Localize map editor to Chinese
This commit is contained in:
+33
-33
@@ -75,10 +75,10 @@ async function loadSampleMap() {
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if (!response.ok) {
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throw new Error(`HTTP ${response.status}`);
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}
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loadMapText(await response.text(), "Loaded stage_01.map");
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loadMapText(await response.text(), "已加载 stage_01.map");
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} catch (error) {
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setStatus(`Could not fetch stage_01.map. Use Open .map. ${error.message}`);
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loadMapText(defaultMapText(), "Loaded built-in starter map");
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setStatus(`无法读取 stage_01.map,请使用“打开 .map”。${error.message}`);
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loadMapText(defaultMapText(), "已加载内置起始地图");
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}
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}
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@@ -86,7 +86,7 @@ function openFile(event) {
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const file = event.target.files[0];
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if (!file) return;
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const reader = new FileReader();
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reader.onload = () => loadMapText(String(reader.result || ""), `Opened ${file.name}`);
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reader.onload = () => loadMapText(String(reader.result || ""), `已打开 ${file.name}`);
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reader.readAsText(file);
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}
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@@ -98,7 +98,7 @@ function loadMapText(text, status) {
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setStatus(status);
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refresh();
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} catch (error) {
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setStatus(`Parse failed: ${error.message}`);
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setStatus(`解析失败:${error.message}`);
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}
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}
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@@ -195,7 +195,7 @@ function parseMap(text) {
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};
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map.battleZones.push(currentBattleZone);
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} else if (command === "spawn") {
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if (!currentBattleZone) throw new Error(`Line ${lineNumber}: spawn outside battle_zone`);
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if (!currentBattleZone) throw new Error(`第 ${lineNumber} 行:spawn 必须写在 battle_zone 内`);
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currentBattleZone.spawns.push({
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id: requireToken(tokens, 1, lineNumber),
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x: num(tokens, 2, lineNumber),
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@@ -204,7 +204,7 @@ function parseMap(text) {
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} else if (command === "endbattle_zone") {
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currentBattleZone = null;
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} else {
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throw new Error(`Line ${lineNumber}: unknown command ${command}`);
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throw new Error(`第 ${lineNumber} 行:未知命令 ${command}`);
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}
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}
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@@ -303,7 +303,7 @@ function renderPropertyPanel() {
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const object = getSelectedObject();
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elements.propertyPanel.innerHTML = "";
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if (!object) {
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elements.selectionSummary.textContent = "Nothing selected.";
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elements.selectionSummary.textContent = "未选择对象。";
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elements.deleteButton.disabled = true;
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return;
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}
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@@ -355,7 +355,7 @@ function drawCanvas() {
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drawSelection(ctx);
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ctx.restore();
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elements.viewText.textContent = `zoom ${state.view.scale.toFixed(2)} | grid ${state.gridSize}`;
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elements.viewText.textContent = `缩放 ${state.view.scale.toFixed(2)} | 网格 ${state.gridSize}`;
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}
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function drawWorld(ctx) {
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@@ -469,20 +469,20 @@ function line(ctx, x1, y1, x2, y2) {
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function collectObjects() {
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const objects = [
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objectForPoint("player", "Player Spawn", state.map.playerSpawn),
