Fix camera zone lock bounds

This commit is contained in:
2026-06-09 14:35:06 +08:00
parent 3a56db3dc7
commit 493b2bd3b8
5 changed files with 15 additions and 6 deletions
+4 -1
View File
@@ -28,7 +28,10 @@ void CameraController::Configure(const CameraControllerConfig& config) {
}
void CameraController::SetWorldBounds(const frostbite2D::Rect& worldBounds) {
config_.worldBounds = worldBounds;
const float width = std::max(worldBounds.width(), config_.viewportWidth);
const float height = std::max(worldBounds.height(), config_.viewportHeight);
config_.worldBounds =
frostbite2D::Rect(worldBounds.left(), worldBounds.top(), width, height);
}
void CameraController::SnapToTarget(frostbite2D::Camera& camera,
+6 -1
View File
@@ -127,11 +127,16 @@ void WhiteboxScene::updateBattleZones() {
return;
}
const frostbite2D::Rect playerBounds = player_->GetWorldBounds();
if (activeBattleZoneIndex_ >= 0) {
const size_t activeIndex = static_cast<size_t>(activeBattleZoneIndex_);
if (activeIndex < level_.battleZones.size() &&
!level_.battleZones[activeIndex].trigger.intersects(playerBounds)) {
clearActiveBattleZone();
}
return;
}
const frostbite2D::Rect playerBounds = player_->GetWorldBounds();
for (size_t i = 0; i < level_.battleZones.size(); ++i) {
BattleZoneRuntime& runtime = battleZoneStates_[i];
if (runtime.cleared ||