Files
DNF_DEV/source/EngineFrame/Component/RenderBase.h
2025-10-06 04:18:49 +08:00

51 lines
1.1 KiB
C++

#pragma once
#include "EngineFrame/Component/Component.h"
#include "Tool/TransformT.h"
class RenderBase : public Component
{
public:
struct RenderGuidanceInfo
{
SDL_Rect rect;
float rotation;
SDL_RendererFlip flip = SDL_FLIP_NONE;
VecPos AnchorPos;
bool Visible = true;
bool IsInScreen;
};
public:
RenderBase(/* args */);
~RenderBase();
public:
void Init() override;
void Update(float deltaTime) override;
void Render() override;
public:
public:
// 设置迭代的坐标
void SetIterationPos(VecFPos pos) override;
// 设置迭代的缩放
void SetIterationScale(VecFPos scale) override;
// 设置迭代的旋转角度
void SetIterationRotation(float angle) override;
// 设置坐标
void SetPos(VecFPos pos) override;
// 设置缩放
void SetScale(VecFPos scale) override;
// 设置旋转角度
void SetRotation(float angle) override;
// 设置中心点
void SetAnchor(VecFPos anchor) override;
// 计算渲染信息
void CalcRenderInfo() override;
};