Files
DNF_DEV/source_game/Actor/Object/ActiveObject.h
2025-10-06 04:18:49 +08:00

20 lines
330 B
C++

#pragma once
#include "Actor/Object/BaseObject.h"
class ActiveObject : public BaseObject
{
public:
VecSpeed3 Speed;
public:
void SetPosition(VecFPos3 pos) override;
void SetYpos(float y) override;
void SetSpeed(VecSpeed3 speed);
VecSpeed3 GetSpeed();
public:
void Update(float deltaTime) override;
};