Unify stage prop layers
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@@ -52,6 +52,7 @@ bool WhiteboxScene::OnEvent(const frostbite2D::Event& event) {
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void WhiteboxScene::Render() {
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stageRenderer_.Render(level_, debugFlags_);
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frostbite2D::Scene::Render();
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stageRenderer_.RenderForeground(level_);
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const frostbite2D::Rect playerBounds =
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player_ ? player_->GetWorldBounds() : frostbite2D::Rect::Zero();
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const std::vector<BattleZoneDebugInfo> battleZoneDebug =
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