Build first scene skeleton
This commit is contained in:
@@ -6,6 +6,8 @@ struct DebugFlags {
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bool showStageGrid = true;
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bool showCollision = true;
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bool showActorBounds = true;
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bool showBattleZones = true;
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bool showSpawnPoints = true;
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};
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} // namespace ns_game
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@@ -3,18 +3,58 @@
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#include "../movement/platform_world.h"
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#include <frostbite2D/types/type_color.h>
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#include <frostbite2D/types/type_math.h>
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#include <string>
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#include <vector>
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namespace ns_game {
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enum class StageLayerRole {
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BackgroundFar,
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BackgroundMid,
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LevelVisual,
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PropsBack,
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PropsFront
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};
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struct StageRect {
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frostbite2D::Rect bounds;
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frostbite2D::Color color;
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StageLayerRole layer = StageLayerRole::PropsBack;
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};
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struct SpawnPoint {
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std::string id;
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frostbite2D::Vec2 position;
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};
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struct BattleZoneDefinition {
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std::string id;
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frostbite2D::Rect trigger;
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frostbite2D::Rect cameraBounds;
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std::vector<SpawnPoint> enemySpawns;
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};
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struct StageLayer {
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std::string id;
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StageLayerRole role = StageLayerRole::LevelVisual;
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float parallax = 1.0f;
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std::vector<StageRect> rects;
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};
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struct WhiteboxProp {
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frostbite2D::Rect bounds;
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frostbite2D::Color color;
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};
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struct LevelDefinition {
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float worldWidth = 0.0f;
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float worldHeight = 0.0f;
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frostbite2D::Vec2 playerSpawn;
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frostbite2D::Rect cameraBounds;
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PlatformWorld collision;
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std::vector<StageLayer> layers;
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std::vector<WhiteboxProp> props;
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std::vector<BattleZoneDefinition> battleZones;
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};
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LevelDefinition CreateWhiteboxLevel();
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@@ -4,14 +4,102 @@ namespace ns_game {
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LevelDefinition CreateWhiteboxLevel() {
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LevelDefinition level;
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level.worldWidth = 3200.0f;
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level.worldHeight = 720.0f;
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level.playerSpawn = frostbite2D::Vec2(160.0f, 380.0f);
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level.cameraBounds = frostbite2D::Rect(0.0f, 0.0f, level.worldWidth,
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level.worldHeight);
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level.collision.levelLeft = 0.0f;
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level.collision.levelRight = 1600.0f;
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level.collision.levelRight = level.worldWidth;
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level.collision.platforms = {
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frostbite2D::Rect(0.0f, 600.0f, 1600.0f, 80.0f),
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frostbite2D::Rect(0.0f, 600.0f, 3200.0f, 80.0f),
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frostbite2D::Rect(230.0f, 500.0f, 220.0f, 28.0f),
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frostbite2D::Rect(560.0f, 430.0f, 260.0f, 28.0f),
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frostbite2D::Rect(930.0f, 510.0f, 260.0f, 28.0f),
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frostbite2D::Rect(1250.0f, 420.0f, 230.0f, 28.0f),
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frostbite2D::Rect(1760.0f, 500.0f, 300.0f, 28.0f),
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frostbite2D::Rect(2180.0f, 455.0f, 260.0f, 28.0f),
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frostbite2D::Rect(2650.0f, 515.0f, 360.0f, 28.0f),
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};
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level.layers = {
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{"background_far",
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StageLayerRole::BackgroundFar,
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0.25f,
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{{frostbite2D::Rect(0.0f, 0.0f, 3200.0f, 720.0f),
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frostbite2D::Color(0.08f, 0.10f, 0.14f, 1.0f),
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StageLayerRole::BackgroundFar},
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{frostbite2D::Rect(360.0f, 120.0f, 420.0f, 220.0f),
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frostbite2D::Color(0.13f, 0.16f, 0.21f, 1.0f),
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StageLayerRole::BackgroundFar},
