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10 Commits

Author SHA1 Message Date
lenheart
10de73a395 111 2025-11-03 21:13:01 +08:00
lenheart
2ef9cfef42 111 2025-04-21 13:36:35 +08:00
lenheart
eeb773e723 1111 2025-04-05 22:03:40 +08:00
lenheart
4d65103501 1111 2025-03-27 20:21:11 +08:00
lenheart
9d84fe256d 1111 2024-11-15 19:53:44 +08:00
lenheart
6c71c79563 11 2024-10-27 15:32:44 +08:00
lenheart
e82c5ceee3 111 2024-10-11 23:56:27 +08:00
lenheart
91ff5af4f1 111 2024-10-06 16:23:34 +08:00
lenheart
7a064bd674 111 2024-10-06 16:22:53 +08:00
lenheart
3e73f1ae54 111 2024-10-05 11:47:12 +08:00
74 changed files with 8745 additions and 600 deletions

3
.vscode/settings.json vendored Normal file
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{
"Codegeex.RepoIndex": true
}

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/*
文件名:AdMsg.nut
路径:Dps_A/BaseClass/AdMsg/AdMsg.nut
创建日期:2024-10-23 20:46
文件用途:高级消息类
*/
class AdMsg {
RarityColor = [
[255, 255, 255, 255], // 普通
[104, 213, 237, 255], // 高级
[179, 107, 255, 255], // 稀有
[255, 0, 255, 255], // 神器
[255, 180, 0, 255], // 史诗
[255, 102, 102, 255], // 勇者
[255, 20, 147, 255], // 深粉红色
[255, 215, 0, 255] // 金色
];
SendBinary = null;
SendInfoArr = null;
SendStrArr = null;
//写入分隔
function PutSeparate() {
SendBinary.writen(0xc2, 'c');
SendBinary.writen(0x80, 'c');
}
//写入普通字符串
function WriteStr(Str) {
local Point = Memory.allocUtf8String(Str);
local Blob = Sq_Point2Blob(Point.C_Object, Str.len());
SendBinary.writeblob(Blob);
}
//写入颜色字符串
function WriteColorStr(Str, Color) {
//写入分隔
PutSeparate();
WriteStr(Str);
PutSeparate();
local ColorBlob = blob(104);
for (local i = 0; i< 3; i++) {
ColorBlob.writen(Color[i], 'c');
}
for (local i = 0; i< 101; i++) {
ColorBlob.writen(0xff, 'c');
}
SendInfoArr.push(ColorBlob);
}
//写入表情
function WriteImotIcon(Var) {
//写入分隔
SendBinary.writen(0x1e, 'c');
SendBinary.writen(0x25, 'c');
SendBinary.writen(Var, 'c');
SendBinary.writen(0x1f, 'c');
}
function JumpWrite(Blob, Pos, Value, Type) {
Blob.seek(Pos, 'b');
Blob.writen(Value, Type);
}
//写入装备
function WriteEquipment(Str, Var, Color) {
local ItemObj = Var;
//写入分隔
PutSeparate();
WriteStr(Str);
PutSeparate();
local InfoBlob = blob(104);
for (local i = 0; i< 3; i++) {
InfoBlob.writen(Color[i], 'c');
}
//装备代码
JumpWrite(InfoBlob, 0x4, ItemObj.GetIndex(), 'i');
//品级
JumpWrite(InfoBlob, 0x8, ItemObj.GetAdd_Info(), 'i');
//强化等级
JumpWrite(InfoBlob, 0xc, ItemObj.GetUpgrade(), 'c');
//装备耐久
JumpWrite(InfoBlob, 0xe, ItemObj.GetDurable(), 's');
//是否封装 //TODO
JumpWrite(InfoBlob, 0x10, ItemObj.GetAttachType(), 'c');
//封装次数 //TODO
JumpWrite(InfoBlob, 0x12, ItemObj.GetDurable(), 'c');
//附魔卡片
JumpWrite(InfoBlob, 0x14, ItemObj.GetEnchanting(), 'i');
//红字类型
JumpWrite(InfoBlob, 0x18, ItemObj.GetAmplification(), 'c');
//红字数值
JumpWrite(InfoBlob, 0x1a, 112, 'c');
SendInfoArr.push(InfoBlob);
}
constructor() {
SendStrArr = [];
SendInfoArr = [];
SendBinary = blob(0);
//写入分隔
PutSeparate();
}
//构造信息段结构体
function MakeInfo() {
return {
Str = "",
Flag = 0,
Var = 0,
Color = 0
}
}
Type = 0;
//put 类型
function PutType(gType) {
Type = gType;
}
//put 普通信息
function PutString(Str) {
local Info = MakeInfo();
Info.Str = Str;
SendStrArr.push(Info);
}
//put 颜色信息
function PutColorString(Str, Color) {
local Info = MakeInfo();
Info.Str = Str;
Info.Flag = 1;
Info.Color = Color;
SendStrArr.push(Info);
}
//put 表情
function PutImoticon(Index) {
local Info = MakeInfo();
Info.Flag = 2;
Info.Var = Index;
SendStrArr.push(Info);
}
//put 装备
function PutEquipment(...) {
local Info = MakeInfo();
if (vargv.len() > 1) {
Info.Str = vargv[0];
Info.Var = vargv[1];
Info.Color = vargv[2];
} else {
Info.Var = vargv[0];
Info.Str = PvfItem.GetNameById(vargv[0].GetIndex());
Info.Color = RarityColor[PvfItem.GetPvfItemById(vargv[0].GetIndex()).GetRarity()];
}
Info.Flag = 3;
SendStrArr.push(Info);
}
function Finalize() {
//写入字符串
foreach(Info in SendStrArr) {
//普通字符串
if (Info.Flag == 0) WriteStr(Info.Str);
//写入颜色字符串
else if (Info.Flag == 1) WriteColorStr(Info.Str, Info.Color);
//写入表情
else if (Info.Flag == 2) WriteImotIcon(Info.Var);
//写入装备
else if (Info.Flag == 3) WriteEquipment(Info.Str, Info.Var, Info.Color);
}
}
Pack = null;
function MakePack() {
//文字信息长度
local SendBinaryLen = SendBinary.len();
//申请内存
local SendStrPoint = Memory.alloc(SendBinaryLen);
Sq_WriteBlobToAddress(SendStrPoint.C_Object, SendBinary);
Pack = Packet();
Pack.Put_Header(0, 370);
Pack.Put_Byte(Type);
Pack.Put_Short(0);
Pack.Put_Byte(3);
Pack.Put_Int(SendBinaryLen);
Pack.Put_BinaryEx(SendStrPoint.C_Object, SendBinaryLen);
Pack.Put_Byte(SendInfoArr.len());
for (local i = 0; i< SendInfoArr.len(); i++) {
local Point = Memory.alloc(104);
Sq_WriteBlobToAddress(Point.C_Object, SendInfoArr[i]);
Pack.Put_BinaryEx(Point.C_Object, 104);
}
Pack.Finalize(true);
return Pack;
}
function Delete() {
Pack.Delete();
}
}

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/*
文件名:BigInt.nut
路径:Dps_A/BaseClass/BigInt/BigInt.nut
创建日期:2025-03-25 18:28
文件用途:大数字类
*/
class longlong {
Value = null;
//构造函数 不管是不是string类型都要转成string类型
constructor(arg) {
if( typeof arg == "string"){
Value = arg;
}
else if( typeof arg == "integer"){
Value = arg.tostring();
}
else if ( typeof arg == "userdata"){
local Str = "" + arg;
Str = Str.slice(Str.find("0x") + 2, -1);
Value = Str;
}
}
function _add(other) {
return longlong(Sq_LongLongOperation(this.Value, other.Value, "+"));
}
function _sub(other) {
return longlong(Sq_LongLongOperation(this.Value, other.Value, "-"));
}
function _mul(other) {
return longlong(Sq_LongLongOperation(this.Value, other.Value, "*"));
}
function _div(other) {
return Sq_LongLongOperation(this.Value, other.Value, "/");
}
function _unm() {
return longlong(Sq_LongLongOperation(longlong("0"), this.Value, "-"));
}
function _modulo(other) {
return longlong(Sq_LongLongOperation(this.Value, other.Value, "%"));
}
function GetFormat(FType) {
local Buf = Sq_LongLongOperation(this.Value, FType, "format");
if (Buf.len()< 2) return Buf + ".0";
local Value = Buf.slice(0, -1);
local Unit = Buf.slice(-1);
local RetStr = format(FType + Unit, Value.tofloat());
return RetStr;
}
}

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/*
文件名:BlobExClass.nut
路径:BaseClass/BaseTool/BlobExClass.nut
创建日期:2024-05-07 17:34
文件用途:拓展的Blob类
*/
class BlobEx extends blob {
constructor(BaseBlob) {
base.constructor(BaseBlob.len());
writeblob(BaseBlob);
}
function writeblob(B) {
base.writeblob(B);
seek(0);
}
function GetUShort() {
return readn('s');
}
function GetShort() {
return readn('w');
}
function charPtrToInt(arr) {
local value = ((arr[0]) << 0) |
((arr[1]) << 8) |
((arr[2]) << 16) |
((arr[3]) << 24);
return value;
}
// function GetInt() {
// local CurTPos = tell();
// local Ret = charPtrToInt([this[CurTPos], this[CurTPos + 1], this[CurTPos + 2], this[CurTPos + 3]]);
// seek(4, 'c');
// return Ret;
// }
function GetInt() {
return readn('i');
}
function Get256() {
local Buf = readn('c');
return (256.0 + Buf.tofloat()) % 256.0;
}
function GetFloat() {
return readn('f');
}
function GetString(count) {
return stream_myreadstring(count);
}
}
class blobex extends blob {
//-----------------Metamethods--------------------//
function _typeof() {
return "blobex";
}
//-----------------Metamethods--------------------//
constructor(arg) {
//通过blob构造
if (typeof arg == "blob") {
base.constructor(arg.len());
writeblob(arg);
}
//直接构造
else {
base.constructor(arg);
}
}
function writeblob(B) {
base.writeblob(B);
seek(0);
}
function GetUShort() {
return readn('w');
}
function GetShort() {
return readn('s');
}
function charPtrToInt(arr) {
local value = ((arr[0]) << 0) |
((arr[1]) << 8) |
((arr[2]) << 16) |
((arr[3]) << 24);
return value;
}
function GetInt() {
local CurTPos = tell();
local Ret = charPtrToInt([this[CurTPos], this[CurTPos + 1], this[CurTPos + 2], this[CurTPos + 3]]);
seek(4, 'c');
return Ret;
}
function Get256() {
local Buf = readn('c');
return (256.0 + Buf.tofloat()) % 256.0;
}
function GetFloat() {
return readn('f');
}
function GetString(count) {
return stream_myreadstring(count);
}
}

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/*
文件名:ConfigClass.nut
路径:Dps_A/BaseClass/ConfigClass/ConfigClass.nut
创建日期:2025-03-29 23:54
文件用途:全局配置类
*/
class _GlobalConfig {
ConfigMap = null;
constructor() {
//在全局中注册自己
getroottable().GlobalConfig <- this;
ConfigMap = {};
local WorkPath = "/dp_s/OfficialConfig";
local FilePaths = sq_GetListFiles(WorkPath);
foreach(FilePath in FilePaths) {
try {
LoadJson(FilePath, WorkPath + "/" + FilePath);
} catch (exception) {
error("加载配置文件失败:" + FilePath);
}
}
//开启热重载配置
GameManager.OpenHotFix("/dp_s/OfficialConfig");
}
function LoadJson(FilePath, Path) {
local Config = sq_ReadJsonFile(Path);
if (Config) {
ConfigMap.rawset(FilePath, Config);
}
}
function Get(ConfigName) {
if (ConfigMap.rawin(ConfigName)) {
return ConfigMap[ConfigName];
} else {
return null;
}
}
}
_GlobalConfig();

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@@ -42,13 +42,24 @@ class GameManager extends Base_C_Object {
}
//设置装备解锁需要时间
function SetItemLockTime(time) {
NativePointer("0x8402D29").writeInt(time);
NativePointer("0x854242F").writeInt(time);
NativePointer("0x854274D").writeInt(time);
NativePointer("0x854296F").writeInt(time);
NativePointer("0x8542AD9").writeInt(time);
NativePointer("0x8542BDE").writeInt(time);
function SetItemLockTime(UnLockTime) {
NativePointer("0x854242F").writeInt(UnLockTime);
NativePointer("0x8402D29").writeInt(UnLockTime);
NativePointer("0x854274D").writeInt(UnLockTime);
NativePointer("0x854296F").writeInt(UnLockTime);
NativePointer("0x8542AD9").writeInt(UnLockTime);
NativePointer("0x8542BDE").writeInt(UnLockTime);
NativePointer("0x85F3EB9").writeInt(UnLockTime);
Cb_CItemLock_DoItemUnlock_Leave_Func["DPS装备解锁定时器注册任务"] <- function(args) {
if (UnLockTime > 0) {
local SUser = User(args[1]);
Timer.SetTimeOut(function(SUser) {
Sq_CallFunc(S_Ptr("0x08646912"), "int", ["pointer"], SUser.C_Object);
}, UnLockTime * 1000, SUser)
} else {
Sq_CallFunc(S_Ptr("0x08646912"), "int", ["pointer"], SUser.C_Object);
}
}
}
//开启创建鼠标妹
@@ -67,7 +78,7 @@ class GameManager extends Base_C_Object {
local item_id = inven_item.GetIndex();
local pvfitem = PvfItem.GetPvfItemById(item_id);
//如果是魔法封印装备
if (!pvfitem.IsRandomOption()) {
if (!pvfitem || !pvfitem.IsRandomOption()) {
return;
}
local random_option = NativePointer(inven_item.C_Object).add(37);
@@ -83,13 +94,280 @@ class GameManager extends Base_C_Object {
//开启自动热重载
function OpenHotFix(Path = "/dp_s/MyProject") {
if (getroottable()._HotFixPath_.rawin(Path)) return;
print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " .");
print("请注意如果你不处于DP-S开发环境请关闭此功能以免对性能造成影响");
Sq_AutoReload(Path);
getroottable()._HotFixPath_.rawset(Path, true);
}
//开启时装镶嵌
function FixAvatarUseJewel() {
//时装镶嵌修复
_AvatarUseJewel_Object <- AvatarUseJewel();
}
//开启装备镶嵌
function FixEquipUseJewel() {
//装备镶嵌修复
_EquimentUseJewel_Object <- EquimentUseJewel();
}
//修复14技能
function Fix14Skill() {
Sq_WriteByteArr(S_Ptr("0x08604B1E"), [0x83, 0x7D, 0xEC, 0x07]);
Sq_WriteByteArr(S_Ptr("0x08604B8C"), [0xC7, 0x45, 0xE4, 0x08, 0x00, 0x00, 0x00]);
Sq_WriteByteArr(S_Ptr("0x08604A09"), [0x83, 0x7D, 0x0C, 0x07]);
Sq_WriteByteArr(S_Ptr("0x086050b1"), [0xC7, 0x45, 0xEC, 0x08, 0x00, 0x00, 0x00]);
Sq_WriteByteArr(S_Ptr("0x0860511c"), [0xC7, 0x45, 0xE8, 0x08, 0x00, 0x00, 0x00]);
Sq_WriteByteArr(S_Ptr("0x08608D7B"), [0x83, 0xF8, 0x0B]);
}
//修复下线卡城镇
function FixSaveTown() {
Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) {
local curArea = NativePointer(arg[3]).add(34).readS8();
if (curArea == 12 || curArea == 13) {
NativePointer(arg[3]).add(34).writeS8(11);
}
}
}
//修复绝望金币异常
function FixDespairGold() {
getroottable()._FixDespairGold_Data_ <- {};
Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) {
local DgnObj = Dungeon(arg[1]);
local DgnIndex = DgnObj.GetId();
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8();
NativePointer(arg[1]).add(2044).writeS8(0);
}
}
Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) {
local DgnObj = Dungeon(arg[1]);
local DgnIndex = DgnObj.GetId();
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
//绝望之塔 不再扣除金币
NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]);
getroottable()._FixDespairGold_Data_.rawdelete(arg[1]);
}
}
}
//修复绝望之塔通关后可以用门票继续进入
function FixDespairDungeon() {
Cb_User_CheckDailyScheduleTime_Leave_Func.DailyScheduleTime <- function(args) {
return true;
};
Cb_User_TOD_UserState_getLastClearTime_Leave_Func.DailyScheduleTime <- function(args) {
return 0;
};
}
//修改交易金币上限
function FixGlodTradeDaily(Count) {
local Arr = [0xB8];
local BlobObj = blob(0);
BlobObj.writen(Count, 'i');
for (local i = 0; i< 4; i++) {
Arr.append(BlobObj[i]);
}
Arr.append(0x90);
Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr);
}
//+13免刷新
function Fix_13Upgrade() {
Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"],
function(args) {
return null;
},
function(args) {
local Pos = NativePointer(args[2]).add(27).readU16();
local SUser = User(args[1]);
SUser.SendUpdateItemList(1, 0, Pos);
return null;
});
}
//副本可丢弃品级 传入一个值 3为神器
function FixDungeonDropGrade(Level) {
NativePointer("0x085A69F2").writeS8(Level);
}
//邮件去除验证
function FixEmailRemovalVerification() {
local HexCode = Haker.AsmGenerateMcd(
"mov eax, 0x0",
"ret");
Sq_WriteByteArr(S_Ptr("0x0868A51A"), HexCode);
}
//修复拍卖行消耗品上架,设置最大总价,建议值2E
function Fix_Auction_Regist_Item() {
Haker.LoadHook("0x08213E40", ["int", "int", "bool"],
function(args) {
return null;
},
function(args) {
return true;
});
}
//开启独立掉落模式 此功能需要传入一个回调函数 参数为 //角色 怪物ID 怪物等级 坐标X 坐标Y 副本名称 副本ID 副本等级 副本难度 深渊标识
function OpenIndependenceDropMode(Func) {
Haker.LoadHook("0x0830BC78", ["pointer", "pointer", "pointer", "pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
getroottable().LashKillMonsterId <- NativePointer(args[2]).add(3 * 4).readInt();
return null;
});
Haker.LoadHook("0x085A27E8", ["pointer", "pointer", "short", "pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
//杀死怪物了 要判断是否掉落
//获取队伍
local PartyObj = Party(args[0]);
//获取战斗对象
local BattleFieldObj = PartyObj.GetBattleField();
//怪物等级
local MonsterLevel = NativePointer(args[4]).add(2605).readInt();
//怪物ID
local MonsterId = getroottable().LashKillMonsterId;
//坐标
local Xpos = NativePointer(args[4]).add(2596).readShort();
local Ypos = NativePointer(args[4]).add(2598).readShort();
local DgnObj = BattleFieldObj.GetDgn();
//副本名称
local DgnName = DgnObj.GetName();
//副本ID
local DgnId = DgnObj.GetId();
//副本等级
local DgnLevel = DgnObj.GetMinLevel();
//副本难度
local DgnDiff = Sq_CallFunc(S_Ptr("0x080F981C"), "int", ["pointer"], BattleFieldObj.C_Object);
//深渊标识
local HellDiff = BattleFieldObj.GetHellDifficulty();
for (local i = 0; i< 4; i++) {
local SUser = PartyObj.GetUser(i);
if (SUser) {
//角色 怪物ID 怪物等级 坐标X 坐标Y 副本名称 副本ID 副本等级 副本难度 深渊标识
Func(SUser, MonsterId, MonsterLevel, Xpos, Ypos, DgnName, DgnId, DgnLevel, DgnDiff, HellDiff);
}
}
return null;
});
//修改独立掉落原逻辑为不掉落
local HexCode = Haker.AsmGenerateMcd(
"mov eax, 0x830CD5D",
"jmp eax");
Haker.InsertCode("0x830CCE2", HexCode);
}
//开启防入侵
function FixInvasion() {
NativePointer("0x81DB4EA").writeS8(0x00);
getroottable()._TH_MEM_K_ <- Memory.allocUtf8String("/"); {
local _Execve_Address = Module.getExportByName(null, "execve");
local _Execve_Address_Str = "" + _Execve_Address;
_Execve_Address_Str = _Execve_Address_Str.slice(_Execve_Address_Str.find("0x0x") + 2, -1);
Haker.LoadHook(_Execve_Address_Str, ["pointer", "pointer", "pointer", "int"],
function(args) {
args[0] = getroottable()._TH_MEM_K_.C_Object;
return args;
},
function(args) {
return -1;
});
} {
local _System_Address = Module.getExportByName(null, "system");
local _System_Address_Str = "" + _System_Address;
_System_Address_Str = _System_Address_Str.slice(_System_Address_Str.find("0x0x") + 2, -1);
Haker.LoadHook(_System_Address_Str, ["pointer", "int"],
function(args) {
args[0] = getroottable()._TH_MEM_K_.C_Object;
return args;
},
function(args) {
return -1;
});
}
}
//修复练习模式
function FixPracticemode() {
Sq_WriteByteArr(S_Ptr("0x81C820A"), [0xE9, 0xC6, 0x0, 0x0, 0x0, 0x90]);
}
//修复黑暗武士技能
function FixDarkWarriorSkillBar()
{
Cb_CheckMoveComboSkillSlot_Leave_Func["DPSOFF"] <- function (args)
{
return true;
}
}
// //调用群助手发送消息
// function GroupAssistantSendAMessage() {
// //私有方法 发送带参数的Post请求
// local SO = Http("129.211.27.104", "9080");
// local Res = SO.Post("/dof/chat", Json.Encode({
// username = "倾泪寒",
// text = "倾泪寒爆史诗了!",
// groupId = 416424738
// }), "application/json");
// }
}
//热重载
getroottable()._HotFixPath_ <- {};
getroottable()._HotFixPathChangeTimer_ <- {};
function _Reload_List_Write_(Path) {
sq_RunScript(Path);
print("位于 [" + Path + "] 的脚本已重载")
local NowTime = Sq_GetTimestampString().slice(-9).tointeger();
if (!getroottable()._HotFixPathChangeTimer_.rawin(Path) || NowTime - getroottable()._HotFixPathChangeTimer_[Path] > 1000) {
Timer.SetTimeOut(function() {
//判断类型
if (endswith(Path, ".nut")) {
dofile(Path);
print("位于 [" + Path + "] 的脚本已重载")
} else if (endswith(Path, ".json")) {
try {
local PArr = split(Path, "/");
local RealName = PArr[PArr.len() - 1];
//在载入新配置之前 先拿到旧配置保存起来
local OldConfig = GlobalConfig.Get(RealName);
GlobalConfig.LoadJson(RealName, Path);
//如果存在项目 并且有重载入口 则调用重载入口
if (_GlobalOfficial_Project.ReloadProjectMap.rawin(RealName)) {
local ProjectStartFunc = _GlobalOfficial_Project.ReloadProjectMap[RealName];
if (getroottable().rawin(ProjectStartFunc + "Reload_")) {
getroottable()[ProjectStartFunc + "Reload_"](OldConfig);
}
}
print("位于 [" + Path + "] 的配置已重载");
} catch (exception) {
}
}
}, 500)
getroottable()._HotFixPathChangeTimer_[Path] <- NowTime;
}
}

View File

@@ -7,10 +7,18 @@
class _Hacker {
HookTable = null;
HookJumpMemoryTable = null;
__strtol__function__address__ = null;
NextReturnAddress = null;
constructor() {
HookTable = {};
HookJumpMemoryTable = {};
}
function UnLoadHook(AddressStr) {
Sq_DeHookFunc(HookTable[AddressStr]);
}
@@ -25,6 +33,57 @@ class _Hacker {
local Controler = Sq_HookFunc(S_Ptr(AddressStr), ArgumentArr, EnterFunc, LeaveFunc);
HookTable.rawset(AddressStr, Controler);
}
function HexStringToInt(Str) {
if (!__strtol__function__address__) __strtol__function__address__ = Module.getExportByName(null, "strtol");
local Ret = Sq_CallFunc(__strtol__function__address__, "int", ["pointer", "pointer", "int"], Memory.allocUtf8String(Str).C_Object, Memory.alloc(0), 16);
return Ret;
}
function AsmGenerateMcd(...) {
local CodeArr = [];
local CurCode = "";
try {
foreach(Str in vargv) {
CurCode = Str;
local Code = Sq_Asmjit_Compile(Str);
CodeArr.extend(Code);
}
} catch (exception) {
error("汇编代码有误,错误行: " + CurCode);
}
return CodeArr;
}
function InsertCode(Address, Code) {
//置入代码的大小
local CodeSize = Code.len();
//申请一块内存
local MemBuffer = Memory.alloc(CodeSize);
//记录
HookJumpMemoryTable.rawset(Address, MemBuffer);
//写入置入的代码
MemBuffer.writeByteArray(Code);
//计算偏移
local Offset = Sq_PointerOperationPointer(MemBuffer.C_Object, Sq_PointerOperation(S_Ptr(Address), 5, "+"), "-");
local Str = "" + Offset;
Str = Str.slice(Str.find("0x") + 4, -1);
local JumpCodeArr = [0xE9];
for (local i = 0; i< 4; i++) {
local Index = -2 * (i + 1);
local StrBuffer = "0x" + (Str.slice(Index).slice(0, 2));
JumpCodeArr.push(HexStringToInt(StrBuffer));
}
Sq_WriteByteArr(S_Ptr(Address), JumpCodeArr);
}
}
function _Haker_SetNextReturnAddress(Address) {
local Buffer = "" + Address;
Haker.NextReturnAddress = Buffer.slice(Buffer.find("0x") + 2, -1);
}
//初始化Hacker
Haker <- _Hacker();

