/*

    OpenGL ES loader generated by glad 0.1.36 on Mon Feb  9 05:46:28 2026.

    Language/Generator: C/C++
    Specification: gl
    APIs: gles2=3.2
    Profile: compatibility
    Extensions:
        GL_AMD_compressed_3DC_texture,
        GL_AMD_compressed_ATC_texture,
        GL_AMD_framebuffer_multisample_advanced,
        GL_AMD_performance_monitor,
        GL_AMD_program_binary_Z400,
        GL_ANDROID_extension_pack_es31a,
        GL_ANGLE_depth_texture,
        GL_ANGLE_framebuffer_blit,
        GL_ANGLE_framebuffer_multisample,
        GL_ANGLE_instanced_arrays,
        GL_ANGLE_pack_reverse_row_order,
        GL_ANGLE_program_binary,
        GL_ANGLE_texture_compression_dxt3,
        GL_ANGLE_texture_compression_dxt5,
        GL_ANGLE_texture_usage,
        GL_ANGLE_translated_shader_source,
        GL_APPLE_clip_distance,
        GL_APPLE_color_buffer_packed_float,
        GL_APPLE_copy_texture_levels,
        GL_APPLE_framebuffer_multisample,
        GL_APPLE_rgb_422,
        GL_APPLE_sync,
        GL_APPLE_texture_format_BGRA8888,
        GL_APPLE_texture_max_level,
        GL_APPLE_texture_packed_float,
        GL_ARM_mali_program_binary,
        GL_ARM_mali_shader_binary,
        GL_ARM_rgba8,
        GL_ARM_shader_core_properties,
        GL_ARM_shader_framebuffer_fetch,
        GL_ARM_shader_framebuffer_fetch_depth_stencil,
        GL_ARM_texture_unnormalized_coordinates,
        GL_DMP_program_binary,
        GL_DMP_shader_binary,
        GL_EXT_EGL_image_array,
        GL_EXT_EGL_image_storage,
        GL_EXT_EGL_image_storage_compression,
        GL_EXT_YUV_target,
        GL_EXT_base_instance,
        GL_EXT_blend_func_extended,
        GL_EXT_blend_minmax,
        GL_EXT_buffer_storage,
        GL_EXT_clear_texture,
        GL_EXT_clip_control,
        GL_EXT_clip_cull_distance,
        GL_EXT_color_buffer_float,
        GL_EXT_color_buffer_half_float,
        GL_EXT_conservative_depth,
        GL_EXT_copy_image,
        GL_EXT_debug_label,
        GL_EXT_debug_marker,
        GL_EXT_depth_clamp,
        GL_EXT_discard_framebuffer,
        GL_EXT_disjoint_timer_query,
        GL_EXT_draw_buffers,
        GL_EXT_draw_buffers_indexed,
        GL_EXT_draw_elements_base_vertex,
        GL_EXT_draw_instanced,
        GL_EXT_draw_transform_feedback,
        GL_EXT_external_buffer,
        GL_EXT_float_blend,
        GL_EXT_fragment_shading_rate,
        GL_EXT_framebuffer_blit_layers,
        GL_EXT_geometry_point_size,
        GL_EXT_geometry_shader,
        GL_EXT_gpu_shader5,
        GL_EXT_instanced_arrays,
        GL_EXT_map_buffer_range,
        GL_EXT_memory_object,
        GL_EXT_memory_object_fd,
        GL_EXT_memory_object_win32,
        GL_EXT_mesh_shader,
        GL_EXT_multi_draw_arrays,
        GL_EXT_multi_draw_indirect,
        GL_EXT_multisampled_compatibility,
        GL_EXT_multisampled_render_to_texture,
        GL_EXT_multisampled_render_to_texture2,
        GL_EXT_multiview_draw_buffers,
        GL_EXT_multiview_tessellation_geometry_shader,
        GL_EXT_multiview_texture_multisample,
        GL_EXT_multiview_timer_query,
        GL_EXT_occlusion_query_boolean,
        GL_EXT_polygon_offset_clamp,
        GL_EXT_post_depth_coverage,
        GL_EXT_primitive_bounding_box,
        GL_EXT_protected_textures,
        GL_EXT_pvrtc_sRGB,
        GL_EXT_raster_multisample,
        GL_EXT_read_format_bgra,
        GL_EXT_render_snorm,
        GL_EXT_robustness,
        GL_EXT_sRGB,
        GL_EXT_sRGB_write_control,
        GL_EXT_semaphore,
        GL_EXT_semaphore_fd,
        GL_EXT_semaphore_win32,
        GL_EXT_separate_depth_stencil,
        GL_EXT_separate_shader_objects,
        GL_EXT_shader_framebuffer_fetch,
        GL_EXT_shader_framebuffer_fetch_non_coherent,
        GL_EXT_shader_group_vote,
        GL_EXT_shader_implicit_conversions,
        GL_EXT_shader_integer_mix,
        GL_EXT_shader_io_blocks,
        GL_EXT_shader_non_constant_global_initializers,
        GL_EXT_shader_pixel_local_storage,
        GL_EXT_shader_pixel_local_storage2,
        GL_EXT_shader_samples_identical,
        GL_EXT_shader_texture_lod,
        GL_EXT_shader_texture_samples,
        GL_EXT_shadow_samplers,
        GL_EXT_sparse_texture,
        GL_EXT_sparse_texture2,
        GL_EXT_tessellation_point_size,
        GL_EXT_tessellation_shader,
        GL_EXT_texture_border_clamp,
        GL_EXT_texture_buffer,
        GL_EXT_texture_compression_astc_decode_mode,
        GL_EXT_texture_compression_bptc,
        GL_EXT_texture_compression_dxt1,
        GL_EXT_texture_compression_rgtc,
        GL_EXT_texture_compression_s3tc,
        GL_EXT_texture_compression_s3tc_srgb,
        GL_EXT_texture_cube_map_array,
        GL_EXT_texture_filter_anisotropic,
        GL_EXT_texture_filter_minmax,
        GL_EXT_texture_format_BGRA8888,
        GL_EXT_texture_format_sRGB_override,
        GL_EXT_texture_mirror_clamp_to_edge,
        GL_EXT_texture_norm16,
        GL_EXT_texture_query_lod,
        GL_EXT_texture_rg,
        GL_EXT_texture_sRGB_R8,
        GL_EXT_texture_sRGB_RG8,
        GL_EXT_texture_sRGB_decode,
        GL_EXT_texture_shadow_lod,
        GL_EXT_texture_storage,
        GL_EXT_texture_storage_compression,
        GL_EXT_texture_type_2_10_10_10_REV,
        GL_EXT_texture_view,
        GL_EXT_unpack_subimage,
        GL_EXT_win32_keyed_mutex,
        GL_EXT_window_rectangles,
        GL_FJ_shader_binary_GCCSO,
        GL_HUAWEI_program_binary,
        GL_HUAWEI_shader_binary,
        GL_IMG_bindless_texture,
        GL_IMG_framebuffer_downsample,
        GL_IMG_multisampled_render_to_texture,
        GL_IMG_program_binary,
        GL_IMG_read_format,
        GL_IMG_shader_binary,
        GL_IMG_texture_compression_pvrtc,
        GL_IMG_texture_compression_pvrtc2,
        GL_IMG_texture_filter_cubic,
        GL_INTEL_blackhole_render,
        GL_INTEL_conservative_rasterization,
        GL_INTEL_framebuffer_CMAA,
        GL_INTEL_performance_query,
        GL_KHR_blend_equation_advanced,
        GL_KHR_blend_equation_advanced_coherent,
        GL_KHR_context_flush_control,
        GL_KHR_debug,
        GL_KHR_no_error,
        GL_KHR_parallel_shader_compile,
        GL_KHR_robust_buffer_access_behavior,
        GL_KHR_robustness,
        GL_KHR_shader_subgroup,
        GL_KHR_texture_compression_astc_hdr,
        GL_KHR_texture_compression_astc_ldr,
        GL_KHR_texture_compression_astc_sliced_3d,
        GL_MESA_bgra,
        GL_MESA_framebuffer_flip_x,
        GL_MESA_framebuffer_flip_y,
        GL_MESA_framebuffer_swap_xy,
        GL_MESA_program_binary_formats,
        GL_MESA_sampler_objects,
        GL_MESA_shader_integer_functions,
        GL_MESA_texture_const_bandwidth,
        GL_NVX_blend_equation_advanced_multi_draw_buffers,
        GL_NV_bindless_texture,
        GL_NV_blend_equation_advanced,
        GL_NV_blend_equation_advanced_coherent,
        GL_NV_blend_minmax_factor,
        GL_NV_clip_space_w_scaling,
        GL_NV_compute_shader_derivatives,
        GL_NV_conditional_render,
        GL_NV_conservative_raster,
        GL_NV_conservative_raster_pre_snap,
        GL_NV_conservative_raster_pre_snap_triangles,
        GL_NV_copy_buffer,
        GL_NV_coverage_sample,
        GL_NV_depth_nonlinear,
        GL_NV_draw_buffers,
        GL_NV_draw_instanced,
        GL_NV_draw_vulkan_image,
        GL_NV_explicit_attrib_location,
        GL_NV_fbo_color_attachments,
        GL_NV_fence,
        GL_NV_fill_rectangle,
        GL_NV_fragment_coverage_to_color,
        GL_NV_fragment_shader_barycentric,
        GL_NV_fragment_shader_interlock,
        GL_NV_framebuffer_blit,
        GL_NV_framebuffer_mixed_samples,
        GL_NV_framebuffer_multisample,
        GL_NV_generate_mipmap_sRGB,
        GL_NV_geometry_shader_passthrough,
        GL_NV_gpu_shader5,
        GL_NV_image_formats,
        GL_NV_instanced_arrays,
        GL_NV_internalformat_sample_query,
        GL_NV_memory_attachment,
        GL_NV_memory_object_sparse,
        GL_NV_mesh_shader,
        GL_NV_non_square_matrices,
        GL_NV_pack_subimage,
        GL_NV_path_rendering,
        GL_NV_path_rendering_shared_edge,
        GL_NV_pixel_buffer_object,
        GL_NV_polygon_mode,
        GL_NV_primitive_shading_rate,
        GL_NV_read_buffer,
        GL_NV_read_buffer_front,
        GL_NV_read_depth,
        GL_NV_read_depth_stencil,
        GL_NV_read_stencil,
        GL_NV_representative_fragment_test,
        GL_NV_sRGB_formats,
        GL_NV_sample_locations,
        GL_NV_sample_mask_override_coverage,
        GL_NV_scissor_exclusive,
        GL_NV_shader_atomic_fp16_vector,
        GL_NV_shader_noperspective_interpolation,
        GL_NV_shader_subgroup_partitioned,
        GL_NV_shader_texture_footprint,
        GL_NV_shading_rate_image,
        GL_NV_shadow_samplers_array,
        GL_NV_shadow_samplers_cube,
        GL_NV_stereo_view_rendering,
        GL_NV_texture_barrier,
        GL_NV_texture_border_clamp,
        GL_NV_texture_compression_s3tc_update,
        GL_NV_texture_npot_2D_mipmap,
        GL_NV_timeline_semaphore,
        GL_NV_viewport_array,
        GL_NV_viewport_array2,
        GL_NV_viewport_swizzle,
        GL_OES_EGL_image,
        GL_OES_EGL_image_external,
        GL_OES_EGL_image_external_essl3,
        GL_OES_compressed_ETC1_RGB8_sub_texture,
        GL_OES_compressed_ETC1_RGB8_texture,
        GL_OES_compressed_paletted_texture,
        GL_OES_copy_image,
        GL_OES_depth24,
        GL_OES_depth32,
        GL_OES_depth_texture,
        GL_OES_draw_buffers_indexed,
        GL_OES_draw_elements_base_vertex,
        GL_OES_element_index_uint,
        GL_OES_fbo_render_mipmap,
        GL_OES_fragment_precision_high,
        GL_OES_geometry_point_size,
        GL_OES_geometry_shader,
        GL_OES_get_program_binary,
        GL_OES_gpu_shader5,
        GL_OES_mapbuffer,
        GL_OES_packed_depth_stencil,
        GL_OES_primitive_bounding_box,
        GL_OES_required_internalformat,
        GL_OES_rgb8_rgba8,
        GL_OES_sample_shading,
        GL_OES_sample_variables,
        GL_OES_shader_image_atomic,
        GL_OES_shader_io_blocks,
        GL_OES_shader_multisample_interpolation,
        GL_OES_standard_derivatives,
        GL_OES_stencil1,
        GL_OES_stencil4,
        GL_OES_surfaceless_context,
        GL_OES_tessellation_point_size,
        GL_OES_tessellation_shader,
        GL_OES_texture_3D,
        GL_OES_texture_border_clamp,
        GL_OES_texture_buffer,
        GL_OES_texture_compression_astc,
        GL_OES_texture_cube_map_array,
        GL_OES_texture_float,
        GL_OES_texture_float_linear,
        GL_OES_texture_half_float,
        GL_OES_texture_half_float_linear,
        GL_OES_texture_npot,
        GL_OES_texture_stencil8,
        GL_OES_texture_storage_multisample_2d_array,
        GL_OES_texture_view,
        GL_OES_vertex_array_object,
        GL_OES_vertex_half_float,
        GL_OES_vertex_type_10_10_10_2,
        GL_OES_viewport_array,
        GL_OVR_multiview,
        GL_OVR_multiview2,
        GL_OVR_multiview_multisampled_render_to_texture,
        GL_QCOM_YUV_texture_gather,
        GL_QCOM_alpha_test,
        GL_QCOM_binning_control,
        GL_QCOM_driver_control,
        GL_QCOM_extended_get,
        GL_QCOM_extended_get2,
        GL_QCOM_frame_extrapolation,
        GL_QCOM_framebuffer_foveated,
        GL_QCOM_motion_estimation,
        GL_QCOM_perfmon_global_mode,
        GL_QCOM_render_sRGB_R8_RG8,
        GL_QCOM_render_shared_exponent,
        GL_QCOM_shader_framebuffer_fetch_noncoherent,
        GL_QCOM_shader_framebuffer_fetch_rate,
        GL_QCOM_shading_rate,
        GL_QCOM_texture_foveated,
        GL_QCOM_texture_foveated2,
        GL_QCOM_texture_foveated_subsampled_layout,
        GL_QCOM_texture_lod_bias,
        GL_QCOM_tiled_rendering,
        GL_QCOM_writeonly_rendering,
        GL_QCOM_ycbcr_degamma,
        GL_VIV_shader_binary
    Loader: True
    Local files: False
    Omit khrplatform: False
    Reproducible: False