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{frostbite2D::Rect(1380.0f, 90.0f, 560.0f, 260.0f),
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frostbite2D::Color(0.12f, 0.15f, 0.20f, 1.0f),
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StageLayerRole::BackgroundFar},
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{frostbite2D::Rect(2440.0f, 140.0f, 520.0f, 210.0f),
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frostbite2D::Color(0.13f, 0.16f, 0.21f, 1.0f),
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StageLayerRole::BackgroundFar}}},
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{"background_mid",
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StageLayerRole::BackgroundMid,
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0.55f,
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{{frostbite2D::Rect(80.0f, 360.0f, 280.0f, 240.0f),
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frostbite2D::Color(0.18f, 0.22f, 0.27f, 1.0f),
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StageLayerRole::BackgroundMid},
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{frostbite2D::Rect(1020.0f, 310.0f, 340.0f, 290.0f),
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frostbite2D::Color(0.18f, 0.22f, 0.27f, 1.0f),
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StageLayerRole::BackgroundMid},
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{frostbite2D::Rect(2020.0f, 330.0f, 360.0f, 270.0f),
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frostbite2D::Color(0.18f, 0.22f, 0.27f, 1.0f),
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StageLayerRole::BackgroundMid},
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{frostbite2D::Rect(2860.0f, 280.0f, 260.0f, 320.0f),
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frostbite2D::Color(0.18f, 0.22f, 0.27f, 1.0f),
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StageLayerRole::BackgroundMid}}},
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{"level_visual",
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StageLayerRole::LevelVisual,
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1.0f,
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{{frostbite2D::Rect(0.0f, 600.0f, 3200.0f, 80.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(230.0f, 500.0f, 220.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(560.0f, 430.0f, 260.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(930.0f, 510.0f, 260.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(1250.0f, 420.0f, 230.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(1760.0f, 500.0f, 300.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(2180.0f, 455.0f, 260.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual},
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{frostbite2D::Rect(2650.0f, 515.0f, 360.0f, 28.0f),
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frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f),
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StageLayerRole::LevelVisual}}},
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{"props_back",
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StageLayerRole::PropsBack,
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1.0f,
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{{frostbite2D::Rect(118.0f, 392.0f, 88.0f, 208.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack},
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{frostbite2D::Rect(780.0f, 250.0f, 72.0f, 180.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack},
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{frostbite2D::Rect(1440.0f, 300.0f, 80.0f, 300.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack},
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{frostbite2D::Rect(1880.0f, 360.0f, 110.0f, 240.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack},
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{frostbite2D::Rect(2520.0f, 390.0f, 92.0f, 210.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack},
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{frostbite2D::Rect(3040.0f, 315.0f, 82.0f, 285.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f),
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StageLayerRole::PropsBack}}},
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};
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level.props = {
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{frostbite2D::Rect(118.0f, 392.0f, 88.0f, 208.0f),
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@@ -21,6 +109,23 @@ LevelDefinition CreateWhiteboxLevel() {
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{frostbite2D::Rect(1440.0f, 300.0f, 80.0f, 300.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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};
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level.battleZones = {
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{"zone_01_intro",
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frostbite2D::Rect(520.0f, 260.0f, 560.0f, 340.0f),
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frostbite2D::Rect(320.0f, 0.0f, 760.0f, 720.0f),
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{{"zone_01_enemy_a", frostbite2D::Vec2(760.0f, 560.0f)},
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{"zone_01_enemy_b", frostbite2D::Vec2(980.0f, 560.0f)}}},
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{"zone_02_platform",
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frostbite2D::Rect(1420.0f, 250.0f, 680.0f, 350.0f),
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frostbite2D::Rect(1280.0f, 0.0f, 900.0f, 720.0f),
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{{"zone_02_enemy_a", frostbite2D::Vec2(1620.0f, 560.0f)},
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{"zone_02_enemy_b", frostbite2D::Vec2(1900.0f, 560.0f)}}},
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{"zone_03_exit",
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frostbite2D::Rect(2380.0f, 250.0f, 720.0f, 350.0f),
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frostbite2D::Rect(2240.0f, 0.0f, 960.0f, 720.0f),
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{{"zone_03_enemy_a", frostbite2D::Vec2(2580.0f, 560.0f)},
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{"zone_03_enemy_b", frostbite2D::Vec2(2860.0f, 560.0f)}}},
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};
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return level;
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}
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@@ -24,6 +24,19 @@ void drawOutline(const frostbite2D::Rect& rect, const frostbite2D::Color& color,
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color);
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}
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void drawCross(const frostbite2D::Vec2& position,
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const frostbite2D::Color& color) {
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constexpr float kSize = 18.0f;
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constexpr float kThickness = 3.0f;
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drawRect(frostbite2D::Rect(position.x - kSize * 0.5f,
