Add Switch game framework target

This commit is contained in:
2026-06-09 00:52:04 +08:00
parent cc75b94c44
commit b78aaa5cad
10 changed files with 218 additions and 12 deletions
+33
View File
@@ -35,6 +35,7 @@ if is_plat("windows") then
target("Frostbite2DGame")
set_kind("binary")
add_files("game/src/**.cpp")
remove_files("game/src/switch_game_main.cpp")
add_deps("Frostbite2D")
add_packages("libsdl2")
add_packages("libsdl2_image")
@@ -49,3 +50,35 @@ if is_plat("windows") then
end)
target_end()
end
if is_plat("switch") then
target("Frostbite2DGameSwitch")
set_kind("binary")
set_filename("Frostbite2DGame.elf")
add_files("game/src/**.cpp")
remove_files("game/src/main.cpp")
add_deps("Frostbite2D")
add_cxflags("-D__SWITCH__", "-fPIE", {public = true})
add_ldflags("-specs=" .. path.join(os.getenv("DEVKITPRO") or "C:/devkitPro", "libnx/switch.specs"), "-fPIE", {force = true})
after_build(function (target)
local outdir = path.join(target:targetdir(), "switch_game")
os.mkdir(outdir)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(outdir, "assets"))
local devkitpro = os.getenv("DEVKITPRO") or "C:/devkitPro"
local tools = path.join(devkitpro, "tools/bin")
local libnx = path.join(devkitpro, "libnx")
local nacp = path.join(outdir, "control.nacp")
local nro = path.join(outdir, "NSUnknownGame.nro")
os.execv(path.join(tools, "nacptool.exe"), {
"--create", "NS Unknown Game", "Frostbite2D", "1.0.0", nacp
})
os.execv(path.join(tools, "elf2nro.exe"), {
target:targetfile(), nro,
"--nacp=" .. nacp,
"--icon=" .. path.join(libnx, "default_icon.jpg")
})
end)
target_end()
end