View File

@@ -0,0 +1,291 @@
/*
文件名:HttpClass.nut
路径:Dps_A/BaseClass/HttpClass/HttpClass.nut
创建日期:2024-10-16 18:41
文件用途:Http类
*/
class Http {
Host = null;
Service = null;
constructor(host, service = "http") {
Host = host;
Service = service;
}
// 辅助函数:将参数表编码为 URL 编码字符串
function _EncodeParams(params) {
local encoded = "";
foreach(key, value in params) {
if (encoded.len() > 0) encoded += "&";
encoded += key + "=" + value; // 需要实现 urlencode
}
return encoded;
}
function Request(Type, Url, Content, DataType) {
local RequestBuffer = Type + " " + Url + " HTTP/1.1\r\nHost: " + Host + "\r\n";
if (Content) {
RequestBuffer += "Content-Length: " + Content.len() + "\r\n";
RequestBuffer += "Content-Type: " + DataType + "\r\n";
RequestBuffer += "\r\n";
RequestBuffer += Content;
} else {
RequestBuffer += "Connection: close\r\n\r\n";
}
return Sq_CreateHttp(Host, Service, RequestBuffer);
}
// 发送请求
function Post(Url, params = null, DataType = "application/x-www-form-urlencoded") {
local content = null;
if (params != null && typeof params == "table") {
content = _EncodeParams(params); // 编码参数
}
else if (params != null && typeof params == "string") {
content = params;
}
return Request("POST", Url, content, DataType);
}
function Get(Url, Content = null, DataType = "application/x-www-form-urlencoded") {
return Request("GET", Url, Content, DataType);
}
function xorEncryptDecrypt(BlobObj, Key) {
local Arr = [];
for (local i = 0; i< BlobObj.len(); i++) {
local currentKeyChar = Key[i % Key.len()];
Arr.push(BlobObj[i] ^ currentKeyChar);
}
return Arr;
}
function base64_encode(input) {
local base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
local inputLength = input.len();
local i = 0;
local j = 0;
local charArray3 = array(3);
local charArray4 = array(4);
local encoded = "";
while (inputLength--) {
charArray3[i++] = input[inputLength];
if (i == 3) {
charArray4[0] = (charArray3[0] & 0xfc) >> 2;
charArray4[1] = ((charArray3[0] & 0x03) << 4) + ((charArray3[1] & 0xf0) >> 4);
charArray4[2] = ((charArray3[1] & 0x0f) << 2) + ((charArray3[2] & 0xc0) >> 6);
charArray4[3] = charArray3[2] & 0x3f;
for (i = 0; i< 4; i++) {
encoded += base64_chars.slice(charArray4[i], charArray4[i] + 1);
}
i = 0;
}
}
if (i) {
for (j = i; j< 3; j++) {
charArray3[j] = 0;
}
charArray4[0] = (charArray3[0] & 0xfc) >> 2;
charArray4[1] = ((charArray3[0] & 0x03) << 4) + ((charArray3[1] & 0xf0) >> 4);
charArray4[2] = ((charArray3[1] & 0x0f) << 2) + ((charArray3[2] & 0xc0) >> 6);
charArray4[3] = charArray3[2] & 0x3f;
for (j = 0; j< i + 1; j++) {
encoded += base64_chars.slice(charArray4[j], charArray4[j] + 1);
}
while (i++<3) {
encoded += "=";
}
}
return encoded;
}
function AsciiToStr(code) {
local str = Memory.alloc(1);
str.writeS8(code);
return str.readUtf8String();
}
function base64_decode(input) {
local base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
local base64_map = {};
for (local i = 0; i< base64_chars.len(); i++) {
local key = base64_chars.slice(i, i + 1);
if (key != "=") {
base64_map[key] <- i;
}
}
local inputLength = input.len();
local i = 0;
local j = 0;
local charArray4 = array(4);
local charArray3 = array(3);
local decoded = [];
while (inputLength--) {
if (input.slice(i, i + 1) == "=") {
charArray4[j++] = 0;
} else {
charArray4[j++] = base64_map[input.slice(i, i + 1)];
}
i++;
if (j == 4) {
charArray3[0] = (charArray4[0] << 2) + ((charArray4[1] & 0x30) >> 4);
charArray3[1] = ((charArray4[1] & 0xf) << 4) + ((charArray4[2] & 0x3c) >> 2);
charArray3[2] = ((charArray4[2] & 0x3) << 6) + charArray4[3];
for (j = 0; j< 3; j++) {
decoded.push(charArray3[j]);
}
j = 0;
}
}
if (j) {
for (local k = j; k< 4; k++) {
charArray4[k] = 0;
}
charArray3[0] = (charArray4[0] << 2) + ((charArray4[1] & 0x30) >> 4);
charArray3[1] = ((charArray4[1] & 0xf) << 4) + ((charArray4[2] & 0x3c) >> 2);
charArray3[2] = ((charArray4[2] & 0x3) << 6) + charArray4[3];
for (local k = 0; k< j - 1; k++) {
decoded.push(charArray3[k]);
}
}
local ret = decoded.reverse();
ret.remove(0);
ret.push(0);
return ret;
}
function GetMyIp() {
local Hb = Http("tnedi.me");
return Hb.Get("/");
}
function generateRandomString(length) {
local alphabet = "abcdefghijklmnopqrstuvwxyz";
local result = "";
for (local i = 0; i< length; i++) {
local randomIndex = math.random(0, alphabet.len() - 1);
result += alphabet.get(randomIndex);
}
return result;
}
function Blend(str1, str2) {
local alphabet = "abcdefghijklmnopqrstuvwxyz";
local result = "";
local len = MathClass.getMin(str1.len(), str2.len());
for (local i = 0; i< len; i++) {
print((str1[i].tointeger() % alphabet.len()) - 1);
result += alphabet.slice((str1[i].tointeger() % alphabet.len()), (str1[i].tointeger() % alphabet.len()) + 1) + str2[i];
}
return result;
}
function Encode(Str, Key = [9, 4, 7, 3, 3, 0, 6, 7, 0]) {
local StrPointer = Memory.allocUtf8String(Str);
local BlobObj = StrPointer.readBinary(Str.len());
local str = "";
for (local i = 0; i< BlobObj.len(); i++) {
str += BlobObj[i].tostring();
str += ","
}
print(str)
// printT(BlobObj);
local Arr = xorEncryptDecrypt(BlobObj, Key);
local encodestr = base64_encode(Arr);
return encodestr;
}
function Decode(Str, Key = [9, 4, 7, 3, 3, 0, 6, 7, 0]) {
local StrArr = base64_decode(Str);
local Arr = xorEncryptDecrypt(StrArr, Key);
local str = "";
for (local i = 0; i< Arr.len(); i++) {
str += Arr[i].tostring();
str += ","
}
print(str)
local StrPointer = Memory.alloc(Arr.len());
StrPointer.writeByteArray(Arr);
local decodestr = StrPointer.readUtf8String(Arr.len());
return decodestr;
}
}
class HttpResponse {
C_Object = null;
constructor(obj) {
C_Object = obj;
}
function Write(Msg) {
local response = "HTTP/1.1 200 OK\r\n";
if (typeof Msg == "table") {
response += "Content-Type: application/json\r\n";
local JsonString = Json.Encode(Msg);
response += "Content-Length: " + JsonString.len() + "\r\n";
response += "\r\n";
response += JsonString;
} else if (typeof Msg == "string") {
response += "Content-Type: text/plain\r\n";
response += "Content-Length: " + Msg.len() + "\r\n";
response += "\r\n";
response += Msg;
}
Sq_HttpServerResponse_Write(C_Object, response);
}
}
class HttpServer {
Host = null;
Service = null;
//处理函数
Handler = null;
constructor(host, service = "80") {
Host = host;
Service = service;
getroottable()["HttpServer_" + Host + "_" + Service] <- this;
}
function Listen(Func) {
//记录处理函数
Handler = Func;
local success = Sq_CreateHttpServer(Host, Service, this);
if (success) {
::print("Server started successfully.");
} else {
::print("Failed to start server.");
}
}
function Event(SocketObject, Msg) {
Timer.SetTimeOut(Handler, 1, HttpResponse(SocketObject), Msg);
}
}

View File

@@ -16,16 +16,13 @@ class IO extends Base_C_Object {
_Fseek_Address = Module.getExportByName(null, "fseek");
_Ftell_Address = Module.getExportByName(null, "ftell");
_Rewind_Address = Module.getExportByName(null, "rewind");
Pos = 0;
_Flush_Address = Module.getExportByName(null, "fflush");
constructor(FileName, Modes) {
local FileObj = Sq_CallFunc(_Fopen_Address, "pointer", ["pointer", "pointer"], Str_Ptr(FileName), Str_Ptr(Modes));
if (FileObj) {
base.constructor(FileObj);
} else error("文件打开错误! FileName: " + FileName);
} else throw ("文件打开错误! FileName: " + FileName);
}
//读取一行
@@ -68,6 +65,9 @@ class IO extends Base_C_Object {
Sq_CallFunc(_Fputs_Address, "int", ["pointer", "pointer"], Buffer.C_Object, this.C_Object);
}
function Flush() {
Sq_CallFunc(_Flush_Address, "pointer", ["pointer"], this.C_Object);
}
//关闭文件
function Close() {

View File

@@ -33,8 +33,33 @@ class Inven extends Base_C_Object {
return Sq_Inven_GetItemById(this.C_Object, Idx);
}
//获取金币
function GetMoney() {
return Sq_CallFunc(S_Ptr("0x817a188"), "int", ["pointer"], SUser.C_Object);
}
//检查背包是否拥有指定数量的指定道具
function CheckItemCount(ItemId, ItemCount) {
if (ItemId == 0) {
//检查金币
local Money = Sq_CallFunc(S_Ptr("0x817a188"), "int", ["pointer"], SUser.C_Object);
if (Money >= ItemCount) {
return true;
}
}
if (ItemId == -1) {
//检查点券
if (SUser.GetCera() >= ItemCount) {
return true;
}
}
if (ItemId == -2) {
//检查代币券
if (SUser.GetCeraPoint() >= ItemCount) {
return true;
}
}
local SlotIdx = GetSlotById(ItemId);
if (SlotIdx != -1) {
local SlotItem = GetSlot(1, SlotIdx);
@@ -56,6 +81,8 @@ class Inven extends Base_C_Object {
return Flag;
}
//销毁背包中指定表的道具及数量
function DeleteArrItemCount(T) {
foreach(value in T) {
@@ -67,9 +94,98 @@ class Inven extends Base_C_Object {
//销毁背包中指定的道具及数量
function DeleteItemCount(Id, Count) {
if (Id == 0) {
//处理金币
SUser.RechargeMoney(-Count);
return 1;
}
if (Id == -1) {
//处理点券
SUser.RechargeCera(-Count);
return 1;
}
if (Id == -2) {
//处理代币券
SUser.RechargeCeraPoint(-Count);
return 1;
}
local Slot = GetSlotById(Id);
local Ret = Sq_Inven_RemoveItemFormCount(this.C_Object, 1, Slot, Count, 10, 1);
SUser.SendUpdateItemList(1, 0, Slot);
return Ret;
}
//获取时装管理器
function GetAvatarItemMgr() {
return Sq_CallFunc(S_Ptr("0x80DD576"), "pointer", ["pointer"], this.C_Object);
}
//销毁背包中指定表的道具及数量 并且需要格子匹配
function DeleteArrItemCountRindro(T) {
foreach(value in T) {
if (value.type == 0) {
//如果是装备 按格子直接删除
Sq_Inven_RemoveItemFormCount(this.C_Object, 1, value.pos, value.count, 10, 1);
SUser.SendUpdateItemList(1, 0, value.pos);
} else {
//如果不是装备 走原逻辑
local Slot = GetSlotById(value.itemId);
Sq_Inven_RemoveItemFormCount(this.C_Object, 1, Slot, value.count, 10, 1);
SUser.SendUpdateItemList(1, 0, Slot);
}
}
}
//检查背包是否拥有指定表的道具及数量 并且是装备还要匹配格子
function CheckArrItemCountRindro(T) {
local Flag = true;
foreach(value in T) {
if (!CheckItemCountRindro(value.itemId, value.count, value.pos)) Flag = false;
}
return Flag;
}
//检查背包是否拥有指定数量的指定道具
function CheckItemCountRindro(ItemId, ItemCount, Slot) {
if (ItemId == 0) {
//检查金币
local Money = Sq_CallFunc(S_Ptr("0x817a188"), "int", ["pointer"], SUser.C_Object);
if (Money >= ItemCount) {
return true;
}
}
if (ItemId == -1) {
//检查点券
if (SUser.GetCera() >= ItemCount) {
return true;
}
}
if (ItemId == -2) {
//检查代币券
if (SUser.GetCeraPoint() >= ItemCount) {
return true;
}
}
local SlotIdx = GetSlotById(ItemId);
if (SlotIdx != -1) {
local SlotItem = GetSlot(1, SlotIdx);
if (SlotItem) {
if (SlotItem.GetType() != "装备") {
if (SlotItem.GetAdd_Info() >= ItemCount) return true;
} else {
//如果是装备 检查格子所在的道具id
local ItemId2 = GetSlot(1, Slot).GetIndex();
//如果这个格子的道具id就是发来的id 那么返回true
if (ItemId == ItemId2) {
return true;
}
}
}
}
return false;
}
}

View File

@@ -48,6 +48,10 @@ class Item extends Base_C_Object {
Attribute.seek(2);
return Attribute.readn('i');
}
//获取品级
function GetRarity() {
return Sq_CallFunc(S_Ptr("0x80F12D6"), "int", ["pointer"], this.C_Object);
}
//设置编号
function SetIndex(Index) {
Attribute.seek(2);
@@ -120,11 +124,22 @@ class Item extends Base_C_Object {
Attribute.writen(Value, 'i');
}
//获取交易类型
function GetAttachType() {
return Sq_CallFunc(S_Ptr("0x80F12E2"), "int", ["pointer"], this.C_Object);
}
//刷写装备数据
function Flush() {
Sq_WriteBlobToAddress(C_Object, Attribute);
}
//检查是否为空
// function IsEmpty() {
// return Sq_CallFunc(S_Ptr("0x811ED66"), "int", ["pointer"], this.C_Object);
// }
//删除道具
function Delete() {
Sq_Inven_RemoveItem(C_Object);
@@ -132,4 +147,9 @@ class Item extends Base_C_Object {
}
}
//是否可打包
function Item::IsPackagble() {
return Sq_CallFunc(S_Ptr("0x828B5B4"), "int", ["pointer"], this.C_Object);
}

View File

@@ -0,0 +1,90 @@
/*
文件名:LogClass.nut
路径:Dps_A/BaseClass/LogClass/LogClass.nut
创建日期:2024-10-10 11:35
文件用途:日志类
*/
class Log {
//linux创建文件夹
// function api_mkdir(path) {
// var path_ptr = Memory.allocUtf8String(path);
// if (opendir(path_ptr))
// return true;
// return mkdir(path_ptr, 0x1FF);
// }
_opendir_Address = Module.getExportByName(null, "opendir");
_mkdir_Address = Module.getExportByName(null, "mkdir");
Logger = null;
LoggerBuffer = null;
Coro = null;
constructor(Info) {
Logger = {};
LoggerBuffer = {};
local DirPath = Str_Ptr("/dp_s/log");
if (!(Sq_CallFunc(_opendir_Address, "int", ["pointer"], DirPath))) {
Sq_CallFunc(_mkdir_Address, "int", ["pointer", "int"], DirPath, 0x1FF);
}
//打开文件输出句柄
foreach(Level, Path in Info) {
try {
local Io = IO(Path, "a");
Logger[Level] <- Io;
LoggerBuffer[Level] <- [];
} catch (exception) {
error("日志器初始化失败");
}
}
getroottable()._Logger_Object_ <- this;
Cb_timer_dispatch_Func.rawset("__System__Logger__Event", Update.bindenv(this));
Coro = newthread(__Write__.bindenv(this));
}
function Put(Type, Message) {
if (getroottable().rawin("_Logger_Object_")) {
if (getroottable()._Logger_Object_.Logger.rawin(Type)) {
getroottable()._Logger_Object_.LoggerBuffer[Type].push(Message);
// getroottable()._Logger_Object_.Logger[Type].Write(Message);
// getroottable()._Logger_Object_.Logger[Type].Flush();
} else {
error("未知的日志类型");
}
} else {
error("未初始化日志器");
}
}
function __Write__() {
local ret = suspend("no");
foreach(Type, MessageArr in LoggerBuffer) {
for (local i = 0; i< MessageArr.len(); i++) {
Logger[Type].Write(MessageArr[i]);
Logger[Type].Flush();
MessageArr.remove(i);
i--;
suspend("no");
}
}
return "yes";
}
function Update() {
local susparam = "noq";
if (Coro.getstatus() == "idle") susparam = Coro.call();
else if (Coro.getstatus() == "suspended") susparam = Coro.wakeup();
if (susparam == "yes") {
Coro = newthread(__Write__.bindenv(this));
}
}
}

View File

@@ -11,15 +11,35 @@ class Memory {
}
function allocUtf8String(Str) {
return NativePointer(Str_Ptr(Str));
local P = NativePointer(Str_Ptr(Str));
P.Size = Str.len();
return P;
}
function copy(P1, P2, Size) {
local WriteArr = Sq_ReadByteArr(P2.C_Object, Size);
P1.writeByteArray(WriteArr);
}
function reset(P1, Size) {
local WriteArr = array(Size, 0);
P1.writeByteArray(WriteArr);
}
}
class NativePointer extends Base_C_Object {
//大小
Size = -1;
function _tyoeof()
{
return "Sq_Pointer";
}
constructor(T) {
if (typeof T == "integer") {
base.constructor(Sq_New_Point(T));
Size = T;
//注册销毁伪析构
Register_Destruction(C_Object, this);
} else if (typeof T == "userdata") {
@@ -29,14 +49,23 @@ class NativePointer extends Base_C_Object {
}
}
function Output(Size) {
local Buf = Sq_Point2Blob(this.C_Object, Size);
local Str = "[";
foreach(Value in Buf) {
Str = format("%s%02X", Str, Value);
Str += ",";
}
Str += "]";
print(Str);
}
function add(intoffset) {
this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "+");
return this;
return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "+"));
}
function sub(intoffset) {
this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "-");
return this;
return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "-"));
}
function writeByteArray(arr) {
@@ -177,6 +206,10 @@ class NativePointer extends Base_C_Object {
return Sq_ReadPoint(this.C_Object);
}
function readBinary(Size) {
return Sq_Point2Blob(this.C_Object, Size);
}
function tostring() {
return this.C_Object.tostring();
}

View File

@@ -31,7 +31,7 @@ class Mysql extends Base_C_Object {
}
function Fetch() {
Sq_CallFunc(S_Ptr("0x83F44BC"), "int", ["pointer"], this.C_Object);
return Sq_CallFunc(S_Ptr("0x83F44BC"), "int", ["pointer"], this.C_Object);
}
function Close() {
@@ -73,11 +73,11 @@ class Mysql extends Base_C_Object {
//转为blob
local blob = Sq_Point2Blob(intSizePoint, 4);
//读取8位有符号整数
local result = blob.readn('c');
local result = blob.readn('i');
Sq_Delete_Point(intSizePoint);
return result;
}
Sq_Delete_Point(intSizePoint);
// Sq_Delete_Point(intSizePoint);
return null;
}
@@ -131,16 +131,12 @@ class Mysql extends Base_C_Object {
//MySQL_get_binary_length
local binary_length = Sq_CallFunc(S_Ptr("0x81253DE"), "int", ["pointer", "int"], this.C_Object, columnIndex);
if (binary_length > 0) {
local binary_length_point = Sq_New_Point(binary_length);
local binary_length_point = Memory.alloc(binary_length);
//MySQL_get_binary
if (1 == Sq_CallFunc(S_Ptr("0x812531A"), "int", ["pointer", "int", "pointer", "int"], this.C_Object, columnIndex, binary_length_point, binary_length)) {
//转为blob
local blob = Sq_Point2Blob(binary_length_point, binary_length);
Sq_Delete_Point(intSizePoint);
return blob;
if (1 == Sq_CallFunc(S_Ptr("0x812531A"), "int", ["pointer", "int", "pointer", "int"], this.C_Object, columnIndex, binary_length_point.C_Object, binary_length)) {
return binary_length_point;
}
}
Sq_Delete_Point(intSizePoint);
return null;
}
@@ -161,19 +157,18 @@ class Mysql extends Base_C_Object {
Fetch();
local row = [];
for (local j = 0; j< column_type_list.len(); j++) {
if (column_type_list[j] == "int") {
//判断是否为空值
if (!Sq_CallFunc(S_Ptr("0x85F41B2"), "bool", ["pointer", "int"], this.C_Object, j)) {
row.push(null);
} else if (column_type_list[j] == "int") {
row.push(ReadIntColumn(j));
}
if (column_type_list[j] == "string") {
} else if (column_type_list[j] == "string") {
row.push(ReadStringColumn(j));
}
if (column_type_list[j] == "uint") {
} else if (column_type_list[j] == "uint") {
row.push(ReadUIntColumn(j));
}
if (column_type_list[j] == "float") {
} else if (column_type_list[j] == "float") {
row.push(ReadFloatColumn(j));
}
if (column_type_list[j] == "binary") {
} else if (column_type_list[j] == "binary") {
row.push(ReadBinaryColumn(j));
}
}
@@ -225,6 +220,9 @@ class MysqlPool {
//连接池
PoolList = null;
//是否已经初始化
IsInit = false;
constructor() {
PoolList = [];
getroottable()._MysqlPoolObject <- this;
@@ -247,12 +245,14 @@ class MysqlPool {
//初始化连接池
function Init() {
if(IsInit)return;
for (local i = 0; i< PoolSize; i++) {
local Buffer = Mysql(db_ip, db_port, db_name, db_username, db_password);
Buffer.Exec_Sql(format("SET NAMES %s", Charset));
PoolList.append(Buffer);
// print("创建了一条连接,编号: " + i + ",地址: " + Buffer + ", 指针地址: " + Buffer.C_Object);
}
IsInit = true;
}
function GetConnect() {

View File

@@ -0,0 +1,66 @@
/*
文件名:OfficialProject.nut
路径:Dps_A/BaseClass/OfficialProject/OfficialProject.nut
创建日期:2025-03-30 00:03
文件用途:官方项目
*/
class _Official_Project_ {
ReloadProjectMap = null;
constructor() {
//在全局中注册自己
getroottable()._GlobalOfficial_Project <- this;
ReloadProjectMap = {};
Init();
}
function Init() {
// 定义 ANSI 颜色代码
local COLOR_RESET = "\x1b[0m";
local COLOR_MAGENTA = "\x1b[95m";
local COLOR_CYAN = "\x1b[96m";
local COLOR_YELLOW = "\x1b[93m";
local COLOR_RED = "\x1b[91m";
local WorkPath = "/dp_s/OfficialProject";
local Dirs = sq_GetListDirs(WorkPath);
if (Dirs.len() > 0) {
print(format("\n\n\t\t\t\t%s开始加载DP-S插件市场项目%s", COLOR_YELLOW, COLOR_RESET));
}
foreach(DirPath in Dirs) {
local FilePaths = sq_GetListFiles(WorkPath + "/" + DirPath);
foreach(FilePath in FilePaths) {
//找到项目文件
if (FilePath == "Proj.ifo") {
local Config = sq_ReadJsonFile(WorkPath + "/" + DirPath + "/" + FilePath);
if (Config) {
try {
//读取配置文件建立Map
local ProjectConfig = Config.ProjectConfig;
if(ProjectConfig.len() > 0){
ReloadProjectMap.rawset(ProjectConfig,Config.ProjectRunFunc);
}
local ProjectFiles = Config.ProjectFiles;
//载入所有项目文件
foreach(ProjectFile in ProjectFiles) {
sq_RunScript("OfficialProject/" + DirPath + "/" + ProjectFile);
}
//调用启动函数
getroottable()[Config.ProjectRunFunc]();
//播报脚本已加载
print(format("%s[ %s ]%s" + " 脚本项目已加载 --- 当前版本: %s%.2f%s", COLOR_YELLOW, Config.ProjectName, COLOR_RESET, COLOR_YELLOW, Config.ProjectVersion, COLOR_RESET));
} catch (exception) {
//播报脚本未加载
print(format("%s[ %s ]%s" + " 脚本项目未加载 --- 当前版本: %s%.2f%s", COLOR_RED, Config.ProjectName, COLOR_RESET, COLOR_RED, Config.ProjectVersion, COLOR_RESET));
}
}
}
}
}
}
}

View File

@@ -65,9 +65,53 @@ class Packet extends Base_C_Object {
Sq_Packet_Send(SUser.C_Object, this.C_Object);
}
function GetByte() {
local data = Memory.alloc(1);
if (Sq_CallFunc(S_Ptr("0x858CF22"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS8();
}
return null;
}
function GetShort() {
local data = Memory.alloc(2);
if (Sq_CallFunc(S_Ptr("0x858CFC0"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS16();
}
return null;
}
function GetInt() {
local data = Memory.alloc(4);
if (Sq_CallFunc(S_Ptr("0x858D27E"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS32();
}
return null;
}
function GetBinary(len) {
local data = Memory.alloc(len);
if (Sq_CallFunc(S_Ptr("0x858D3B2"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data;
}
return null;
}
function GetString(a3,a4) {
local data = Memory.alloc(a3);
if (Sq_CallFunc(S_Ptr("0x858D2BC"), "int", ["pointer", "pointer","int","int","int"], this.C_Object, data.C_Object,a3,a4)) {
return data;
}
return null;
}
function Delete() {
Sq_CallFunc(S_Ptr("0x858DE80"), "void", ["pointer"], this.C_Object);
Sq_Delete_Point(this.C_Object);
// Sq_Packet_Delete(this.C_Object);
}
}