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position.y - kThickness * 0.5f, kSize,
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kThickness),
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color);
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drawRect(frostbite2D::Rect(position.x - kThickness * 0.5f,
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position.y - kSize * 0.5f, kThickness, kSize),
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color);
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}
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} // namespace
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void DebugOverlay::Render(const LevelDefinition& level, const DebugFlags& flags,
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@@ -31,6 +44,12 @@ void DebugOverlay::Render(const LevelDefinition& level, const DebugFlags& flags,
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if (flags.showCollision) {
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drawCollision(level);
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}
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if (flags.showBattleZones) {
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drawBattleZones(level);
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}
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if (flags.showSpawnPoints) {
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drawSpawnPoints(level);
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}
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if (flags.showActorBounds && playerBounds) {
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drawActorBounds(*playerBounds);
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}
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@@ -46,4 +65,21 @@ void DebugOverlay::drawActorBounds(const frostbite2D::Rect& bounds) const {
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drawOutline(bounds, frostbite2D::Color(1.0f, 0.78f, 0.1f, 0.9f));
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}
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void DebugOverlay::drawBattleZones(const LevelDefinition& level) const {
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for (const BattleZoneDefinition& zone : level.battleZones) {
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drawOutline(zone.trigger, frostbite2D::Color(0.95f, 0.25f, 0.25f, 0.9f),
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3.0f);
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drawOutline(zone.cameraBounds,
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frostbite2D::Color(0.25f, 0.55f, 1.0f, 0.75f), 2.0f);
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}
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}
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void DebugOverlay::drawSpawnPoints(const LevelDefinition& level) const {
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for (const BattleZoneDefinition& zone : level.battleZones) {
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for (const SpawnPoint& spawn : zone.enemySpawns) {
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drawCross(spawn.position, frostbite2D::Color(1.0f, 0.2f, 0.9f, 0.95f));
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}
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}
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}
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} // namespace ns_game
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@@ -15,6 +15,8 @@ public:
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private:
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void drawCollision(const LevelDefinition& level) const;
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void drawActorBounds(const frostbite2D::Rect& bounds) const;
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void drawBattleZones(const LevelDefinition& level) const;
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void drawSpawnPoints(const LevelDefinition& level) const;
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};
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} // namespace ns_game
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@@ -3,6 +3,7 @@
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#include "../core/game_config.h"
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#include <frostbite2D/core/application.h>
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#include <frostbite2D/event/key_event.h>
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#include <frostbite2D/graphics/camera.h>
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#include <frostbite2D/graphics/renderer.h>
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#include <algorithm>
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@@ -14,6 +15,7 @@ void WhiteboxScene::onEnter() {
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level_ = CreateWhiteboxLevel();
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player_ = frostbite2D::MakePtr<PlayerActor>();
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player_->SetTopLeftPosition(level_.playerSpawn);
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player_->SetMovementWorld(&level_.collision);
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AddChild(player_);
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}
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@@ -23,6 +25,19 @@ void WhiteboxScene::OnUpdate(float deltaTime) {
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updateCamera();
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}
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bool WhiteboxScene::OnEvent(const frostbite2D::Event& event) {
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if (event.getType() == frostbite2D::EventType::KeyDown) {
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const auto& keyEvent = static_cast<const frostbite2D::KeyEvent&>(event);
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if (!keyEvent.isRepeat() &&
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keyEvent.getKeyCode() == frostbite2D::KeyCode::F1) {
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toggleDebugOverlay();
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return true;
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}
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}
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return frostbite2D::Scene::OnEvent(event);
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}
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void WhiteboxScene::Render() {
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stageRenderer_.Render(level_, debugFlags_);
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frostbite2D::Scene::Render();
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@@ -31,6 +46,18 @@ void WhiteboxScene::Render() {
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debugOverlay_.Render(level_, debugFlags_, player_ ? &playerBounds : nullptr);
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}
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void WhiteboxScene::toggleDebugOverlay() {
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const bool enabled = !(debugFlags_.showStageGrid || debugFlags_.showCollision ||
