Files
DNF_DEV/source/EngineFrame/Base/Actor.cpp
2026-02-08 16:20:50 +08:00

59 lines
1.1 KiB
C++

#include "Actor.h"
#include "EngineFrame/Scene/Scene.h"
#include "EngineCore/Game.h"
#include "EngineFrame/Render/RenderManager.h"
#include <algorithm>
void Actor::Init()
{
}
void Actor::OnAdded(Actor *node)
{
}
void Actor::SetBlendMode(LE_BlEND_MODE mode)
{
this->_BlendMode = mode;
}
LE_BlEND_MODE Actor::GetBlendMode()
{
return this->_BlendMode;
}
void Actor::Render()
{
// 如果有裁切视口
if (this->_CropViewportFlag)
{
RenderManager *renderer = Game::GetInstance().GetRenderer();
renderer->SetClipRect(&this->_CropViewport);
Node::Render();
renderer->CloseClipRect();
}
else
{
Node::Render();
}
}
void Actor::SetCropViewport(SDL_Rect CropViewport)
{
if (CropViewport.x == 0 && CropViewport.y == 0 && CropViewport.w == 0 && CropViewport.h == 0)
{
this->_CropViewportFlag = false;
}
else
{
this->_CropViewportFlag = true;
this->_CropViewport = CropViewport;
}
}
SDL_Rect Actor::GetCropViewport()
{
return this->_CropViewport;
}