Files
DNF_DEV/source_game/Scene/Scene_MainUi.cpp

73 lines
1.7 KiB
C++

#include "Scene_MainUi.h"
#include "Asset/Squirrel/SquirrelManager.h"
void Scene_MainUi::Enter()
{
Scene::Enter();
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_Enter_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_pushuserpointer(v, this);
sq_call(v, 2, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::HandleEvents(SDL_Event *e)
{
Scene::HandleEvents(e);
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_HandleEvents_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_pushinteger(v, 1);
sq_call(v, 2, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::Update(float deltaTime)
{
Scene::Update(deltaTime);
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_Update_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_pushfloat(v, deltaTime);
sq_call(v, 2, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::Exit()
{
Scene::Exit();
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_Exit_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_call(v, 1, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::Render()
{
Scene::Render();
}