View File

@@ -44,6 +44,7 @@ class PvfItem extends Base_C_Object {
return Sq_GetNameByIdFromPvf(GetIndex());
}
//Public
function GetNameById(Id) {
return Sq_GetNameByIdFromPvf(Id);
@@ -70,4 +71,9 @@ function PvfItem::GetUsableLevel() {
//是否为消耗品
function PvfItem::IsStackable() {
return Sq_CallFunc(S_Ptr("0x80f12fa"), "int", ["pointer"], this.C_Object);
}
//获取消耗品类型
function PvfItem::GetItemType() {
return Sq_CallFunc(S_Ptr("0x8514A84"), "int", ["pointer"], this.C_Object);
}

View File

@@ -13,6 +13,8 @@ class RBTreeNode {
parent = null;
color = null;
Info = null;
name = null;
constructor(key, func_info) {
this.key = key;
this.time = key;
@@ -43,7 +45,7 @@ class RedBlackTree {
this.root = this.nil;
}
function insert(key, func_info) {
function insert(key, func_info, gname = null) {
local z = RBTreeNode(key, func_info);
local y = this.nil;
local x = this.root;
@@ -66,6 +68,7 @@ class RedBlackTree {
z.left = this.nil;
z.right = this.nil;
z.color = "red";
if (gname) z.name = gname;
this.insertFixup(z);
this.size++;
}
@@ -277,4 +280,35 @@ class RedBlackTree {
}
return null;
}
function GetPop() {
if (this.size <= 0) return null;
local z = this.minimum();
if (z != this.nil) {
return z;
}
return null;
}
function findNodeByName(node,name) {
if (node == this.nil) {
return null;
}
if (node.name == name) {
return node;
}
local leftResult = findNodeByName(node.left, name);
if (leftResult) {
return leftResult;
}
return findNodeByName(node.right, name);
}
// 新增方法:根据 name 移除节点
function removeNodeByName(name) {
local targetNode = this.findNodeByName(this.root,name);
if (targetNode) {
this.deleteNode(targetNode);
}
}
}

View File

@@ -0,0 +1,217 @@
/*
文件名:ScriptManager.nut
路径:Core/BaseClass/ScriptManager/ScriptManager.nut
创建日期:2024-10-11 12:24
文件用途:pvf 管理器
*/
class Script {
C_Object = null;
constructor(Path = "/home/neople/game/Script.pvf") {
if(getroottable().rawin("_Script_Data_"))return;
print("正在初始化PVF...");
local StartTime = time();
C_Object = Asset_LoadScript(Path);
print("PVF初始化完毕!!!");
print("用时: " + (time() - StartTime) + "秒");
getroottable()._Script_Data_ <- this;
}
function GetFileInfo(Path) {
local size = Asset_GetPvfFileSize(C_Object, Path);
if (size) {
local blobobj = blobex(size);
Asset_GetPvfFile(C_Object, Path, blobobj);
return blobobj;
} else return null;
}
function GetBinString(Key) {
return Asset_GetPvfBinString(C_Object, Key);
}
function GetLoadString(Type, Key) {
return Asset_GetPvfLoadString(C_Object, Type, Key);
}
}
class _PVF_Data_ {
//数据
Data = null;
//位置
Pos = 0;
//最大值
Max = 0;
function _typeof() {
return "pvf_data";
}
constructor(gData) {
Data = gData;
Max = gData.len();
}
function Last() {
if (Pos > 0) {
Pos--;
return Get();
}
return null;
}
function Seek(i) {
if (Pos > 0 && Pos<(Max - 1)) {
Pos = i;
}
}
function Seekg(i) {
Pos += i;
}
function Get() {
local Ret = Data[Pos];
if (Pos<(Max - 1)) {
Pos++;
}
return Ret;
}
function Eof() {
if (Pos == Max - 1)
return true;
}
function Next() {
if (Pos<(Max - 1)) {
Pos++;
return Get();
}
return null;
}
}
class GlobaData {
//动画文件Map
Ani = null;
constructor() {
Ani = {};
}
//获取文件的IO
function GetFile(Path) {
return getroottable()._Script_Data_.GetFileInfo(Path);
}
//获取文件并处理
function GetFileData(Path, Func) {
local IO = GetFile(Path);
if (IO) {
return ResolvingData(IO, Func, Path);
} else {
print(Path + "找不到文件!");
return null;
}
}
//获取动画文件
function GetAni(Path) {
if (Path in Ani)
return Ani[Path];
else {
local IO = GetFile(Path);
if (IO) {
Ani[Path] <- InitPvfAni(IO);
Ani[Path].filepath <- Path;
return Ani[Path];
} else {
print(Path + "找不到文件!");
return null;
}
}
}
function ResolvingData(IO, Func, Path) {
local DataTable = {};
DataTable.filepath <- Path;
local Type = Path.slice(0, Path.find("/")).tolower();
local DataArr = [];
local Length = IO.len();
if (Length >= 7) {
local i = 2;
while (true) {
if (i< Length && Length - i >= 5) {
local str = UnpackData(IO, i, Type);
i += 5;
DataArr.push(str);
} else break;
}
Func(DataTable, _PVF_Data_(DataArr));
return DataTable;
}
return null;
}
function UnpackData(IO, i, Type) {
IO.seek(i); //内容指示位
local currentByte = IO.readn('c'); //内容指示位
local after = IO.GetInt();
switch (currentByte) {
case 9: {
local NewcurrentByte = IO.readn('c'); //内容指示位
local Newafter = IO.GetInt();
local Buf = getroottable()._Script_Data_.GetBinString(Newafter);
if (!Buf) {
Buf = "";
} else {
Buf = getroottable()._Script_Data_.GetLoadString(Type, Buf);
}
return Buf;
}
case 10: {
local Buf = getroottable()._Script_Data_.GetBinString(after);
if (!Buf) {
Buf = "";
} else {
Buf = getroottable()._Script_Data_.GetLoadString(Type, Buf);
}
return Buf;
}
case 2: {
IO.seek(-4, 'c');
local ret = IO.readn('i');
return ret;
}
case 4: {
local Bbuf = blob(4);
Bbuf.writen(after, 'i');
Bbuf.seek(0);
local Buf = Bbuf.readn('f');
return Buf.tofloat();
}
case 6:
case 8:
case 7:
case 5: {
local Buf = getroottable()._Script_Data_.GetBinString(after);
if (!Buf) Buf = "";
return Buf;
}
default:
return "";
}
}
}
getroottable().ScriptData <- GlobaData();

View File

@@ -40,6 +40,8 @@ function OnGatewaySocketConnect() {
foreach(value in OnGatewaySocketConnectFunc) {
value();
}
}
//网关包回调Map
if (!getroottable().rawin("GatewaySocketPackFuncMap")) GatewaySocketPackFuncMap <- {}
@@ -119,6 +121,7 @@ GatewaySocketPackFuncMap[20240416] <- function(Jso) {
//客户端包回调Map
if (!getroottable().rawin("ClientSocketPackFuncMap")) ClientSocketPackFuncMap <- {}
if (!getroottable().rawin("ClientSocketDP_SPackFuncMap")) ClientSocketDP_SPackFuncMap <- {}
//收到来自客户端的包 只有130
@@ -126,15 +129,27 @@ function OnClientSocketMsg(C_User, C_Pack_Str) {
if (PacketDebugModel) print("收到客户端包: " + C_Pack_Str);
local Jso = Json.Decode(C_Pack_Str);
if (Jso.op in ClientSocketPackFuncMap) {
local SUser = User(C_User);
ClientSocketPackFuncMap[Jso.op](SUser, Jso);
if (Jso.op == 2147483646) {
if (Jso.dps_id in ClientSocketDP_SPackFuncMap) {
Jso.rawdelete("op");
local SUser = User(C_User);
ClientSocketDP_SPackFuncMap[Jso.dps_id](SUser, Jso);
}
} else {
local SUser = User(C_User);
if (SUser) {
Jso.uid <- SUser.GetUID();
Jso.cid <- SUser.GetCID();
Socket.SendGateway(Jso);
if (Jso.op in ClientSocketPackFuncMap) {
local SUser = User(C_User);
ClientSocketPackFuncMap[Jso.op](SUser, Jso);
} else {
local SUser = User(C_User);
if (SUser) {
Jso.uid <- SUser.GetUID();
Jso.cid <- SUser.GetCID();
Socket.SendGateway(Jso);
}
}
}
}
function Register_DPS_Pack(Id, Func) {
ClientSocketDP_SPackFuncMap.rawset(Id, Func);
}

View File

@@ -17,9 +17,13 @@ class Timer {
Cb_timer_dispatch_Func.rawset("__System__Timer__Event", Update.bindenv(this));
}
function ClockTime() {
return Sq_GetTimestampString().slice(-9).tointeger();
}
//检测延时任务
function CheckTimeOut() {
local Node = Wait_Exec_Tree.pop();
local Node = Wait_Exec_Tree.GetPop();
if (!Node) {
return;
}
@@ -27,11 +31,13 @@ class Timer {
local Info = Node.Info;
//执行时间
local exec_time = Node.time;
//如果没到执行时间,放回去,等待下次扫描
if (clock() <= exec_time) {
Wait_Exec_Tree.insert(exec_time, Node.Info);
//如果没到执行时间,就不管
if (ClockTime() <= exec_time) {
return;
}
//该执行了从树中删除这个元素
Wait_Exec_Tree.pop();
//函数
local func = Info[0];
//参数
@@ -47,10 +53,9 @@ class Timer {
target_arg_list.push(vargv[i]);
}
//当前时间戳,单位:秒
local time_sec = clock();
local time_sec = ClockTime();
//计算下一次执行的时间
local exec_time_sec = time_sec + (delay_time / 1000.0).tofloat();
local exec_time_sec = time_sec + delay_time;
//设置下一次执行
local func_info = [];
@@ -62,7 +67,7 @@ class Timer {
//检测定时任务
function CheckCronTask() {
local Node = Date_Exec_Tree.pop();
local Node = Date_Exec_Tree.GetPop();
if (!Node) {
return;
}
@@ -72,38 +77,39 @@ class Timer {
local exec_time = Node.time;
//如果没到执行时间,放回去,等待下次扫描
if (time() <= exec_time) {
Date_Exec_Tree.insert(exec_time, Node.Info);
// Date_Exec_Tree.insert(exec_time, Node.Info);
return;
}
Date_Exec_Tree.pop();
//函数
local func = Info[0];
//参数
local func_args = Info[1];
//下次任务叠加时间
//Cron字符串
local NextTimestep = Info[2];
//执行函数
func.acall(func_args);
local Flag = func.acall(func_args);
//继续构建下一次任务
Date_Exec_Tree.insert(time() + NextTimestep, Info);
if(Flag == null || Flag == true) Date_Exec_Tree.insert(Sq_Cron_Next(NextTimestep, time()), Info, Node.name);
}
function SetCronTask(target_func, CronString, ...) {
local parts = split(CronString, "/");
local minute = parts[0].tointeger();
local hour = parts[1].tointeger();
local day = parts[2].tointeger();
local weekday = parts[3].tointeger();
function SetCronTask(target_func, build_info, ...) {
local CronString = "";
local TaskName = null;
//如果是字符串直接就是Cron字符串
if (typeof build_info == "string") {
CronString = build_info;
}
//如果是Table 则有名字
else if (typeof build_info == "table") {
CronString = build_info.Cron;
TaskName = build_info.Name;
}
local S_minute = minute * 60;
local S_hour = hour * 60 * 60;
local S_day = day * 24 * 60 * 60;
local S_weekday = weekday * 7 * 24 * 60 * 60;
local AddTimestep = S_minute + S_hour + S_day + S_weekday;
local NowTimestep = time();
//下一次执行的时间
local NextTimestep = AddTimestep + NowTimestep;
local NextTimestep = Sq_Cron_Next(CronString, NowTimestep);
local target_arg_list = [];
target_arg_list.push(getroottable());
@@ -119,11 +125,14 @@ class Timer {
//参数列表
func_info.push(target_arg_list);
//间隔时间戳时间
func_info.push(AddTimestep);
func_info.push(CronString);
_Timer_Object.Date_Exec_Tree.insert(NextTimestep, func_info);
_Timer_Object.Date_Exec_Tree.insert(NextTimestep, func_info, TaskName);
}
function RemoveCronTask(name) {
_Timer_Object.Date_Exec_Tree.removeNodeByName(name);
}
function Update() {
CheckTimeOut();

View File

@@ -242,6 +242,27 @@ class User extends Base_C_Object {
Pack.Delete();
}
//发送字节包
function SendBlob(Np) {
if(!Np || Np.Size == -1)return;
local Pack = Packet();
Pack.Put_Header(1, 131);
Pack.Put_Byte(1);
Pack.Put_Int(Np.Size);
Pack.Put_BinaryEx(Np.C_Object,Np.Size);
Pack.Finalize(true);
Send(Pack);
Pack.Delete();
}
//发送自定义DPS包
function Send_DPS_Pack(Id, Jso) {
Jso.op <- 2147483646;
Jso.dps_id <- Id;
SendJso(Jso);
}
//发送消息包
function SendNotiPacket(Type1, Type2, Type3) {
Sq_CUser_SendNotiPacket(this.C_Object, Type1, Type2, Type3);
@@ -532,6 +553,126 @@ class User extends Base_C_Object {
if (Ret) return AccountCargo(Ret, this);
else return null;
}
//获取角色身上的显示时装
function GetAva() {
//获取背包对象
local InvenObj = this.GetInven();
if (!InvenObj) return;
local re = [];
local job = this.GetCharacJob();
//遍历身上的每一件装备
for (local u = 0; u <= 10; u++) {
local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
if (EquObj && !EquObj.IsEmpty) {
//先拿克隆id 如果这个值有 那说明带的克隆这个是被克隆的装备 直接用这个 但是如果这个人什么都没带 只带了克隆 会显示克隆的id 所以还得判断这个id是不是克隆时装
local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], InvenObj.C_Object, u)
local EquObjId = EquObj.GetIndex();
//如果这个是克隆
if (clearId > 0) {
re.push(clearId);
} else { //不是克隆 直接把id放上去
re.push(EquObjId);
}
} else { //如果这个部位没东西 直接放默认时装上去
re.push(defaultJobItemIdMap[job].index[u]);
}
}
return re;
}
}
class defaultJobItemId {
/**
* 头发
*/
hat = 0;
/**
* 帽子
*/
hair = 0;
/**
*脸
*/
face = 0;
/**
* 披风
*/
breast = 0;
/**
* 上衣
*/
coat = 0;
/**
* 下装
*/
pants = 0;
/**
* 腰部
*/
waist = 0;
/**
* 鞋子
*/
shoes = 0;
/**
* 皮肤
*/
skin = 0;
index = null;
constructor(hat, hair, face, breast, coat, pants, waist, shoes, skin) {
index = [];
this.hat = hat;
this.hair = hair;
this.face = face;
this.breast = breast;
this.coat = coat;
this.pants = pants;
this.waist = waist;
this.shoes = shoes;
this.skin = skin;
index.push(hat);
index.push(hair);
index.push(face);
index.push(breast);
index.push(coat);
index.push(pants);
index.push(waist);
index.push(shoes);
index.push(skin);
index.push(0);
index.push(0);
}
}
//默认时装
if (!(getroottable().rawin("defaultJobItemIdMap"))) {
getroottable().defaultJobItemIdMap <- {};
defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 0, 45800, 46200));
defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 0, 49800, 50200));
defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 0, 57800, 58200));
defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 0, 1670000, 1680000));
defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 0, 1790000, 1800000));
defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 0, 29204, 29205));
defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 0, 2140000, 2150000));
defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
}
//获取公会名称
@@ -599,4 +740,121 @@ function User::SendItemMail(UID, CID, ItemList, title, content) {
SUser.Send(Pack);
Pack.Delete();
}
}
//道具是否被锁
function User::CheckItemLock(Type, Slot) {
return Sq_CallFunc(S_Ptr("0x8646942"), "int", ["pointer", "int", "int"], this.C_Object, Type, Slot);
}
//查询本日金币交易额度
function User::GetTradeGoldDaily() {
return Sq_CallFunc(S_Ptr("0x8696600"), "int", ["pointer"], this.C_Object);
}
//设置本日金币交易额度
function User::SetTradeGoldDaily(Value) {
return Sq_CallFunc(S_Ptr("0x84EC002"), "int", ["pointer", "int"], this.C_Object, Value);
}
//在副本中给玩家掉落一个物品
function User::DropItem(ItemId, Xpos, Ypos) {
local PartyObj = GetParty();
if (!PartyObj) return;
//更改掉落物的坐标
NativePointer("0x085A7599").writeShort(Xpos);
NativePointer("0x085A759F").writeShort(Ypos);
//申请一块内存用于存放包地址
local PackBuffer = Memory.alloc(8);
PackBuffer.writeInt(947330670);
local StrBuffer = "" + PackBuffer.C_Object;
local AddressStr = StrBuffer.slice(StrBuffer.find("0x") + 2, -1);
local HexCode = Haker.AsmGenerateMcd(
"mov ebx," + AddressStr,
"mov [ebx], eax",
"mov ebx , 0",
"mov eax, 0x85A775B",
"jmp eax");
Haker.InsertCode("0x85A773C", HexCode);
//调用逻辑 包才会生成
Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, this.C_Object, ItemId);
local Pack = Packet(PackBuffer.readPointer());
Send(Pack);
//销毁包
Sq_CallFunc(S_Ptr("0x858DE80"), "void", ["pointer"], Pack.C_Object);
//还原逻辑
Sq_WriteByteArr(S_Ptr("0x85A773C"), [0x89, 0x44, 0x24, 0x04, 0x8B, 0x45, 0x08]);
NativePointer("0x085A7599").writeShort(300);
NativePointer("0x085A759F").writeShort(240);
}
//角色类 发送邮件函数 (标题, 正文, 金币, 道具列表[[3037,100],[3038,100]])
function User::ReqDBSendMultiMail(title, text, gold, item_list) {
Timer.SetTimeOut(function(SUser, title, text, gold, item_list) {
local Cid = SUser.GetCID();
// 获取分割后的道具列表
local subLists;
local maxSlots = 10;
local length = item_list.len();
if (length <= maxSlots) {
subLists = [item_list];
} else {
subLists = [];
for (local i = 0; i< length; i += maxSlots) {
local end = i + maxSlots;
if (end > length) {
end = length;
}
subLists.append(item_list.slice(i, end));
}
}
if (subLists) {
// 为每个子列表发送邮件
for (local i = 0; i< subLists.len(); ++i) {
local subList = subLists[i];
// 添加道具附件
local vector = Memory.alloc(100);
Sq_CallFunc(S_Ptr("0x81349D6"), "pointer", ["pointer"], vector.C_Object);
Sq_CallFunc(S_Ptr("0x817A342"), "pointer", ["pointer"], vector.C_Object);
//将所有要发送的道具写入Vector
for (local j = 0; j< subList.len(); ++j) {
//道具ID 分配4字节内存
local item_id = Memory.alloc(4);
//道具数量 分配4字节内存
local item_cnt = Memory.alloc(4);
//写入道具ID和数量
item_id.writeInt(subList[j][0]);
item_cnt.writeInt(subList[j][1]);
local pair = Memory.alloc(100);
Sq_CallFunc(S_Ptr("0x81B8D41"), "pointer", ["pointer", "pointer", "pointer"], pair.C_Object, item_id.C_Object, item_cnt.C_Object);
Sq_CallFunc(S_Ptr("0x80DD606"), "pointer", ["pointer", "pointer"], vector.C_Object, pair.C_Object);
}
// 邮件支持10个道具附件格子
local addition_slots = Memory.alloc(1000);
for (local j = 0; j< 10; ++j) {
Sq_CallFunc(S_Ptr("0x80CB854"), "pointer", ["pointer"], addition_slots.add(j * 61).C_Object);
}
Sq_CallFunc(S_Ptr("0x8556A14"), "int", ["pointer", "pointer", "int"], vector.C_Object, addition_slots.C_Object, 10);
local title_ptr = Memory.allocUtf8String(title); // 邮件标题
local text_ptr = Memory.allocUtf8String(text); // 邮件正文
local text_len = text.len(); // 邮件正文长度
// 发邮件给角色
Sq_CallFunc(S_Ptr("0x8556B68"), "int", ["pointer", "pointer", "int", "int", "int", "pointer", "int", "int", "int", "int"], title_ptr.C_Object, addition_slots.C_Object, subList.len(), gold, Cid, text_ptr.C_Object, text_len, 0, 99, 1);
}
}
}, 1, this, title, text, gold, item_list);
}

File diff suppressed because it is too large Load Diff

View File

@@ -8,6 +8,7 @@ if (!("Cb_History_Log_Func" in getroottable())) Cb_History_Log_Func <- {};
function Cb_History_Log(Data) {
// print(Data[0]);
if(Data.len() < 14) return;
local UID = Data[1].tointeger();
local Time = Data[3];
local CharacName = Data[4];

