Wire engine services into game skeleton

This commit is contained in:
2026-06-09 21:47:07 +08:00
parent 562f9618c4
commit 45a8712b00
11 changed files with 381 additions and 0 deletions
+112
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@@ -0,0 +1,112 @@
#include "game_services.h"
#include <frostbite2D/audio/audio_system.h>
#include <frostbite2D/resource/asset.h>
#include <frostbite2D/resource/audio_database.h>
#include <frostbite2D/resource/npk_archive.h>
#include <frostbite2D/resource/pvf_archive.h>
#include <frostbite2D/resource/save_system.h>
#include <frostbite2D/resource/sound_pack_archive.h>
#include <SDL2/SDL.h>
namespace ns_game {
namespace {
bool assetExists(const char* path) {
return frostbite2D::Asset::get().exists(path);
}
const char* firstExistingPath(const char* primary, const char* fallback) {
if (assetExists(primary)) {
return primary;
}
if (fallback && assetExists(fallback)) {
return fallback;
}
return nullptr;
}
} // namespace
GameServices& GameServices::Get() {
static GameServices services;
return services;
}
void GameServices::Initialize() {
if (initialized_) {
return;
}
status_.saveInitialized = frostbite2D::SaveSystem::get().listSlots().size() > 0;
initializeAudio();
initializePvfArchive();
initializeNpkArchive();
initializeSoundPackArchive();
initializeAudioDatabase();
SDL_Log("GameServices: audio=%d save=%d pvf=%d npk=%d soundpack=%d audiodb=%d",
status_.audioInitialized ? 1 : 0,
status_.saveInitialized ? 1 : 0,
status_.pvfArchiveOpen ? 1 : 0,
status_.npkArchiveOpen ? 1 : 0,
status_.soundPackOpen ? 1 : 0,
status_.audioDatabaseLoaded ? 1 : 0);
initialized_ = true;
}
void GameServices::initializeAudio() {
frostbite2D::AudioConfig config;
status_.audioInitialized = frostbite2D::AudioSystem::get().init(config);
}
void GameServices::initializePvfArchive() {
const char* pvfPath = firstExistingPath("Script.pvf", "assets/Script.pvf");
if (!pvfPath) {
SDL_Log("GameServices: optional Script.pvf not found");
return;
}
auto& pvf = frostbite2D::PvfArchive::get();
if (pvf.open(pvfPath)) {
pvf.init();
status_.pvfArchiveOpen = pvf.isOpen();
}
}
void GameServices::initializeNpkArchive() {
auto& asset = frostbite2D::Asset::get();
auto& npk = frostbite2D::NpkArchive::get();
if (asset.isDirectory("assets/ImagePacks2")) {
npk.setImagePackDirectory("assets/ImagePacks2");
}
npk.init();
status_.npkArchiveOpen = npk.isOpen();
}
void GameServices::initializeSoundPackArchive() {
auto& asset = frostbite2D::Asset::get();
auto& soundPack = frostbite2D::SoundPackArchive::get();
if (asset.isDirectory("assets/SoundPacks")) {
soundPack.setSoundPackDirectory("assets/SoundPacks");
}
soundPack.init();
status_.soundPackOpen = soundPack.isOpen();
}
void GameServices::initializeAudioDatabase() {
const char* audioDbPath =
firstExistingPath("assets/audio/audio.xml", "assets/audio.xml");
if (!audioDbPath) {
SDL_Log("GameServices: optional audio database not found");
return;
}
status_.audioDatabaseLoaded =
frostbite2D::AudioDatabase::get().loadFromFile(audioDbPath);
}
} // namespace ns_game
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#pragma once
namespace ns_game {
struct GameServiceStatus {
bool audioInitialized = false;
bool saveInitialized = false;
bool pvfArchiveOpen = false;
bool npkArchiveOpen = false;
bool soundPackOpen = false;
bool audioDatabaseLoaded = false;
};
class GameServices {
public:
static GameServices& Get();
GameServices(const GameServices&) = delete;
GameServices& operator=(const GameServices&) = delete;
void Initialize();
const GameServiceStatus& Status() const { return status_; }
private:
GameServices() = default;
void initializeAudio();
void initializePvfArchive();
void initializeNpkArchive();
void initializeSoundPackArchive();
void initializeAudioDatabase();
GameServiceStatus status_;
bool initialized_ = false;
};
} // namespace ns_game
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#include "stage_map_resource.h"
#include <frostbite2D/resource/asset.h>
#include <frostbite2D/resource/pvf_archive.h>
