Initial engine repository

This commit is contained in:
2026-06-08 19:58:35 +08:00
commit 7a925c3736
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#pragma once
#include <frostbite2D/types/type_alias.h>
#include <cstddef>
#include <memory>
#include <map>
namespace frostbite2D {
class Actor;
class UUID;
class ObjectRegistry {
public:
static ObjectRegistry& get();
ObjectRegistry(const ObjectRegistry&) = delete;
ObjectRegistry& operator=(const ObjectRegistry&) = delete;
void registerObject(const UUID& uuid, Actor* actor);
void unregisterObject(const UUID& uuid);
Actor* getObject(const UUID& uuid);
Actor* getObject(const std::string& uuidStr);
bool hasObject(const UUID& uuid) const;
bool hasObject(const std::string& uuidStr) const;
size_t count() const;
void clear();
private:
ObjectRegistry() = default;
~ObjectRegistry() = default;
std::map<std::string, Actor*> registry_;
};
} // namespace frostbite2D