Files
DNF_DEV/source_game/Actor/Map/GameMapCamera.cpp
2025-10-06 04:18:49 +08:00

55 lines
1.0 KiB
C++

#include "GameMapCamera.h"
#include "Actor/Map/GameMap.h"
#include "Actor/Object/BaseObject.h"
#include <algorithm>
GameMapCamera::GameMapCamera()
{
}
GameMapCamera::~GameMapCamera()
{
}
void GameMapCamera::SetParentMap(GameMap *map)
{
this->_ParentMap = map;
_ParentMap->_Camera = this;
}
void GameMapCamera::SetFromActor(BaseObject *actor)
{
this->_FromActor = actor;
}
void GameMapCamera::Update(float deltaTime)
{
SyncPosByFromParent(deltaTime);
}
void GameMapCamera::SetPos(int x, int y, int z)
{
this->X = x;
this->Y = y;
this->Z = z;
}
void GameMapCamera::AddPos(int x, int y, int z)
{
this->X += x;
this->Y += y;
this->Z += z;
}
void GameMapCamera::SyncPosByFromParent(float deltaTime)
{
if (this->_FromActor != nullptr)
{
// int R_X, R_Y, R_Z;
// R_X = std::min(std::max(this->_FromActor->X, 533), MovableAreaX - 533);
// R_Y = std::min(std::max(this->_FromActor->Y, 300), MovableAreaY - 300);
// R_Z = 0;
// SetPos(R_X, R_Y, R_Z);
}
}