Integrate mossy cavern stage scene
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@@ -107,7 +107,7 @@ void StageRenderer::drawLayer(const LevelDefinition& level,
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rect.bounds.top() + parallaxOffset.y,
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rect.bounds.width(), rect.bounds.height());
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drawStageRect(rect, bounds);
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if (layer.role == StageLayerRole::LevelVisual) {
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if (layer.role == StageLayerRole::LevelVisual && !rect.source.hasTexture()) {
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drawRect(frostbite2D::Rect(bounds.left(), bounds.top(), bounds.width(),
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4.0f),
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frostbite2D::Color(0.91f, 0.95f, 0.98f, 1.0f));
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