Initial engine repository
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#pragma once
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#include <frostbite2D/types/type_alias.h>
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#include <cstddef>
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#include <memory>
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#include <map>
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namespace frostbite2D {
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class Actor;
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class UUID;
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class ObjectRegistry {
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public:
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static ObjectRegistry& get();
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ObjectRegistry(const ObjectRegistry&) = delete;
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ObjectRegistry& operator=(const ObjectRegistry&) = delete;
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void registerObject(const UUID& uuid, Actor* actor);
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void unregisterObject(const UUID& uuid);
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Actor* getObject(const UUID& uuid);
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Actor* getObject(const std::string& uuidStr);
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bool hasObject(const UUID& uuid) const;
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bool hasObject(const std::string& uuidStr) const;
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size_t count() const;
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void clear();
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private:
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ObjectRegistry() = default;
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~ObjectRegistry() = default;
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std::map<std::string, Actor*> registry_;
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};
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} // namespace frostbite2D
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