View File

@@ -4,6 +4,24 @@
创建日期:2024-05-01 16:24
文件用途:服务端核心类
*/
Dps_Self_Ip <- "192.168.200.110";
function removeBackslashes(str) {
local result = "";
local index = 0;
local backslashIndex = -1;
while (true) {
backslashIndex = str.find("\\", index);
if (backslashIndex == null) {
result += str.slice(index);
break;
}
result += str.slice(index, backslashIndex);
index = backslashIndex + 1;
}
return result;
}
class ServerControl {
function Get_User_Item_Count(SUser, ItemId) {
@@ -26,25 +44,8 @@ class ServerControl {
};
}
function removeBackslashes(str) {
local result = "";
local index = 0;
local backslashIndex = -1;
while (true) {
backslashIndex = str.find("\\", index);
if (backslashIndex == null) {
result += str.slice(index);
break;
}
result += str.slice(index, backslashIndex);
index = backslashIndex + 1;
}
return result;
}
constructor() {
//分发来自网关的包
GatewaySocketPackFuncMap.rawset(20240730, function(Jso) {
local UserList = [];
@@ -53,7 +54,6 @@ class ServerControl {
if (SUser) UserList.append(SUser);
else UserList.append(null);
}
foreach(_Index, SUser in UserList) {
if (SUser) {
Jso.uid <- SUser.GetUID();
@@ -92,6 +92,12 @@ class ServerControl {
}.bindenv(this));
//获得本服务器的IP
GatewaySocketPackFuncMap.rawset(10002, function(Jso) {
print(Jso);
Dps_Self_Ip = Jso.myip;
}.bindenv(this));
//给查询指定uid cid列表的玩家信息
GatewaySocketPackFuncMap.rawset(2023101902, function(Jso) {
@@ -105,6 +111,10 @@ class ServerControl {
local UserInfo = [];
foreach(_Index, SUser in UserList) {
if (SUser) {
local growjob = SUser.GetCharacGrowType();
if (growjob >= 16) {
growjob = growjob - 16;
}
local T = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
@@ -113,7 +123,7 @@ class ServerControl {
//基础职业
job = SUser.GetCharacJob(),
//转职职业
growjob = SUser.GetCharacSecondGrowType(),
growjob = SUser.GetCharacGrowType(),
//觉醒职业
Secondjob = SUser.GetCharacSecondGrowType(),
//等级
@@ -130,6 +140,9 @@ class ServerControl {
cerapoint = SUser.GetCeraPoint(),
//胜点
winpoint = SUser.GetWinPoint(),
//时装信息
avatar = SUser.GetAva()
};
UserInfo.append(T);
} else {
@@ -142,6 +155,51 @@ class ServerControl {
Socket.SendGateway(Jso);
});
//根据名称查询玩家信息
GatewaySocketPackFuncMap.rawset(20241124, function(Jso) {
local SUser = World.GetUserByName(Jso.Name);
if (SUser) {
local T = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
//名字
name = SUser.GetCharacName(),
//基础职业
job = SUser.GetCharacJob(),
//转职职业
growjob = SUser.GetCharacSecondGrowType(),
//觉醒职业
Secondjob = SUser.GetCharaecondGrowType(),
//等级
level = SUser.GetCharacLevel(),
//使用了多少疲劳
fatigue = SUser.GetFatigue(),
//总疲劳
maxfatigue = SUser.GetMaxFatigue(),
//是否是GM
isgm = SUser.IsGmMode(),
//点券
cera = SUser.GetCera(),
//代币
cerapoint = SUser.GetCeraPoint(),
//胜点
winpoint = SUser.GetWinPoint(),
//时装信息
avatar = SUser.GetAva()
};
Jso.userinfo <- T;
} else {
Jso.userinfo <- null;
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//将玩家移出副本
GatewaySocketPackFuncMap.rawset(20240420, function(Jso) {
local UserList = [];
@@ -178,6 +236,111 @@ class ServerControl {
});
//注册区域不可见hook
GatewaySocketPackFuncMap.rawset(20241128, function(Jso) {
local id = Jso.id;
local Town = Jso.Town;
local Area = Jso.Area;
Cb_Insert_User_Func[id] <- function(C_Area, C_User) {
local SUser = User(C_User);
if (SUser.GetLocation().Town == Town && SUser.GetLocation().Area == Area) {
Sq_WriteAddress(C_Area, 0x68, 1);
}
}
});
//设置玩家可见
GatewaySocketPackFuncMap.rawset(20241130, function(Jso) {
local uids = Jso.uids;
local RealList = [];
foreach(uid in uids) {
local SUser = World.GetUserByUid(uid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
foreach(_Index, Value in RealList) {
local SUser = Value;
local Pack = Packet();
Pack.Put_Header(0, 24);
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Put_Byte(SUser.GetArea(1)); //区域
Pack.Put_Short((RealList.len() - 1)); //几个玩家 要减去自己
foreach(__Index, MapObj in RealList) {
if (SUser.GetUID() == MapObj.GetUID()) continue;
Pack.Put_Short(MapObj.GetUniqueId());
Pack.Put_Short(MapObj.GetAreaPos().X);
Pack.Put_Short(MapObj.GetAreaPos().Y);
Pack.Put_Byte(MapObj.GetDirections()); //朝向
Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见
}
Pack.Put_Byte(1); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
});
//退出可见列表
GatewaySocketPackFuncMap.rawset(20241132, function(Jso) {
local uids = Jso.uids;
local uid = Jso.uid;
local MUser = World.GetUserByUid(uid);
foreach(_Index, Value in uids) {
local SUser = World.GetUserByUid(Value);
if (!SUser || !(SUser.GetState() >= 3) || !MUser || !(MUser.GetState() >= 3)) continue;
if (SUser.GetUID() == MUser.GetUID()) continue;
local Pack = Packet();
Pack.Put_Header(0, 23);
Pack.Put_Short(MUser.GetUniqueId()); //唯一id
Pack.Put_Byte(MUser.GetLocation().Town); //城镇
Pack.Put_Byte(99); //区域
Pack.Put_Short(MUser.GetAreaPos().X);
Pack.Put_Short(MUser.GetAreaPos().Y);
Pack.Put_Byte(MUser.GetDirections()); //朝向
Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
});
//玩家移动回调
GatewaySocketPackFuncMap.rawset(20241134, function(Jso) {
local MoveSUser = World.GetUserByUid(Jso.uid);
if (!MoveSUser) return;
local uids = Jso.list;
local RealList = [];
foreach(uid in uids) {
local SUser = World.GetUserByUid(uid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
local Pack = Packet();
Pack.Put_Header(0, 22);
Pack.Put_Short(MoveSUser.GetUniqueId());
Pack.Put_Short(Jso.XPos);
Pack.Put_Short(Jso.YPos);
Pack.Put_Byte(Jso.Direction);
Pack.Put_Short(Jso.Code);
Pack.Finalize(true);
foreach(_Index, Value in RealList) {
local SUser = Value;
if (SUser.GetUniqueId() == MoveSUser.GetUniqueId()) continue;
SUser.Send(Pack);
}
Pack.Delete();
});
//给注册玩家使用道具回调
GatewaySocketPackFuncMap.rawset(2023110702, function(Jso) {
@@ -201,26 +364,48 @@ class ServerControl {
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
local ItemId = Jso.itemid;
local num = 0;
if (SUser) {
local InvenObj = SUser.GetInven();
//获取背包对象
local InvenObj = SUser.GetInven();
if(ItemId == 0){
num = InvenObj.GetMoney();
}else{
local SlotIdx = InvenObj.GetSlotById(ItemId);
if (SlotIdx != -1) {
local SlotItem = InvenObj.GetSlot(1, SlotIdx);
if (SlotItem) {
local Count = 1;
if (SlotItem.GetType() != "装备") {
Count = SlotItem.GetAdd_Info();
}
Jso.Count <- Count;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
return;
local SlotItem = InvenObj.GetSlot(1, SlotIdx);
if (SlotItem != null && SlotItem.GetIndex() == ItemId) {
local Count = 1;
if (SlotItem.GetType() != "装备") {
Count = SlotItem.GetAdd_Info();
}
Jso.Count <- Count;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
return;
}
for (local i = 0; i< 120; i++) {
local ItemObj = InvenObj.GetSlot(3, i);
if (ItemObj != null && ItemObj.GetIndex() == ItemId) {
num++;
}
ItemObj = InvenObj.GetSlot(2, i);
if (ItemObj != null && ItemObj.GetIndex() == ItemId) {
num++;
}
};
}
}
Jso.Count <- 0;
Jso.Count <- num;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
@@ -348,7 +533,7 @@ class ServerControl {
local InvenObj = SUser.GetInven();
local FlagBuf = InvenObj.CheckArrItemCount([{
Id = Jso.itemid,
Count = Jso.itemcount
Count = Jso.itemcount,
}]);
if (!FlagBuf) Flag = false;
Jso.Loser <- uid;
@@ -361,6 +546,7 @@ class ServerControl {
local SUser = World.GetUserByUid(uid);
local InvenObj = SUser.GetInven();
InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
SUser.SendItemSpace(0);
}
Jso.DeleteFlag <- true;
} else {
@@ -370,6 +556,136 @@ class ServerControl {
Socket.SendGateway(Jso);
});
//给指定玩家扣除装备 并且会返回是否成功的
GatewaySocketPackFuncMap.rawset(20250318, function(Jso) {
local UID = Jso.uid;
local SUser = World.GetUserByUid(UID);
if (SUser) {
local InvenObj = SUser.GetInven();
local slot = InvenObj.GetSlotById(Jso.itemId);
if (slot == -1) {
Jso.DeleteFlag <- false;
} else {
local itemobj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, slot);
itemobj.Delete();
SUser.SendUpdateItemList(1, 0, slot);
Jso.DeleteFlag <- true;
}
} else {
Jso.DeleteFlag <- false;
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给一个玩家 批量扣除道具
GatewaySocketPackFuncMap.rawset(20241122, function(Jso) {
local Flag = true;
local SUser = World.GetUserByUid(Jso.uid);
local InvenObj = SUser.GetInven();
if (SUser) {
//获取背包对象
local FlagBuf = InvenObj.CheckArrItemCountRindro(Jso.ItemS);
if (!FlagBuf) Flag = false;
} else {
Flag = false;
}
if (Flag) {
InvenObj.DeleteArrItemCountRindro(Jso.ItemS);
SUser.SendItemSpace(0);
}
Jso.DeleteFlag <- Flag;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给一个玩家 设置角色栏上限
GatewaySocketPackFuncMap.rawset(20250227, function(Jso) {
local Flag = true;
local SUser = World.GetUserByUid(Jso.uid);
if (SUser == null) {
SUser = WebAddressUser;
}
Sq_CallFunc(S_Ptr("0x0869755C"), "int", ["pointer", "int"], SUser.C_Object, Jso.num);
});
//给一个玩家 设置当天交易额
GatewaySocketPackFuncMap.rawset(20250228, function(Jso) {
local SUser = World.GetUserByUid(Jso.uid);
SUser.SetTradeGoldDaily(Jso.num);
print(SUser.GetTradeGoldDaily());
});
//设置全服交易上限
GatewaySocketPackFuncMap.rawset(20250229, function(Jso) {
GameManager.FixGlodTradeDaily(Jso.num);
});
//给一个玩家 批量扣除道具 并且如果第一个道具是装备 就返回装备的强化信息
GatewaySocketPackFuncMap.rawset(20241210, function(Jso) {
local Flag = true;
local SUser = World.GetUserByUid(Jso.uid);
local InvenObj = SUser.GetInven();
local ItemObj1 = InvenObj.GetSlot(1, Jso.pos);
if (SUser) {
//获取背包对象
local FlagBuf = InvenObj.CheckArrItemCountRindro(Jso.ItemS);
if (!FlagBuf) Flag = false;
} else {
Flag = false;
}
if (Flag) {
if (!ItemObj1.IsEmpty && ItemObj1.GetType() == "装备") {
local forging = ItemObj1.GetForging(); //锻造
local upgrade = ItemObj1.GetUpgrade(); //强化
local amplification = ItemObj1.GetAmplification(); //增幅
local enchanting = ItemObj1.GetEnchanting(); //附魔
Jso.up <- [forging, upgrade, amplification, enchanting];
}
InvenObj.DeleteArrItemCountRindro(Jso.ItemS);
SUser.SendItemSpace(0);
}
Jso.DeleteFlag <- Flag;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给指定玩家下发道具 并且如果道具是装备 就给加上强化信息
GatewaySocketPackFuncMap.rawset(20241212, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
local item = SUser.GiveItem(Jso.itemId, Jso.count);
//最后获得的道具
local reitem = InvenObj.GetSlot(1, item[1]);
if (reitem.GetType() == "装备") {
reitem.SetForging(Jso.up[0]);
reitem.SetUpgrade(Jso.up[1]);
reitem.SetAmplification(Jso.up[2]);
reitem.SetEnchanting(Jso.up[3]);
reitem.Flush();
}
});
//公告包
GatewaySocketPackFuncMap.rawset(2023082102, function(Jso) {
World.SendNotiPacketMessage(Jso.str, Jso.type);
@@ -380,10 +696,28 @@ class ServerControl {
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser) {
SUser.SendNotiPacketMessage(Jso.str, Jso.type);
if (Jso.type == -1) {
SUser.SendNotiBox(Jso.str, 1);
} else {
SUser.SendNotiPacketMessage(Jso.str, Jso.type);
}
}
});
//获取玩家位置信息
GatewaySocketPackFuncMap.rawset(20241126, function(Jso) {
local SUser = World.GetUserByUid(Jso.uid);
local Info = SUser.GetLocation();
local list = [];
list.append(Info.Town);
list.append(Info.Area);
list.append(Info.Pos.X);
list.append(Info.Pos.Y);
Jso.Location <- list;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//玩家进入副本
Cb_History_DungeonEnter_Func["RindroGoDgn"] <- function(SUser, Data) {
local PartyObj = SUser.GetParty();
@@ -417,6 +751,8 @@ class ServerControl {
}
}
//给注册玩家通关副本
GatewaySocketPackFuncMap.rawset(2023110704, function(Jso) {
local RealOp = Jso.realop;
@@ -478,6 +814,7 @@ class ServerControl {
Socket.SendGateway(T);
}
//返回选择角色
Cb_return_select_character_Func["Rindro_return_select_character"] <- function(SUser) {
local T = {
@@ -515,6 +852,7 @@ class ServerControl {
}
Socket.SendGateway(T);
}
//玩家上线
Cb_reach_game_world_Func["Rindro_player_reach_game_world"] <- function(SUser) {
local T = {
@@ -547,7 +885,8 @@ class ServerControl {
return true;
}
Cb_History_PCoinDown_Func["Rindro_PCoinDown"] <- function(SUser, Data) {
Cb_UseCoin_Enter_Func["Rindro_PCoinDown"] <- function(args) {
local SUser = User(args[1]);
if (SUser) {
local T = {
op = 25001035,
@@ -558,7 +897,6 @@ class ServerControl {
}
}
//组队HOOK包 同意加入或者同意申请
Cb_User_Party_Agree_Func["Rindro_player_User_Party_Agree"] <- function(SUser) {
local T = {
@@ -688,7 +1026,58 @@ class ServerControl {
Socket.SendGateway(T);
}
};
Cb_GetUserInfo_Leave_Func.ServerControl <- function(args) {
if (args.pop() >= 0) {
local SUser = User(args[1]);
local Unid = NativePointer(args[2]).add(13).readShort();
local OtherUser = World.GetUserBySession(Unid);
if (OtherUser && SUser) {
local Jso = {
seeUid = SUser.GetUID(),
seeCid = SUser.GetCID(),
viewedUid = OtherUser.GetUID(),
viewedCid = OtherUser.GetCID(),
op = 20069009
}
Socket.SendGateway(Jso);
}
}
}
//任务完成
Cb_fnStatQuestClear_Enter_Func.ServerControl <- function(args) {
local SUser = User(args[0])
local Jso = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
queId = args[1],
op = 25001041
}
Socket.SendGateway(Jso);
};
// 登录游戏时点击开始游戏的回调
Cb_User_Set_WebAddress_Leave_Func.ServerControl <- function(args) {
local SUser = User(args[0]);
local Jso = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
op = 25001043
}
Socket.SendGateway(Jso);
WebAddressUser = SUser;
}
}
}
//刚登录游戏没办法从世界里找到这个角色 在这暂存下
WebAddressUser <- null;
ProjectInitFuncMap.P_ServerControl <- ServerControl();

View File

@@ -49,6 +49,7 @@ class Anton {
function base_input_hook(CUser, CmdString) {
if (!CUser) return true;
local SUser = User(CUser);
//安图恩频道
if (Sq_Game_GetConfig().find("18") != null) {
local Localtion = SUser.GetLocation();
@@ -69,6 +70,28 @@ class Anton {
}
}
function base_input_hook2(args) {
local type = args[2];
local SUser = User(args[1]);
local msg = args[3];
if ((type == 8 || type == 3) && Sq_Game_GetConfig().find("18") != null) {
local Localtion = SUser.GetLocation();
if (Localtion.Area <= 1) {
return true;
} else {
local Jso = {
op = 20064027,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
msg = msg
}
Socket.SendGateway(Jso);
}
}
return;
}
//玩家消息分发
function PlayerNotiMsgDistribute(Jso) {
local SUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
@@ -82,7 +105,7 @@ class Anton {
local SUserName = SUser.GetCharacName();
local Type = Jso.type;
Jso.msg = Jso.msg.slice(0, Jso.msg.len() - 11);
Jso.msg = Jso.msg;
if (Type == -1) {
Jso.Name <- SUserName;
foreach(_Index, Value in RealList) {
@@ -211,8 +234,10 @@ class Anton {
//注册HOOK
Cb_Insert_User_Func.Anton <- insert_user_hook.bindenv(this); //区域添加角色
Cb_Move_Area_Func.Anton <- move_area_hook.bindenv(this); //区域移动
Base_InputHookFunc_Handle.Anton <- base_input_hook.bindenv(this); //玩家发送消息
//Base_InputHookFunc_Handle.Anton <- base_input_hook.bindenv(this); //玩家发送消息
Cb_reach_game_world_Func.Anton <- Login_Hook.bindenv(this); //上线HOOK
Cb_Server_Chat_Log_Leave_Func.Anton <- base_input_hook2.bindenv(this); //玩家发送消息
//注册收包
GatewaySocketPackFuncMap.rawset(20064010, AntonSendAreaUserCallBack.bindenv(this)); //玩家移动后的区域广播包

View File

@@ -0,0 +1,146 @@
/*
文件名:AvatarUseJewel.nut
路径:Dps_A/ProjectClass/AvatarUseJewel/AvatarUseJewel.nut
创建日期:2024-10-09 19:52
文件用途:时装镶嵌
*/
class AvatarUseJewel {
function WongWork_CAvatarItemMgr_getJewelSocketData(a, b) {
return Sq_CallFunc(S_Ptr("0x82F98F8"), "pointer", ["pointer", "int"], a, b);
}
function CStackableItem_getJewelTargetSocket(C_Object) {
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
}
function CInventory_delete_item(C_Object, Type, Slot, Count, Ps, Log) {
return Sq_CallFunc(S_Ptr("0x850400C"), "int", ["pointer", "int", "int", "int", "int", "int"], C_Object, Type, Slot, Count, Ps, Log);
}
function api_set_JewelSocketData(jewelSocketData, slot, emblem_item_id) {
if (jewelSocketData) {
NativePointer(jewelSocketData).add(slot * 6 + 2).writeInt(emblem_item_id);
}
}
function DB_UpdateAvatarJewelSlot_makeRequest(a, b, c) {
return Sq_CallFunc(S_Ptr("0x843081C"), "pointer", ["int", "int", "pointer"], a, b, c);
}
//获取时装在数据库中的uid
function api_get_avartar_ui_id(avartar) {
return NativePointer(avartar).add(7).readInt();
}
function FixFunction() {
Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"],
function(args) {
//角色
local SUser = User(args[1]);
//包数据
local Pack = Packet(args[2]);
//校验角色状态是否允许镶嵌
if (!SUser || SUser.GetState() != 3) {
return;
}
//时装所在的背包槽
local Inven_Slot = Pack.GetShort();
//时装item_id
local Item_Id = Pack.GetInt();
//本次镶嵌徽章数量
local Emblem_Count = Pack.GetByte();
//获取时装道具
local InvemObj = SUser.GetInven();
local AvatarObj = InvemObj.GetSlot(2, Inven_Slot);
//校验时装 数据是否合法
if (!AvatarObj || AvatarObj.IsEmpty || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return;
local Avartar_AddInfo = AvatarObj.GetAdd_Info();
//获取时装管理器
local Inven_AvartarMgr = InvemObj.GetAvatarItemMgr();
//获取时装插槽数据
local Jewel_Socket_Data = AvatarUseJewel.WongWork_CAvatarItemMgr_getJewelSocketData(Inven_AvartarMgr, Avartar_AddInfo);
if (!Jewel_Socket_Data) return;
//最多只支持3个插槽
if (Emblem_Count <= 3) {
local emblems = {};
for (local i = 0; i< Emblem_Count; i++) {
//徽章所在的背包槽
local emblem_inven_slot = Pack.GetShort();
//徽章item_id
local emblem_item_id = Pack.GetInt();
//该徽章镶嵌的时装插槽id
local avartar_socket_slot = Pack.GetByte();
//获取徽章道具
local EmblemObje = InvemObj.GetSlot(1, emblem_inven_slot);
//校验徽章及插槽数据是否合法
if (!EmblemObje || EmblemObje.IsEmpty || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return;
//校验徽章是否满足时装插槽颜色要求
//获取徽章pvf数据
local citem = PvfItem.GetPvfItemById(emblem_item_id);
if (!citem) return;
//校验徽章类型
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
//获取徽章支持的插槽
local emblem_socket_type = AvatarUseJewel.CStackableItem_getJewelTargetSocket(citem.C_Object);
//获取要镶嵌的时装插槽类型
local avartar_socket_type = NativePointer(Jewel_Socket_Data).add(avartar_socket_slot * 6).readShort();
if (!(emblem_socket_type & avartar_socket_type)) return;
emblems[avartar_socket_slot] <- [emblem_inven_slot, emblem_item_id];
}
//开始镶嵌
foreach(avartar_socket_slot, emblemObject in emblems) {
//删除徽章
local emblem_inven_slot = emblemObject[0];
AvatarUseJewel.CInventory_delete_item(InvemObj.C_Object, 1, emblem_inven_slot, 1, 8, 1);
//设置时装插槽数据
local emblem_item_id = emblemObject[1];
AvatarUseJewel.api_set_JewelSocketData(Jewel_Socket_Data, avartar_socket_slot, emblem_item_id);
}
//时装插槽数据存档
AvatarUseJewel.DB_UpdateAvatarJewelSlot_makeRequest(SUser.GetCID(), AvatarUseJewel.api_get_avartar_ui_id(AvatarObj.C_Object), Jewel_Socket_Data);
//通知客户端时装数据已更新
SUser.SendUpdateItemList(1, 1, Inven_Slot);
//回包给客户端
local Pack = Packet();
Pack.Put_Header(1, 204);
Pack.Put_Int(1);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
return null;
},
function(args) {
return 0;
}
);
}
constructor() {
FixFunction();
}
}

View File

@@ -8,6 +8,7 @@ class CombatRank {
//角色更换了装备事件包
PacketId_0 = 20072102;
PacketId_1 = 20072602;
constructor() {
@@ -24,6 +25,12 @@ class CombatRank {
}
SUser.SendJso(T);
}.bindenv(this);
Cb_player_chanage_equ_Func.CombatRankBFunc <- function(SUser) {
local T = {
op = PacketId_1
}
SUser.SendJso(T);
}.bindenv(this);
}

