Initial engine repository
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#pragma once
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#include <frostbite2D/graphics/camera.h>
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#include <frostbite2D/scene/scene.h>
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namespace frostbite2D {
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class UIScene : public Scene {
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public:
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UIScene();
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~UIScene() override = default;
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Camera* GetCamera() { return &camera_; }
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const Camera* GetCamera() const { return &camera_; }
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private:
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Camera camera_;
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};
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} // namespace frostbite2D
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