Add stage layer asset sources

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# Stage 01 Assets
This directory is reserved for the first playable side-scrolling ACT stage.
## Slots
| Slot | Expected file | Notes | Source / License |
| --- | --- | --- | --- |
| Far background | `background/background_far.png` | Large or horizontally tileable image. | TBD |
| Mid background | `background/background_mid.png` | Parallax midground image or prop sheet. | TBD |
| Tileset | `tiles/stage_01_tileset.png` | Ground, platform, wall, edge tiles. | TBD |
| Props sheet | `props/stage_01_props.png` | Crates, signs, lamps, blockers, exits. | TBD |
| Hit spark | `effects/hit_spark.png` | Small combat impact effect. | TBD |
| Dust | `effects/dust.png` | Run, jump, and landing dust. | TBD |
| Music / ambience | `audio/` | Optional loopable stage audio. | TBD |
## Import Rules
- Keep file names lowercase with underscores.
- Prefer PNG for visual assets.
- Record the original download URL, author, license, and any attribution text before using an asset.
- Keep collision data separate from visual tiles; visual alignment should stay within 4 pixels of collision.
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