Initial engine repository
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#pragma once
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#include <frostbite2D/2d/actor.h>
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#include <frostbite2D/event/event.h>
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#include <frostbite2D/graphics/render_style.h>
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#include <vector>
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namespace frostbite2D {
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class Scene : public Actor {
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public:
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Scene();
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virtual ~Scene();
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virtual void onEnter();
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virtual void onExit();
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void Update(float deltaTime) override;
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void Render() override;
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bool OnEvent(const Event& event) override;
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/**
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* @brief 为当前场景指定渲染风格预设
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*/
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void SetRenderStyleProfile(RenderStyleProfileId profile);
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/**
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* @brief 清除场景级渲染风格覆盖,回退到应用默认值
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*/
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void ClearRenderStyleProfileOverride();
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bool HasRenderStyleProfileOverride() const { return hasRenderStyleProfileOverride_; }
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/**
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* @brief 解析当前场景最终应使用的渲染风格
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*/
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RenderStyleProfileId ResolveRenderStyleProfile(
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RenderStyleProfileId defaultProfile) const;
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static Scene* GetCurrent();
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private:
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bool dispatchToChildren(const Event& event);
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static Scene* current_;
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bool hasRenderStyleProfileOverride_ = false;
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RenderStyleProfileId renderStyleProfileOverride_ = RenderStyleProfileId::Hybrid2D;
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friend class SceneManager;
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};
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}
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