Add scene debug layer toggles
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@@ -30,6 +30,7 @@ private:
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frostbite2D::Camera* activeCamera() const;
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std::vector<BattleZoneDebugInfo> buildBattleZoneDebugInfo() const;
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void configureCamera();
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bool handleDebugKey(frostbite2D::KeyCode keyCode);
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void toggleDebugOverlay();
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void beginCameraBoundsBlend(const frostbite2D::Rect& targetBounds);
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void clearActiveBattleZone();
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