Load stage map into level definition
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@@ -44,8 +44,10 @@ if is_plat("windows") then
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add_packages("zlib")
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add_syslinks("imm32")
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after_build(function (target)
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os.cp(path.join(os.projectdir(), "game/assets"),
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path.join(target:targetdir(), "assets"))
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local assetsdir = path.join(target:targetdir(), "assets")
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os.rm(assetsdir)
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os.mkdir(assetsdir)
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os.cp(path.join(os.projectdir(), "game/assets/*"), assetsdir)
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end)
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target_end()
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end
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@@ -60,9 +62,11 @@ if is_plat("switch") then
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add_ldflags("-specs=" .. path.join(os.getenv("DEVKITPRO") or "C:/devkitPro", "libnx/switch.specs"), "-fPIE", {force = true})
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after_build(function (target)
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local outdir = path.join(target:targetdir(), "switch_game")
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local assetsdir = path.join(outdir, "assets")
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os.mkdir(outdir)
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os.cp(path.join(os.projectdir(), "game/assets"),
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path.join(outdir, "assets"))
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os.rm(assetsdir)
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os.mkdir(assetsdir)
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os.cp(path.join(os.projectdir(), "game/assets/*"), assetsdir)
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local devkitpro = os.getenv("DEVKITPRO") or "C:/devkitPro"
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local tools = path.join(devkitpro, "tools/bin")
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@@ -70,10 +74,11 @@ if is_plat("switch") then
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local nacp = path.join(outdir, "control.nacp")
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local nro = path.join(outdir, "NSUnknownGame.nro")
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local romfsdir = path.join(outdir, "romfs")
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local romfsassetsdir = path.join(romfsdir, "assets")
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os.rm(romfsdir)
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os.mkdir(romfsdir)
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os.cp(path.join(os.projectdir(), "game/assets"),
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path.join(romfsdir, "assets"))
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os.mkdir(romfsassetsdir)
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os.cp(path.join(os.projectdir(), "game/assets/*"), romfsassetsdir)
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os.execv(path.join(tools, "nacptool.exe"), {
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"--create", "NS Unknown Game", "Frostbite2D", "1.0.0", nacp
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})
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