    Commandline:
        --profile="compatibility" --api="gles2=3.2" --generator="c" --spec="gl" --extensions="GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_framebuffer_multisample_advanced,GL_AMD_performance_monitor,GL_AMD_program_binary_Z400,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_framebuffer_multisample,GL_APPLE_rgb_422,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_core_properties,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_ARM_texture_unnormalized_coordinates,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_framebuffer_blit_layers,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_mesh_shader,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shader_texture_samples,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_FJ_shader_binary_GCCSO,GL_HUAWEI_program_binary,GL_HUAWEI_shader_binary,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_framebuffer_CMAA,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESA_bgra,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_program_binary_formats,GL_MESA_sampler_objects,GL_MESA_shader_integer_functions,GL_MESA_texture_const_bandwidth,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_clip_space_w_scaling,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_buffer,GL_NV_coverage_sample,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_draw_vulkan_image,GL_NV_explicit_attrib_location,GL_NV_fbo_color_attachments,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_fragment_coverage_to_color,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_blit,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample,GL_NV_generate_mipmap_sRGB,GL_NV_geometry_shader_passthrough,GL_NV_gpu_shader5,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_internalformat_sample_query,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_non_square_matrices,GL_NV_pack_subimage,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_buffer_object,GL_NV_polygon_mode,GL_NV_primitive_shading_rate,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_representative_fragment_test,GL_NV_sRGB_formats,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_noperspective_interpolation,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shading_rate_image,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_stereo_view_rendering,GL_NV_texture_barrier,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_npot_2D_mipmap,GL_NV_timeline_semaphore,GL_NV_viewport_array,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OVR_multiview,GL_OVR_multiview2,GL_OVR_multiview_multisampled_render_to_texture,GL_QCOM_YUV_texture_gather,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_frame_extrapolation,GL_QCOM_framebuffer_foveated,GL_QCOM_motion_estimation,GL_QCOM_perfmon_global_mode,GL_QCOM_render_sRGB_R8_RG8,GL_QCOM_render_shared_exponent,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_shader_framebuffer_fetch_rate,GL_QCOM_shading_rate,GL_QCOM_texture_foveated,GL_QCOM_texture_foveated2,GL_QCOM_texture_foveated_subsampled_layout,GL_QCOM_texture_lod_bias,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_QCOM_ycbcr_degamma,GL_VIV_shader_binary"
    Online:
        Too many extensions
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>

struct gladGLversionStruct GLVersion = { 0, 0 };

#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif

static int max_loaded_major;
static int max_loaded_minor;

static const char *exts = NULL;
static int num_exts_i = 0;
static char **exts_i = NULL;

static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
    if(max_loaded_major < 3) {
#endif
        exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
    } else {
        int index;

        num_exts_i = 0;
        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
        if (num_exts_i > 0) {
            exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
        }

        if (exts_i == NULL) {
            return 0;
        }

        for(index = 0; index < num_exts_i; index++) {
            const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
            size_t len = strlen(gl_str_tmp);

            char *local_str = (char*)malloc((len+1) * sizeof(char));
            if(local_str != NULL) {
                memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
            }
            exts_i[index] = local_str;
        }
    }
#endif
    return 1;
}

static void free_exts(void) {
    if (exts_i != NULL) {
        int index;
        for(index = 0; index < num_exts_i; index++) {
            free((char *)exts_i[index]);
        }
        free((void *)exts_i);
        exts_i = NULL;
    }
}

static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
    if(max_loaded_major < 3) {
#endif
        const char *extensions;
        const char *loc;
        const char *terminator;
        extensions = exts;
        if(extensions == NULL || ext == NULL) {
            return 0;
        }

        while(1) {
            loc = strstr(extensions, ext);
            if(loc == NULL) {
                return 0;
            }

            terminator = loc + strlen(ext);
            if((loc == extensions || *(loc - 1) == ' ') &&
                (*terminator == ' ' || *terminator == '\0')) {
                return 1;
            }
            extensions = terminator;
        }
#ifdef _GLAD_IS_SOME_NEW_VERSION
    } else {
        int index;
        if(exts_i == NULL) return 0;
        for(index = 0; index < num_exts_i; index++) {
            const char *e = exts_i[index];

            if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
                return 1;
            }
        }
    }
#endif

