Fix camera zone lock bounds
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@@ -112,17 +112,17 @@ LevelDefinition CreateWhiteboxLevel() {
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level.battleZones = {
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{"zone_01_intro",
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frostbite2D::Rect(520.0f, 260.0f, 560.0f, 340.0f),
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frostbite2D::Rect(320.0f, 0.0f, 760.0f, 720.0f),
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frostbite2D::Rect(320.0f, 0.0f, 1280.0f, 720.0f),
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{{"zone_01_enemy_a", frostbite2D::Vec2(760.0f, 560.0f)},
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{"zone_01_enemy_b", frostbite2D::Vec2(980.0f, 560.0f)}}},
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{"zone_02_platform",
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frostbite2D::Rect(1420.0f, 250.0f, 680.0f, 350.0f),
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frostbite2D::Rect(1280.0f, 0.0f, 900.0f, 720.0f),
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frostbite2D::Rect(1280.0f, 0.0f, 1280.0f, 720.0f),
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{{"zone_02_enemy_a", frostbite2D::Vec2(1620.0f, 560.0f)},
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{"zone_02_enemy_b", frostbite2D::Vec2(1900.0f, 560.0f)}}},
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{"zone_03_exit",
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frostbite2D::Rect(2380.0f, 250.0f, 720.0f, 350.0f),
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frostbite2D::Rect(2240.0f, 0.0f, 960.0f, 720.0f),
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frostbite2D::Rect(1920.0f, 0.0f, 1280.0f, 720.0f),
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{{"zone_03_enemy_a", frostbite2D::Vec2(2580.0f, 560.0f)},
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{"zone_03_enemy_b", frostbite2D::Vec2(2860.0f, 560.0f)}}},
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};
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