This commit is contained in:
2025-10-23 15:44:43 +08:00
parent a6cb5db26c
commit bf35c6f0d8

View File

@@ -16,26 +16,26 @@ Scene_Test::~Scene_Test()
void Scene_Test::Enter() void Scene_Test::Enter()
{ {
// SetScale(VecFPos(1.2f, 1.2f)); SetScale(VecFPos(1.2f, 1.2f));
// map = new GameMap; map = new GameMap;
// map->LoadMap("map/cataclysm/town/elvengard/new_elvengard.map"); map->LoadMap("map/cataclysm/town/elvengard/new_elvengard.map");
// map->Enter(this); map->Enter(this);
// RefPtr<CharacterObject> obj = new CharacterObject(); RefPtr<CharacterObject> obj = new CharacterObject();
// obj->SetPosition({1000, 300, 0}); obj->SetPosition({1000, 300, 0});
// obj->Construction(0); obj->Construction(0);
// RefPtr<MonsterObject> monster = new MonsterObject(); RefPtr<MonsterObject> monster = new MonsterObject();
// monster->SetPosition({1200, 301, 0}); monster->SetPosition({1200, 301, 0});
// monster->Construction(1); monster->Construction(1);
// monster->SetDirection(1); monster->SetDirection(1);
// map->AddObject(obj); map->AddObject(obj);
// map->AddObject(monster); map->AddObject(monster);
// _camera = new GameMapCamera; _camera = new GameMapCamera;
// _camera->SetFromActor(obj.Get()); _camera->SetFromActor(obj.Get());
// return; return;
// // SDL_Log("Scene_Test::进入测试场景!"); // // SDL_Log("Scene_Test::进入测试场景!");
RefPtr<Actor> actor = new Actor; RefPtr<Actor> actor = new Actor;