Add game framework and whitebox level
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#pragma once
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#include "../movement/platform_world.h"
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#include <frostbite2D/types/type_color.h>
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#include <frostbite2D/types/type_math.h>
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#include <vector>
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namespace ns_game {
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struct WhiteboxProp {
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frostbite2D::Rect bounds;
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frostbite2D::Color color;
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};
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struct LevelDefinition {
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PlatformWorld collision;
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std::vector<WhiteboxProp> props;
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};
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LevelDefinition CreateWhiteboxLevel();
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} // namespace ns_game
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#include "level_definition.h"
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namespace ns_game {
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LevelDefinition CreateWhiteboxLevel() {
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LevelDefinition level;
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level.collision.levelLeft = 0.0f;
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level.collision.levelRight = 1600.0f;
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level.collision.platforms = {
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frostbite2D::Rect(0.0f, 600.0f, 1600.0f, 80.0f),
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frostbite2D::Rect(230.0f, 500.0f, 220.0f, 28.0f),
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frostbite2D::Rect(560.0f, 430.0f, 260.0f, 28.0f),
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frostbite2D::Rect(930.0f, 510.0f, 260.0f, 28.0f),
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frostbite2D::Rect(1250.0f, 420.0f, 230.0f, 28.0f),
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};
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level.props = {
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{frostbite2D::Rect(118.0f, 392.0f, 88.0f, 208.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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{frostbite2D::Rect(780.0f, 250.0f, 72.0f, 180.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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{frostbite2D::Rect(1440.0f, 300.0f, 80.0f, 300.0f),
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frostbite2D::Color(0.26f, 0.30f, 0.34f, 1.0f)},
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};
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return level;
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}
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} // namespace ns_game
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