    return 0;
}
int GLAD_GL_ES_VERSION_2_0 = 0;
int GLAD_GL_ES_VERSION_3_0 = 0;
int GLAD_GL_ES_VERSION_3_1 = 0;
int GLAD_GL_ES_VERSION_3_2 = 0;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENABLEIPROC glad_glEnablei = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
int GLAD_GL_AMD_compressed_3DC_texture = 0;
int GLAD_GL_AMD_compressed_ATC_texture = 0;
int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
int GLAD_GL_AMD_performance_monitor = 0;
int GLAD_GL_AMD_program_binary_Z400 = 0;
int GLAD_GL_ANDROID_extension_pack_es31a = 0;
int GLAD_GL_ANGLE_depth_texture = 0;
int GLAD_GL_ANGLE_framebuffer_blit = 0;
int GLAD_GL_ANGLE_framebuffer_multisample = 0;
int GLAD_GL_ANGLE_instanced_arrays = 0;
int GLAD_GL_ANGLE_pack_reverse_row_order = 0;
int GLAD_GL_ANGLE_program_binary = 0;
int GLAD_GL_ANGLE_texture_compression_dxt3 = 0;
int GLAD_GL_ANGLE_texture_compression_dxt5 = 0;
int GLAD_GL_ANGLE_texture_usage = 0;
int GLAD_GL_ANGLE_translated_shader_source = 0;
int GLAD_GL_APPLE_clip_distance = 0;
int GLAD_GL_APPLE_color_buffer_packed_float = 0;
int GLAD_GL_APPLE_copy_texture_levels = 0;
int GLAD_GL_APPLE_framebuffer_multisample = 0;
int GLAD_GL_APPLE_rgb_422 = 0;
int GLAD_GL_APPLE_sync = 0;
int GLAD_GL_APPLE_texture_format_BGRA8888 = 0;
int GLAD_GL_APPLE_texture_max_level = 0;
int GLAD_GL_APPLE_texture_packed_float = 0;
int GLAD_GL_ARM_mali_program_binary = 0;
int GLAD_GL_ARM_mali_shader_binary = 0;
int GLAD_GL_ARM_rgba8 = 0;
int GLAD_GL_ARM_shader_core_properties = 0;
int GLAD_GL_ARM_shader_framebuffer_fetch = 0;
int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0;
int GLAD_GL_ARM_texture_unnormalized_coordinates = 0;
int GLAD_GL_DMP_program_binary = 0;
int GLAD_GL_DMP_shader_binary = 0;
int GLAD_GL_EXT_EGL_image_array = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
int GLAD_GL_EXT_EGL_image_storage_compression = 0;
int GLAD_GL_EXT_YUV_target = 0;
int GLAD_GL_EXT_base_instance = 0;
int GLAD_GL_EXT_blend_func_extended = 0;
int GLAD_GL_EXT_blend_minmax = 0;
int GLAD_GL_EXT_buffer_storage = 0;
int GLAD_GL_EXT_clear_texture = 0;
int GLAD_GL_EXT_clip_control = 0;
int GLAD_GL_EXT_clip_cull_distance = 0;
int GLAD_GL_EXT_color_buffer_float = 0;
int GLAD_GL_EXT_color_buffer_half_float = 0;
int GLAD_GL_EXT_conservative_depth = 0;
int GLAD_GL_EXT_copy_image = 0;
int GLAD_GL_EXT_debug_label = 0;
int GLAD_GL_EXT_debug_marker = 0;
int GLAD_GL_EXT_depth_clamp = 0;
int GLAD_GL_EXT_discard_framebuffer = 0;
int GLAD_GL_EXT_disjoint_timer_query = 0;
int GLAD_GL_EXT_draw_buffers = 0;
int GLAD_GL_EXT_draw_buffers_indexed = 0;
int GLAD_GL_EXT_draw_elements_base_vertex = 0;
int GLAD_GL_EXT_draw_instanced = 0;
int GLAD_GL_EXT_draw_transform_feedback = 0;
int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_float_blend = 0;
int GLAD_GL_EXT_fragment_shading_rate = 0;
int GLAD_GL_EXT_framebuffer_blit_layers = 0;
int GLAD_GL_EXT_geometry_point_size = 0;
int GLAD_GL_EXT_geometry_shader = 0;
int GLAD_GL_EXT_gpu_shader5 = 0;
int GLAD_GL_EXT_instanced_arrays = 0;
int GLAD_GL_EXT_map_buffer_range = 0;
int GLAD_GL_EXT_memory_object = 0;
int GLAD_GL_EXT_memory_object_fd = 0;
int GLAD_GL_EXT_memory_object_win32 = 0;
int GLAD_GL_EXT_mesh_shader = 0;
int GLAD_GL_EXT_multi_draw_arrays = 0;
int GLAD_GL_EXT_multi_draw_indirect = 0;
int GLAD_GL_EXT_multisampled_compatibility = 0;
int GLAD_GL_EXT_multisampled_render_to_texture = 0;
int GLAD_GL_EXT_multisampled_render_to_texture2 = 0;
int GLAD_GL_EXT_multiview_draw_buffers = 0;
int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
int GLAD_GL_EXT_multiview_texture_multisample = 0;
int GLAD_GL_EXT_multiview_timer_query = 0;
int GLAD_GL_EXT_occlusion_query_boolean = 0;
int GLAD_GL_EXT_polygon_offset_clamp = 0;
int GLAD_GL_EXT_post_depth_coverage = 0;
int GLAD_GL_EXT_primitive_bounding_box = 0;
int GLAD_GL_EXT_protected_textures = 0;
int GLAD_GL_EXT_pvrtc_sRGB = 0;
int GLAD_GL_EXT_raster_multisample = 0;
int GLAD_GL_EXT_read_format_bgra = 0;
int GLAD_GL_EXT_render_snorm = 0;
int GLAD_GL_EXT_robustness = 0;
int GLAD_GL_EXT_sRGB = 0;
int GLAD_GL_EXT_sRGB_write_control = 0;
int GLAD_GL_EXT_semaphore = 0;
int GLAD_GL_EXT_semaphore_fd = 0;
int GLAD_GL_EXT_semaphore_win32 = 0;
int GLAD_GL_EXT_separate_depth_stencil = 0;
int GLAD_GL_EXT_separate_shader_objects = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
int GLAD_GL_EXT_shader_group_vote = 0;
int GLAD_GL_EXT_shader_implicit_conversions = 0;
int GLAD_GL_EXT_shader_integer_mix = 0;
int GLAD_GL_EXT_shader_io_blocks = 0;
int GLAD_GL_EXT_shader_non_constant_global_initializers = 0;
int GLAD_GL_EXT_shader_pixel_local_storage = 0;
int GLAD_GL_EXT_shader_pixel_local_storage2 = 0;
int GLAD_GL_EXT_shader_samples_identical = 0;
int GLAD_GL_EXT_shader_texture_lod = 0;
int GLAD_GL_EXT_shader_texture_samples = 0;
int GLAD_GL_EXT_shadow_samplers = 0;
int GLAD_GL_EXT_sparse_texture = 0;
int GLAD_GL_EXT_sparse_texture2 = 0;
int GLAD_GL_EXT_tessellation_point_size = 0;
int GLAD_GL_EXT_tessellation_shader = 0;
int GLAD_GL_EXT_texture_border_clamp = 0;
int GLAD_GL_EXT_texture_buffer = 0;
int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0;
int GLAD_GL_EXT_texture_compression_bptc = 0;
int GLAD_GL_EXT_texture_compression_dxt1 = 0;
int GLAD_GL_EXT_texture_compression_rgtc = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0;
int GLAD_GL_EXT_texture_cube_map_array = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
int GLAD_GL_EXT_texture_filter_minmax = 0;
int GLAD_GL_EXT_texture_format_BGRA8888 = 0;
int GLAD_GL_EXT_texture_format_sRGB_override = 0;
int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
int GLAD_GL_EXT_texture_norm16 = 0;
int GLAD_GL_EXT_texture_query_lod = 0;
int GLAD_GL_EXT_texture_rg = 0;
int GLAD_GL_EXT_texture_sRGB_R8 = 0;
int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
int GLAD_GL_EXT_texture_shadow_lod = 0;
int GLAD_GL_EXT_texture_storage = 0;
int GLAD_GL_EXT_texture_storage_compression = 0;
int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0;
int GLAD_GL_EXT_texture_view = 0;
int GLAD_GL_EXT_unpack_subimage = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
int GLAD_GL_EXT_window_rectangles = 0;
int GLAD_GL_FJ_shader_binary_GCCSO = 0;
int GLAD_GL_HUAWEI_program_binary = 0;
int GLAD_GL_HUAWEI_shader_binary = 0;
int GLAD_GL_IMG_bindless_texture = 0;
int GLAD_GL_IMG_framebuffer_downsample = 0;
int GLAD_GL_IMG_multisampled_render_to_texture = 0;
int GLAD_GL_IMG_program_binary = 0;
int GLAD_GL_IMG_read_format = 0;
int GLAD_GL_IMG_shader_binary = 0;
int GLAD_GL_IMG_texture_compression_pvrtc = 0;
int GLAD_GL_IMG_texture_compression_pvrtc2 = 0;
int GLAD_GL_IMG_texture_filter_cubic = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_framebuffer_CMAA = 0;
int GLAD_GL_INTEL_performance_query = 0;
int GLAD_GL_KHR_blend_equation_advanced = 0;
int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
int GLAD_GL_KHR_context_flush_control = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_KHR_no_error = 0;
int GLAD_GL_KHR_parallel_shader_compile = 0;
int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
int GLAD_GL_KHR_robustness = 0;
int GLAD_GL_KHR_shader_subgroup = 0;
int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
int GLAD_GL_MESA_bgra = 0;
int GLAD_GL_MESA_framebuffer_flip_x = 0;
int GLAD_GL_MESA_framebuffer_flip_y = 0;
int GLAD_GL_MESA_framebuffer_swap_xy = 0;
int GLAD_GL_MESA_program_binary_formats = 0;
int GLAD_GL_MESA_sampler_objects = 0;
int GLAD_GL_MESA_shader_integer_functions = 0;
int GLAD_GL_MESA_texture_const_bandwidth = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
int GLAD_GL_NV_bindless_texture = 0;
int GLAD_GL_NV_blend_equation_advanced = 0;
int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
int GLAD_GL_NV_blend_minmax_factor = 0;
int GLAD_GL_NV_clip_space_w_scaling = 0;
int GLAD_GL_NV_compute_shader_derivatives = 0;
int GLAD_GL_NV_conditional_render = 0;
int GLAD_GL_NV_conservative_raster = 0;
int GLAD_GL_NV_conservative_raster_pre_snap = 0;
int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_copy_buffer = 0;
int GLAD_GL_NV_coverage_sample = 0;
int GLAD_GL_NV_depth_nonlinear = 0;
int GLAD_GL_NV_draw_buffers = 0;
int GLAD_GL_NV_draw_instanced = 0;
int GLAD_GL_NV_draw_vulkan_image = 0;
int GLAD_GL_NV_explicit_attrib_location = 0;
int GLAD_GL_NV_fbo_color_attachments = 0;
int GLAD_GL_NV_fence = 0;
int GLAD_GL_NV_fill_rectangle = 0;
int GLAD_GL_NV_fragment_coverage_to_color = 0;
int GLAD_GL_NV_fragment_shader_barycentric = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
int GLAD_GL_NV_framebuffer_blit = 0;
int GLAD_GL_NV_framebuffer_mixed_samples = 0;
int GLAD_GL_NV_framebuffer_multisample = 0;
int GLAD_GL_NV_generate_mipmap_sRGB = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
int GLAD_GL_NV_gpu_shader5 = 0;
int GLAD_GL_NV_image_formats = 0;
int GLAD_GL_NV_instanced_arrays = 0;
int GLAD_GL_NV_internalformat_sample_query = 0;
int GLAD_GL_NV_memory_attachment = 0;
int GLAD_GL_NV_memory_object_sparse = 0;
int GLAD_GL_NV_mesh_shader = 0;
int GLAD_GL_NV_non_square_matrices = 0;
int GLAD_GL_NV_pack_subimage = 0;
int GLAD_GL_NV_path_rendering = 0;
int GLAD_GL_NV_path_rendering_shared_edge = 0;
int GLAD_GL_NV_pixel_buffer_object = 0;
int GLAD_GL_NV_polygon_mode = 0;
int GLAD_GL_NV_primitive_shading_rate = 0;
int GLAD_GL_NV_read_buffer = 0;
int GLAD_GL_NV_read_buffer_front = 0;
int GLAD_GL_NV_read_depth = 0;
int GLAD_GL_NV_read_depth_stencil = 0;
int GLAD_GL_NV_read_stencil = 0;
int GLAD_GL_NV_representative_fragment_test = 0;
int GLAD_GL_NV_sRGB_formats = 0;
int GLAD_GL_NV_sample_locations = 0;
int GLAD_GL_NV_sample_mask_override_coverage = 0;
int GLAD_GL_NV_scissor_exclusive = 0;
int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
int GLAD_GL_NV_shader_noperspective_interpolation = 0;
int GLAD_GL_NV_shader_subgroup_partitioned = 0;
int GLAD_GL_NV_shader_texture_footprint = 0;
int GLAD_GL_NV_shading_rate_image = 0;
int GLAD_GL_NV_shadow_samplers_array = 0;
int GLAD_GL_NV_shadow_samplers_cube = 0;
int GLAD_GL_NV_stereo_view_rendering = 0;
int GLAD_GL_NV_texture_barrier = 0;
int GLAD_GL_NV_texture_border_clamp = 0;
int GLAD_GL_NV_texture_compression_s3tc_update = 0;
int GLAD_GL_NV_texture_npot_2D_mipmap = 0;
int GLAD_GL_NV_timeline_semaphore = 0;
int GLAD_GL_NV_viewport_array = 0;
int GLAD_GL_NV_viewport_array2 = 0;
int GLAD_GL_NV_viewport_swizzle = 0;
int GLAD_GL_OES_EGL_image = 0;
int GLAD_GL_OES_EGL_image_external = 0;
int GLAD_GL_OES_EGL_image_external_essl3 = 0;
int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0;
int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0;
int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_copy_image = 0;
int GLAD_GL_OES_depth24 = 0;
int GLAD_GL_OES_depth32 = 0;
int GLAD_GL_OES_depth_texture = 0;
int GLAD_GL_OES_draw_buffers_indexed = 0;
int GLAD_GL_OES_draw_elements_base_vertex = 0;
int GLAD_GL_OES_element_index_uint = 0;
int GLAD_GL_OES_fbo_render_mipmap = 0;
int GLAD_GL_OES_fragment_precision_high = 0;
int GLAD_GL_OES_geometry_point_size = 0;
int GLAD_GL_OES_geometry_shader = 0;
int GLAD_GL_OES_get_program_binary = 0;
int GLAD_GL_OES_gpu_shader5 = 0;
int GLAD_GL_OES_mapbuffer = 0;
int GLAD_GL_OES_packed_depth_stencil = 0;
int GLAD_GL_OES_primitive_bounding_box = 0;
int GLAD_GL_OES_required_internalformat = 0;
int GLAD_GL_OES_rgb8_rgba8 = 0;
int GLAD_GL_OES_sample_shading = 0;
int GLAD_GL_OES_sample_variables = 0;
int GLAD_GL_OES_shader_image_atomic = 0;
int GLAD_GL_OES_shader_io_blocks = 0;
int GLAD_GL_OES_shader_multisample_interpolation = 0;
int GLAD_GL_OES_standard_derivatives = 0;
int GLAD_GL_OES_stencil1 = 0;
int GLAD_GL_OES_stencil4 = 0;
int GLAD_GL_OES_surfaceless_context = 0;
int GLAD_GL_OES_tessellation_point_size = 0;
int GLAD_GL_OES_tessellation_shader = 0;
int GLAD_GL_OES_texture_3D = 0;
int GLAD_GL_OES_texture_border_clamp = 0;
int GLAD_GL_OES_texture_buffer = 0;
int GLAD_GL_OES_texture_compression_astc = 0;
int GLAD_GL_OES_texture_cube_map_array = 0;
int GLAD_GL_OES_texture_float = 0;
int GLAD_GL_OES_texture_float_linear = 0;
int GLAD_GL_OES_texture_half_float = 0;
int GLAD_GL_OES_texture_half_float_linear = 0;
int GLAD_GL_OES_texture_npot = 0;
int GLAD_GL_OES_texture_stencil8 = 0;
int GLAD_GL_OES_texture_storage_multisample_2d_array = 0;
int GLAD_GL_OES_texture_view = 0;
int GLAD_GL_OES_vertex_array_object = 0;
int GLAD_GL_OES_vertex_half_float = 0;
int GLAD_GL_OES_vertex_type_10_10_10_2 = 0;
int GLAD_GL_OES_viewport_array = 0;
int GLAD_GL_OVR_multiview = 0;
int GLAD_GL_OVR_multiview2 = 0;
int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0;
int GLAD_GL_QCOM_YUV_texture_gather = 0;
int GLAD_GL_QCOM_alpha_test = 0;
int GLAD_GL_QCOM_binning_control = 0;
int GLAD_GL_QCOM_driver_control = 0;
int GLAD_GL_QCOM_extended_get = 0;
int GLAD_GL_QCOM_extended_get2 = 0;
int GLAD_GL_QCOM_frame_extrapolation = 0;
int GLAD_GL_QCOM_framebuffer_foveated = 0;
int GLAD_GL_QCOM_motion_estimation = 0;
int GLAD_GL_QCOM_perfmon_global_mode = 0;
int GLAD_GL_QCOM_render_sRGB_R8_RG8 = 0;
int GLAD_GL_QCOM_render_shared_exponent = 0;
int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0;
int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0;
int GLAD_GL_QCOM_shading_rate = 0;
int GLAD_GL_QCOM_texture_foveated = 0;
int GLAD_GL_QCOM_texture_foveated2 = 0;
int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0;
int GLAD_GL_QCOM_texture_lod_bias = 0;
int GLAD_GL_QCOM_tiled_rendering = 0;
int GLAD_GL_QCOM_writeonly_rendering = 0;
int GLAD_GL_QCOM_ycbcr_degamma = 0;
int GLAD_GL_VIV_shader_binary = 0;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL;
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL;
PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL;
PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL;
PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL;
PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL;
PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL;
PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL;
PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL;
PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL;
PFNGLMAXACTIVESHADERCORESARMPROC glad_glMaxActiveShaderCoresARM = NULL;
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL;
PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL;
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL;
PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL;
PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL;
PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL;
PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL;
PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL;
PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL;
PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL;
PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL;
PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL;
PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL;
PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL;
PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL;
PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL;
PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL;
PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL;
PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL;
PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL;
PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL;
PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL;
PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL;
PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL;
PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL;
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL;
PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL;
PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL;
PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL;
PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL;
PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL;
PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
PFNGLDRAWMESHTASKSEXTPROC glad_glDrawMeshTasksEXT = NULL;
PFNGLDRAWMESHTASKSINDIRECTEXTPROC glad_glDrawMeshTasksIndirectEXT = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC glad_glMultiDrawMeshTasksIndirectEXT = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC glad_glMultiDrawMeshTasksIndirectCountEXT = NULL;
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL;
PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL;
PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL;
PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL;
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL;
PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL;
PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL;
PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL;
PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL;
PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL;
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL;
PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL;
PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL;
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL;
PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL;
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL;
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL;
PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL;
PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL;
PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL;
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL;
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL;
PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL;
PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL;
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL;
PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL;
PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL;
PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL;
PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL;
PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL;
PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL;
PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL;
PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;
PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;
PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL;
PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL;
PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL;
PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL;
PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL;
PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL;
PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;
PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;
PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL;
PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL;
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;
PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;
PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;
PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL;
PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL;
PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL;
PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL;
PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL;
PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL;
PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL;
PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL;
PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL;
PFNGLENABLEINVPROC glad_glEnableiNV = NULL;
PFNGLDISABLEINVPROC glad_glDisableiNV = NULL;
PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL;
PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL;
PFNGLENABLEIOESPROC glad_glEnableiOES = NULL;
PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL;
PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL;
PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL;
PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL;
PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL;
PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL;
PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL;
PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL;
PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL;
PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL;
PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL;
PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL;
PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL;
PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL;
PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL;
PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL;
PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL;
PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL;
PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL;
PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL;
PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL;
PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL;
PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL;
PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL;
PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL;
PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL;
PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL;
PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL;
PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL;
PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL;
PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL;
PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL;
PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL;
PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL;
PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL;
PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL;
PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL;
PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glNamedFramebufferTextureMultiviewOVR = NULL;
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL;
PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL;
PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL;
PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL;
PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL;
PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL;
PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL;
PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL;
PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL;
PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL;
PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL;
PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL;
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL;
PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL;
PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM = NULL;
PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM = NULL;
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL;
PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM = NULL;
PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL;
PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL;
PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL;
static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
	if(!GLAD_GL_ES_VERSION_2_0) return;
	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
	glad_glClear = (PFNGLCLEARPROC)load("glClear");
	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
	glad_glHint = (PFNGLHINTPROC)load("glHint");
	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
}
static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
	if(!GLAD_GL_ES_VERSION_3_0) return;
	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
}
static void load_GL_ES_VERSION_3_1(GLADloadproc load) {
	if(!GLAD_GL_ES_VERSION_3_1) return;
	glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
	glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
	glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
	glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
	glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
	glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
	glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
	glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
	glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
	glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
	glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
	glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
	glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
	glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
	glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
	glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
	glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
	glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
	glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
	glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
	glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
	glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
	glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
	glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
	glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
	glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
	glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
	glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
	glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
	glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
	glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
	glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
	glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
	glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
	glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
	glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
	glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
	glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
	glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
	glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
	glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
	glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
	glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
	glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
	glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
	glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
	glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
	glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
	glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
	glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
	glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
	glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
	glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
	glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
	glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
	glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
	glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
	glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
}
static void load_GL_ES_VERSION_3_2(GLADloadproc load) {
	if(!GLAD_GL_ES_VERSION_3_2) return;
	glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC)load("glBlendBarrier");
	glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
	glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
	glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
	glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
	glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
	glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC)load("glPrimitiveBoundingBox");
	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
	glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
	glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
	glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
	glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
}
static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {
	if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
	glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glRenderbufferStorageMultisampleAdvancedAMD");
	glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glNamedRenderbufferStorageMultisampleAdvancedAMD");
}
static void load_GL_AMD_performance_monitor(GLADloadproc load) {
	if(!GLAD_GL_AMD_performance_monitor) return;
	glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
	glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
	glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
	glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
	glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
	glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
	glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
	glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
	glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
	glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
	glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
}
static void load_GL_ANGLE_framebuffer_blit(GLADloadproc load) {
	if(!GLAD_GL_ANGLE_framebuffer_blit) return;
	glad_glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)load("glBlitFramebufferANGLE");
}
static void load_GL_ANGLE_framebuffer_multisample(GLADloadproc load) {
	if(!GLAD_GL_ANGLE_framebuffer_multisample) return;
	glad_glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)load("glRenderbufferStorageMultisampleANGLE");
}
static void load_GL_ANGLE_instanced_arrays(GLADloadproc load) {
	if(!GLAD_GL_ANGLE_instanced_arrays) return;
	glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)load("glDrawArraysInstancedANGLE");
	glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)load("glDrawElementsInstancedANGLE");
	glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)load("glVertexAttribDivisorANGLE");
}
static void load_GL_ANGLE_translated_shader_source(GLADloadproc load) {
	if(!GLAD_GL_ANGLE_translated_shader_source) return;
	glad_glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)load("glGetTranslatedShaderSourceANGLE");
}
static void load_GL_APPLE_copy_texture_levels(GLADloadproc load) {
	if(!GLAD_GL_APPLE_copy_texture_levels) return;
	glad_glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)load("glCopyTextureLevelsAPPLE");
}
static void load_GL_APPLE_framebuffer_multisample(GLADloadproc load) {
	if(!GLAD_GL_APPLE_framebuffer_multisample) return;
	glad_glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)load("glRenderbufferStorageMultisampleAPPLE");
	glad_glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)load("glResolveMultisampleFramebufferAPPLE");
}
static void load_GL_APPLE_sync(GLADloadproc load) {
	if(!GLAD_GL_APPLE_sync) return;
	glad_glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)load("glFenceSyncAPPLE");
	glad_glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)load("glIsSyncAPPLE");
	glad_glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)load("glDeleteSyncAPPLE");
	glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)load("glClientWaitSyncAPPLE");
	glad_glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)load("glWaitSyncAPPLE");
	glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)load("glGetInteger64vAPPLE");
	glad_glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)load("glGetSyncivAPPLE");
}
static void load_GL_ARM_shader_core_properties(GLADloadproc load) {
	if(!GLAD_GL_ARM_shader_core_properties) return;
	glad_glMaxActiveShaderCoresARM = (PFNGLMAXACTIVESHADERCORESARMPROC)load("glMaxActiveShaderCoresARM");
}
static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
	if(!GLAD_GL_EXT_EGL_image_storage) return;
	glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load("glEGLImageTargetTexStorageEXT");
	glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT");
}
static void load_GL_EXT_base_instance(GLADloadproc load) {
	if(!GLAD_GL_EXT_base_instance) return;
	glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)load("glDrawArraysInstancedBaseInstanceEXT");
	glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)load("glDrawElementsInstancedBaseInstanceEXT");
	glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)load("glDrawElementsInstancedBaseVertexBaseInstanceEXT");
}
static void load_GL_EXT_blend_func_extended(GLADloadproc load) {
	if(!GLAD_GL_EXT_blend_func_extended) return;
	glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)load("glBindFragDataLocationIndexedEXT");
	glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
	glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)load("glGetProgramResourceLocationIndexEXT");
	glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)load("glGetFragDataIndexEXT");
}
static void load_GL_EXT_blend_minmax(GLADloadproc load) {
