Split stage rendering and debug overlay
This commit is contained in:
@@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "../actor/player_actor.h"
|
||||
#include "../core/debug_flags.h"
|
||||
#include "../data/level_definition.h"
|
||||
#include "../debug/debug_overlay.h"
|
||||
#include "../stage/stage_renderer.h"
|
||||
|
||||
#include <frostbite2D/scene/scene.h>
|
||||
#include <frostbite2D/types/type_math.h>
|
||||
@@ -15,10 +18,12 @@ public:
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
void drawWhitebox() const;
|
||||
void updateCamera();
|
||||
|
||||
LevelDefinition level_;
|
||||
DebugFlags debugFlags_;
|
||||
StageRenderer stageRenderer_;
|
||||
DebugOverlay debugOverlay_;
|
||||
frostbite2D::Ptr<PlayerActor> player_;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user