Files
2026-06-08 19:58:35 +08:00

21 lines
361 B
C++

#pragma once
#include <frostbite2D/graphics/camera.h>
#include <frostbite2D/scene/scene.h>
namespace frostbite2D {
class UIScene : public Scene {
public:
UIScene();
~UIScene() override = default;
Camera* GetCamera() { return &camera_; }
const Camera* GetCamera() const { return &camera_; }
private:
Camera camera_;
};
} // namespace frostbite2D