	if(!GLAD_GL_EXT_blend_minmax) return;
	glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
}
static void load_GL_EXT_buffer_storage(GLADloadproc load) {
	if(!GLAD_GL_EXT_buffer_storage) return;
	glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)load("glBufferStorageEXT");
}
static void load_GL_EXT_clear_texture(GLADloadproc load) {
	if(!GLAD_GL_EXT_clear_texture) return;
	glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)load("glClearTexImageEXT");
	glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)load("glClearTexSubImageEXT");
}
static void load_GL_EXT_clip_control(GLADloadproc load) {
	if(!GLAD_GL_EXT_clip_control) return;
	glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC)load("glClipControlEXT");
}
static void load_GL_EXT_copy_image(GLADloadproc load) {
	if(!GLAD_GL_EXT_copy_image) return;
	glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)load("glCopyImageSubDataEXT");
}
static void load_GL_EXT_debug_label(GLADloadproc load) {
	if(!GLAD_GL_EXT_debug_label) return;
	glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
	glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
}
static void load_GL_EXT_debug_marker(GLADloadproc load) {
	if(!GLAD_GL_EXT_debug_marker) return;
	glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
	glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
	glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
}
static void load_GL_EXT_discard_framebuffer(GLADloadproc load) {
	if(!GLAD_GL_EXT_discard_framebuffer) return;
	glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)load("glDiscardFramebufferEXT");
}
static void load_GL_EXT_disjoint_timer_query(GLADloadproc load) {
	if(!GLAD_GL_EXT_disjoint_timer_query) return;
	glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)load("glGenQueriesEXT");
	glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)load("glDeleteQueriesEXT");
	glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC)load("glIsQueryEXT");
	glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)load("glBeginQueryEXT");
	glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC)load("glEndQueryEXT");
	glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)load("glQueryCounterEXT");
	glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)load("glGetQueryivEXT");
	glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)load("glGetQueryObjectivEXT");
	glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)load("glGetQueryObjectuivEXT");
	glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
	glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
	glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)load("glGetInteger64vEXT");
}
static void load_GL_EXT_draw_buffers(GLADloadproc load) {
	if(!GLAD_GL_EXT_draw_buffers) return;
	glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)load("glDrawBuffersEXT");
}
static void load_GL_EXT_draw_buffers_indexed(GLADloadproc load) {
	if(!GLAD_GL_EXT_draw_buffers_indexed) return;
	glad_glEnableiEXT = (PFNGLENABLEIEXTPROC)load("glEnableiEXT");
	glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC)load("glDisableiEXT");
	glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)load("glBlendEquationiEXT");
	glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)load("glBlendEquationSeparateiEXT");
	glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)load("glBlendFunciEXT");
	glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)load("glBlendFuncSeparateiEXT");
	glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)load("glColorMaskiEXT");
	glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)load("glIsEnablediEXT");
}
static void load_GL_EXT_draw_elements_base_vertex(GLADloadproc load) {
	if(!GLAD_GL_EXT_draw_elements_base_vertex) return;
	glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)load("glDrawElementsBaseVertexEXT");
	glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)load("glDrawRangeElementsBaseVertexEXT");
	glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)load("glDrawElementsInstancedBaseVertexEXT");
	glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)load("glMultiDrawElementsBaseVertexEXT");
}
static void load_GL_EXT_draw_instanced(GLADloadproc load) {
	if(!GLAD_GL_EXT_draw_instanced) return;
	glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
	glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
}
static void load_GL_EXT_draw_transform_feedback(GLADloadproc load) {
	if(!GLAD_GL_EXT_draw_transform_feedback) return;
	glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)load("glDrawTransformFeedbackEXT");
	glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)load("glDrawTransformFeedbackInstancedEXT");
}
static void load_GL_EXT_external_buffer(GLADloadproc load) {
	if(!GLAD_GL_EXT_external_buffer) return;
	glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
	glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
}
static void load_GL_EXT_fragment_shading_rate(GLADloadproc load) {
	if(!GLAD_GL_EXT_fragment_shading_rate) return;
	glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC)load("glGetFragmentShadingRatesEXT");
	glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC)load("glShadingRateEXT");
	glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC)load("glShadingRateCombinerOpsEXT");
	glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)load("glFramebufferShadingRateEXT");
}
static void load_GL_EXT_framebuffer_blit_layers(GLADloadproc load) {
	if(!GLAD_GL_EXT_framebuffer_blit_layers) return;
	glad_glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)load("glBlitFramebufferLayersEXT");
	glad_glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC)load("glBlitFramebufferLayerEXT");
}
static void load_GL_EXT_geometry_shader(GLADloadproc load) {
	if(!GLAD_GL_EXT_geometry_shader) return;
	glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
}
static void load_GL_EXT_instanced_arrays(GLADloadproc load) {
	if(!GLAD_GL_EXT_instanced_arrays) return;
	glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
	glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
	glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)load("glVertexAttribDivisorEXT");
}
static void load_GL_EXT_map_buffer_range(GLADloadproc load) {
	if(!GLAD_GL_EXT_map_buffer_range) return;
	glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)load("glMapBufferRangeEXT");
	glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)load("glFlushMappedBufferRangeEXT");
}
static void load_GL_EXT_memory_object(GLADloadproc load) {
	if(!GLAD_GL_EXT_memory_object) return;
	glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
	glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
	glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
	glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
	glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
	glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
	glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
	glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
	glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
	glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
	glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
	glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
	glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
	glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
	glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
	glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
	glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
	glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
	glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
}
static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
	if(!GLAD_GL_EXT_memory_object_fd) return;
	glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
}
static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
	if(!GLAD_GL_EXT_memory_object_win32) return;
	glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
	glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
}
static void load_GL_EXT_mesh_shader(GLADloadproc load) {
	if(!GLAD_GL_EXT_mesh_shader) return;
	glad_glDrawMeshTasksEXT = (PFNGLDRAWMESHTASKSEXTPROC)load("glDrawMeshTasksEXT");
	glad_glDrawMeshTasksIndirectEXT = (PFNGLDRAWMESHTASKSINDIRECTEXTPROC)load("glDrawMeshTasksIndirectEXT");
	glad_glMultiDrawMeshTasksIndirectEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC)load("glMultiDrawMeshTasksIndirectEXT");
	glad_glMultiDrawMeshTasksIndirectCountEXT = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC)load("glMultiDrawMeshTasksIndirectCountEXT");
}
static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
	if(!GLAD_GL_EXT_multi_draw_arrays) return;
	glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
	glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
}
static void load_GL_EXT_multi_draw_indirect(GLADloadproc load) {
	if(!GLAD_GL_EXT_multi_draw_indirect) return;
	glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)load("glMultiDrawArraysIndirectEXT");
	glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)load("glMultiDrawElementsIndirectEXT");
}
static void load_GL_EXT_multisampled_render_to_texture(GLADloadproc load) {
	if(!GLAD_GL_EXT_multisampled_render_to_texture) return;
	glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
	glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)load("glFramebufferTexture2DMultisampleEXT");
}
static void load_GL_EXT_multiview_draw_buffers(GLADloadproc load) {
	if(!GLAD_GL_EXT_multiview_draw_buffers) return;
	glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)load("glReadBufferIndexedEXT");
	glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)load("glDrawBuffersIndexedEXT");
	glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)load("glGetIntegeri_vEXT");
}
static void load_GL_EXT_occlusion_query_boolean(GLADloadproc load) {
	if(!GLAD_GL_EXT_occlusion_query_boolean) return;
	glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)load("glGenQueriesEXT");
	glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)load("glDeleteQueriesEXT");
	glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC)load("glIsQueryEXT");
	glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)load("glBeginQueryEXT");
	glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC)load("glEndQueryEXT");
	glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)load("glGetQueryivEXT");
	glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)load("glGetQueryObjectuivEXT");
}
static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
	if(!GLAD_GL_EXT_polygon_offset_clamp) return;
	glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
}
static void load_GL_EXT_primitive_bounding_box(GLADloadproc load) {
	if(!GLAD_GL_EXT_primitive_bounding_box) return;
	glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)load("glPrimitiveBoundingBoxEXT");
}
static void load_GL_EXT_raster_multisample(GLADloadproc load) {
	if(!GLAD_GL_EXT_raster_multisample) return;
	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
}
static void load_GL_EXT_robustness(GLADloadproc load) {
	if(!GLAD_GL_EXT_robustness) return;
	glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC)load("glGetGraphicsResetStatusEXT");
	glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)load("glReadnPixelsEXT");
	glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)load("glGetnUniformfvEXT");
	glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)load("glGetnUniformivEXT");
}
static void load_GL_EXT_semaphore(GLADloadproc load) {
	if(!GLAD_GL_EXT_semaphore) return;
	glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
	glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
	glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
	glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
	glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
	glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
	glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
	glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
	glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
}
static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
	if(!GLAD_GL_EXT_semaphore_fd) return;
	glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
}
static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
	if(!GLAD_GL_EXT_semaphore_win32) return;
	glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
	glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
}
static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
	if(!GLAD_GL_EXT_separate_shader_objects) return;
	glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
	glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
	glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
	glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
	glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
	glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
	glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
	glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
	glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
	glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
	glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
	glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
	glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
	glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
	glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
	glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
	glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
	glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
	glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
	glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
	glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
	glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
	glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
	glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
	glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
	glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
	glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
	glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
	glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
	glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
	glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
	glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
	glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
	glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
	glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
	glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
	glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
	glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
	glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
	glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
	glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
	glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
	glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
	glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
	glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
	glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
	glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
}
static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {
	if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
	glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load("glFramebufferFetchBarrierEXT");
}
static void load_GL_EXT_shader_pixel_local_storage2(GLADloadproc load) {
	if(!GLAD_GL_EXT_shader_pixel_local_storage2) return;
	glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)load("glFramebufferPixelLocalStorageSizeEXT");
	glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)load("glGetFramebufferPixelLocalStorageSizeEXT");
	glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)load("glClearPixelLocalStorageuiEXT");
}
static void load_GL_EXT_sparse_texture(GLADloadproc load) {
	if(!GLAD_GL_EXT_sparse_texture) return;
	glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)load("glTexPageCommitmentEXT");
}
static void load_GL_EXT_tessellation_shader(GLADloadproc load) {
	if(!GLAD_GL_EXT_tessellation_shader) return;
	glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC)load("glPatchParameteriEXT");
}
