#pragma once #include "../core/debug_flags.h" #include "../data/level_definition.h" #include namespace ns_game { class DebugOverlay { public: void Render(const LevelDefinition& level, const DebugFlags& flags, const frostbite2D::Rect* playerBounds) const; private: void drawCollision(const LevelDefinition& level) const; void drawActorBounds(const frostbite2D::Rect& bounds) const; void drawBattleZones(const LevelDefinition& level) const; void drawSpawnPoints(const LevelDefinition& level) const; }; } // namespace ns_game