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objectForRect("camera", "Camera", state.map.camera),
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objectForPoint("player", "玩家出生点", state.map.playerSpawn),
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objectForRect("camera", "摄像机范围", state.map.camera),
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];
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state.map.tilesets.forEach((tileset, index) => objects.push(objectForTileset(`tileset:${index}`, `Tileset ${tileset.id}`, tileset, true)));
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state.map.collisions.forEach((rect, index) => objects.push(objectForRect(`collision:${index}`, `Collision ${index + 1}`, rect, true)));
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state.map.tilesets.forEach((tileset, index) => objects.push(objectForTileset(`tileset:${index}`, `图块集 ${tileset.id}`, tileset, true)));
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state.map.collisions.forEach((rect, index) => objects.push(objectForRect(`collision:${index}`, `碰撞块 ${index + 1}`, rect, true)));
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state.map.layers.forEach((layer, layerIndex) => {
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objects.push(objectForLayer(`layer:${layerIndex}`, `Layer ${layer.id}`, layer, true));
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layer.rects.forEach((rect, rectIndex) => objects.push(objectForRect(`rect:${layerIndex}:${rectIndex}`, `${layer.id} Rect ${rectIndex + 1}`, rect.bounds, true)));
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layer.tileRects.forEach((tileRect, tileIndex) => objects.push(objectForTileRect(`tile:${layerIndex}:${tileIndex}`, `${layer.id} TileRect ${tileIndex + 1}`, tileRect, true)));
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objects.push(objectForLayer(`layer:${layerIndex}`, `图层 ${layer.id}`, layer, true));
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layer.rects.forEach((rect, rectIndex) => objects.push(objectForRect(`rect:${layerIndex}:${rectIndex}`, `${layer.id} 矩形 ${rectIndex + 1}`, rect.bounds, true)));
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layer.tileRects.forEach((tileRect, tileIndex) => objects.push(objectForTileRect(`tile:${layerIndex}:${tileIndex}`, `${layer.id} 铺砖区 ${tileIndex + 1}`, tileRect, true)));
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});
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state.map.battleZones.forEach((zone, zoneIndex) => {
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objects.push(objectForRect(`zone:${zoneIndex}`, `Battle Zone ${zoneIndex + 1}`, zone.trigger, true, zone.id));
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objects.push(objectForRect(`zone_camera:${zoneIndex}`, `Zone Camera ${zoneIndex + 1}`, zone.camera, false, zone.id));
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zone.spawns.forEach((spawn, spawnIndex) => objects.push(objectForPoint(`spawn:${zoneIndex}:${spawnIndex}`, `Spawn ${spawn.id}`, spawn, true)));
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objects.push(objectForRect(`zone:${zoneIndex}`, `战斗区 ${zoneIndex + 1}`, zone.trigger, true, zone.id));
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objects.push(objectForRect(`zone_camera:${zoneIndex}`, `战斗区镜头 ${zoneIndex + 1}`, zone.camera, false, zone.id));
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zone.spawns.forEach((spawn, spawnIndex) => objects.push(objectForPoint(`spawn:${zoneIndex}:${spawnIndex}`, `出生点 ${spawn.id}`, spawn, true)));
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});
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return objects;
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}
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@@ -495,9 +495,9 @@ function objectForTileset(id, title, tileset, deletable) {
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deletable,
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fields: () => [
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textField("ID", () => tileset.id, (v) => { renameTileset(tileset.id, v || tileset.id); }),
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textField("Texture", () => tileset.texture, (v) => { tileset.texture = v || tileset.texture; }),
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numberField("Tile W", () => tileset.tileWidth, (v) => { tileset.tileWidth = Math.max(1, v); }),
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numberField("Tile H", () => tileset.tileHeight, (v) => { tileset.tileHeight = Math.max(1, v); }),
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textField("贴图路径", () => tileset.texture, (v) => { tileset.texture = v || tileset.texture; }),
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numberField("图块宽", () => tileset.tileWidth, (v) => { tileset.tileWidth = Math.max(1, v); }),
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numberField("图块高", () => tileset.tileHeight, (v) => { tileset.tileHeight = Math.max(1, v); }),
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...colorFields(tileset.color, true),
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],
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};
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@@ -511,8 +511,8 @@ function objectForLayer(id, title, layer, deletable) {
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deletable,
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fields: () => [
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textField("ID", () => layer.id, (v) => { layer.id = v || layer.id; }),
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textField("Role", () => layer.role, (v) => { layer.role = v; }, ROLE_ORDER),
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numberField("Parallax", () => layer.parallax, (v) => { layer.parallax = v; }, "0.05"),
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textField("类型", () => layer.role, (v) => { layer.role = v; }, ROLE_ORDER),
