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@@ -4,7 +4,6 @@
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void Mon_Animation::Init(MonsterObject *parent)
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{
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// 调用RenderBase类的初始化 才能挂上标签
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RenderBase::Init();
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parent->AddChild(this);
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mon_parent = parent;
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@@ -4,7 +4,7 @@
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#include <vector>
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#include <unordered_map>
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class MonsterObject;
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class Mon_Animation : public RenderBase
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class Mon_Animation : public Actor
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{
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// 动作动画集合
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using ActionAniList = std::map<std::string, RefPtr<Animation>>;
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