73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#include "Scene_MainUi.h"
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#include "Asset/Squirrel/SquirrelManager.h"
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void Scene_MainUi::Enter()
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{
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Scene::Enter();
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HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
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SQInteger top = sq_gettop(v);
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sq_pushroottable(v);
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sq_pushstring(v, _SC("_MainUI_Enter_"), -1);
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if (SQ_SUCCEEDED(sq_get(v, -2)))
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{
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sq_pushroottable(v);
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sq_pushuserpointer(v, this);
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sq_call(v, 2, SQFalse, SQTrue);
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}
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sq_settop(v, top);
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}
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void Scene_MainUi::HandleEvents(SDL_Event *e)
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{
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Scene::HandleEvents(e);
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HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
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SQInteger top = sq_gettop(v);
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sq_pushroottable(v);
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sq_pushstring(v, _SC("_MainUI_HandleEvents_"), -1);
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if (SQ_SUCCEEDED(sq_get(v, -2)))
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{
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sq_pushroottable(v);
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sq_pushinteger(v, 1);
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sq_call(v, 2, SQFalse, SQTrue);
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}
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sq_settop(v, top);
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}
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void Scene_MainUi::Update(float deltaTime)
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{
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Scene::Update(deltaTime);
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HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
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SQInteger top = sq_gettop(v);
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sq_pushroottable(v);
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sq_pushstring(v, _SC("_MainUI_Update_"), -1);
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if (SQ_SUCCEEDED(sq_get(v, -2)))
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{
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sq_pushroottable(v);
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sq_pushfloat(v, deltaTime);
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sq_call(v, 2, SQFalse, SQTrue);
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}
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sq_settop(v, top);
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}
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void Scene_MainUi::Exit()
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{
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Scene::Exit();
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HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
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SQInteger top = sq_gettop(v);
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sq_pushroottable(v);
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sq_pushstring(v, _SC("_MainUI_Exit_"), -1);
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if (SQ_SUCCEEDED(sq_get(v, -2)))
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{
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sq_pushroottable(v);
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sq_call(v, 1, SQFalse, SQTrue);
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}
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sq_settop(v, top);
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}
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void Scene_MainUi::Render()
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{
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Scene::Render();
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}
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