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debugFlags_.showActorBounds ||
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debugFlags_.showBattleZones ||
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debugFlags_.showSpawnPoints);
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debugFlags_.showStageGrid = enabled;
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debugFlags_.showCollision = enabled;
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debugFlags_.showActorBounds = enabled;
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debugFlags_.showBattleZones = enabled;
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debugFlags_.showSpawnPoints = enabled;
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}
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void WhiteboxScene::updateCamera() {
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if (!player_) {
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return;
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@@ -43,8 +70,8 @@ void WhiteboxScene::updateCamera() {
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const auto playerPos = player_->GetTopLeftPosition();
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const float targetX = std::clamp(playerPos.x - 420.0f,
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level_.collision.levelLeft,
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level_.collision.levelRight -
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level_.cameraBounds.left(),
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level_.cameraBounds.right() -
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static_cast<float>(config::kVirtualWidth));
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renderer->getCamera()->setPosition(frostbite2D::Vec2(targetX, 0.0f));
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}
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@@ -15,9 +15,11 @@ class WhiteboxScene : public frostbite2D::Scene {
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public:
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void onEnter() override;
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void OnUpdate(float deltaTime) override;
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bool OnEvent(const frostbite2D::Event& event) override;
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void Render() override;
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private:
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void toggleDebugOverlay();
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void updateCamera();
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LevelDefinition level_;
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@@ -2,6 +2,7 @@
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#include "../core/game_config.h"
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#include <frostbite2D/graphics/camera.h>
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#include <frostbite2D/graphics/renderer.h>
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namespace ns_game {
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@@ -21,11 +22,12 @@ float worldWidthOf(const LevelDefinition& level) {
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void StageRenderer::Render(const LevelDefinition& level,
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const DebugFlags& debugFlags) const {
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drawBackground(level);
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for (const StageLayer& layer : level.layers) {
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drawLayer(level, layer);
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}
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if (debugFlags.showStageGrid) {
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drawGrid(level);
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}
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drawProps(level);
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drawPlatforms(level);
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}
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void StageRenderer::drawBackground(const LevelDefinition& level) const {
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@@ -47,18 +49,26 @@ void StageRenderer::drawGrid(const LevelDefinition& level) const {
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}
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}
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void StageRenderer::drawProps(const LevelDefinition& level) const {
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for (const auto& prop : level.props) {
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drawRect(prop.bounds, prop.color);
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void StageRenderer::drawLayer(const LevelDefinition& level,
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const StageLayer& layer) const {
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(void)level;
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frostbite2D::Vec2 parallaxOffset;
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if (auto* camera = frostbite2D::Renderer::get().getCamera()) {
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const frostbite2D::Vec2 cameraPos = camera->getPosition();
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parallaxOffset.x = cameraPos.x * (1.0f - layer.parallax);
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parallaxOffset.y = cameraPos.y * (1.0f - layer.parallax);
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}
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}
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void StageRenderer::drawPlatforms(const LevelDefinition& level) const {
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for (const auto& platform : level.collision.platforms) {
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drawRect(platform, frostbite2D::Color(0.62f, 0.68f, 0.73f, 1.0f));
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drawRect(frostbite2D::Rect(platform.left(), platform.top(),
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||||
platform.width(), 4.0f),
|
||||
frostbite2D::Color(0.91f, 0.95f, 0.98f, 1.0f));
|
||||
for (const StageRect& rect : layer.rects) {
|
||||
frostbite2D::Rect bounds(rect.bounds.left() + parallaxOffset.x,
|
||||
rect.bounds.top() + parallaxOffset.y,
|
||||
rect.bounds.width(), rect.bounds.height());
|
||||
drawRect(bounds, rect.color);
|
||||
if (layer.role == StageLayerRole::LevelVisual) {
|
||||
drawRect(frostbite2D::Rect(bounds.left(), bounds.top(), bounds.width(),
|
||||
4.0f),
|
||||
frostbite2D::Color(0.91f, 0.95f, 0.98f, 1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,8 +12,7 @@ public:
|
||||
private:
|
||||
void drawBackground(const LevelDefinition& level) const;
|
||||
void drawGrid(const LevelDefinition& level) const;
|
||||
void drawProps(const LevelDefinition& level) const;
|
||||
void drawPlatforms(const LevelDefinition& level) const;
|
||||
void drawLayer(const LevelDefinition& level, const StageLayer& layer) const;
|
||||
};
|
||||
|
||||
} // namespace ns_game
|
||||
|
||||
Reference in New Issue
Block a user