#include #include #include int main(int argc, char **argv) { (void)argc; (void)argv; consoleInit(nullptr); padConfigureInput(1, HidNpadStyleSet_NpadStandard); PadState pad; padInitializeDefault(&pad); frostbite2D::switchInit(); std::printf("Frostbite2D Switch smoke test\n"); std::printf("Press PLUS to exit.\n"); while (appletMainLoop()) { padUpdate(&pad); if (padGetButtonsDown(&pad) & HidNpadButton_Plus) { break; } consoleUpdate(nullptr); } frostbite2D::switchShutdown(); consoleExit(nullptr); return 0; }