View File

@@ -0,0 +1,580 @@
/*
文件名:EquimentUseJewel.nut
路径:Dps_A/ProjectClass/EquimentUseJewel/EquimentUseJewel.nut
创建日期:2024-10-28 21:18
文件用途:装备镶嵌
*/
class EquimentUseJewel {
ExecUser = null;
//建库建表
function CreateMysqlTable() {
local CreateSql1 = "create database if not exists l_equ_jewel default charset utf8;"
local CreateSql2 = "CREATE TABLE l_equ_jewel.equipment ( equ_id int(11) AUTO_INCREMENT, jewel_data blob NOT NULL,andonglishanbai_flag int(11),date VARCHAR(255), PRIMARY KEY (equ_id)) ENGINE=InnoDB DEFAULT CHARSET=utf8,AUTO_INCREMENT = 150;"
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(CreateSql1);
SqlObj.Exec_Sql(CreateSql2);
MysqlPool.GetInstance().PutConnect(SqlObj);
}
function api_get_jewel_socket_data(id) { //获取徽章数据,存在返回徽章数据,不存在返回空字节数据
local CheckSql = "SELECT jewel_data FROM l_equ_jewel.equipment where equ_id = " + id + ";";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["binary"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
}
function api_exitjeweldata(id) { //0代表不存在,存在返回1
local CheckSql = "SELECT andonglishanbai_flag FROM l_equ_jewel.equipment where equ_id = " + id + ";";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
}
function save_equiment_socket(socket_data, id) { //0代表不存在,存在返回1
local CheckSql = "UPDATE l_equ_jewel.equipment SET jewel_data = 0x" + socket_data + " WHERE equ_id = " + id + ";";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return false;
} else {
return true;
}
}
function CUser_SendCmdErrorPacket(SUser, id, id2) {
local Pack = Packet();
Pack.Put_Header(1, id);
Pack.Put_Byte(0);
Pack.Put_Byte(id2);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
function api_PacketBuf_get_buf(packet_buf) {
return NativePointer(NativePointer(packet_buf).add(20).readPointer()).add(13);
}
function add_equiment_socket(equipment_type) { //0代表开孔失败 成功返回标识
/*
武器10
称号11
上衣12
头肩13
下衣14
鞋子15
腰带16
项链17
手镯18
戒指19
辅助装备20
魔法石21
*/
/*
红色:'010000000000010000000000000000000000000000000000000000000000' A
黄色:'020000000000020000000000000000000000000000000000000000000000' B
绿色:'040000000000040000000000000000000000000000000000000000000000' C
蓝色:'080000000000080000000000000000000000000000000000000000000000' D
白金:'100000000000100000000000000000000000000000000000000000000000'
*/
local DB_JewelsocketData = "";
switch (equipment_type) {
case 10: //武器10 SS
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
case 11: //称号11 SS
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
case 12: //上衣12 C
DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000"
break;
case 13: //头肩13 B
DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000"
break;
case 14: //下衣14 C
DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000"
break;
case 15: //鞋子15 D
DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000"
break;
case 16: //腰带16 A
DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000"
break;
case 17: //项链17 B
DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000"
break;
case 18: //手镯18 D
DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000"
break;
case 19: //戒指19 A
DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000"
break;
case 20: //辅助装备20 S
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
case 21: //魔法石21 S
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
default:
DB_JewelsocketData = "000000000000000000000000000000000000000000000000000000000000"
break;
}
local date = time();
local Ct = Sq_GetTimestampString();
date = date.tostring() + Ct;
local CheckSql = "INSERT INTO l_equ_jewel.equipment (andonglishanbai_flag,jewel_data,date) VALUES(1,0x" + DB_JewelsocketData + ",\'" + date + "\');";
local CheckSql1 = "SELECT equ_id FROM l_equ_jewel.equipment where date = \'" + date + "\';";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Select(CheckSql, ["int"]);
local Ret = SqlObj.Select(CheckSql1, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
return 0;
}
function CStackableItem_getJewelTargetSocket(C_Object) {
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
}
function CUser_SendUpdateItemList_DB(SUser, Slot, DB_JewelSocketData) {
local Pack = Packet();
Pack.Put_Header(0, 14);
Pack.Put_Byte(0);
Pack.Put_Short(1);
local InvenObj = SUser.GetInven();
Sq_CallFunc(S_Ptr("0x084FC6BC"), "int", ["pointer", "int", "int", "pointer"], InvenObj.C_Object, 1, Slot, Pack.C_Object);
Pack.Put_BinaryEx(DB_JewelSocketData.C_Object, 30);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
function GetByte(value) {
local Blob = blob();
Blob.writen(value, 'w');
return Blob;
}
function intToHex(num) {
if (num == 0) {
return "0";
}
local hexDigits = "0123456789abcdef";
local hexString = "";
while (num > 0) {
local remainder = num % 16;
hexString = hexDigits[remainder] + hexString;
num = (num / 16).tointeger();
}
return hexString;
}
function lengthCutting(str, ystr, num, maxLength) {
// 如果字符串长度小于最大长度在前面补0
local lengthDiff = maxLength - str.len();
if (lengthDiff > 0) {
local zeroPadding = "";
for (local i = 0; i< lengthDiff; i++) {
zeroPadding += "0";
}
str = zeroPadding + str;
}
local strArr = "";
for (local i = 0; i< str.len(); i += num) {
local endIndex = i + num;
if (endIndex > str.len()) {
endIndex = str.len();
}
strArr += str.slice(i, endIndex);
}
return ystr + strArr;
}
function HackAddSocketToAvatarLogic(Flag) {
if (Flag) {
Sq_WriteByteArr(S_Ptr("821A449"), [0x90,0x90]);
Sq_WriteByteArr(S_Ptr("0x821A44B"), array(36,0x90));
} else {
Sq_WriteByteArr(S_Ptr("821A449"), [0x74,0x2B]);
}
}
function FixFunction() {
//称号回包
Cb_CTitleBook_putItemData_Leave_Func.EquimentUseJewel <- function(args) {
local JewelSocketData = api_get_jewel_socket_data(NativePointer(args[3]).add(25).readU32());
local ret = args.pop();
if (JewelSocketData && NativePointer(JewelSocketData).add(0).readU8() != 0) {
local Pack = Packet(args[1]);
Pack.Put_BinaryEx(JewelSocketData.C_Object, 30);
}
return null;
}.bindenv(this);
//设计图继承
Cb_CUsercopyItemOption_Enter_Func.EquimentUseJewel <- function(args) {
local jewelSocketID = NativePointer(args[2]).add(25).readU32();
NativePointer(args[1]).add(25).writeU32(jewelSocketID);
return null;
}.bindenv(this);
//装备开孔
Cb_AddSocketToAvatar_Enter_Func.EquimentUseJewel <- function(args) {
local SUser = User(args[1]);
local PackCopyBuffer = Memory.alloc(10001);
Memory.copy(PackCopyBuffer, NativePointer(args[2]), 1000);
local Pack = Packet(PackCopyBuffer.C_Object);
local equ_slot = Pack.GetShort();
local equitem_id = Pack.GetInt();
local sta_slot = Pack.GetShort();
local CurCharacInvenW = SUser.GetInven();
local inven_item = CurCharacInvenW.GetSlot(1, equ_slot);
if (equ_slot > 56) { //修改后大于56则是时装装备 原:如果不是装备文件就调用原逻辑
equ_slot = equ_slot - 57;
local C_PacketBuf = api_PacketBuf_get_buf(args[2]) //获取原始封包数据
C_PacketBuf.add(0).writeShort(equ_slot) //修改掉装备位置信息 时装类镶嵌从57开始。
//执行原逻辑
return null;
}
//如果已开启镶嵌槽则不执行
local equ_id = NativePointer(inven_item.C_Object).add(25).readU32();
if (api_exitjeweldata(equ_id)) {
CUser_SendCmdErrorPacket(SUser, 209, 19);
HackAddSocketToAvatarLogic(true);
return null;
}
local item = PvfItem.GetPvfItemById(equitem_id);
local ItemType = Sq_CallFunc(S_Ptr("0x08514D26"), "int", ["pointer"], item.C_Object);
if (ItemType == 10) {
SUser.SendNotiBox("装备为武器类型,不支持打孔!", 1)
CUser_SendCmdErrorPacket(SUser, 209, 0);
HackAddSocketToAvatarLogic(true);
return null;
} else if (ItemType == 11) {
SUser.SendNotiBox("装备为称号类型,不支持打孔!", 1)
CUser_SendCmdErrorPacket(SUser, 209, 0);
HackAddSocketToAvatarLogic(true);
return null;
}
local id = add_equiment_socket(ItemType);
Sq_Inven_RemoveItemFormCount(CurCharacInvenW.C_Object, 1, sta_slot, 1, 8, 1); //删除打孔道具
NativePointer(inven_item.C_Object).add(25).writeU32(id) //写入槽位标识
SUser.SendUpdateItemList(1, 0, equ_slot);
local JewelSocketData = api_get_jewel_socket_data(id);
CUser_SendUpdateItemList_DB(SUser, equ_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList
local Pack = Packet();
Pack.Put_Header(1, 209);
Pack.Put_Byte(1);
Pack.Put_Short(equ_slot + 104);
Pack.Put_Short(sta_slot);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
HackAddSocketToAvatarLogic(true);
return null;
}.bindenv(this);
Cb_AddSocketToAvatar_Leave_Func.EquimentUseJewel <- function(args) {
HackAddSocketToAvatarLogic(false);
return null;
}.bindenv(this);
//装备镶嵌和时装镶嵌
Cb_Dispatcher_UseJewel_Enter_Func.EquimentUseJewel <- function(args) {
local SUser = User(args[1]);
local Pack = Packet(args[2]);
local PackIndex = NativePointer(args[2]).add(4).readInt();
local State = SUser.GetState();
if (State != 3) return null;
local avartar_inven_slot = Pack.GetShort();
local avartar_item_id = Pack.GetInt();
local emblem_cnt = Pack.GetByte();
//下面是参照原时装镶嵌的思路写的。个别点标记出来。
if (avartar_inven_slot > 104) {
local equipment_inven_slot = avartar_inven_slot - 104; //取出真实装备所在背包位置值
local Inven = SUser.GetInven();
local equipment = Inven.GetSlot(1, equipment_inven_slot);
//校验是否合法
if (!equipment || equipment.IsEmpty || (equipment.GetIndex() != avartar_item_id) || SUser.CheckItemLock(1, equipment_inven_slot)) return;
local id = NativePointer(equipment.C_Object).add(25).readU32();
local JewelSocketData = api_get_jewel_socket_data(id);
if (!JewelSocketData) return;
local emblems = {};
if (emblem_cnt <= 3) {
for (local i = 0; i< emblem_cnt; i++) {
local emblem_inven_slot = Pack.GetShort();
local emblem_item_id = Pack.GetInt();
local equipment_socket_slot = Pack.GetByte();
local emblem = Inven.GetSlot(1, emblem_inven_slot);
//校验徽章及插槽数据是否合法
if (!emblem || emblem.IsEmpty || (emblem.GetIndex() != emblem_item_id) || (equipment_socket_slot >= 3)) return;
//校验徽章是否满足时装插槽颜色要求
//获取徽章pvf数据
local citem = PvfItem.GetPvfItemById(emblem_item_id);
if (!citem) return;
//校验徽章类型
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
//获取徽章支持的插槽
local emblem_socket_type = CStackableItem_getJewelTargetSocket(citem.C_Object);
//获取要镶嵌的时装插槽类型
local avartar_socket_type = JewelSocketData.add(equipment_socket_slot * 6).readShort();
if (!(emblem_socket_type & avartar_socket_type)) {
return;
}
emblems[equipment_socket_slot] <- [emblem_inven_slot, emblem_item_id];
}
}
foreach(equipment_socket_slot, emblemObject in emblems) {
//删除徽章
local emblem_inven_slot = emblemObject[0];
Sq_Inven_RemoveItemFormCount(Inven.C_Object, 1, emblem_inven_slot, 1, 8, 1); //删除打孔道具
//设置时装插槽数据
local emblem_item_id = emblemObject[1];
JewelSocketData.add(2 + 6 * equipment_socket_slot).writeU32(emblem_item_id);
}
local Buf = Sq_Point2Blob(JewelSocketData.C_Object, 30);
local Str = "";
foreach(Value in Buf) {
Str += format("%02X", Value);
}
save_equiment_socket(Str, id);
// if (!save_equiment_socket(DB_JewelSocketData, id)) {
// print("写入失败了");
// return null;
// }
CUser_SendUpdateItemList_DB(SUser, equipment_inven_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList
local Pack = Packet();
Pack.Put_Header(1, 209);
Pack.Put_Byte(1);
Pack.Put_Short(equipment_inven_slot + 104);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
return;
}
AvatarLogic(args, PackIndex);
return null;
}.bindenv(this);
Cb_Dispatcher_UseJewel_Leave_Func.EquimentUseJewel <- function(args) {
return -1;
}.bindenv(this);
//额外数据包,发送装备镶嵌数据给本地处理
Cb_InterfacePacketBuf_put_packet_Leave_Func.EquimentUseJewel <- function(args) {
local ret = args.pop();
local Inven_Item = NativePointer(args[1]);
if (Inven_Item.add(1).readU8() == 1) {
local ItemObj = Item(args[1]);
local JewelSocketData = api_get_jewel_socket_data(NativePointer(ItemObj.C_Object).add(25).readU32());
if (JewelSocketData && JewelSocketData.add(0).readU8() != 0) {
local Pack = Packet(args[0]);
Pack.Put_BinaryEx(JewelSocketData.C_Object, 30);
}
}
return null;
}.bindenv(this);
L_HookEquimentUseJewel();
}
function WongWork_CAvatarItemMgr_getJewelSocketData(a, b) {
return Sq_CallFunc(S_Ptr("0x82F98F8"), "pointer", ["pointer", "int"], a, b);
}
function CStackableItem_getJewelTargetSocket(C_Object) {
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
}
function CInventory_delete_item(C_Object, Type, Slot, Count, Ps, Log) {
return Sq_CallFunc(S_Ptr("0x850400C"), "int", ["pointer", "int", "int", "int", "int", "int"], C_Object, Type, Slot, Count, Ps, Log);
}
function api_set_JewelSocketData(jewelSocketData, slot, emblem_item_id) {
if (jewelSocketData) {
NativePointer(jewelSocketData).add(slot * 6 + 2).writeInt(emblem_item_id);
}
}
function DB_UpdateAvatarJewelSlot_makeRequest(a, b, c) {
return Sq_CallFunc(S_Ptr("0x843081C"), "pointer", ["int", "int", "pointer"], a, b, c);
}
//获取时装在数据库中的uid
function api_get_avartar_ui_id(avartar) {
return NativePointer(avartar).add(7).readInt();
}
function AvatarLogic(args, PackIndex) {
//角色
local SUser = User(args[1]);
//包数据
local Pack = Packet(args[2]);
//还原包读取数据号位
NativePointer(args[2]).add(4).writeInt(PackIndex);
//校验角色状态是否允许镶嵌
if (!SUser || SUser.GetState() != 3) {
return;
}
//时装所在的背包槽
local Inven_Slot = Pack.GetShort();
//时装item_id
local Item_Id = Pack.GetInt();
//本次镶嵌徽章数量
local Emblem_Count = Pack.GetByte();
//获取时装道具
local InvemObj = SUser.GetInven();
local AvatarObj = InvemObj.GetSlot(2, Inven_Slot);
//校验时装 数据是否合法
if (!AvatarObj || AvatarObj.IsEmpty || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return;
local Avartar_AddInfo = AvatarObj.GetAdd_Info();
//获取时装管理器
local Inven_AvartarMgr = InvemObj.GetAvatarItemMgr();
//获取时装插槽数据
local Jewel_Socket_Data = WongWork_CAvatarItemMgr_getJewelSocketData(Inven_AvartarMgr, Avartar_AddInfo);
if (!Jewel_Socket_Data) return;
//最多只支持3个插槽
if (Emblem_Count <= 3) {
local emblems = {};
for (local i = 0; i< Emblem_Count; i++) {
//徽章所在的背包槽
local emblem_inven_slot = Pack.GetShort();
//徽章item_id
local emblem_item_id = Pack.GetInt();
//该徽章镶嵌的时装插槽id
local avartar_socket_slot = Pack.GetByte();
//获取徽章道具
local EmblemObje = InvemObj.GetSlot(1, emblem_inven_slot);
//校验徽章及插槽数据是否合法
if (!EmblemObje || EmblemObje.IsEmpty || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return;
//校验徽章是否满足时装插槽颜色要求
//获取徽章pvf数据
local citem = PvfItem.GetPvfItemById(emblem_item_id);
if (!citem) return;
//校验徽章类型
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
//获取徽章支持的插槽
local emblem_socket_type = CStackableItem_getJewelTargetSocket(citem.C_Object);
//获取要镶嵌的时装插槽类型
local avartar_socket_type = NativePointer(Jewel_Socket_Data).add(avartar_socket_slot * 6).readShort();
if (!(emblem_socket_type & avartar_socket_type)) return;
emblems[avartar_socket_slot] <- [emblem_inven_slot, emblem_item_id];
}
//开始镶嵌
foreach(avartar_socket_slot, emblemObject in emblems) {
//删除徽章
local emblem_inven_slot = emblemObject[0];
CInventory_delete_item(InvemObj.C_Object, 1, emblem_inven_slot, 1, 8, 1);
//设置时装插槽数据
local emblem_item_id = emblemObject[1];
api_set_JewelSocketData(Jewel_Socket_Data, avartar_socket_slot, emblem_item_id);
}
//时装插槽数据存档
DB_UpdateAvatarJewelSlot_makeRequest(SUser.GetCID(), api_get_avartar_ui_id(AvatarObj.C_Object), Jewel_Socket_Data);
//通知客户端时装数据已更新
SUser.SendUpdateItemList(1, 1, Inven_Slot);
//回包给客户端
local Pack = Packet();
Pack.Put_Header(1, 204);
Pack.Put_Int(1);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
return null;
}
constructor() {
CreateMysqlTable();
FixFunction();
}
}

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/*
文件名:Exchange.nut
路径:Dps_A/ProjectClass/Exchange/Exchange.nut
创建日期:2025-07-21 19:05
文件用途:
*/
class Exchange {
MysqlObject = null;
Commission = 0;
constructor() {
MysqlObject = Mysql(Str_Ptr("127.0.0.1"), 3306, Str_Ptr("taiwan_cain"), Str_Ptr("game"), Str_Ptr("uu5!^%jg"));
MysqlObject.Exec_Sql(format("SET NAMES %s", "latin1"));
SelectSql("CREATE TABLE `zyk`.`exchange` ( `uuid` int NOT NULL AUTO_INCREMENT, `type` int NULL, `itemid` int NULL, `itemcount` int NULL, `itemdata` varchar(512) NULL, `price` int NULL, `uid` int NULL , `cid` int NULL , `name` varchar(128) NULL, PRIMARY KEY (`uuid`));", []);
local Ct = ScriptData.GetFileData("etc/rindro/exchange/exchange.etc", function(DataTable, Data) {
DataTable.Attribute <- {};
while (!Data.Eof()) {
local Str = Data.Get();
if (Str == "[commission]") {
Commission = Data.Get().tofloat() * 0.01;
}
}
}.bindenv(this));
//上架商品
ClientSocketPackFuncMap.rawset(21001001, function(SUser, Jso) {
//获取玩家背包
local InvenObj = SUser.GetInven();
if (!InvenObj) {
return;
}
//获取道具
local ItemObj = InvenObj.GetSlot(1, Jso.pos + 9 + (Jso.type * 48));
if (!ItemObj) return;
//获取道具类型
ItemObj.Attribute.seek(1);
local ItemType = ItemObj.Attribute.readn('c');
//副职业材料是10 这里给转成5
if (ItemType == 10) ItemType = 5;
//获取道具Id
local ItemId = ItemObj.GetIndex();
//获取数量
local ItemCount = ItemObj.GetAdd_Info();
//如果是装备 数量恒定为1
if (ItemType == 1) ItemCount = 1;
//获取道具数据
local ItemData = "0x00";
//获取价格
local Price = Jso.value;
//获取上架者cid
local Uid = SUser.GetUID();
local Cid = SUser.GetCID();
local Name = SUser.GetCharacName();
local InfoTable = {
ItemType = ItemType,
ItemId = ItemId,
ItemCount = ItemCount,
ItemData = ItemData,
Price = Price,
Uid = Uid,
Cid = Cid,
Name = Name
}
if (ItemType == 1) {
EquipLogic(SUser, Jso.pos + 9, InfoTable, ItemObj);
return;
}
//插入数据库
local Sql = format("INSERT INTO `zyk`.`exchange` (`type`, `itemid`, `itemcount`, `itemdata`, `price`, `uid` ,`cid`,`name`) VALUES (%d, %d, %d, \'%s\', %d, %d, %d, \'%s\');", InfoTable.ItemType, InfoTable.ItemId, InfoTable.ItemCount, InfoTable.ItemData, InfoTable.Price, InfoTable.Uid, InfoTable.Cid, InfoTable.Name);
local Ret = SelectSql(Sql, []);
//删除道具
ItemObj.Delete();
//发送刷新背包消息
SUser.SendUpdateItemList(1, 1, Jso.pos + 9 + (Jso.type * 48));
SUser.SendItemSpace(0);
}.bindenv(this));
//查询上架商品
ClientSocketPackFuncMap.rawset(21001003, function(SUser, Jso) {
local Offset = Jso.offset;
local Sql = format("SELECT * FROM `zyk`.`exchange` WHERE `type` = %d LIMIT 7 OFFSET %d;", Jso.type, Offset);
local Ret = SelectSql(Sql, ["int", "int", "int", "int", "binary", "int", "int", "int", "string"]);
local CountSql = format("SELECT COUNT(*) AS total FROM `zyk`.`exchange` WHERE `type` = %d;", Jso.type);
local CountRet = SelectSql(CountSql, ["int"]);
local TotalCount = 0;
if (CountRet.len() > 0) TotalCount = CountRet[0][0];
local Pack = {};
Pack.op <- 21001004;
Pack.info <- [];
Pack.total <- TotalCount;
foreach(info in Ret) {
local T = {
uid = info[0],
itemId = info[2],
count = info[3],
price = info[5],
name = info[8]
}
Pack.info.push(T);
}
SUser.SendJso(Pack);
}.bindenv(this));
//购买商品
ClientSocketPackFuncMap.rawset(21001005, function(SUser, Jso) {
local uuid = Jso.uuid;
local Sql = format("SELECT * FROM `zyk`.`exchange` WHERE `uuid` = %d;", uuid);
local Ret = SelectSql(Sql, ["int", "int", "int", "int", "string", "int", "int", "int", "string"]);
if (Ret.len() == 0) return;
local ItemObj = null;
local ItemType = Ret[0][1];
local ItemId = Ret[0][2];
local ItemCount = Ret[0][3];
local ItemPrice = Ret[0][5];
local ItemData = Ret[0][4];
local uid = Ret[0][6];
local cid = Ret[0][7];
local SelfCid = SUser.GetCID();
if (SelfCid == cid) return;
local UserPoint = SUser.GetCera();
if (UserPoint< ItemPrice) return;
//扣除点券
SUser.RechargeCera(-ItemPrice);
//如果是装备
if (ItemType == 1) {
local ItemDataJso = Json.Decode(ItemData);
SendItemExMail(SUser.GetUID(), SUser.GetCID(), [ItemDataJso], "交易所小助手", "您在交易所购买的商品已发货,请查收!");
} else {
//发送道具
local SendInfo = SUser.GiveItem(ItemId, 1);
SUser.SendItemSpace(0);
}
//给上架者加钱
local RealItemPrice = (ItemPrice * (1.0 - Commission.tofloat()).tofloat()).tointeger();
User.SendItemMail(uid, cid, [{
// item = 2022110573,
item = 3037,
num = RealItemPrice
}], "交易所小助手", "恭喜您在交易所成功出售商品,获得点券奖励");
//删除数据库中的记录
Sql = format("DELETE FROM `zyk`.`exchange` WHERE `uuid` = %d;", uuid);
SelectSql(Sql, []);
}.bindenv(this));
Cb_Use_Item_Sp_Func[2022110573] <- function(SUser, ItemId) {
local Cid = SUser.GetCID();
local InvenObj = SUser.GetInven();
if (InvenObj) {
local SlotIdx = InvenObj.GetSlotById(ItemId);
local ItemObj = InvenObj.GetSlot(1, SlotIdx);
local ItemCount = ItemObj.GetAdd_Info();
ItemObj.Delete();
SUser.SendItemSpace(0);
SUser.RechargeCera(ItemCount);
SUser.SendNotiPacketMessage("获得交易所点卷收益: " + ItemCount + "点卷", 8);
}
}
}
function EquipLogic(SUser, slot, InfoTable, ItemObj) {
Sq_CallFunc(S_Ptr("0x0864FE52"), "int", ["pointer"], SUser.C_Object);
Timer.SetTimeOut(function() {
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select("SELECT inventory FROM taiwan_cain_2nd.inventory WHERE charac_no = " + SUser.GetCID() + ";", ["binary"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return false;
} else {
local LengthPointer = Memory.alloc(4);
LengthPointer.writeInt(18238);
local ReadPointer = Memory.alloc(18238);
local Flag = Sq_CallFunc(S_Ptr("0x086B2102"), "bool", ["pointer", "pointer", "pointer", "int"], ReadPointer.C_Object, LengthPointer.C_Object, Ret[0][0].C_Object, Ret[0][0].Size);
local RealP = ReadPointer.add(2 + slot * 61);
//装备编号
local ItemId = RealP.readInt();
// print("装备编号: " + ItemId);
//强化等级
local EnhancementLevel = RealP.add(4).readS8();
// print("强化等级: " + EnhancementLevel);
//红字类型
local AmplifyType = RealP.add(15).readS8();
// print("红字类型: " + AmplifyType);
//红字属性值
local AmplifyValue = RealP.add(16).readS8();
// print("红字属性值: " + AmplifyValue);
//锻造等级
local ForgingGrade = RealP.add(49).readS8();
// print("锻造等级: " + ForgingGrade);
//附魔卡片
local CardId = RealP.add(11).readShort();
// print("附魔卡片: " + CardId);
//品级
local Grade = RealP.add(5).readInt();
// print("品级: " + Grade);
//耐久度
local Durability = RealP.add(9).readS8();
// print("耐久度: " + Durability)
//魔法封印
local MagicSealP = "0x";
for (local i = 0; i< 14; i++) {
MagicSealP += format("%02x", RealP.add(35 + i).readU8());
}
// print(MagicSealP);
local SendT = {
ItemId = ItemId,
Grade = Grade,
Durability = Durability,
EnhancementLevel = EnhancementLevel,
AmplifyType = AmplifyType,
AmplifyValue = AmplifyValue,
MagicSealP = MagicSealP,
CardId = CardId,
}
local Json = Json.Encode(SendT);
InfoTable.ItemData = Json;
//插入数据库
local Sql = format("INSERT INTO `zyk`.`exchange` (`type`, `itemid`, `itemcount`, `itemdata`, `price`, `uid` ,`cid`,`name`) VALUES (%d, %d, %d, \'%s\', %d, %d, %d, \'%s\');", InfoTable.ItemType, InfoTable.ItemId, InfoTable.ItemCount, InfoTable.ItemData, InfoTable.Price, InfoTable.Uid, InfoTable.Cid, InfoTable.Name);
local Ret = SelectSql(Sql, []);
//删除道具
ItemObj.Delete();
//发送刷新背包消息
SUser.SendUpdateItemList(1, 1, slot);
SUser.SendItemSpace(0);
}
}.bindenv(this), 1)
}
function SendItemExMail(UID, CID, ItemList, title, content) {
local SUser = World.GetUserByUid(UID);
local sql = "select letter_id from taiwan_cain_2nd.postal order by letter_id DESC";
local column_type_list = ["int"];
local SqlObj = MysqlPool.GetInstance().GetConnect();
local result = SqlObj.Select(sql, column_type_list);
local sl = 1;
if (result.len() > 0) {
sl = result[0][0] + 1;
}
local time = date();
local timeStr = time["year"] + "-" + (time["month"] + 1) + "-" + time["day"] + " " + time["hour"] + ":" + time["min"] + ":" + time["sec"];
foreach(value in ItemList) {
//时间 发送者名字 接收者id 装备ID 品级 耐久度 强化等级 红字类型 红字属性值 魔法封印属性 letterid
local sql1 = format("insert into taiwan_cain_2nd.postal (occ_time,send_charac_name,receive_charac_no,item_id,add_info,endurance,upgrade,amplify_option,amplify_value,random_option,letter_id,extend_info) values ('%s','%s',%d,%d,%d,%d,%d,%d,%d,%s,%d,%d)", timeStr, title, CID, value.ItemId, value.Grade, value.Durability, value.EnhancementLevel, value.AmplifyType, value.AmplifyValue, value.MagicSealP, sl, value.CardId)
SqlObj.Select(sql1, []);
}
local sql2 = "insert into taiwan_cain_2nd.letter (letter_id,charac_no,send_charac_name,letter_text,reg_date,stat) values ('" + sl + "'," + CID + ",'" + title + "','" + content + "','" + timeStr + "','1')";
SqlObj.Select(sql2, []);
MysqlPool.GetInstance().PutConnect(SqlObj);
// if (SUser) {
// local Pack = Packet();
// Pack.Put_Header(0, 9);
// local MailBox = Sq_CallFunc(S_Ptr("0x0823020C"), "int", ["pointer"], SUser.C_Object);
// Sq_CallFunc(S_Ptr("0x0823455A"), "int", ["int"], MailBox);
// local Not_Count = Sq_CallFunc(S_Ptr("0x084ED330"), "int", ["int"], MailBox);
// Pack.Put_Short(Not_Count);
// Pack.Finalize(true);
// SUser.Send(Pack);
// Pack.Delete();
// }
}
//执行数据库命令
function SelectSql(Sql, Type) {
local Ret = MysqlObject.Select(Sql, Type);
return Ret;
}
}
ProjectInitFuncMap.P_Exchange <- Exchange();

