#include #define SDL_MAIN_HANDLED #include int main(int argc, char **argv) { (void)argc; (void)argv; auto config = frostbite2D::AppConfig::createDefault(); config.appName = "Frostbite2D Windows Smoke"; config.windowConfig.title = "Frostbite2D Windows Smoke"; config.windowConfig.width = 640; config.windowConfig.height = 360; config.windowConfig.resizable = false; config.windowConfig.vsync = false; config.maxFps = 60; auto &app = frostbite2D::Application::get(); if (!app.init(config)) { std::puts("Frostbite2D Windows smoke init failed."); return 1; } std::puts("Frostbite2D Windows smoke init ok."); app.run([&app]() { app.quit(); }); app.shutdown(); return 0; }