Files
DNF_DEV/source_game/Asset/Squirrel/SquirrelManager.h

33 lines
974 B
C++

#pragma once
#include "Asset/Squirrel/Sqr_UI.hpp"
#include "Asset/Squirrel/Sqr_BaseObject.hpp"
#include "Asset/Squirrel/Sqr_ActiveObject.hpp"
#include "Asset/Squirrel/Sqr_CharacterObject.hpp"
class SquirrelManager
{
public:
// 删除拷贝构造和赋值运算符,确保无法复制
SquirrelManager(const SquirrelManager &) = delete;
SquirrelManager &operator=(const SquirrelManager &) = delete;
// 移动构造和赋值也删除,避免意外转移
SquirrelManager(SquirrelManager &&) = delete;
SquirrelManager &operator=(SquirrelManager &&) = delete;
// 全局访问点
static SquirrelManager &GetInstance()
{
static SquirrelManager instance; // 局部静态变量,保证只初始化一次
return instance;
}
private:
// 构造函数和析构函数设为私有,防止外部创建和销毁
SquirrelManager() = default;
~SquirrelManager() = default;
public:
// 初始化
void Init();
};