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/*
文件名:FatalismStone.nut
路径:Dps_A/ProjectClass/FatalismStone/FatalismStone.nut
创建日期:2025-06-22 12:54
文件用途:
*/
class FatalismStone_Stone {
//编号
Id = null;
//唯一ID
Uuid = null;
//类型
StoneType = null;
//洗练度
CultivationDegree = null;
constructor() {
}
//反序列化构造
function Deserialize(StoneId, StoneUuid) {
this.Id = StoneId;
this.Uuid = StoneUuid;
this.StoneType = ProjectInitFuncMap.P_FatalismStone.GetStoneData(this.Id)["stone type"];
}
function Blob2Hex(buf) {
local str = "";
for (local i = 0; i< buf.len(); i++) {
str += format("%02X", buf[i]);
}
return str;
}
function Serialize() {
local B = blob(0);
B.writen(Id, 'i'); //写入ID
B.writen(Uuid, 'i'); //写入Uuid
return Blob2Hex(B);
}
}
//魂石背包类
class FatalismStone_BackPack {
//背包总格子数
GridCount = 77;
//穿戴总格子数
WearCount = 6;
StoneArr = null;
constructor() {
StoneArr = [];
}
//通过数据构造背包 反序列化
function Deserialize(N_Data) {
local BackpackData = N_Data[0][0];
local WearData = N_Data[0][1];
//转换背包数据
local BackPackArr = [];
for (local i = 0; i<(GridCount * 3); i++) {
local StoneId = BackpackData.add(i * 8).readInt();
local StoneUuid = BackpackData.add(i * 8 + 4).readInt();
if (StoneId != 0 && StoneUuid != 0) {
local StoneObj = FatalismStone_Stone();
StoneObj.Deserialize(StoneId, StoneUuid)
BackPackArr.push(StoneObj);
} else {
BackPackArr.push(null);
}
}
//转化穿戴数据
local WearArr = [];
for (local i = 0; i< WearCount; i++) {
local StoneId = WearData.add(i * 8).readInt();
local StoneUuid = WearData.add(i * 8 + 4).readInt();
if (StoneId != 0 && StoneUuid != 0) {
local StoneObj = FatalismStone_Stone();
StoneObj.Deserialize(StoneId, StoneUuid)
WearArr.push(StoneObj);
} else {
WearArr.push(null);
}
}
//两段数据放入总数据
StoneArr.extend(BackPackArr);
StoneArr.extend(WearArr);
}
//序列化
function Serialize() {
//背包数据
local BackpackArr = StoneArr.slice(0, GridCount * 3);
local BackpackHex = "0x";
foreach(Pos, StoneObject in BackpackArr) {
if (StoneObject) BackpackHex += StoneObject.Serialize();
else BackpackHex += "0000000000000000";
}
//穿戴数据
local WearArr = StoneArr.slice(GridCount * 3, GridCount * 3 + WearCount);
local WearHex = "0x";
foreach(Pos, StoneObject in WearArr) {
if (StoneObject) WearHex += StoneObject.Serialize();
else WearHex += "0000000000000000";
}
//返回
return {
inventory = BackpackHex,
wear = WearHex
};
}
//获取魂石的列表 3为身上穿戴的
function GetList(Page) {
local SliceLength = GridCount;
if (Page == 3) SliceLength = WearCount;
return StoneArr.slice(Page * 77, Page * 77 + SliceLength);
}
}
class FatalismStone {
//总格子数
GridCount = 77;
//总穿戴数
WearCount = 6;
//属性数据位数
AttrCount = 2;
//魂石Lst
FatalismStoneLst = null;
//魂石配置
FatalismStoneConfig = null;
constructor() {
Script();
local PoolObj = MysqlPool.GetInstance();
PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
//连接池大小
PoolObj.PoolSize = 10;
//初始化
PoolObj.Init();
//读取pvf的魂石相关数据
InitFatalismStoneData();
//创建新架构表
SelectSql("CREATE TABLE `zyk`.`f_user_info` ( `cid` int(250) NOT NULL, `inventory` varbinary(1848) NULL, `wear` varbinary(48) NULL, PRIMARY KEY (`cid`));", []);
SelectSql("CREATE TABLE `zyk`.`f_stone_map` ( `uuid` int(250) NOT NULL AUTO_INCREMENT, `cultivation` float NULL DEFAULT NULL, PRIMARY KEY (`uuid`) USING BTREE);", []);
// UpdateNewMysqlData();
//注册客户端收包
RegisterClient();
//注册调试命令
RegisterDebugCmd();
}
//查询单个魂石的属性
function GetStoneAttr(Uuid) {
local Ret = SelectSql("select cultivation from zyk.f_stone_map where uuid = " + Uuid, ["float"]);
if (Ret.len() == 0) {
return null;
} else {
return Ret[0];
}
}
//查询多个魂石的属性
function GetStoneAttrArr(UuidArr) {
local SqlStr = "select uuid,cultivation from zyk.f_stone_map where uuid in (";
for (local i = 0; i< UuidArr.len(); i++) {
SqlStr += UuidArr[i];
if (i != UuidArr.len() - 1) {
SqlStr += ",";
}
}
SqlStr += ")";
local Ret = SelectSql(SqlStr, ["int", "float"]);
if (Ret.len() == 0) {
return null;
} else {
return Ret;
}
}
function RegisterClient() {
//查询魂石背包数据
ClientSocketPackFuncMap.rawset(21000001, function(SUser, Jso) {
local Ret = GetInvenData(SUser);
//没查到东西说明没有背包 第一次创建背包
if (Ret.len() == 0) {
local SqlStr = format("INSERT INTO zyk.f_user_info (cid, inventory, wear) VALUES (%d,REPEAT(0x00, 1848),REPEAT(0x00, 48))", SUser.GetCID());
SelectSql(SqlStr, []);
}
//有数据的读取
else {
local BackPackData = Ret[0][0];
local WearData = Ret[0][1];
local PackSize = 4 + 4 + BackPackData.Size + 4 + WearData.Size;
local Pack = Packet();
Pack.Put_Header(1, 131);
Pack.Put_Byte(1);
Pack.Put_Int(PackSize);
Pack.Put_Int(21000002);
Pack.Put_Int(BackPackData.Size);
Pack.Put_BinaryEx(BackPackData.C_Object, BackPackData.Size);
Pack.Put_Int(WearData.Size);
Pack.Put_BinaryEx(WearData.C_Object, WearData.Size);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
//查询身上穿戴的魂石属性
local BackPack = FatalismStone_BackPack();
BackPack.Deserialize(Ret);
local WearArr = BackPack.GetList(3);
local UuidArr = [];
for (local i = 0; i< WearArr.len(); i++) {
if (WearArr[i] != null) {
UuidArr.push(WearArr[i].Uuid);
}
}
if (UuidArr.len() > 0) {
local Attr = GetStoneAttrArr(UuidArr);
if (Attr) {
local PackSize = 4 + 4 + (Attr.len() * 4 * Attr[0].len());
local Pack = Packet();
Pack.Put_Header(1, 131);
Pack.Put_Byte(1);
Pack.Put_Int(PackSize);
Pack.Put_Int(21000014);
Pack.Put_Int(Attr.len());
for (local i = 0; i< Attr.len(); i++) {
for (local z = 0; z< Attr[i].len(); z++) {
Pack.Put_Int(Attr[i][z]);
}
}
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
}
}.bindenv(this));
//查询魂石唯一属性
ClientSocketPackFuncMap.rawset(21000011, function(SUser, Jso) {
local Uuid = Jso.uuid;
SendFatalismStoneData(SUser, Uuid);
}.bindenv(this));
//交换魂石位置
ClientSocketPackFuncMap.rawset(21000003, function(SUser, Jso) {
local OldType = Jso.oldtype;
local OldIndex = Jso.oldpos;
local NewType = Jso.newtype;
local NewIndex = Jso.newpos;
local BackPack = GetInven(SUser);
if (!BackPack) return;
//直接去交换位置
local Buffer = BackPack.StoneArr[OldType * 77 + OldIndex];
BackPack.StoneArr[OldType * 77 + OldIndex] = BackPack.StoneArr[NewType * 77 + NewIndex];
BackPack.StoneArr[NewType * 77 + NewIndex] = Buffer;
SaveInven(BackPack, SUser);
}.bindenv(this));
//魂石洗练
ClientSocketPackFuncMap.rawset(21000005, function(SUser, Jso) {
local Uuid = Jso.uuid;
local rarity = Jso.rarity;
//获取背包对象
local InvenObj = SUser.GetInven();
local Flag = InvenObj.DeleteItemCount(FatalismStoneConfig["wash_item"], FatalismStoneConfig["wash_cost"][rarity]);
//扣除不成功
if (!Flag) {
SUser.SendNotiPacketMessage("精炼魂石所需的材料不足!", 8);
return;
}
local Rand = MathClass.Rand(1, 105);
if (Rand > 100) Rand = 100;
//将新的精炼值写入数据库
local Sql = "update zyk.f_stone_map set cultivation = " + Rand + " where uuid = " + Uuid;
SelectSql(Sql, []);
SendFatalismStoneData(SUser, Uuid)
}.bindenv(this));
Cb_User_Insert_Item_Leave_Func["宿命魂石"] <- function(args) {
local SUser = User(NativePointer(args[0]).readPointer());
local InvenObj = SUser.GetInven();
local idx = args.pop();
if (idx > 0) {
local inven_item = InvenObj.GetSlot(1, idx);
local item_id = inven_item.GetIndex();
if (item_id >= 200625000 && item_id< 200626000) {
local Ret = AddFatalismStone(SUser, item_id - 200625000);
//删除原道具
Timer.SetTimeOut(function() {
inven_item.Delete();
SUser.SendUpdateItemList(1, 0, idx);
}, 1000);
//如果满了就发邮件
if (!Ret) {
local T = {};
T.rawset(item_id, 1);
SUser.SendMail(T, {
Title = "系统",
Text = "由于你的魂石包裹已满, 请留出足够的空间来接收道具."
});
}
SUser.SendItemSpace(0);
}
}
}.bindenv(this);
}
function RegisterDebugCmd() {
Gm_InputFunc_Handle["给魂石"] <- function(SUser, CmdString) {
local count = -1;
local pos = 0;
local handler = [];
do {
local start = pos;
pos = CmdString.find(" ", pos + 1);
if (pos != null) {
handler.append(CmdString.slice(start + 1, pos));
} else
handler.append(CmdString.slice(start + 1));
count = count + 1
} while (pos != null)
//得到空格数量
if (count == 1) {
AddFatalismStone(SUser, handler[1].tointeger());
}
}.bindenv(this);
}
//获取玩家背包数据
function GetInvenData(SUser) {
local Ret = SelectSql("select inventory,wear from zyk.f_user_info where cid = " + SUser.GetCID(), ["binary", "binary"]);
if (!Ret || Ret.len() == 0) return null;
else return Ret;
}
//获取玩家背包
function GetInven(SUser) {
local Ret = GetInvenData(SUser);
if (Ret) {
local BackPack = FatalismStone_BackPack();
BackPack.Deserialize(Ret);
return BackPack;
} else return null;
}
//固化背包数据到数据库
function SaveInven(Inven, SUser) {
//获取背包整体信息并储存
local Hex = Inven.Serialize();
//更新数据库
local Sql = "update zyk.f_user_info set inventory = " + Hex.inventory + ",wear = " + Hex.wear + " where cid = " + SUser.GetCID();
SelectSql(Sql, []);
}
//发送uuid的魂石数据给客户端
function SendFatalismStoneData(SUser, Uuid) {
local Attr = GetStoneAttr(Uuid);
if (!Attr) {
SUser.SendNotiPacketMessage("魂石属性异常,请联系管理员!", 8);
} else {
local Cultivation = Attr[0];
local PackSize = 4 + 4 + 4;
local Pack = Packet();
Pack.Put_Header(1, 131);
Pack.Put_Byte(1);
Pack.Put_Int(PackSize);
Pack.Put_Int(21000012);
Pack.Put_Int(Uuid);
Pack.Put_Int(Cultivation);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
//给指定玩家新增魂石
function AddFatalismStone(SUser, FatalismStoneID) {
local CID = SUser.GetCID();
}
function InitFatalismStoneData() {
// Script();
FatalismStoneLst = {};
ScriptData.GetFileData("fatalismstone/fatalismstone.lst", function(DataTable, Data) {
while (!Data.Eof()) {
local Id = Data.Get();
local Path = Data.Get();
FatalismStoneLst.rawset(Id, Path);
}
}.bindenv(this));
FatalismStoneConfig = ScriptData.GetFileData("fatalismstone/fatalismstone.etc", function(DataTable, Data) {
while (!Data.Eof()) {
local Str = Data.Get();
if (Str == "[wash item]") {
DataTable.wash_item <- Data.Get();
} else if (Str == "[wash cost]") {
DataTable.wash_cost <- [Data.Get(), Data.Get(), Data.Get(), Data.Get(), Data.Get(), Data.Get(), Data.Get()];
}
}
}.bindenv(this));
}
function GetStoneData(Index) {
if (FatalismStoneLst.rawin(Index)) {
//还是路径就读取数据
if (typeof FatalismStoneLst[Index] == "string") {
FatalismStoneLst[Index] = ScriptData.GetFileData("fatalismstone/" + FatalismStoneLst[Index], function(DataTable, Data) {
DataTable.Attribute <- {};
while (!Data.Eof()) {
local Key = Data.Get();
if (Key == "[rarity]" || Key == "[stone type]" || Key == "[move wav]" || Key == "[front effect]" || Key == "[back effect]") {
DataTable[Key.slice(1, -1)] <- Data.Get();
} else if (Key == "[icon]") {
DataTable.icon <- {
img = Data.Get(),
index = Data.Get()
}
}
}
});
}
return FatalismStoneLst[Index];
} else error("没有ID为: " + Index + " 的魂石数据!");
}
//执行数据库命令
function SelectSql(Sql, Type) {
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, Type);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
return Ret;
}
//UpdateNewMysqlData
function UpdateNewMysqlData() {
local Ret = SelectSql("select * from zyk.fatalismstone", ["int", "binary", "binary"]);
foreach(Index, Info in Ret) {
local cid = Info[0];
local inventory = Info[1];
local wear = Info[2];
//处理背包里的魂石
local NewBlob = blob();
for (local i = 0; i< 462; i += 2) {
local item_id = inventory.add(i * 4).readInt();
local cultivation = inventory.add(i * 4 + 4).readInt();
if (item_id > 0) {
//在新表中建立这件装备的uuid
local Sql = "insert into zyk.f_stone_map (cultivation) values (" + cultivation + ")";
SelectSql(Sql, []);
//查询最后新增条目的uuid
Sql = "select LAST_INSERT_ID() as uuid";
local uuid = SelectSql(Sql, ["int"])[0][0];
NewBlob.writen(item_id, 'i');
NewBlob.writen(uuid, 'i');
} else {
NewBlob.writen(0, 'i');
NewBlob.writen(0, 'i');
}
}
local inventoryBinary = "0x" + Blob2Hex(NewBlob);
//处理身上穿戴的魂石
NewBlob.resize(0);
for (local i = 0; i< 12; i += 2) {
local item_id = wear.add(i * 4).readInt();
print(item_id);
local cultivation = wear.add(i * 4 + 4).readInt();
if (item_id > 0) {
//在新表中建立这件装备的uuid
local Sql = "insert into zyk.f_stone_map (cultivation) values (" + cultivation + ")";
SelectSql(Sql, []);
//查询最后新增条目的uuid
Sql = "select LAST_INSERT_ID() as uuid";
local uuid = SelectSql(Sql, ["int"])[0][0];
NewBlob.writen(item_id, 'i');
NewBlob.writen(uuid, 'i');
} else {
NewBlob.writen(0, 'i');
NewBlob.writen(0, 'i');
}
}
local wearBinary = "0x" + Blob2Hex(NewBlob);
local Sql = "insert into zyk.f_user_info (cid,inventory, wear) values (" + cid + "," + inventoryBinary + "," + wearBinary + ")";
SelectSql(Sql, []);
}
}
function Blob2Hex(buf) {
local str = "";
for (local i = 0; i< buf.len(); i++) {
str += format("%02X", buf[i]);
}
return str;
}
}
ProjectInitFuncMap.P_FatalismStone <- FatalismStone();

View File

@@ -47,6 +47,7 @@ class Fiendwar {
//玩家发送消息HOOK 为了攻坚队频道和团长公告
function base_input_hook(CUser, CmdString) {
if (!CUser) return true;
local SUser = User(CUser);
//超时空频道
@@ -55,6 +56,7 @@ class Fiendwar {
if (Localtion.Area <= 1) {
return true;
} else {
print(111);
if (CmdString.find("RindroType") == 8) {
local Jso = {
op = 20063027,
@@ -72,8 +74,31 @@ class Fiendwar {
}
}
function base_input_hook2(args) {
local type = args[2];
local SUser = User(args[1]);
local msg = args[3];
if ((type == 8 || type == 3) && Sq_Game_GetConfig().find("20") != null) {
local Localtion = SUser.GetLocation();
if (Localtion.Area <= 1) {
return true;
} else {
local Jso = {
op = 20063027,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
msg = msg
}
Socket.SendGateway(Jso);
}
}
return;
}
//玩家消息分发
function PlayerNotiMsgDistribute(Jso) {
local SUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
if (!SUser) return;
local CUserList = Jso.list;
@@ -85,21 +110,22 @@ class Fiendwar {
local SUserName = SUser.GetCharacName();
local Type = Jso.type;
Jso.msg = Jso.msg;
if (Type == -1) {
Jso.Name <- SUserName;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendJso(Jso);
}
} else {
local NotiStr = "(" + Type + ") " + "" + SUserName + " " + Jso.msg;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendNotiPacketMessage(NotiStr, 8);
}
Type = "长"
}
local NotiStr = "(攻坚队" + Type + ") " + "" + SUserName + " " + Jso.msg;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendNotiPacketMessage(NotiStr, 8);
}
}
}
function FiendwarSendAreaUserCallBack(Jso) {
local CUserList = Jso.list;
@@ -220,6 +246,7 @@ class Fiendwar {
Cb_Move_Area_Func.Fiendwar <- move_area_hook.bindenv(this); //区域移动
Base_InputHookFunc_Handle.Fiendwar <- base_input_hook.bindenv(this); //玩家发送消息
Cb_reach_game_world_Func.Fiendwar <- Login_Hook.bindenv(this); //上线HOOK
Cb_Server_Chat_Log_Leave_Func.Luke <- base_input_hook2.bindenv(this); //玩家发送消息
//注册收包
GatewaySocketPackFuncMap.rawset(20063010, FiendwarSendAreaUserCallBack.bindenv(this)); //玩家移动后的区域广播包

View File

@@ -0,0 +1,259 @@
/*
文件名:LukeClass.nut
路径:Dps_A/ProjectClass/Luke/LukeClass.nut
创建日期:2024-07-15 20:46
文件用途:卢克服务的文件
*/
class Luke {
//频道
Channel = 19;
//城镇
Town = 18;
//服务端区域移动添加玩家HOOK 让大家不可见
function insert_user_hook(C_Area, C_User) {
//如果有城镇配置
if (Town) {
local SUser = User(C_User);
if (SUser.GetLocation().Town == Town) {
if (SUser.GetLocation().Area > 1) Sq_WriteAddress(C_Area, 0x68, 1);
}
}
}
//服务端区域移动HOOK 让玩家不可以直接去另一个区域
function move_area_hook(CUser, TownIndex, AreaIndex) {
// return true;//TODO
if (!CUser) return true;
local SUser = User(CUser);
//卢克频道
if (Sq_Game_GetConfig().find("19") != null) {
if (AreaIndex <= 1) {
return true;
} else {
local Jso = {
op = 20084023,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
regionId = AreaIndex
}
Socket.SendGateway(Jso);
return false;
}
} else {
return true;
}
}
//玩家发送消息HOOK 为了攻坚队频道和团长公告
function base_input_hook(CUser, CmdString) {
if (!CUser) return true;
local SUser = User(CUser);
print(111);
//卢克频道
if (Sq_Game_GetConfig().find("19") != null) {
local Localtion = SUser.GetLocation();
if (Localtion.Area <= 1) {
return true;
} else {
local Jso = {
op = 20084027,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
msg = CmdString
}
Socket.SendGateway(Jso);
return false;
}
} else {
return true;
}
}
function base_input_hook2(args) {
local type = args[2];
local SUser = User(args[1]);
local msg = args[3];
if ((type == 8 || type == 3) && Sq_Game_GetConfig().find("19") != null) {
local Localtion = SUser.GetLocation();
if (Localtion.Area <= 1) {
return true;
} else {
local Jso = {
op = 20084027,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
msg = msg
}
Socket.SendGateway(Jso);
}
}
return;
}
//玩家消息分发
function PlayerNotiMsgDistribute(Jso) {
local SUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
if (!SUser) return;
local CUserList = Jso.list;
local RealList = [];
foreach(_i, obj in CUserList) {
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
local SUserName = SUser.GetCharacName();
local Type = Jso.type;
Jso.msg = Jso.msg;
if (Type == -1) {
Jso.Name <- SUserName;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendJso(Jso);
}
Type = "长"
}
local NotiStr = "(攻坚队" + Type + ") " + "" + SUserName + " " + Jso.msg;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendNotiPacketMessage(NotiStr, 8);
}
}
function LukeSendAreaUserCallBack(Jso) {
local CUserList = Jso.list;
local RealList = [];
foreach(_i, obj in CUserList) {
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
foreach(_Index, Value in RealList) {
local SUser = Value;
local Pack = Packet();
Pack.Put_Header(0, 24);
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Put_Byte(SUser.GetArea(1)); //区域
Pack.Put_Short((RealList.len() - 1)); //几个玩家 要减去自己
foreach(__Index, MapObj in RealList) {
if (SUser.GetUID() == MapObj.GetUID()) continue;
Pack.Put_Short(MapObj.GetUniqueId());
Pack.Put_Short(MapObj.GetAreaPos().X);
Pack.Put_Short(MapObj.GetAreaPos().Y);
Pack.Put_Byte(MapObj.GetDirections()); //朝向
Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见
}
Pack.Put_Byte(1); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
function LukePlayerMoveMapCallBack(Jso) {
local MoveSUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
if (!MoveSUser) return;
local CUserList = Jso.list;
local RealList = [];
foreach(_i, obj in CUserList) {
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
local Pack = Packet();
Pack.Put_Header(0, 22);
Pack.Put_Short(MoveSUser.GetUniqueId());
Pack.Put_Short(Jso.XPos);
Pack.Put_Short(Jso.YPos);
Pack.Put_Byte(Jso.Direction);
Pack.Put_Short(Jso.Code);
Pack.Finalize(true);
foreach(_Index, Value in RealList) {
local SUser = Value;
if (SUser.GetUniqueId() == MoveSUser.GetUniqueId()) continue;
SUser.Send(Pack);
}
Pack.Delete();
}
function ClientGetConfigCallBack(SUser, Jso) {
local evv = {
op = 20084502,
town_index = Town,
channel_index = Channel
}
SUser.SendJso(evv);
}
function ClientCreateOrJoinParty(SUser, Jso) {
Jso.uid <- SUser.GetUID();
Jso.cid <- SUser.GetCID();
Jso.PlayerName <- SUser.GetCharacName();
Jso.PlayerLevel <- SUser.GetCharacLevel();
Jso.PlayerJob <- SUser.GetCharacJob();
Jso.PlayerGrowTypeJob <- SUser.GetCharacGrowType();
Jso.IsPrepare <- false;
Jso.PlayerSession <- World.GetSessionByUid(SUser.GetUID());
Jso.PlayCoin <- SUser.GetCoin();
Jso.PlayFatigue <- SUser.GetMaxFatigue() - SUser.GetFatigue();
Socket.SendGateway(Jso);
}
//玩家上线
function Login_Hook(SUser) {
Timer.SetTimeOut(function(SUser) {
//玩家上线发信息包
local evv = {
op = 20084502,
town_index = Town,
channel_index = Channel
}
SUser.SendJso(evv);
}.bindenv(this), 5, SUser);
local T = {
op = 20084063,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
Socket.SendGateway(T);
}
//团本配置信息获取回调
function GetPluginConfig(Jso) {
Town = Jso.Town;
}
constructor() {
local ConfigPath = Sq_Game_GetConfig();
Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
//注册HOOK
Cb_Insert_User_Func.Luke <- insert_user_hook.bindenv(this); //区域添加角色
Cb_Move_Area_Func.Luke <- move_area_hook.bindenv(this); //区域移动
//Base_InputHookFunc_Handle.Luke <- base_input_hook.bindenv(this); //玩家发送消息
Cb_reach_game_world_Func.Luke <- Login_Hook.bindenv(this); //上线HOOK
Cb_Server_Chat_Log_Leave_Func.Luke <- base_input_hook2.bindenv(this); //玩家发送消息
//注册收包
GatewaySocketPackFuncMap.rawset(20084010, LukeSendAreaUserCallBack.bindenv(this)); //玩家移动后的区域广播包
GatewaySocketPackFuncMap.rawset(20084012, LukePlayerMoveMapCallBack.bindenv(this)); //玩家移动回调
//玩家消息分发
GatewaySocketPackFuncMap.rawset(20084018, PlayerNotiMsgDistribute.bindenv(this)); //玩家打字发送的信息
GatewaySocketPackFuncMap.rawset(20084778, GetPluginConfig.bindenv(this)); //服务端配置
//注册来自客户端的收包
ClientSocketPackFuncMap.rawset(20230718, ClientGetConfigCallBack.bindenv(this));
ClientSocketPackFuncMap.rawset(20084501, ClientGetConfigCallBack.bindenv(this));
ClientSocketPackFuncMap.rawset(20084001, ClientCreateOrJoinParty.bindenv(this));
ClientSocketPackFuncMap.rawset(20084005, ClientCreateOrJoinParty.bindenv(this));
}
}
ProjectInitFuncMap.P_Luke <- Luke();

