Add camera zone lock
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@@ -34,6 +34,17 @@ struct BattleZoneDefinition {
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std::vector<SpawnPoint> enemySpawns;
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};
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enum class BattleZoneDebugState {
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Idle,
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Active,
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Cleared
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};
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struct BattleZoneDebugInfo {
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size_t zoneIndex = 0;
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BattleZoneDebugState state = BattleZoneDebugState::Idle;
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};
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struct StageLayer {
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std::string id;
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StageLayerRole role = StageLayerRole::LevelVisual;
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