Add player camera controller
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@@ -4,6 +4,7 @@
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#include "../core/debug_flags.h"
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#include "../data/level_definition.h"
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#include "../debug/debug_overlay.h"
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#include "camera_controller.h"
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#include "../stage/stage_renderer.h"
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#include <frostbite2D/scene/scene.h>
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@@ -14,16 +15,19 @@ namespace ns_game {
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class WhiteboxScene : public frostbite2D::Scene {
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public:
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void onEnter() override;
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void OnUpdate(float deltaTime) override;
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void Update(float deltaTime) override;
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bool OnEvent(const frostbite2D::Event& event) override;
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void Render() override;
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private:
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frostbite2D::Camera* activeCamera() const;
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void configureCamera();
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void toggleDebugOverlay();
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void updateCamera();
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void updateCamera(float deltaTime);
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LevelDefinition level_;
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DebugFlags debugFlags_;
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CameraController cameraController_;
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StageRenderer stageRenderer_;
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DebugOverlay debugOverlay_;
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frostbite2D::Ptr<PlayerActor> player_;
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