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2026-06-08 19:58:35 +08:00

50 lines
1.2 KiB
C++

#pragma once
#include <frostbite2D/2d/actor.h>
#include <frostbite2D/event/event.h>
#include <frostbite2D/graphics/render_style.h>
#include <vector>
namespace frostbite2D {
class Scene : public Actor {
public:
Scene();
virtual ~Scene();
virtual void onEnter();
virtual void onExit();
void Update(float deltaTime) override;
void Render() override;
bool OnEvent(const Event& event) override;
/**
* @brief 为当前场景指定渲染风格预设
*/
void SetRenderStyleProfile(RenderStyleProfileId profile);
/**
* @brief 清除场景级渲染风格覆盖,回退到应用默认值
*/
void ClearRenderStyleProfileOverride();
bool HasRenderStyleProfileOverride() const { return hasRenderStyleProfileOverride_; }
/**
* @brief 解析当前场景最终应使用的渲染风格
*/
RenderStyleProfileId ResolveRenderStyleProfile(
RenderStyleProfileId defaultProfile) const;
static Scene* GetCurrent();
private:
bool dispatchToChildren(const Event& event);
static Scene* current_;
bool hasRenderStyleProfileOverride_ = false;
RenderStyleProfileId renderStyleProfileOverride_ = RenderStyleProfileId::Hybrid2D;
friend class SceneManager;
};
}