Files
NS_unknown_game/xmake.lua
T

52 lines
1.4 KiB
Lua

set_project("Frostbite2D")
set_version("1.0.0")
set_license("MIT")
set_languages("c++17")
set_encodings("utf-8")
add_rules("mode.debug", "mode.release")
if not is_plat("switch") then
add_requires("libsdl2", {configs = {shared = true}})
add_requires("libsdl2_image", {configs = {shared = true}})
add_requires("libsdl2_mixer", {configs = {shared = true}})
add_requires("libsdl2_ttf", {configs = {shared = true}})
add_requires("glm")
add_requires("zlib")
end
includes("engine.lua")
if is_plat("windows") then
target("Frostbite2DWindowsSmoke")
set_kind("binary")
add_files("examples/windows_smoke/main.cpp")
add_deps("Frostbite2D")
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("libsdl2_ttf")
add_packages("glm")
add_packages("zlib")
add_syslinks("imm32")
target_end()
target("Frostbite2DGame")
set_kind("binary")
add_files("game/src/**.cpp")
add_deps("Frostbite2D")
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("libsdl2_ttf")
add_packages("glm")
add_packages("zlib")
add_syslinks("imm32")
after_build(function (target)
os.cp(path.join(os.projectdir(), "game/assets"),
path.join(target:targetdir(), "assets"))
end)
target_end()
end