Add web map editor prototype

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# Map Editor
Static browser-based editor for the game's `.map` files.
## Run Locally
From the repository root:
```powershell
python -m http.server 8787
```
Open:
```text
http://127.0.0.1:8787/tools/map_editor/
```
The editor can fetch `game/assets/map/stage_01.map` when served from the repo root. It can also open any `.map` file through the file picker.
## Current Scope
- Open `.map` text files.
- Visualize world, camera, player spawn, collision, stage rects, tile rects, battle zones, and spawn points.
- Select objects from the canvas or object list.
- Drag objects on the canvas with grid snapping.
- Edit selected object numeric properties.
- Add/delete collision rectangles, tile rectangles, battle zones, and spawn points.
- Download a serialized `.map` file compatible with `StageMapLoader`.
## Limitations
- Browser security prevents direct overwrite of the original local file. Use Download and replace the project `.map` manually, or deploy with a server-side save endpoint later.
- Tileset image preview is not implemented yet; tile rects use fallback colors.
- Undo/redo and multi-select are not implemented yet.