Files
NS_unknown_game/game/assets/shaders/sprite.frag
T

12 lines
179 B
GLSL

#version 330 core
in vec2 v_texCoord;
in vec4 v_color;
uniform sampler2D u_texture;
out vec4 FragColor;
void main() {
FragColor = texture(u_texture, v_texCoord) * v_color;
}