wy
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45a8712b00
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Wire engine services into game skeleton
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2026-06-09 21:47:07 +08:00 |
|
wy
|
562f9618c4
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Audit engine capabilities for map workflow
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2026-06-09 21:31:38 +08:00 |
|
wy
|
f5cbb5731c
|
Add scene acceptance workflow
|
2026-06-09 16:11:37 +08:00 |
|
wy
|
61249e2a29
|
Document controls and input mapping
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2026-06-09 15:30:33 +08:00 |
|
wy
|
3a19005bbf
|
Add scene debug layer toggles
|
2026-06-09 15:25:56 +08:00 |
|
wy
|
0a59d20ffa
|
Unify stage prop layers
|
2026-06-09 15:08:17 +08:00 |
|
wy
|
cf7b7dfb5a
|
Add stage layer asset sources
|
2026-06-09 15:02:04 +08:00 |
|
wy
|
3e2e25eb93
|
Smooth battle zone camera transitions
|
2026-06-09 14:50:50 +08:00 |
|
wy
|
493b2bd3b8
|
Fix camera zone lock bounds
|
2026-06-09 14:35:06 +08:00 |
|
wy
|
3a56db3dc7
|
Add camera zone lock
|
2026-06-09 14:28:36 +08:00 |
|
wy
|
c1096f0ed5
|
Expand architecture plan for online ACT prototype
|
2026-06-09 14:17:58 +08:00 |
|
wy
|
47936abed0
|
Add player camera controller
|
2026-06-09 14:11:12 +08:00 |
|
wy
|
8a89346978
|
Plan complete scene skeleton
|
2026-06-09 14:01:25 +08:00 |
|
wy
|
51f1bdd166
|
Build first scene skeleton
|
2026-06-09 13:56:30 +08:00 |
|
wy
|
3c5a4968ba
|
Prioritize scene architecture work
|
2026-06-09 13:42:57 +08:00 |
|
wy
|
d5e876e542
|
Adapt game input for Switch controllers
|
2026-06-09 13:28:31 +08:00 |
|
wy
|
c87b245cea
|
Organize game planning docs
|
2026-06-09 01:02:36 +08:00 |
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