Localize map editor to Chinese

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2026-06-10 00:22:36 +08:00
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# Map Editor
# 地图编辑器
Static browser-based editor for the game's `.map` files.
这是一个静态网页地图编辑器,用来编辑游戏使用的 `.map` 文本文件。
## Run Locally
## 本地运行
From the repository root:
在仓库根目录执行:
```powershell
python -m http.server 8787
```
Open:
然后打开:
```text
http://127.0.0.1:8787/tools/map_editor/
```
The editor can fetch `game/assets/map/stage_01.map` when served from the repo root. It can also open any `.map` file through the file picker.
从仓库根目录启动静态服务时,编辑器可以自动读取 `game/assets/map/stage_01.map`。也可以通过“打开 .map”选择任意 `.map` 文件。
## Current Scope
## 当前能力
- Open `.map` text files.
- Visualize world, camera, player spawn, collision, stage rects, tile rects, battle zones, and spawn points.
- Select objects from the canvas or object list.
- Drag objects on the canvas with grid snapping.
- Edit selected object numeric properties.
- Add/delete collision rectangles, tile rectangles, battle zones, and spawn points.
- Download a serialized `.map` file compatible with `StageMapLoader`.
- 打开 `.map` 文本文件。
- 可视化世界范围、摄像机范围、玩家出生点、碰撞块、场景矩形、铺砖区、战斗区和敌人出生点。
- 从画布或对象列表选择对象。
- 在画布上拖动对象,支持网格吸附。
- 编辑选中对象的数值和文本属性。
- 新增/删除图块集、图层、碰撞块、铺砖区、战斗区和出生点。
- 下载兼容 `StageMapLoader``.map` 文本。
## Limitations
## 当前限制
- Browser security prevents direct overwrite of the original local file. Use Download and replace the project `.map` manually, or deploy with a server-side save endpoint later.
- Tileset image preview is not implemented yet; tile rects use fallback colors.
- Undo/redo and multi-select are not implemented yet.
- 浏览器安全限制不允许静态网页直接覆盖本地源文件。当前需要先下载 `.map`,再手动替换项目里的地图文件;部署到服务器后可以增加服务端保存接口。
- 暂未实现图块集图片预览,铺砖区当前使用 fallback 颜色显示。
- 暂未实现撤销/重做和多选。