Unify stage prop layers
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@@ -100,14 +100,18 @@ LevelDefinition CreateWhiteboxLevel() {
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{frostbite2D::Rect(3040.0f, 315.0f, 82.0f, 285.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack}}},
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};
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level.props = {
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{frostbite2D::Rect(118.0f, 392.0f, 88.0f, 208.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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{frostbite2D::Rect(780.0f, 250.0f, 72.0f, 180.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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{frostbite2D::Rect(1440.0f, 300.0f, 80.0f, 300.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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{"props_front",
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StageLayerRole::PropsFront,
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1.0f,
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{{frostbite2D::Rect(520.0f, 580.0f, 220.0f, 34.0f),
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frostbite2D::Color(0.14f, 0.17f, 0.18f, 0.90f),
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StageLayerRole::PropsFront},
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{frostbite2D::Rect(1510.0f, 570.0f, 280.0f, 42.0f),
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frostbite2D::Color(0.14f, 0.17f, 0.18f, 0.90f),
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StageLayerRole::PropsFront},
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{frostbite2D::Rect(2580.0f, 572.0f, 260.0f, 38.0f),
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frostbite2D::Color(0.14f, 0.17f, 0.18f, 0.90f),
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StageLayerRole::PropsFront}}},
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};
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level.battleZones = {
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{"zone_01_intro",
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