Files
DNF_DEV/source/EngineFrame/Base/Actor.cpp

63 lines
1.2 KiB
C++

#include "Actor.h"
#include "EngineFrame/Scene/Scene.h"
#include "EngineCore/Game.h"
#include "EngineFrame/Component/RenderBase.h"
#include "EngineFrame/Render/RenderManager.h"
#include <algorithm>
Actor::Actor()
{
Init();
}
void Actor::Init()
{
addTag(Tag::ACTOR);
addTag(Tag::RENDER);
addTag(Tag::TRANSFORM);
addTag(Tag::UPDATE);
}
void Actor::Update(float deltaTime)
{
if (!Visible)
return;
BaseNode::Update(deltaTime);
}
void Actor::Render()
{
if (!Visible)
return;
// 如果有裁切视口
if (this->_CropViewportFlag)
{
RenderManager *renderer = Game::GetInstance().GetRenderer();
renderer->SetClipRect(&this->_CropViewport);
BaseNode::Render();
renderer->CloseClipRect();
}
else
{
BaseNode::Render();
}
}
void Actor::SetCropViewport(SDL_Rect CropViewport)
{
if (CropViewport.x == 0 && CropViewport.y == 0 && CropViewport.w == 0 && CropViewport.h == 0)
{
this->_CropViewportFlag = false;
}
else
{
this->_CropViewportFlag = true;
this->_CropViewport = CropViewport;
}
}
SDL_Rect Actor::GetCropViewport()
{
return this->_CropViewport;
}