View File

@@ -4,41 +4,821 @@
创建日期:2024-10-01 10:02
文件用途:结婚系统
*/
class Marry {
//当前频道
Channel = null;
//配置
Config = null;
//包头
OP = 20078000;
//请求结婚的列表
RequestMarryList = {};
//进入礼堂前的位置信息
EnterAuditoriumPosList = {};
//查看是否结婚
function CheckMarryCallBack(SUser, Jso) {
// print("申请查看结婚信息的人是: " + SUser.GetCharacName());
//礼堂id 对应的用户信息 结构为Map<cid,Map<uid , avatar[]>>
AuditoriumUserInfo = {};
//角色时装信息
UserAvaList = {};
//礼堂id 对应礼堂的宾客信息
AuditoriumUserInfoNewPeople = {};
//数据库操作集
Mysql_Operate_Func = {
//查询结婚状态
CheckMarryState = function(Cid) {
local CheckSql = format(MARRY_SQL_LIST.CheckMarryState, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
}
//新增结婚信息
InseartMarryInfo = function(Cid, Name, TargerCid, Job, Level, Experience, Equip, State) {
local sql = format(MARRY_SQL_LIST.InseartMarryInfo, Cid, Name, TargerCid, Job, Level, Experience, Equip, State, TargerCid, Equip, State);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//查询结婚对象CID
CheckMarryTarget = function(Cid) {
local CheckSql = format(MARRY_SQL_LIST.CheckMarryTarget, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
//删除结婚信息
DeleteMarryInfo = function(Cid) {
local delete_sql = format(MARRY_SQL_LIST.DeleteMarryInfo, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(delete_sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//清空礼堂信息列表
RomoveRoom = function(Cid) {
local delete_sql = format(MARRY_SQL_LIST.RomoveRoom);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(delete_sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//查询结婚对象名字
CheckMarryTargetName = function(Cid) {
local CheckSql = format(MARRY_SQL_LIST.CheckMarryTargetName, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["string"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
//修改结婚状态
ChangeMarryState = function(Cid, State) {
local Sql = format(MARRY_SQL_LIST.ChangeMarryState, State, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(Sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//新增礼堂信息
InsertMarryRoom = function(Cid, Name, Time, Level, Target_CId, Target_Name, State, Index) {
local Sql = format(MARRY_SQL_LIST.InsertMarryRoom, Cid, Name, Time, Level, Target_CId, Target_Name, State, Index);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(Sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//查询礼堂信息
GetAuditoriumList = function() {
local Sql = format(MARRY_SQL_LIST.GetAuditoriumList);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int", "string", "int", "int", "int", "string", "int", "int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
return Ret;
}
//根据cid查询自己的礼堂编号
GetAuditoriumIndexById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetAuditoriumIndexById, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
//根据cid查询婚礼开始时间
GetAuditoriumTimeById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetAuditoriumTimeById, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
//根据cid查询2个人的姓名
GetAuditoriumName2ById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetAuditoriumName2ById, cid, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0];
}
}
//根据cid查询自己的经验值
GetExpById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetExpById, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
//设置自己的经验值和等级
SetExpAndLvById = function(Cid, lv, exp) {
local Sql = format(MARRY_SQL_LIST.SetExpAndLvById, lv, exp, Cid, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(Sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//根据cid查询自己的uid
GetUidByCid = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetUidByCid, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
}
//查看是否结婚包
function CheckMarryStateCallBack(SUser, Jso) {
local T = {
op = OP + 2,
Flag = false, //结婚返回true 未结婚返回flase
op = OP + 10,
Flag = Mysql_Operate_Func.CheckMarryState(SUser.GetCID())
}
SUser.SendJso(T);
}
//申请结婚
//申请订婚包
function RequestMarry(SUser, Jso) {
local PSUser = World.GetUserByName(Jso.Name);
if (PSUser) {
//判断对象角色是否在线
if (!PSUser) {
//没找到这个角色要返回一个错误包
local T = {
op = OP + 3,
cid = SUser.GetCID(),
cid2 = PSUser.GetCID(),
op = OP + 90,
str = "未找到角色,请检查角色名或查看玩家是否在线"
}
Socket.SendGateway(T);
SUser.SendNotiBox("未找到角色,请检查角色名或查看玩家是否在线", 1);
}
//判断是否是自己
if (SUser.GetCID() == PSUser.GetCID()) {
SUser.SendNotiBox("不能和自己结婚!", 1);
return;
}
//查询两人状态必须都为未结婚
local SUserState = Mysql_Operate_Func.CheckMarryState(SUser.GetCID());
local PSUserState = Mysql_Operate_Func.CheckMarryState(PSUser.GetCID());
if (SUserState) {
SUser.SendNotiBox("抱歉,您已经结婚了!", 1);
return;
}
if (PSUserState) {
SUser.SendNotiBox("抱歉,对方已经结婚了...", 1);
return;
}
local T = {
op = OP + 4,
applicantCid = SUser.GetCID(),
applicantUid = SUser.GetUID(),
applicantName = SUser.GetCharacName(),
}
PSUser.SendJso(T);
//把请求加入到请求列表
RequestMarryList.rawset(SUser.GetCID(), PSUser.GetCID());
}
//订婚答复包
function ResponseMarry(SUser, Jso) {
local Flag = Jso.Flag;
local applicantUser = World.GetUserByUidCid(Jso.applicantUid, Jso.applicantCid);
if (Flag) {
if (applicantUser) {
//在请求列表里查看是否有请求
if (!(RequestMarryList.rawin(Jso.applicantCid)) || RequestMarryList[Jso.applicantCid] != SUser.GetCID()) {
SUser.SendNotiBox("抱歉,对方未发送请求!", 1);
return;
}
applicantUser.SendNotiBox("恭喜您!\n对方同意了您的请求。\n请寻找大司祭制定结婚的详细事宜。", 1);
Mysql_Operate_Func.InseartMarryInfo(Jso.applicantCid, applicantUser.GetCharacName(), SUser.GetCID(), applicantUser.GetCharacJob(), 0, 0, "no", 1);
Mysql_Operate_Func.InseartMarryInfo(SUser.GetCID(), SUser.GetCharacName(), Jso.applicantCid, SUser.GetCharacJob(), 0, 0, "no", 1);
//刷新客户端的订婚状态
local T = {
op = OP + 10,
Flag = 1
};
applicantUser.SendJso(T);
SUser.SendJso(T);
}
} else {
if (applicantUser) applicantUser.SendNotiBox("很遗憾!\n对方拒绝了您的请求", 1);
}
}
//退婚包
function CancelMarry(SUser, Jso) {
//加判断 必须两人都在订婚状态才能退婚
local DeleteArr = [];
DeleteArr.push(SUser.GetCID());
local Target_CId = Mysql_Operate_Func.CheckMarryTarget(SUser.GetCID());
if (Target_CId) {
DeleteArr.push(Target_CId);
//如果对象存在则判断两人是否都在订婚状态
local SUserState = Mysql_Operate_Func.CheckMarryState(SUser.GetCID())
local TargetState = Mysql_Operate_Func.CheckMarryTarget(Target_CId);
if (SUserState != 1 || TargetState != 1) return;
}
foreach(s_cid in DeleteArr) {
Mysql_Operate_Func.DeleteMarryInfo(s_cid);
}
//刷新客户端的订婚状态
local T = {
op = OP + 10,
Flag = 0
};
SUser.SendJso(T);
//如果需要通知被退婚的对象
if (DeleteArr.len() > 1) {
local WorldMap = World.GetOnlinePlayer();
foreach(W_User in WorldMap) {
if (W_User.GetCID() == DeleteArr[1]) {
W_User.SendJso(T);
}
}
}
}
//打开准备婚礼窗口
function OpenPreparationWindow(SUser, Jso) {
local Target_CId = Mysql_Operate_Func.CheckMarryTarget(SUser.GetCID());
if (!Target_CId) {
SUser.SendNotiBox("没有婚礼信息!", 1);
return;
}
local Target_Name = Mysql_Operate_Func.CheckMarryTargetName(Target_CId);
if (!Target_Name) {
SUser.SendNotiBox("没有婚礼信息!", 1);
return;
}
local T = {
op = OP + 12,
MyName = SUser.GetCharacName(),
TargetName = Target_Name,
};
SUser.SendJso(T);
}
//确认婚礼
function ConfirmMarry(SUser, Jso) {
local Target_CId = Mysql_Operate_Func.CheckMarryTarget(SUser.GetCID());
if (!Target_CId) {
SUser.SendNotiBox("没有婚礼信息!", 1);
return;
}
local Time = Jso.Time;
local Level = Jso.Level;
local NeedItem = Config[("结婚等级" + (Level + 1) + "道具ID")];
//获取背包对象
local InvenObj = SUser.GetInven();
local SlotIdx = InvenObj.GetSlotById(NeedItem);
if (SlotIdx == -1) {
SUser.SendNotiBox("没有足够的道具!", 1);
return;
} else {
InvenObj.DeleteItemCount(NeedItem, 1);
//获得婚礼仪式开始时间
local Index = time() + (Time + 1) * 10 * 60;
//注册婚礼礼堂信息
Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Index);
Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), Time, Index);
AuditoriumUserInfo.rawset(SUser.GetCID(), {});
Mysql_Operate_Func.ChangeMarryState(SUser.GetCID(), 2);
Mysql_Operate_Func.ChangeMarryState(Target_CId, 2);
local T = {
op = OP + 10,
Flag = 2
}
//这里放2个新人的信息
local avatra = [];
local infore = {};
infore.rawset("job", SUser.GetCharacJob());
infore.rawset("growjob", SUser.GetCharacGrowType());
infore.rawset("avatar", Config["职业对应的结婚礼服"][SUser.GetCharacJob().tostring()]);
infore.rawset("name", SUser.GetCharacName());
infore.rawset("uid", SUser.GetUID());
//根据cid去查uid
local Target_Uid = Mysql_Operate_Func.GetUidByCid(Target_CId);
local Muser = World.GetUserByUid(Target_Uid);
local infore2 = {};
infore2.rawset("job", Muser.GetCharacJob());
infore2.rawset("growjob", Muser.GetCharacGrowType());
infore2.rawset("avatar", Config["职业对应的结婚礼服"][Muser.GetCharacJob().tostring()]);
infore2.rawset("name", Muser.GetCharacName());
infore2.rawset("uid", Muser.GetUID());
avatra.push(infore);
avatra.push(infore2);
AuditoriumUserInfoNewPeople.rawset(SUser.GetCID(), avatra);
local WorldMap = World.GetOnlinePlayer();
foreach(W_User in WorldMap) {
if (W_User.GetCID() == Target_CId) {
W_User.SendJso(T);
W_User.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
}
}
SUser.SendJso(T);
SUser.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
Timer.SetTimeOut(OpenAuditorium.bindenv(this), (Time + 1) * 10 * 1000, SUser.GetCID());
}
}
constructor() {
//注册来自客户端的收包
ClientSocketPackFuncMap.rawset(OP + 1, CheckMarryCallBack.bindenv(this));
ClientSocketPackFuncMap.rawset(OP + 3, RequestMarry.bindenv(this));
//婚礼前的准备 把2个新人先传进去
function OpenPreparation(index) {
//拿到两个新人的信息
local uidsInfo = AuditoriumUserInfoNewPeople[index];
local uid1 = uidsInfo[0].rawget("uid");
local uid2 = uidsInfo[1].rawget("uid");
//拿到礼堂所有宾客的信息
local userlist = AuditoriumUserInfo[index];
//如果不在里面就传送进来
if (!(userlist.rawin(uid1))) {
EnterAuditorium(World.GetUserByUid(uid1), {
room = -1
});
}
if (!(userlist.rawin(uid2))) {
EnterAuditorium(World.GetUserByUid(uid2), {
room = -1
});
}
}
//开启婚礼 参数为礼堂编号 也就是其中一个人的cid
function OpenAuditorium(index) {
print(time());
//婚礼准备
OpenPreparation(index);
//通知所有在这个礼堂里的人 婚礼开始了
local userlist = AuditoriumUserInfo[index];
//先拿到新人存的信息
local info = AuditoriumUserInfoNewPeople[index];
local uid1 = info[0].rawget("uid");
local uid2 = info[1].rawget("uid");
//比那里礼堂所有人信息
foreach(uid, v in userlist) {
local user = World.GetUserByUid(uid);
//todo 这里要判断 如果是结婚的人就不加到宾客里
if (!user) {
}
local infore = {
job = user.GetCharacJob(),
growjob = user.GetCharacGrowType(),
avatar = user.GetAva(),
name = user.GetCharacName(),
};
info.push(infore);
if (info.len() >= 8) {
break;
}
}
printT(info);
foreach(uid, v in userlist) {
local user = World.GetUserByUid(uid);
//发包通知 普通宾客的包
local T = {
op = OP + 34,
info = info
}
user.SendJso(T);
}
//删除礼堂信息
AuditoriumUserInfo.rawdelete(index);
//删除数据库信息
//Mysql_Operate_Func.RomoveRoom();
}
//进入礼堂
function EnterAuditorium(SUser, Jso) {
local RoomId = Jso.room;
local location = SUser.GetLocation();
// //进入自己的礼堂
if (RoomId == -1) {
local MyState = Mysql_Operate_Func.CheckMarryState(SUser.GetCID());
if (MyState != 2) {
SUser.SendNotiBox("您访问的礼堂不存在!", 1);
return;
}
RoomId = SUser.GetCID();
//如果根据自己的cid不能拿到礼堂信息 说明这个礼堂的key是对象的
if (!(AuditoriumUserInfo.rawin(RoomId))) {
//对象的cid
RoomId = Mysql_Operate_Func.GetAuditoriumIndexById(SUser.GetCID());
}
location.rawset("所在礼堂编号", RoomId);
//向缓存写入进入时的坐标
EnterAuditoriumPosList.rawset(SUser.GetCID(), location);
//移动到礼堂
World.MoveArea(SUser, Config["礼堂城镇编号"], Config["礼堂区域编号"], 55, 349);
} else {
location.rawset("所在礼堂编号", RoomId);
//向缓存写入进入时的坐标
EnterAuditoriumPosList.rawset(SUser.GetCID(), location);
//移动到礼堂
World.MoveArea(SUser, Config["礼堂城镇编号"], Config["礼堂区域编号"], 55, 349);
}
local infore = {};
infore.rawset("job", SUser.GetCharacJob());
infore.rawset("growjob", SUser.GetCharacGrowType());
infore.rawset("avatar", SUser.GetAva());
infore.rawset("name", SUser.GetCharacName());
AuditoriumUserInfo[RoomId].rawset(SUser.GetUID(), infore);
//遍历这个礼堂里的人 给他们发送可见列表
local UserCanSee = [];
foreach(uid, info in AuditoriumUserInfo[RoomId]) {
UserCanSee.push(uid);
}
MarryUserCallBack(UserCanSee, SUser)
local T = {
op = OP + 22,
time = Mysql_Operate_Func.GetAuditoriumTimeById(RoomId) - time()
}
SUser.SendJso(T);
}
//服务端区域移动添加玩家HOOK 让大家不可见
function Marry_insert_user_hook(C_Area, C_User) {
//如果有城镇配置
if (Config) {
local SUser = User(C_User);
if (SUser.GetLocation().Town == Config["礼堂城镇编号"]) {
if (SUser.GetLocation().Area == Config["礼堂区域编号"]) Sq_WriteAddress(C_Area, 0x68, 1);
}
}
}
//离开礼堂
function LeaveAuditorium(SUser, Jso) {
if (EnterAuditoriumPosList.rawin(SUser.GetCID())) {
local Info = EnterAuditoriumPosList[SUser.GetCID()];
//离开礼堂回到进入时的位置
World.MoveArea(SUser, Info.Town, Info.Area, Info.Pos.X, Info.Pos.Y);
//给这个礼堂的人发送退出可见列表的包
foreach(uid in AuditoriumUserInfo[Info["所在礼堂编号"]]) {
UserCanSee.push(uid);
}
MarryUserDeleteCallBack(UserCanSee, SUser)
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
}
}
//获得礼堂列表
function GetAuditoriumList(SUser, Jso) {
local re = Mysql_Operate_Func.GetAuditoriumList();
local SendArr = [];
//判断用的
local SelectMap = {};
foreach(v in re) {
local TimeBuf = v.pop();
local id = v[0];
//不存在时PUSH
if (!(SelectMap.rawin(v[4]))) {
v.push(AuditoriumUserInfo.rawget(id).len());
v.push(Channel);
v.push(TimeBuf);
SendArr.push(v);
SelectMap.rawset(id, 1);
}
}
local T = {
op = OP + 20,
info = SendArr
}
SUser.SendJso(T);
}
function GetConfig(SUser, Jso) {
local T = {
op = OP + 778,
town = Config["礼堂城镇编号"],
area = Config["礼堂区域编号"],
}
SUser.SendJso(T);
}
//加入到可见列表
function MarryUserCallBack(CUserList, MUser) {
local RealList = [];
foreach(uid in CUserList) {
local SUser = World.GetUserByUid(uid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
foreach(_Index, Value in RealList) {
local SUser = Value;
local Pack = Packet();
Pack.Put_Header(0, 24);
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Put_Byte(SUser.GetArea(1)); //区域
Pack.Put_Short((RealList.len() - 1)); //几个玩家 要减去自己
foreach(__Index, MapObj in RealList) {
if (SUser.GetUID() == MapObj.GetUID()) continue;
Pack.Put_Short(MapObj.GetUniqueId());
Pack.Put_Short(MapObj.GetAreaPos().X);
Pack.Put_Short(MapObj.GetAreaPos().Y);
Pack.Put_Byte(MapObj.GetDirections()); //朝向
Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见
}
Pack.Put_Byte(1); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
//退出可见列表
function MarryUserDeleteCallBack(RealList, MUser) {
foreach(_Index, Value in RealList) {
local SUser = Value;
if (!SUser || !(SUser.GetState() >= 3) || !MUser || !(MUser.GetState() >= 3)) continue;
if (SUser.GetUID() == MUser.GetUID()) continue;
local Pack = Packet();
Pack.Put_Header(0, 23);
Pack.Put_Short(MUser.GetUniqueId()); //唯一id
Pack.Put_Byte(MUser.GetLocation().Town); //城镇
Pack.Put_Byte(99); //区域
Pack.Put_Short(MUser.GetAreaPos().X);
Pack.Put_Short(MUser.GetAreaPos().Y);
Pack.Put_Byte(MUser.GetDirections()); //朝向
Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
constructor() {
Config = dofile("/root/娱心插件配置/结婚系统配置.dat");
local ConfigPath = Sq_Game_GetConfig();
Channel = ConfigPath.slice(-6).slice(0, 2);
//注册来自客户端的收包
// ClientSocketPackFuncMap.rawset(OP + 9, CheckMarryStateCallBack.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 3, RequestMarry.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 5, ResponseMarry.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 7, CancelMarry.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 11, OpenPreparationWindow.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 13, ConfirmMarry.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 15, EnterAuditorium.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 17, LeaveAuditorium.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 19, GetAuditoriumList.bindenv(this));
// ClientSocketPackFuncMap.rawset(OP + 777, GetConfig.bindenv(this));
//注册结婚回调函数
Cb_Insert_User_Func.Marry <- Marry_insert_user_hook.bindenv(this); //区域添加角色
// //玩家重新上线的时候自动给他退出礼堂
Cb_reach_game_world_Func.Auditorium <- function(SUser) {
if (EnterAuditoriumPosList && EnterAuditoriumPosList.rawin(SUser.GetUID())) {
local Info = EnterAuditoriumPosList[SUser.GetCID()];
//给这个礼堂的人发送退出可见列表的包
foreach(cid in AuditoriumUserInfo[Info["所在礼堂编号"]]) {
UserCanSee.push(cid);
}
MarryUserDeleteCallBack(UserCanSee, SUser)
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
}
}.bindenv(this);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local query = "SELECT COUNT(*) AS table_exists FROM information_schema.tables WHERE table_schema = 'zyk' AND table_name = 'marry';"
local Res = SqlObj.Select(query, ["int"]);
//需要建库
if (Res.len() > 0 && Res[0][0] == 0) {
local CreateSql = "CREATE TABLE IF NOT EXISTS zyk.marry (cid INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY, name VARCHAR(255), target_cid INT(11), job INT(11), level INT(11), experience INT(11), equip VARCHAR(255), state INT(11));"
local CreateSql2 = "CREATE TABLE IF NOT EXISTS zyk.marry_room (cid INT(11) NOT NULL AUTO_INCREMENT PRIMARY KEY, name VARCHAR(255), time INT(11), level INT(11), target_cid INT(11), target_name VARCHAR(255), state INT(11), index INT(11));"
SqlObj.Exec_Sql(CreateSql);
SqlObj.Exec_Sql(CreateSql2);
}
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
Cb_Use_Item_Sp_Func[Config["结婚等级1道具ID"]] <- function(SUser, ItemId) {
ExpUp(SUser, Config["道具1给的心意点"]);
}.bindenv(this);
Cb_Use_Item_Sp_Func[Config["结婚等级2道具ID"]] <- function(SUser, ItemId) {
ExpUp(SUser, Config["道具2给的心意点"]);
}.bindenv(this);
Cb_Use_Item_Sp_Func[Config["结婚等级3道具ID"]] <- function(SUser, ItemId) {
ExpUp(SUser, Config["道具3给的心意点"]);
}.bindenv(this);
}
function ExpUp(SUser, expUp) {
exp = Mysql_Operate_Func.GetExpById(SUser.GetCID())
if (!exp) {
return;
}
exp = exp + expUp;
for (local i = 6; i >= 0; i--) {
//如果当前的经验值大于所遍历到的等级 就设定等级为这个 然后不继续向更低等级遍历
if (Config["戒指等级"][i.tostring()]["所需经验"]< exp) {
Mysql_Operate_Func.SetExpAndLvById(SUser.GetCID(), i, exp)
}
}
}
}
ProjectInitFuncMap.P_Marry <- Marry();
//初始化结婚
// ProjectInitFuncMap.P_Marry <- Marry();

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/*
文件名:Marry_sql.nut
路径:Dps_A/ProjectClass/MarrySystem/Marry_sql.nut
创建日期:2024-10-03 20:57
文件用途:结婚系统数据库命令
*/
MARRY_SQL_LIST <- {};
//查询婚姻状态
MARRY_SQL_LIST.CheckMarryState <- "SELECT state FROM zyk.marry WHERE cid = %d;";
//查询婚姻对象
MARRY_SQL_LIST.CheckMarryTarget <- "SELECT target_cid FROM zyk.marry WHERE cid = %d;";
//查询婚姻对象名字
MARRY_SQL_LIST.CheckMarryTargetName <- "SELECT name FROM zyk.marry WHERE cid = %d;";
//通过cid删除一条婚姻信息
MARRY_SQL_LIST.DeleteMarryInfo <- "DELETE FROM zyk.marry WHERE cid = %d;";
//新增婚姻信息
MARRY_SQL_LIST.InseartMarryInfo <- @"INSERT INTO zyk.marry (cid, name, target_cid, job, level, experience, equip, state)
VALUES (%d, '%s', %d, %d, %d, %d,'%s',%d)
ON DUPLICATE KEY UPDATE
target_cid = %d,
equip = '%s',
state = %d;";
//通过cid修改婚姻状态
MARRY_SQL_LIST.ChangeMarryState <- "UPDATE zyk.marry SET state = %d WHERE cid = %d;";
//新增礼堂信息
MARRY_SQL_LIST.InsertMarryRoom <- @"INSERT INTO zyk.marry_room (cid, name, time, level, target_cid, target_name, state, rindex)
VALUES (%d, '%s', %d, %d, %d, '%s', %d, %d);";
//查询礼堂列表
MARRY_SQL_LIST.GetAuditoriumList <- @"SELECT * FROM zyk.marry_room";
//根据cid查询自己的礼堂编号
MARRY_SQL_LIST.GetAuditoriumIndexById <- @"SELECT target_cid FROM zyk.marry_room WHERE cid = %d";
//根据cid查询自己的礼堂编号
MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid = %d";
MARRY_SQL_LIST.GetAuditoriumName2ById <- @"SELECT name FROM zyk.marry_room WHERE cid = %d or target_cid = %d";
MARRY_SQL_LIST.RomoveRoom <- @"DELETE FROM marry_room where rindex < UNIX_TIMESTAMP();";
//获取自己的经验值
MARRY_SQL_LIST.GetExpById <- @"SELECT experience FROM zyk.marry WHERE cid = %d";
//设置自己的经验值和等级
MARRY_SQL_LIST.SetExpAndLvById <- @"UPDATE zyk.marry SET level = %d , experience = %d WHERE cid = %d or target_cid = %d";
//根据cid获取uid
MARRY_SQL_LIST.GetUidByCid <- @"SELECT m_id FROM taiwan_caincharac_info WHERE charac_no = %d";

