Wire engine services into game skeleton
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# stage_01.map
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#
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# 当前文件先作为地图资源链占位:Asset 可以读取它,后续 StageMapLoader 会把
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# world/camera/player/layers/collision/battle_zones 等字段解析成 LevelDefinition。
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# 现阶段 WhiteboxScene 仍使用 C++ fallback 白盒地图,避免未完成 parser 影响构建。
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map stage_01
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world 3200 720
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camera 0 0 3200 720
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player_spawn 160 380
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