#pragma once

namespace ns_game::stage_assets::stage_01 {

constexpr const char* kBackgroundFar =
    "assets/stage/stage_01/background/background_far.png";
constexpr const char* kBackgroundMid =
    "assets/stage/stage_01/background/background_mid.png";
constexpr const char* kTileset =
    "assets/stage/stage_01/tiles/stage_01_tileset.png";
constexpr const char* kProps =
    "assets/stage/stage_01/props/stage_01_props.png";
constexpr const char* kHitSpark =
    "assets/stage/stage_01/effects/hit_spark.png";
constexpr const char* kDust =
    "assets/stage/stage_01/effects/dust.png";

} // namespace ns_game::stage_assets::stage_01
