Files
DNF_DEV/source_game/Scene/Scene_Test.h

29 lines
582 B
C++

#pragma once
#include "EngineFrame/Scene/Scene.h"
#include "Asset/AssetManager.h"
#include "EngineFrame/Component/Animation.h"
#include "Actor/Map/GameMap.h"
#include "Actor/Object/CharacterObject.h"
#include "Actor/Object/MonsterObject.h"
class Scene_Test : public Scene
{
private:
GameMap *map = nullptr;
public:
Scene_Test(/* args */);
~Scene_Test();
public:
void Enter() override;
void HandleEvents(SDL_Event *e) override;
void Update(float deltaTime) override;
void Render() override;
void Exit() override;
public:
int MyId = 0;
};