Files
NS_unknown_game/Frostbite2D/include/frostbite2D/graphics/font_manager.h
T
2026-06-08 19:58:35 +08:00

44 lines
940 B
C++

#pragma once
#include <SDL2/SDL_ttf.h>
#include <frostbite2D/types/type_alias.h>
#include <optional>
#include <string>
#include <unordered_map>
namespace frostbite2D {
class FontManager {
public:
static FontManager& get();
bool init();
void shutdown();
bool registerFont(const std::string& name, const std::string& path, int fontSize);
TTF_Font* getFont(const std::string& name);
bool hasFont(const std::string& name) const;
void unregisterFont(const std::string& name);
void unloadAll();
struct FontInfo {
std::string name;
std::string path;
int size = 0;
};
std::optional<FontInfo> getFontInfo(const std::string& name) const;
FontManager(const FontManager&) = delete;
FontManager& operator=(const FontManager&) = delete;
private:
FontManager() = default;
~FontManager();
std::unordered_map<std::string, TTF_Font*> fonts_;
std::unordered_map<std::string, FontInfo> fontInfos_;
};
}