static void load_GL_EXT_texture_border_clamp(GLADloadproc load) {
	if(!GLAD_GL_EXT_texture_border_clamp) return;
	glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
	glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
	glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
	glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
	glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC)load("glSamplerParameterIivEXT");
	glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC)load("glSamplerParameterIuivEXT");
	glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC)load("glGetSamplerParameterIivEXT");
	glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)load("glGetSamplerParameterIuivEXT");
}
static void load_GL_EXT_texture_buffer(GLADloadproc load) {
	if(!GLAD_GL_EXT_texture_buffer) return;
	glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
	glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC)load("glTexBufferRangeEXT");
}
static void load_GL_EXT_texture_storage(GLADloadproc load) {
	if(!GLAD_GL_EXT_texture_storage) return;
	glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)load("glTexStorage1DEXT");
	glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)load("glTexStorage2DEXT");
	glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)load("glTexStorage3DEXT");
	glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
	glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
	glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
}
static void load_GL_EXT_texture_storage_compression(GLADloadproc load) {
	if(!GLAD_GL_EXT_texture_storage_compression) return;
	glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC)load("glTexStorageAttribs2DEXT");
	glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC)load("glTexStorageAttribs3DEXT");
}
static void load_GL_EXT_texture_view(GLADloadproc load) {
	if(!GLAD_GL_EXT_texture_view) return;
	glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)load("glTextureViewEXT");
}
static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
	if(!GLAD_GL_EXT_win32_keyed_mutex) return;
	glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
	glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
}
static void load_GL_EXT_window_rectangles(GLADloadproc load) {
	if(!GLAD_GL_EXT_window_rectangles) return;
	glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
}
static void load_GL_IMG_bindless_texture(GLADloadproc load) {
	if(!GLAD_GL_IMG_bindless_texture) return;
	glad_glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC)load("glGetTextureHandleIMG");
	glad_glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)load("glGetTextureSamplerHandleIMG");
	glad_glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC)load("glUniformHandleui64IMG");
	glad_glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC)load("glUniformHandleui64vIMG");
	glad_glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)load("glProgramUniformHandleui64IMG");
	glad_glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)load("glProgramUniformHandleui64vIMG");
}
static void load_GL_IMG_framebuffer_downsample(GLADloadproc load) {
	if(!GLAD_GL_IMG_framebuffer_downsample) return;
	glad_glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)load("glFramebufferTexture2DDownsampleIMG");
	glad_glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)load("glFramebufferTextureLayerDownsampleIMG");
}
static void load_GL_IMG_multisampled_render_to_texture(GLADloadproc load) {
	if(!GLAD_GL_IMG_multisampled_render_to_texture) return;
	glad_glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)load("glRenderbufferStorageMultisampleIMG");
	glad_glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)load("glFramebufferTexture2DMultisampleIMG");
}
static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
	if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
	glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
}
static void load_GL_INTEL_performance_query(GLADloadproc load) {
	if(!GLAD_GL_INTEL_performance_query) return;
	glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
	glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
	glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
	glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
	glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
	glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
	glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
	glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
	glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
	glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
}
static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
	if(!GLAD_GL_KHR_blend_equation_advanced) return;
	glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
}
static void load_GL_KHR_debug(GLADloadproc load) {
	if(!GLAD_GL_KHR_debug) return;
	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
	glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
	glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
	glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
	glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
	glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
	glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
	glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
	glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
	glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
	glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
	glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
}
static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
	if(!GLAD_GL_KHR_parallel_shader_compile) return;
	glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
}
static void load_GL_KHR_robustness(GLADloadproc load) {
	if(!GLAD_GL_KHR_robustness) return;
	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
	glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
	glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
	glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
	glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
	glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
}
static void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {
	if(!GLAD_GL_MESA_framebuffer_flip_y) return;
	glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load("glFramebufferParameteriMESA");
	glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load("glGetFramebufferParameterivMESA");
}
static void load_GL_MESA_sampler_objects(GLADloadproc load) {
	if(!GLAD_GL_MESA_sampler_objects) return;
	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
}
static void load_GL_NV_bindless_texture(GLADloadproc load) {
	if(!GLAD_GL_NV_bindless_texture) return;
	glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
	glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
	glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
	glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
	glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
	glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
	glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
	glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
	glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
	glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
	glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
	glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
	glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
}
static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
	if(!GLAD_GL_NV_blend_equation_advanced) return;
	glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
	glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
}
static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
	if(!GLAD_GL_NV_clip_space_w_scaling) return;
	glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
}
static void load_GL_NV_conditional_render(GLADloadproc load) {
	if(!GLAD_GL_NV_conditional_render) return;
	glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
	glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
}
static void load_GL_NV_conservative_raster(GLADloadproc load) {
	if(!GLAD_GL_NV_conservative_raster) return;
	glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
}
static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
	if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
	glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
}
static void load_GL_NV_copy_buffer(GLADloadproc load) {
	if(!GLAD_GL_NV_copy_buffer) return;
	glad_glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)load("glCopyBufferSubDataNV");
}
static void load_GL_NV_coverage_sample(GLADloadproc load) {
	if(!GLAD_GL_NV_coverage_sample) return;
	glad_glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC)load("glCoverageMaskNV");
	glad_glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC)load("glCoverageOperationNV");
}
static void load_GL_NV_draw_buffers(GLADloadproc load) {
	if(!GLAD_GL_NV_draw_buffers) return;
	glad_glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)load("glDrawBuffersNV");
}
static void load_GL_NV_draw_instanced(GLADloadproc load) {
	if(!GLAD_GL_NV_draw_instanced) return;
	glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)load("glDrawArraysInstancedNV");
	glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)load("glDrawElementsInstancedNV");
}
static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
	if(!GLAD_GL_NV_draw_vulkan_image) return;
	glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
	glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
	glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
	glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
	glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
}
static void load_GL_NV_fence(GLADloadproc load) {
	if(!GLAD_GL_NV_fence) return;
	glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
	glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
	glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
	glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
	glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
	glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
	glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
}
static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
	if(!GLAD_GL_NV_fragment_coverage_to_color) return;
	glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
}
static void load_GL_NV_framebuffer_blit(GLADloadproc load) {
	if(!GLAD_GL_NV_framebuffer_blit) return;
	glad_glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)load("glBlitFramebufferNV");
}
static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
	if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
	glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
	glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
	glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
	glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
}
static void load_GL_NV_framebuffer_multisample(GLADloadproc load) {
	if(!GLAD_GL_NV_framebuffer_multisample) return;
	glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)load("glRenderbufferStorageMultisampleNV");
}
static void load_GL_NV_gpu_shader5(GLADloadproc load) {
	if(!GLAD_GL_NV_gpu_shader5) return;
	glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
	glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
	glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
	glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
	glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
	glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
	glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
	glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
	glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
	glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
	glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
	glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
	glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
	glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
	glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
	glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
	glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
	glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
	glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
	glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
	glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
	glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
	glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
	glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
	glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
	glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
	glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
	glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
	glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
	glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
	glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
	glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
	glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
}
static void load_GL_NV_instanced_arrays(GLADloadproc load) {
	if(!GLAD_GL_NV_instanced_arrays) return;
	glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)load("glVertexAttribDivisorNV");
}
static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
	if(!GLAD_GL_NV_internalformat_sample_query) return;
	glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
}
static void load_GL_NV_memory_attachment(GLADloadproc load) {
	if(!GLAD_GL_NV_memory_attachment) return;
	glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV");
	glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
	glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
	glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
	glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
	glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
}
static void load_GL_NV_memory_object_sparse(GLADloadproc load) {
	if(!GLAD_GL_NV_memory_object_sparse) return;
	glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load("glBufferPageCommitmentMemNV");
	glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load("glTexPageCommitmentMemNV");
	glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load("glNamedBufferPageCommitmentMemNV");
	glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load("glTexturePageCommitmentMemNV");
}
static void load_GL_NV_mesh_shader(GLADloadproc load) {
	if(!GLAD_GL_NV_mesh_shader) return;
	glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
	glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
	glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
	glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
}
static void load_GL_NV_non_square_matrices(GLADloadproc load) {
	if(!GLAD_GL_NV_non_square_matrices) return;
	glad_glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)load("glUniformMatrix2x3fvNV");
	glad_glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)load("glUniformMatrix3x2fvNV");
	glad_glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)load("glUniformMatrix2x4fvNV");
	glad_glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)load("glUniformMatrix4x2fvNV");
	glad_glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)load("glUniformMatrix3x4fvNV");
	glad_glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)load("glUniformMatrix4x3fvNV");
}
static void load_GL_NV_path_rendering(GLADloadproc load) {
	if(!GLAD_GL_NV_path_rendering) return;
	glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
	glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
	glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
	glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
	glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
	glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
	glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
	glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
	glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
	glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
	glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
	glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
	glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
	glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
	glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
	glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
	glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
	glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
	glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
	glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
	glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
	glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
	glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
	glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
	glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
	glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
	glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
	glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
	glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
	glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
	glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
	glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
	glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
	glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
	glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
	glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
	glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
	glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
	glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
	glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
	glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
	glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
	glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
	glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
	glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
	glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
	glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
	glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
	glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
	glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
	glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
	glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
	glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
	glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
	glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
	glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
	glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
	glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
	glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
	glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
	glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
	glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
	glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
	glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
	glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
	glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
	glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
	glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
	glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
	glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
	glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
	glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
	glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
	glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
	glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
	glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
	glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
	glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
	glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
	glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
	glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
	glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
	glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
}
static void load_GL_NV_polygon_mode(GLADloadproc load) {
	if(!GLAD_GL_NV_polygon_mode) return;
	glad_glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)load("glPolygonModeNV");
}
static void load_GL_NV_read_buffer(GLADloadproc load) {
	if(!GLAD_GL_NV_read_buffer) return;
	glad_glReadBufferNV = (PFNGLREADBUFFERNVPROC)load("glReadBufferNV");
}
static void load_GL_NV_sample_locations(GLADloadproc load) {
	if(!GLAD_GL_NV_sample_locations) return;
	glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
	glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
	glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
}
static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
	if(!GLAD_GL_NV_scissor_exclusive) return;
	glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
	glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
}
static void load_GL_NV_shading_rate_image(GLADloadproc load) {
	if(!GLAD_GL_NV_shading_rate_image) return;
	glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
	glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
	glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
	glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
	glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
	glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
	glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
}
static void load_GL_NV_texture_barrier(GLADloadproc load) {
	if(!GLAD_GL_NV_texture_barrier) return;
	glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
}
static void load_GL_NV_timeline_semaphore(GLADloadproc load) {
	if(!GLAD_GL_NV_timeline_semaphore) return;
	glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load("glCreateSemaphoresNV");
	glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load("glSemaphoreParameterivNV");
	glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load("glGetSemaphoreParameterivNV");
}
static void load_GL_NV_viewport_array(GLADloadproc load) {
	if(!GLAD_GL_NV_viewport_array) return;
	glad_glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)load("glViewportArrayvNV");
	glad_glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)load("glViewportIndexedfNV");
	glad_glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)load("glViewportIndexedfvNV");
	glad_glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)load("glScissorArrayvNV");
	glad_glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)load("glScissorIndexedNV");
	glad_glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)load("glScissorIndexedvNV");
	glad_glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)load("glDepthRangeArrayfvNV");
	glad_glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)load("glDepthRangeIndexedfNV");
	glad_glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)load("glGetFloati_vNV");
	glad_glEnableiNV = (PFNGLENABLEINVPROC)load("glEnableiNV");
	glad_glDisableiNV = (PFNGLDISABLEINVPROC)load("glDisableiNV");
	glad_glIsEnablediNV = (PFNGLISENABLEDINVPROC)load("glIsEnablediNV");
}
static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
	if(!GLAD_GL_NV_viewport_swizzle) return;
	glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
}
static void load_GL_OES_EGL_image(GLADloadproc load) {
	if(!GLAD_GL_OES_EGL_image) return;
	glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
	glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)load("glEGLImageTargetRenderbufferStorageOES");
}
static void load_GL_OES_EGL_image_external(GLADloadproc load) {
	if(!GLAD_GL_OES_EGL_image_external) return;
	glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)load("glEGLImageTargetTexture2DOES");
}
static void load_GL_OES_copy_image(GLADloadproc load) {
	if(!GLAD_GL_OES_copy_image) return;
	glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC)load("glCopyImageSubDataOES");
}
static void load_GL_OES_draw_buffers_indexed(GLADloadproc load) {
	if(!GLAD_GL_OES_draw_buffers_indexed) return;
	glad_glEnableiOES = (PFNGLENABLEIOESPROC)load("glEnableiOES");
	glad_glDisableiOES = (PFNGLDISABLEIOESPROC)load("glDisableiOES");
	glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC)load("glBlendEquationiOES");
	glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC)load("glBlendEquationSeparateiOES");
	glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC)load("glBlendFunciOES");
	glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC)load("glBlendFuncSeparateiOES");
	glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC)load("glColorMaskiOES");
	glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC)load("glIsEnablediOES");
}
static void load_GL_OES_draw_elements_base_vertex(GLADloadproc load) {
	if(!GLAD_GL_OES_draw_elements_base_vertex) return;
	glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC)load("glDrawElementsBaseVertexOES");
	glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)load("glDrawRangeElementsBaseVertexOES");
	glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)load("glDrawElementsInstancedBaseVertexOES");
	glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)load("glMultiDrawElementsBaseVertexEXT");
}
static void load_GL_OES_geometry_shader(GLADloadproc load) {
	if(!GLAD_GL_OES_geometry_shader) return;
	glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC)load("glFramebufferTextureOES");
}
static void load_GL_OES_get_program_binary(GLADloadproc load) {
	if(!GLAD_GL_OES_get_program_binary) return;
	glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)load("glGetProgramBinaryOES");
	glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)load("glProgramBinaryOES");
}
static void load_GL_OES_mapbuffer(GLADloadproc load) {
	if(!GLAD_GL_OES_mapbuffer) return;
	glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC)load("glMapBufferOES");
	glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)load("glUnmapBufferOES");
	glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)load("glGetBufferPointervOES");
}
static void load_GL_OES_primitive_bounding_box(GLADloadproc load) {
	if(!GLAD_GL_OES_primitive_bounding_box) return;
	glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC)load("glPrimitiveBoundingBoxOES");
}
static void load_GL_OES_sample_shading(GLADloadproc load) {
	if(!GLAD_GL_OES_sample_shading) return;
	glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC)load("glMinSampleShadingOES");
}
static void load_GL_OES_tessellation_shader(GLADloadproc load) {
	if(!GLAD_GL_OES_tessellation_shader) return;
	glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC)load("glPatchParameteriOES");
}
static void load_GL_OES_texture_3D(GLADloadproc load) {
	if(!GLAD_GL_OES_texture_3D) return;
	glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)load("glTexImage3DOES");
	glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)load("glTexSubImage3DOES");
	glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)load("glCopyTexSubImage3DOES");
	glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)load("glCompressedTexImage3DOES");
	glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)load("glCompressedTexSubImage3DOES");
	glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)load("glFramebufferTexture3DOES");
}
static void load_GL_OES_texture_border_clamp(GLADloadproc load) {
	if(!GLAD_GL_OES_texture_border_clamp) return;
	glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC)load("glTexParameterIivOES");
	glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC)load("glTexParameterIuivOES");
	glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC)load("glGetTexParameterIivOES");
	glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC)load("glGetTexParameterIuivOES");
	glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC)load("glSamplerParameterIivOES");
	glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC)load("glSamplerParameterIuivOES");
	glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC)load("glGetSamplerParameterIivOES");
	glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC)load("glGetSamplerParameterIuivOES");
}
static void load_GL_OES_texture_buffer(GLADloadproc load) {
	if(!GLAD_GL_OES_texture_buffer) return;
	glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC)load("glTexBufferOES");
	glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC)load("glTexBufferRangeOES");
}
static void load_GL_OES_texture_storage_multisample_2d_array(GLADloadproc load) {
	if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return;
	glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)load("glTexStorage3DMultisampleOES");
}
static void load_GL_OES_texture_view(GLADloadproc load) {
	if(!GLAD_GL_OES_texture_view) return;
	glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC)load("glTextureViewOES");
}
static void load_GL_OES_vertex_array_object(GLADloadproc load) {
	if(!GLAD_GL_OES_vertex_array_object) return;
	glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)load("glBindVertexArrayOES");
	glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)load("glDeleteVertexArraysOES");
	glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)load("glGenVertexArraysOES");
	glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)load("glIsVertexArrayOES");
}
static void load_GL_OES_viewport_array(GLADloadproc load) {
	if(!GLAD_GL_OES_viewport_array) return;
	glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC)load("glViewportArrayvOES");
	glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC)load("glViewportIndexedfOES");
	glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC)load("glViewportIndexedfvOES");
	glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC)load("glScissorArrayvOES");
	glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC)load("glScissorIndexedOES");
	glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC)load("glScissorIndexedvOES");
	glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC)load("glDepthRangeArrayfvOES");
	glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC)load("glDepthRangeIndexedfOES");
	glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC)load("glGetFloati_vOES");
	glad_glEnableiOES = (PFNGLENABLEIOESPROC)load("glEnableiOES");
	glad_glDisableiOES = (PFNGLDISABLEIOESPROC)load("glDisableiOES");
	glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC)load("glIsEnablediOES");
}
static void load_GL_OVR_multiview(GLADloadproc load) {
	if(!GLAD_GL_OVR_multiview) return;
	glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
	glad_glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glNamedFramebufferTextureMultiviewOVR");
}
static void load_GL_OVR_multiview_multisampled_render_to_texture(GLADloadproc load) {
	if(!GLAD_GL_OVR_multiview_multisampled_render_to_texture) return;
	glad_glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)load("glFramebufferTextureMultisampleMultiviewOVR");
}
static void load_GL_QCOM_alpha_test(GLADloadproc load) {
	if(!GLAD_GL_QCOM_alpha_test) return;
	glad_glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)load("glAlphaFuncQCOM");
}
static void load_GL_QCOM_driver_control(GLADloadproc load) {
	if(!GLAD_GL_QCOM_driver_control) return;
	glad_glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)load("glGetDriverControlsQCOM");
	glad_glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)load("glGetDriverControlStringQCOM");
	glad_glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)load("glEnableDriverControlQCOM");
	glad_glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)load("glDisableDriverControlQCOM");
}
static void load_GL_QCOM_extended_get(GLADloadproc load) {
	if(!GLAD_GL_QCOM_extended_get) return;
	glad_glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)load("glExtGetTexturesQCOM");
	glad_glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)load("glExtGetBuffersQCOM");
	glad_glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)load("glExtGetRenderbuffersQCOM");
	glad_glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)load("glExtGetFramebuffersQCOM");
	glad_glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)load("glExtGetTexLevelParameterivQCOM");
	glad_glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)load("glExtTexObjectStateOverrideiQCOM");
	glad_glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)load("glExtGetTexSubImageQCOM");
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	GLAD_GL_VIV_shader_binary = has_ext("GL_VIV_shader_binary");
	free_exts();
	return 1;
}