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numberField("视差", () => layer.parallax, (v) => { layer.parallax = v; }, "0.05"),
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],
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};
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}
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@@ -553,12 +553,12 @@ function objectForTileRect(id, title, tileRect, deletable) {
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bounds: () => ({ x: tileRect.x, y: tileRect.y, width: tileRect.columns * tw, height: tileRect.rows * th }),
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move(dx, dy) { tileRect.x += dx; tileRect.y += dy; },
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fields: () => [
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textField("Tileset", () => tileRect.tileset, (v) => { tileRect.tileset = v; }, state.map.tilesets.map((item) => item.id)),
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textField("图块集", () => tileRect.tileset, (v) => { tileRect.tileset = v; }, state.map.tilesets.map((item) => item.id)),
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numberField("X", () => tileRect.x, (v) => { tileRect.x = v; }),
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numberField("Y", () => tileRect.y, (v) => { tileRect.y = v; }),
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numberField("Columns", () => tileRect.columns, (v) => { tileRect.columns = Math.max(1, Math.round(v)); }),
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numberField("Rows", () => tileRect.rows, (v) => { tileRect.rows = Math.max(1, Math.round(v)); }),
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numberField("Tile Index", () => tileRect.tileIndex, (v) => { tileRect.tileIndex = Math.max(0, Math.round(v)); }),
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numberField("列数", () => tileRect.columns, (v) => { tileRect.columns = Math.max(1, Math.round(v)); }),
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numberField("行数", () => tileRect.rows, (v) => { tileRect.rows = Math.max(1, Math.round(v)); }),
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numberField("图块索引", () => tileRect.tileIndex, (v) => { tileRect.tileIndex = Math.max(0, Math.round(v)); }),
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...colorFields(tileRect.color, false),
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],
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};
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@@ -701,7 +701,7 @@ function deleteSelected() {
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if (parts[0] === "tileset") {
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const tileset = state.map.tilesets[Number(parts[1])];
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if (tileset && isTilesetUsed(tileset.id)) {
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setStatus(`Cannot delete tileset ${tileset.id}: it is used by tile_rect.`);
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setStatus(`不能删除图块集 ${tileset.id}:它仍被 tile_rect 使用。`);
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return;
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}
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state.map.tilesets.splice(Number(parts[1]), 1);
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@@ -800,17 +800,17 @@ function tokenize(line) {
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}
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function requireLayer(layer, lineNumber) {
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if (!layer) throw new Error(`Line ${lineNumber}: command must be inside layer`);
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if (!layer) throw new Error(`第 ${lineNumber} 行:该命令必须写在 layer 内`);
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}
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function requireToken(tokens, index, lineNumber) {
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if (tokens.length <= index) throw new Error(`Line ${lineNumber}: missing token ${index}`);
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if (tokens.length <= index) throw new Error(`第 ${lineNumber} 行:缺少第 ${index} 个参数`);
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return tokens[index];
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}
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function num(tokens, index, lineNumber) {
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const value = Number(requireToken(tokens, index, lineNumber));
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if (!Number.isFinite(value)) throw new Error(`Line ${lineNumber}: invalid number ${tokens[index]}`);
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if (!Number.isFinite(value)) throw new Error(`第 ${lineNumber} 行:无效数字 ${tokens[index]}`);
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return value;
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}
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@@ -881,7 +881,7 @@ function renameTileset(oldId, newId) {
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const cleanId = String(newId).trim();
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if (!cleanId) return;
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if (cleanId !== oldId && state.map.tilesets.some((item) => item.id === cleanId)) {
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setStatus(`Cannot rename tileset: ${cleanId} already exists.`);
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setStatus(`不能重命名图块集:${cleanId} 已存在。`);
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return;
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}
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const tileset = state.map.tilesets.find((item) => item.id === oldId);
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