Add Windows and Switch build support
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#include <cstdio>
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#include <switch.h>
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#include <frostbite2D/platform/switch.h>
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int main(int argc, char **argv)
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{
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(void)argc;
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(void)argv;
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consoleInit(nullptr);
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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PadState pad;
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padInitializeDefault(&pad);
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frostbite2D::switchInit();
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std::printf("Frostbite2D Switch smoke test\n");
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std::printf("Press PLUS to exit.\n");
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while (appletMainLoop()) {
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padUpdate(&pad);
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if (padGetButtonsDown(&pad) & HidNpadButton_Plus) {
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break;
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}
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consoleUpdate(nullptr);
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}
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frostbite2D::switchShutdown();
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consoleExit(nullptr);
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return 0;
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}
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