static void find_coreGLES2(void) {

    /* Thank you @elmindreda
     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
     */
    int i, major, minor;

    const char* version;
    const char* prefixes[] = {
        "OpenGL ES-CM ",
        "OpenGL ES-CL ",
        "OpenGL ES ",
        NULL
    };

    version = (const char*) glGetString(GL_VERSION);
    if (!version) return;

    for (i = 0;  prefixes[i];  i++) {
        const size_t length = strlen(prefixes[i]);
        if (strncmp(version, prefixes[i], length) == 0) {
            version += length;
            break;
        }
    }

/* PR #18 */
#ifdef _MSC_VER
    sscanf_s(version, "%d.%d", &major, &minor);
#else
    sscanf(version, "%d.%d", &major, &minor);
#endif

    GLVersion.major = major; GLVersion.minor = minor;
    max_loaded_major = major; max_loaded_minor = minor;
	GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
	GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
	GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
	GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
		max_loaded_major = 3;
		max_loaded_minor = 2;
	}
}

int gladLoadGLES2Loader(GLADloadproc load) {
	GLVersion.major = 0; GLVersion.minor = 0;
	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
	if(glGetString == NULL) return 0;
	if(glGetString(GL_VERSION) == NULL) return 0;
	find_coreGLES2();
	load_GL_ES_VERSION_2_0(load);
	load_GL_ES_VERSION_3_0(load);
	load_GL_ES_VERSION_3_1(load);
	load_GL_ES_VERSION_3_2(load);

	if (!find_extensionsGLES2()) return 0;
	load_GL_AMD_framebuffer_multisample_advanced(load);
	load_GL_AMD_performance_monitor(load);
	load_GL_ANGLE_framebuffer_blit(load);
	load_GL_ANGLE_framebuffer_multisample(load);
	load_GL_ANGLE_instanced_arrays(load);
	load_GL_ANGLE_translated_shader_source(load);
	load_GL_APPLE_copy_texture_levels(load);
	load_GL_APPLE_framebuffer_multisample(load);
	load_GL_APPLE_sync(load);
	load_GL_ARM_shader_core_properties(load);
	load_GL_EXT_EGL_image_storage(load);
	load_GL_EXT_base_instance(load);
	load_GL_EXT_blend_func_extended(load);
	load_GL_EXT_blend_minmax(load);
	load_GL_EXT_buffer_storage(load);
	load_GL_EXT_clear_texture(load);
	load_GL_EXT_clip_control(load);
	load_GL_EXT_copy_image(load);
	load_GL_EXT_debug_label(load);
	load_GL_EXT_debug_marker(load);
	load_GL_EXT_discard_framebuffer(load);
	load_GL_EXT_disjoint_timer_query(load);
	load_GL_EXT_draw_buffers(load);
	load_GL_EXT_draw_buffers_indexed(load);
	load_GL_EXT_draw_elements_base_vertex(load);
	load_GL_EXT_draw_instanced(load);
	load_GL_EXT_draw_transform_feedback(load);
	load_GL_EXT_external_buffer(load);
	load_GL_EXT_fragment_shading_rate(load);
	load_GL_EXT_framebuffer_blit_layers(load);
	load_GL_EXT_geometry_shader(load);
	load_GL_EXT_instanced_arrays(load);
	load_GL_EXT_map_buffer_range(load);
	load_GL_EXT_memory_object(load);
	load_GL_EXT_memory_object_fd(load);
	load_GL_EXT_memory_object_win32(load);
	load_GL_EXT_mesh_shader(load);
	load_GL_EXT_multi_draw_arrays(load);
	load_GL_EXT_multi_draw_indirect(load);
	load_GL_EXT_multisampled_render_to_texture(load);
	load_GL_EXT_multiview_draw_buffers(load);
	load_GL_EXT_occlusion_query_boolean(load);
	load_GL_EXT_polygon_offset_clamp(load);
	load_GL_EXT_primitive_bounding_box(load);
	load_GL_EXT_raster_multisample(load);
	load_GL_EXT_robustness(load);
	load_GL_EXT_semaphore(load);
	load_GL_EXT_semaphore_fd(load);
	load_GL_EXT_semaphore_win32(load);
	load_GL_EXT_separate_shader_objects(load);
	load_GL_EXT_shader_framebuffer_fetch_non_coherent(load);
	load_GL_EXT_shader_pixel_local_storage2(load);
	load_GL_EXT_sparse_texture(load);
	load_GL_EXT_tessellation_shader(load);
	load_GL_EXT_texture_border_clamp(load);
	load_GL_EXT_texture_buffer(load);
	load_GL_EXT_texture_storage(load);
	load_GL_EXT_texture_storage_compression(load);
	load_GL_EXT_texture_view(load);
	load_GL_EXT_win32_keyed_mutex(load);
	load_GL_EXT_window_rectangles(load);
	load_GL_IMG_bindless_texture(load);
	load_GL_IMG_framebuffer_downsample(load);
	load_GL_IMG_multisampled_render_to_texture(load);
	load_GL_INTEL_framebuffer_CMAA(load);
	load_GL_INTEL_performance_query(load);
	load_GL_KHR_blend_equation_advanced(load);
	load_GL_KHR_debug(load);
	load_GL_KHR_parallel_shader_compile(load);
	load_GL_KHR_robustness(load);
	load_GL_MESA_framebuffer_flip_y(load);
	load_GL_MESA_sampler_objects(load);
	load_GL_NV_bindless_texture(load);
	load_GL_NV_blend_equation_advanced(load);
	load_GL_NV_clip_space_w_scaling(load);
	load_GL_NV_conditional_render(load);
	load_GL_NV_conservative_raster(load);
	load_GL_NV_conservative_raster_pre_snap_triangles(load);
	load_GL_NV_copy_buffer(load);
	load_GL_NV_coverage_sample(load);
	load_GL_NV_draw_buffers(load);
	load_GL_NV_draw_instanced(load);
	load_GL_NV_draw_vulkan_image(load);
	load_GL_NV_fence(load);
	load_GL_NV_fragment_coverage_to_color(load);
	load_GL_NV_framebuffer_blit(load);
	load_GL_NV_framebuffer_mixed_samples(load);
	load_GL_NV_framebuffer_multisample(load);
	load_GL_NV_gpu_shader5(load);
	load_GL_NV_instanced_arrays(load);
	load_GL_NV_internalformat_sample_query(load);
	load_GL_NV_memory_attachment(load);
	load_GL_NV_memory_object_sparse(load);
	load_GL_NV_mesh_shader(load);
	load_GL_NV_non_square_matrices(load);
	load_GL_NV_path_rendering(load);
	load_GL_NV_polygon_mode(load);
	load_GL_NV_read_buffer(load);
	load_GL_NV_sample_locations(load);
	load_GL_NV_scissor_exclusive(load);
	load_GL_NV_shading_rate_image(load);
	load_GL_NV_texture_barrier(load);
	load_GL_NV_timeline_semaphore(load);
	load_GL_NV_viewport_array(load);
	load_GL_NV_viewport_swizzle(load);
	load_GL_OES_EGL_image(load);
	load_GL_OES_EGL_image_external(load);
	load_GL_OES_copy_image(load);
	load_GL_OES_draw_buffers_indexed(load);
	load_GL_OES_draw_elements_base_vertex(load);
	load_GL_OES_geometry_shader(load);
	load_GL_OES_get_program_binary(load);
	load_GL_OES_mapbuffer(load);
	load_GL_OES_primitive_bounding_box(load);
	load_GL_OES_sample_shading(load);
	load_GL_OES_tessellation_shader(load);
	load_GL_OES_texture_3D(load);
	load_GL_OES_texture_border_clamp(load);
	load_GL_OES_texture_buffer(load);
	load_GL_OES_texture_storage_multisample_2d_array(load);
	load_GL_OES_texture_view(load);
	load_GL_OES_vertex_array_object(load);
	load_GL_OES_viewport_array(load);
	load_GL_OVR_multiview(load);
	load_GL_OVR_multiview_multisampled_render_to_texture(load);
	load_GL_QCOM_alpha_test(load);
	load_GL_QCOM_driver_control(load);
	load_GL_QCOM_extended_get(load);
	load_GL_QCOM_extended_get2(load);
	load_GL_QCOM_frame_extrapolation(load);
	load_GL_QCOM_framebuffer_foveated(load);
	load_GL_QCOM_motion_estimation(load);
	load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load);
	load_GL_QCOM_shading_rate(load);
	load_GL_QCOM_texture_foveated(load);
	load_GL_QCOM_tiled_rendering(load);
	return GLVersion.major != 0 || GLVersion.minor != 0;
}

