Load stage map into level definition

This commit is contained in:
2026-06-09 22:16:19 +08:00
parent 45a8712b00
commit 3fc9caa80b
9 changed files with 574 additions and 61 deletions
+11 -6
View File
@@ -44,8 +44,10 @@ if is_plat("windows") then
add_packages("zlib")
add_syslinks("imm32")
after_build(function (target)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(target:targetdir(), "assets"))
local assetsdir = path.join(target:targetdir(), "assets")
os.rm(assetsdir)
os.mkdir(assetsdir)
os.cp(path.join(os.projectdir(), "game/assets/*"), assetsdir)
end)
target_end()
end
@@ -60,9 +62,11 @@ if is_plat("switch") then
add_ldflags("-specs=" .. path.join(os.getenv("DEVKITPRO") or "C:/devkitPro", "libnx/switch.specs"), "-fPIE", {force = true})
after_build(function (target)
local outdir = path.join(target:targetdir(), "switch_game")
local assetsdir = path.join(outdir, "assets")
os.mkdir(outdir)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(outdir, "assets"))
os.rm(assetsdir)
os.mkdir(assetsdir)
os.cp(path.join(os.projectdir(), "game/assets/*"), assetsdir)
local devkitpro = os.getenv("DEVKITPRO") or "C:/devkitPro"
local tools = path.join(devkitpro, "tools/bin")
@@ -70,10 +74,11 @@ if is_plat("switch") then
local nacp = path.join(outdir, "control.nacp")
local nro = path.join(outdir, "NSUnknownGame.nro")
local romfsdir = path.join(outdir, "romfs")
local romfsassetsdir = path.join(romfsdir, "assets")
os.rm(romfsdir)
os.mkdir(romfsdir)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(romfsdir, "assets"))
os.mkdir(romfsassetsdir)
os.cp(path.join(os.projectdir(), "game/assets/*"), romfsassetsdir)
os.execv(path.join(tools, "nacptool.exe"), {
"--create", "NS Unknown Game", "Frostbite2D", "1.0.0", nacp
})