Wire engine services into game skeleton

This commit is contained in:
2026-06-09 21:47:07 +08:00
parent 562f9618c4
commit 45a8712b00
11 changed files with 381 additions and 0 deletions
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# stage_01.map
#
# 当前文件先作为地图资源链占位:Asset 可以读取它,后续 StageMapLoader 会把
# world/camera/player/layers/collision/battle_zones 等字段解析成 LevelDefinition。
# 现阶段 WhiteboxScene 仍使用 C++ fallback 白盒地图,避免未完成 parser 影响构建。
map stage_01
world 3200 720
camera 0 0 3200 720
player_spawn 160 380