Wire engine feature services into game skeleton
This commit is contained in:
+1
-1
@@ -46,7 +46,7 @@ function add_frostbite2d_target()
|
||||
add_includedirs(path.join(portlibs, "include/freetype2"), {public = true})
|
||||
add_includedirs(path.join(libnx, "include"), {public = true})
|
||||
add_linkdirs(path.join(portlibs, "lib"), path.join(libnx, "lib"), {public = true})
|
||||
add_links("SDL2_ttf", "freetype", "SDL2_mixer", "vorbisidec", "opusfile", "opus", "modplug", "mpg123", "mikmod", "FLAC", "ogg", {public = true})
|
||||
add_links("SDL2_ttf", "freetype", "harfbuzz", "bz2", "SDL2_mixer", "vorbisidec", "opusfile", "opus", "modplug", "mpg123", "mikmod", "FLAC", "ogg", {public = true})
|
||||
add_links("SDL2_image", "png", "jpeg", "webp", "z", "SDL2", "EGL", "GLESv2", "glapi", "drm_nouveau", "nx", "m", "pthread", "stdc++", {public = true})
|
||||
else
|
||||
add_packages("libsdl2", {public = true})
|
||||
|
||||
Reference in New Issue
Block a user