#include <frostbite2D/resource/script_parser.h>
#include <SDL2/SDL.h>
namespace ns_game {
namespace {
std::string assetFallbackPath(const std::string& path) {
if (path.rfind("assets/", 0) == 0) {
return path;
}
return "assets/" + path;
}
bool isLikelyPvfScript(const frostbite2D::RawData& rawData) {
if (!rawData.data || rawData.size < 7) {
return false;
}
const auto opcode = static_cast<unsigned char>(rawData.data[2]);
switch (static_cast<frostbite2D::ScriptOpcode>(opcode)) {
case frostbite2D::ScriptOpcode::Integer:
case frostbite2D::ScriptOpcode::Float:
case frostbite2D::ScriptOpcode::StringRef5:
case frostbite2D::ScriptOpcode::StringRef6:
case frostbite2D::ScriptOpcode::StringRef7:
case frostbite2D::ScriptOpcode::StringRef8:
case frostbite2D::ScriptOpcode::ExtendedString9:
case frostbite2D::ScriptOpcode::ExtendedString10:
return true;
default:
return false;
}
}
} // namespace
std::optional<StageMapResource> LoadStageMapResource(const std::string& path) {
frostbite2D::Asset& asset = frostbite2D::Asset::get();
if (auto content = asset.readFileToString(path)) {
StageMapResource resource;
resource.source = StageMapResourceSource::AssetText;
resource.path = path;
resource.text = *content;
return resource;
}
const std::string fallbackPath = assetFallbackPath(path);
if (fallbackPath != path) {
if (auto content = asset.readFileToString(fallbackPath)) {
StageMapResource resource;
resource.source = StageMapResourceSource::AssetText;
resource.path = fallbackPath;
resource.text = *content;
return resource;
}
}
frostbite2D::PvfArchive& pvf = frostbite2D::PvfArchive::get();
if (pvf.isOpen()) {
if (auto rawData = pvf.getFileRawData(path);
rawData && isLikelyPvfScript(*rawData)) {
frostbite2D::ScriptParser parser(*rawData, path);
if (parser.isValid()) {
StageMapResource resource;
resource.source = StageMapResourceSource::PvfBinaryScript;
resource.path = path;
for (const frostbite2D::ScriptValue& value : parser.parseAll()) {
resource.scriptValues.push_back(value.toString());
}
return resource;
}
}
if (auto content = pvf.getFileContent(path)) {
StageMapResource resource;
resource.source = StageMapResourceSource::PvfText;
resource.path = path;
resource.text = *content;
return resource;
}
}
SDL_Log("StageMapResource: map not found: %s", path.c_str());
return std::nullopt;
}
} // namespace ns_game
+29
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#pragma once
#include <optional>
#include <string>
#include <vector>
namespace ns_game {
enum class StageMapResourceSource {
None,
AssetText,
PvfText,
PvfBinaryScript
};
struct StageMapResource {
StageMapResourceSource source = StageMapResourceSource::None;
std::string path;
std::string text;
std::vector<std::string> scriptValues;
bool hasContent() const {
return !text.empty() || !scriptValues.empty();
}
};
std::optional<StageMapResource> LoadStageMapResource(const std::string& path);
} // namespace ns_game
+13
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@@ -1,8 +1,21 @@
#include "level_definition.h"
#include "stage_map_resource.h"
#include <SDL2/SDL.h>
namespace ns_game {
LevelDefinition CreateWhiteboxLevel() {
if (auto mapResource = LoadStageMapResource("map/stage_01.map")) {
SDL_Log("CreateWhiteboxLevel: loaded %s map resource: %s",
mapResource->source == StageMapResourceSource::AssetText ? "asset"
: mapResource->source == StageMapResourceSource::PvfText ? "pvf-text"
: mapResource->source == StageMapResourceSource::PvfBinaryScript
? "pvf-script"
: "unknown",
mapResource->path.c_str());
}
LevelDefinition level;
level.worldWidth = 3200.0f;
level.worldHeight = 720.0f;
+3
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@@ -1,5 +1,6 @@
#include "scene/whitebox_scene.h"
#include "core/game_config.h"
#include "core/game_services.h"
#include <cstdio>
@@ -80,6 +81,8 @@ int main(int argc, char** argv) {
return 1;
}
ns_game::GameServices::Get().Initialize();
app.run([]() {
frostbite2D::SceneManager::get().ReplaceScene(
frostbite2D::MakePtr<ns_game::WhiteboxScene>());