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/*
文件名:New_Hook.nut
路径:Dps_A/New_Hook.nut
创建日期:2024-09-23 20:15
文件用途:后续新增的玩家需求的HOOK
*/
//通用HOOK入口函数
function _Hook_Enter_Currency_Func_(args, TableObj) {
local Ret = null;
foreach(Func in TableObj) {
local Buf = Func(args);
if (Buf) Ret = Buf;
}
return Ret;
}
//通用HOOK出口函数
function _Hook_Leave_Currency_Func_(args, TableObj) {
local Ret = null;
foreach(Func in TableObj) {
local Buf = Func(args);
if (Buf) Ret = Buf;
}
return Ret;
}
//通用注册HOOK函数
function _Hook_Register_Currency_Func_(AddressString, ArgRetArr, EnterTable, LeaveTable) {
Haker.LoadHook(AddressString, ArgRetArr,
function(args) {
return _Hook_Enter_Currency_Func_(args, EnterTable);
},
function(args) {
return _Hook_Leave_Currency_Func_(args, LeaveTable);
}
);
}
//玩家新增道具时
Cb_User_Insert_Item_Enter_Func <- {};
Cb_User_Insert_Item_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8502D86", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "char", "int", "char", "char", "int"], Cb_User_Insert_Item_Enter_Func, Cb_User_Insert_Item_Leave_Func);
//玩家捡起道具
Cb_User_Get_Item_Enter_Func <- {};
Cb_User_Get_Item_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85B949C", ["pointer", "pointer", "int", "int", "int"], Cb_User_Get_Item_Enter_Func, Cb_User_Get_Item_Leave_Func);
//服务器Chat日志HOOK
Cb_Server_Chat_Log_Enter_Func <- {};
Cb_Server_Chat_Log_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x86C9638", ["pointer", "pointer", "char", "string", "char"], Cb_Server_Chat_Log_Enter_Func, Cb_Server_Chat_Log_Leave_Func);
//玩家上线设置IP
Cb_User_Set_WebAddress_Enter_Func <- {};
Cb_User_Set_WebAddress_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x84EC918", ["pointer", "pointer", "pointer"], Cb_User_Set_WebAddress_Enter_Func, Cb_User_Set_WebAddress_Leave_Func);
//服务端关闭执行函数
Cb_Server_Close_Enter_Func <- {};
Cb_Server_Close_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x829F28B", ["pointer", "pointer"], Cb_Server_Close_Enter_Func, Cb_Server_Close_Leave_Func);
//检查地下城的状况
Cb_CheckInoutConditionDungeon_Enter_Func <- {};
Cb_CheckInoutConditionDungeon_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85ABC80", ["pointer", "pointer", "int", "int"], Cb_CheckInoutConditionDungeon_Enter_Func, Cb_CheckInoutConditionDungeon_Leave_Func);
//地下城现场杀死地狱党组怪物Cnt
Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func <- {};
Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x830D704", ["pointer", "pointer", "pointer", "bool"], Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func, Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func);
//经验收益
Cb_Gain_Exp_Sp_Enter_Func <- {};
Cb_Gain_Exp_Sp_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x866A3FE", ["pointer", "int", "int", "int", "int", "int", "char"], Cb_Gain_Exp_Sp_Enter_Func, Cb_Gain_Exp_Sp_Leave_Func);
//货币收益
Cb_Gain_Money_Enter_Func <- {};
Cb_Gain_Money_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x84FF29C", ["pointer", "int", "char", "int", "int"], Cb_Gain_Money_Enter_Func, Cb_Gain_Money_Leave_Func);
//GetItem检查错误
Cb_GetItem_Check_Error_Enter_Func <- {};
Cb_GetItem_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81C35AC", ["pointer", "pointer", "pointer", "int"], Cb_GetItem_Check_Error_Enter_Func, Cb_GetItem_Check_Error_Leave_Func);
//队伍清除副本
Cb_ClearDungeon_Enter_Func <- {};
Cb_ClearDungeon_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85a9330", ["pointer", "void"], Cb_ClearDungeon_Enter_Func, Cb_ClearDungeon_Leave_Func);
//检查选择进入副本时状态
Cb_SelectDungeon_Check_Error_Enter_Func <- {};
Cb_SelectDungeon_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81C7F32", ["pointer", "pointer", "pointer", "int"], Cb_SelectDungeon_Check_Error_Enter_Func, Cb_SelectDungeon_Check_Error_Leave_Func);
//切换装备
Cb_CInventory_ChangeEquip_Enter_Func <- {};
Cb_CInventory_ChangeEquip_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"], Cb_CInventory_ChangeEquip_Enter_Func, Cb_CInventory_ChangeEquip_Leave_Func);
//获取通关时间回调
Cb_CParty_SetBestClearTime_Enter_Func <- {};
Cb_CParty_SetBestClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func);
//使用称号回收箱时检查使用条件
Cb_UseLimitCube_Check_Error_Enter_Func <- {};
Cb_UseLimitCube_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081D3BBC", ["pointer", "int", "int", "int", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Check_Error_Enter_Func, Cb_UseLimitCube_Check_Error_Leave_Func);
//使用称号回收箱过程
Cb_UseLimitCube_Process_Enter_Func <- {};
Cb_UseLimitCube_Process_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081D3D38", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Process_Enter_Func, Cb_UseLimitCube_Process_Leave_Func);
//购买商城物品时日志
Cb_Log_BuyCashShopItem_Enter_Func <- {};
Cb_Log_BuyCashShopItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08686EA0", ["pointer", "int", "int", "int", "int", "char", "int", "int", "int"], Cb_Log_BuyCashShopItem_Enter_Func, Cb_Log_BuyCashShopItem_Leave_Func);
//购买道具获取信息
Cb_BuyItem_Get_Data_Enter_Func <- {};
Cb_BuyItem_Get_Data_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81BE658", ["pointer", "pointer", "int", "pointer", "int"], Cb_BuyItem_Get_Data_Enter_Func, Cb_BuyItem_Get_Data_Leave_Func);
//设置角色详细信息
Cb_Set_Charac_Info_Detail_Enter_Func <- {};
Cb_Set_Charac_Info_Detail_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864AC1A", ["pointer", "int", "int", "pointer", "int"], Cb_Set_Charac_Info_Detail_Enter_Func, Cb_Set_Charac_Info_Detail_Leave_Func);
//使用远古地下城道具
Cb_UseAncientDungeonItems_Enter_Func <- {};
Cb_UseAncientDungeonItems_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x859EAC2", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseAncientDungeonItems_Enter_Func, Cb_UseAncientDungeonItems_Leave_Func);
//购买限时商品
Cb_BuyCeraShopLimitItem_Enter_Func <- {};
Cb_BuyCeraShopLimitItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x821F9BA", ["pointer", "pointer", "pointer", "int"], Cb_BuyCeraShopLimitItem_Enter_Func, Cb_BuyCeraShopLimitItem_Leave_Func);
//获取下次清除时间
Cb_User_GetLastClearTime_Enter_Func <- {};
Cb_User_GetLastClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864387E", ["pointer", "int"], Cb_User_GetLastClearTime_Enter_Func, Cb_User_GetLastClearTime_Leave_Func);
//每日可交易金币上限
Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func <- {};
Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08646496", ["pointer", "int", "int"], Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func, Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func);
//进入副本加载完毕时
Cb_Party_OnStartMapFinishLoading_Enter_Func <- {};
Cb_Party_OnStartMapFinishLoading_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B170A", ["pointer", "int", "int"], Cb_Party_OnStartMapFinishLoading_Enter_Func, Cb_Party_OnStartMapFinishLoading_Leave_Func);
//房间清理完毕
Cb_Battle_Field_onClearMap_Enter_Func <- {};
Cb_Battle_Field_onClearMap_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0830DD2C", ["pointer", "bool", "char"], Cb_Battle_Field_onClearMap_Enter_Func, Cb_Battle_Field_onClearMap_Leave_Func);
//放弃副本
Cb_Party_giveup_game_Enter_Func <- {};
Cb_Party_giveup_game_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B2BAA", ["pointer", "pointer", "bool", "bool", "bool", "void"], Cb_Party_giveup_game_Enter_Func, Cb_Party_giveup_game_Leave_Func);
//迷妄之塔 死亡之塔通关时
Cb_CDeathTower_onClear_Enter_Func <- {};
Cb_CDeathTower_onClear_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08467E60", ["pointer", "bool", "int"], Cb_CDeathTower_onClear_Enter_Func, Cb_CDeathTower_onClear_Leave_Func);
//无尽祭坛通关时
Cb_CBloodClearRewardData_Enter_Func <- {};
Cb_CBloodClearRewardData_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08306FC4", ["pointer", "bool", "int", "pointer", "pointer", "bool"], Cb_CBloodClearRewardData_Enter_Func, Cb_CBloodClearRewardData_Leave_Func);
//进入迷妄之塔 死亡之塔时
Cb_DeathTowerStageCommand_Enter_Func <- {};
Cb_DeathTowerStageCommand_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08208A9E", ["pointer", "pointer", "pointer", "int"], Cb_DeathTowerStageCommand_Enter_Func, Cb_DeathTowerStageCommand_Leave_Func);
//离开迷妄之塔 死亡之塔时
Cb_CDeathTower_onLeaveUser_Enter_Func <- {};
Cb_CDeathTower_onLeaveUser_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084636F2", ["pointer", "pointer", "int"], Cb_CDeathTower_onLeaveUser_Enter_Func, Cb_CDeathTower_onLeaveUser_Leave_Func);
//玩家交易过程
Cb_TradeSpace_proceed_trade_Enter_Func <- {};
Cb_TradeSpace_proceed_trade_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0853087A", ["pointer", "int"], Cb_TradeSpace_proceed_trade_Enter_Func, Cb_TradeSpace_proceed_trade_Leave_Func);
//发送多物品邮件
Cb_MultiMailBoxReqSend_Enter_Func <- {};
Cb_MultiMailBoxReqSend_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084E27B8", ["pointer", "pointer", "pointer", "int"], Cb_MultiMailBoxReqSend_Enter_Func, Cb_MultiMailBoxReqSend_Leave_Func);
//发送单物品邮件
Cb_MailBox_Send_Enter_Func <- {};
Cb_MailBox_Send_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081CC958", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_MailBox_Send_Enter_Func, Cb_MailBox_Send_Leave_Func);
//发送金币邮件时是否通过验证
Cb_checkHumanCertify_Enter_Func <- {};
Cb_checkHumanCertify_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0867F4C8", ["pointer", "int", "pointer", "int"], Cb_checkHumanCertify_Enter_Func, Cb_checkHumanCertify_Leave_Func);
//摆摊购买
Cb_CPrivateStore_BuyItem_Enter_Func <- {};
Cb_CPrivateStore_BuyItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085C924C", ["pointer", "int", "pointer", "int", "int", "int", "int", "int"], Cb_CPrivateStore_BuyItem_Enter_Func, Cb_CPrivateStore_BuyItem_Leave_Func);
//拍卖行上架
Cb_AuctionResultAskRegistedItemNum_Enter_Func <- {};
Cb_AuctionResultAskRegistedItemNum_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084D5930", ["pointer", "pointer", "pointer", "int"], Cb_AuctionResultAskRegistedItemNum_Enter_Func, Cb_AuctionResultAskRegistedItemNum_Leave_Func);
//拍卖行购买物品
Cb_AuctionLogMessage_Enter_Func <- {};
Cb_AuctionLogMessage_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084D7A90", ["pointer", "pointer", "pointer", "int"], Cb_AuctionLogMessage_Enter_Func, Cb_AuctionLogMessage_Leave_Func);
//副本内生成物品时
Cb_Battle_Field_MakeDropItems_Enter_Func <- {};
Cb_Battle_Field_MakeDropItems_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0830ADF6", ["pointer", "int", "int", "int", "short", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func);
//独立掉落几率
Cb_IndependentItemRateControl_Enter_Func <- {};
Cb_IndependentItemRateControl_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0834972F", ["pointer", "pointer", "int"], Cb_IndependentItemRateControl_Enter_Func, Cb_IndependentItemRateControl_Leave_Func);
//黑钻机添加物品到User时
Cb_UseVendingMachine_putItemIntoUser_Enter_Func <- {};
Cb_UseVendingMachine_putItemIntoUser_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0821B71C", ["int", "pointer", "int", "int", "int", "int"], Cb_UseVendingMachine_putItemIntoUser_Enter_Func, Cb_UseVendingMachine_putItemIntoUser_Leave_Func);
//查看信息
Cb_GetUserInfo_Enter_Func <- {};
Cb_GetUserInfo_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func);
//初始化技能过程
Cb_SkillInit_process_skill_Enter_Func <- {};
Cb_SkillInit_process_skill_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081E5BDC", ["pointer", "pointer", "pointer", "void"], Cb_SkillInit_process_skill_Enter_Func, Cb_SkillInit_process_skill_Leave_Func);
//转职
Cb_User_set_grow_Enter_Func <- {};
Cb_User_set_grow_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086787FC", ["pointer", "int", "int", "int", "int", "void"], Cb_User_set_grow_Enter_Func, Cb_User_set_grow_Leave_Func);
//使用特殊道具时
Cb_User_increase_status_Enter_Func <- {};
Cb_User_increase_status_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x86657FC", ["pointer", "int", "void"], Cb_User_increase_status_Enter_Func, Cb_User_increase_status_Leave_Func);
//更新物品
Cb_User_SendUpdateItem_Enter_Func <- {};
Cb_User_SendUpdateItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0867C2D8", ["pointer", "int", "int", "int", "int"], Cb_User_SendUpdateItem_Enter_Func, Cb_User_SendUpdateItem_Leave_Func);
//幸运值获取装备品级
Cb_LuckPoint_GetItemRarity_Enter_Func <- {};
Cb_LuckPoint_GetItemRarity_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], Cb_LuckPoint_GetItemRarity_Enter_Func, Cb_LuckPoint_GetItemRarity_Leave_Func);
//添加时装到背包
Cb_Inventory_AddAvatarItem_Enter_Func <- {};
Cb_Inventory_AddAvatarItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08509B9E", ["int", "int", "int", "int", "int", "int", "pointer", "int", "int", "int", "int"], Cb_Inventory_AddAvatarItem_Enter_Func, Cb_Inventory_AddAvatarItem_Leave_Func);
//是否开启潜能
Cb_Item_IsHiddenOption_Enter_Func <- {};
Cb_Item_IsHiddenOption_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0817EDEC", ["pointer", "int"], Cb_Item_IsHiddenOption_Enter_Func, Cb_Item_IsHiddenOption_Leave_Func);
//返回1关闭商店回购
Cb_Item_IsBanRedeemItem_Enter_Func <- {};
Cb_Item_IsBanRedeemItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085F7BE0", ["pointer", "int"], Cb_Item_IsBanRedeemItem_Enter_Func, Cb_Item_IsBanRedeemItem_Leave_Func);
//副本内队伍加载完毕时
Cb_CParty_finish_loading_Enter_Func <- {};
Cb_CParty_finish_loading_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B15E0", ["pointer", "pointer", "void"], Cb_CParty_finish_loading_Enter_Func, Cb_CParty_finish_loading_Leave_Func);
//检查删除角色时间 返回1则可立马删除新建角色
Cb_User_CheckDeleteCharacTime_Enter_Func <- {};
Cb_User_CheckDeleteCharacTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864A830", ["pointer", "int", "int"], Cb_User_CheckDeleteCharacTime_Enter_Func, Cb_User_CheckDeleteCharacTime_Leave_Func);
//忽略在副本门口禁止摆摊
Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func <- {};
Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085C5082", ["pointer", "pointer", "int"], Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func, Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func);
//解除每日创建角色数量限制
Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func <- {};
Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08401922", ["int", "pointer", "int"], Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func, Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func);
//脱离公会时
Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func <- {};
Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084C957E", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func, Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func);
//击杀怪物攻城怪物
Cb_CVillageMonster_OnKillVillageMonster_Enter_Func <- {};
Cb_CVillageMonster_OnKillVillageMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B34A0", ["pointer", "pointer", "int", "int", "int", "bool", "int"], Cb_CVillageMonster_OnKillVillageMonster_Enter_Func, Cb_CVillageMonster_OnKillVillageMonster_Leave_Func);
//挑战攻城怪物副本结束事件, 更新怪物攻城活动各阶段状态
Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func <- {};
Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B330A", ["pointer", "pointer", "bool", "void"], Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func, Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func);
//刷新攻城怪物函数, 控制下一只刷新的攻城怪物id
Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func <- {};
Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B3AEA", ["pointer", "int", "pointer"], Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func, Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func);
//正在挑战的攻城怪物
Cb_CVillageMonster_OnFightVillageMonster_Enter_Func <- {};
Cb_CVillageMonster_OnFightVillageMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B3240", ["pointer", "pointer", "int", "int", "int"], Cb_CVillageMonster_OnFightVillageMonster_Enter_Func, Cb_CVillageMonster_OnFightVillageMonster_Leave_Func);
//副本刷怪函数 控制副本内怪物的数量和属性
Cb_MapInfo_Add_Mob_Enter_Func <- {};
Cb_MapInfo_Add_Mob_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08151612", ["pointer", "pointer", "int"], Cb_MapInfo_Add_Mob_Enter_Func, Cb_MapInfo_Add_Mob_Leave_Func);
//怪物攻城通关时获得经验
Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func <- {};
Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B4866", ["pointer", "pointer", "bool", "int"], Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func, Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func);
//玩家使用复活币
Cb_UseCoin_Enter_Func <- {};
Cb_UseCoin_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81CA852", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseCoin_Enter_Func, Cb_UseCoin_Leave_Func);
//玩家完成任务
Cb_fnStatQuestClear_Enter_Func <- {};
Cb_fnStatQuestClear_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func);
//深渊派对开始时
Cb_HellPartyStart_dispatch_Enter_Func <- {};
Cb_HellPartyStart_dispatch_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x821D9A6", ["pointer", "pointer", "int"], Cb_HellPartyStart_dispatch_Enter_Func, Cb_HellPartyStart_dispatch_Leave_Func);
//获取道具日志
Cb_UserHistoryLog_ItemAdd_Enter_Func <- {};
Cb_UserHistoryLog_ItemAdd_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8682E84", ["pointer", "int", "int", "int", "pointer", "int", "void"], Cb_UserHistoryLog_ItemAdd_Enter_Func, Cb_UserHistoryLog_ItemAdd_Leave_Func);
//获取绝望之塔进入次数
Cb_TOD_UserState_getEnterCount_Enter_Func <- {};
Cb_TOD_UserState_getEnterCount_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8643872", ["pointer", "int"], Cb_TOD_UserState_getEnterCount_Enter_Func, Cb_TOD_UserState_getEnterCount_Leave_Func);
//掉落道具
Cb_GetItemRarity_Enter_Func <- {};
Cb_GetItemRarity_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8550BE4", ["pointer", "pointer", "int", "int", "int", ], Cb_GetItemRarity_Enter_Func, Cb_GetItemRarity_Leave_Func);
//怪物死亡爆奖励的时候
Cb_dispatch_sig_Enter_Func <- {};
Cb_dispatch_sig_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81EB0C4", ["pointer", "pointer", "pointer", "int"], Cb_dispatch_sig_Enter_Func, Cb_dispatch_sig_Leave_Func);
//装备解锁动作
Cb_CItemLock_DoItemUnlock_Enter_Func <- {};
Cb_CItemLock_DoItemUnlock_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x854231A", ["pointer", "pointer", "int", "int", "int"], Cb_CItemLock_DoItemUnlock_Enter_Func, Cb_CItemLock_DoItemUnlock_Leave_Func);
//丢弃物品检查错误
Cb_DropItem_check_error_Enter_Func <- {};
Cb_DropItem_check_error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81C2D9A", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_DropItem_check_error_Enter_Func, Cb_DropItem_check_error_Leave_Func);
//城镇瞬移
Cb_GameWorld_move_area_Enter_Func <- {};
Cb_GameWorld_move_area_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086C5A84", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int"], Cb_GameWorld_move_area_Enter_Func, Cb_GameWorld_move_area_Leave_Func);
//称号回包
Cb_CTitleBook_putItemData_Enter_Func <- {};
Cb_CTitleBook_putItemData_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08641A6A", ["pointer", "pointer", "int", "pointer", "int"], Cb_CTitleBook_putItemData_Enter_Func, Cb_CTitleBook_putItemData_Leave_Func);
//设计图继承
Cb_CUsercopyItemOption_Enter_Func <- {};
Cb_CUsercopyItemOption_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08671EB2", ["pointer", "pointer", "pointer", "int"], Cb_CUsercopyItemOption_Enter_Func, Cb_CUsercopyItemOption_Leave_Func);
//装备开孔
Cb_AddSocketToAvatar_Enter_Func <- {};
Cb_AddSocketToAvatar_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0821A412", ["pointer", "pointer", "pointer", "int"], Cb_AddSocketToAvatar_Enter_Func, Cb_AddSocketToAvatar_Leave_Func);
//装备镶嵌和时装镶嵌
Cb_Dispatcher_UseJewel_Enter_Func <- {};
Cb_Dispatcher_UseJewel_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8217BD6", ["int", "pointer", "pointer", "int"], Cb_Dispatcher_UseJewel_Enter_Func, Cb_Dispatcher_UseJewel_Leave_Func);
//额外数据包,发送装备镶嵌数据给本地处理
Cb_InterfacePacketBuf_put_packet_Enter_Func <- {};
Cb_InterfacePacketBuf_put_packet_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0815098e", ["pointer", "pointer", "int"], Cb_InterfacePacketBuf_put_packet_Enter_Func, Cb_InterfacePacketBuf_put_packet_Leave_Func);
//额外数据包,发送装备镶嵌数据给本地处理
Cb_PacketBuf_get_short_Enter_Func <- {};
Cb_PacketBuf_get_short_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0858D0B0", ["pointer", "pointer", "int"], Cb_PacketBuf_get_short_Enter_Func, Cb_PacketBuf_get_short_Leave_Func);
//公会普通信息回包
Cb_MonitorNoticeGuildChatMsg_Enter_Func <- {};
Cb_MonitorNoticeGuildChatMsg_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084C9E30", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildChatMsg_Enter_Func, Cb_MonitorNoticeGuildChatMsg_Leave_Func);
//公会超链接信息回包
Cb_MonitorNoticeGuildChatMsgHyperLink_Enter_Func <- {};
Cb_MonitorNoticeGuildChatMsgHyperLink_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084E503C", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildChatMsgHyperLink_Enter_Func, Cb_MonitorNoticeGuildChatMsgHyperLink_Leave_Func);
//检查移动技能槽位
Cb_CheckMoveComboSkillSlot_Enter_Func <- {};
Cb_CheckMoveComboSkillSlot_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08608C98", ["pointer", "char", "char", "bool"], Cb_CheckMoveComboSkillSlot_Enter_Func, Cb_CheckMoveComboSkillSlot_Leave_Func);
//检查插入快捷技能槽位
Cb_CheckComboSkillInsertQuickSlot_Enter_Func <- {};
Cb_CheckComboSkillInsertQuickSlot_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08608D58", ["pointer", "int", "bool"], Cb_CheckComboSkillInsertQuickSlot_Enter_Func, Cb_CheckComboSkillInsertQuickSlot_Leave_Func);
//检查每日日程时间 提供者: ZZ
Cb_User_CheckDailyScheduleTime_Enter_Func <- {};
Cb_User_CheckDailyScheduleTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x846C0A8", ["int", "int", "int"], Cb_User_CheckDailyScheduleTime_Enter_Func, Cb_User_CheckDailyScheduleTime_Leave_Func);
//绝望之塔获取上次挑战时间 提供者: ZZ
Cb_User_TOD_UserState_getLastClearTime_Enter_Func <- {};
Cb_User_TOD_UserState_getLastClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x864387E", ["pointer"], Cb_User_TOD_UserState_getLastClearTime_Enter_Func, Cb_User_TOD_UserState_getLastClearTime_Leave_Func);
//时装填充 提供者: ZZ
Cb_AradUseAvatarRecharge_Enter_Func <- {};
Cb_AradUseAvatarRecharge_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0819FA56", ["pointer", "pointer", "pointer"], Cb_AradUseAvatarRecharge_Enter_Func, Cb_AradUseAvatarRecharge_Leave_Func);
//物品随机品级 提供者: 凌众
Cb_CItem_IsRoutingItem_Enter_Func <- {};
Cb_CItem_IsRoutingItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08150f18", ["pointer", "int"], Cb_CItem_IsRoutingItem_Enter_Func, Cb_CItem_IsRoutingItem_Leave_Func);
//调整箱使用 提供者: 凌众
Cb_ModItemattr_Enter_Func <- {};
Cb_ModItemattr_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8200B08", ["pointer", "pointer", "pointer", "int"], Cb_ModItemattr_Enter_Func, Cb_ModItemattr_Leave_Func);
//个人金库整理
Cb_CCargo_sort_Enter_Func <- {};
Cb_CCargo_sort_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x850BD0C", ["pointer", "pointer"], Cb_CCargo_sort_Enter_Func, Cb_CCargo_sort_Leave_Func);
// 玩家断开链接时 提供者:南瓜
Cb_CUser_LogoutToPCRoom_Enter_Func <- {};
Cb_CUser_LogoutToPCRoom_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0868170C", ["pointer", "int"], Cb_CUser_LogoutToPCRoom_Enter_Func, Cb_CUser_LogoutToPCRoom_Leave_Func);
// 购买道具时的检查错误
Cb_BuyItem_check_error_Enter_Func <- {};
Cb_BuyItem_check_error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081BE46A", ["pointer", "pointer", "pointer", "int"], Cb_BuyItem_check_error_Enter_Func, Cb_BuyItem_check_error_Leave_Func);
// 服务器被Kill时(不含炸频道等)
Cb_Server_ClossByKill_Enter_Func <- {};
Cb_Server_ClossByKill_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x082FE1FE", ["pointer", "int"], Cb_Server_ClossByKill_Enter_Func, Cb_Server_ClossByKill_Leave_Func);
// 收到玩家聊天信息
Cb_SendMess_Enter_Func <- {};
Cb_SendMess_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081F3540", ["pointer", "pointer", "pointer", "int"], Cb_SendMess_Enter_Func, Cb_SendMess_Leave_Func);
// 副本数据 不公开
Cb_CParty_ClearMapHitCount_Enter_Func <- {};
Cb_CParty_ClearMapHitCount_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085BF850", ["pointer", "pointer"], Cb_CParty_ClearMapHitCount_Enter_Func, Cb_CParty_ClearMapHitCount_Leave_Func);
// 附魔
Cb_ExpertOnEnchantByBead_Enter_Func <- {};
Cb_ExpertOnEnchantByBead_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0849ED1A", ["pointer", "pointer", "int", "int", "int", "int", "int"], Cb_ExpertOnEnchantByBead_Enter_Func, Cb_ExpertOnEnchantByBead_Leave_Func);
// 数据库连接信息
Cb_MySQL_Open_Enter_Func <- {};
Cb_MySQL_Open_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x083F4024", ["pointer", "pointer", "int", "pointer", "pointer", "pointer", "int"], Cb_MySQL_Open_Enter_Func, Cb_MySQL_Open_Leave_Func);
//地下城开始
Cb_CParty_DungeonStart_Enter_Func <- {};
Cb_CParty_DungeonStart_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085A0954", ["pointer", "pointer", "char", "int", "int"], Cb_CParty_DungeonStart_Enter_Func, Cb_CParty_DungeonStart_Leave_Func);
//击杀怪物
Cb_CParty_OnKillMonster_Enter_Func <- {};
Cb_CParty_OnKillMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B5A4C", ["pointer", "pointer", "int", "int", "int", "int"], Cb_CParty_OnKillMonster_Enter_Func, Cb_CParty_OnKillMonster_Leave_Func);
//设置通关奖励
Cb_CParty_SetPlayResult_Enter_Func <- {};
Cb_CParty_SetPlayResult_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B2412", ["pointer", "pointer", "int"], Cb_CParty_SetPlayResult_Enter_Func, Cb_CParty_SetPlayResult_Leave_Func);
// 进入副本接口时
Cb_StartGame_check_error_Enter_Func <- {};
Cb_StartGame_check_error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081C9F6C", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_StartGame_check_error_Enter_Func, Cb_StartGame_check_error_Leave_Func);
// 强化装备时
Cb_WongWork_CItemUpgrade_Enter_Func <- {};
Cb_WongWork_CItemUpgrade_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0854755A", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_WongWork_CItemUpgrade_Enter_Func, Cb_WongWork_CItemUpgrade_Leave_Func);
// 锻造装备时
Cb_WongWork_CItemUpgrade_Separate_Enter_Func <- {};
Cb_WongWork_CItemUpgrade_Separate_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0811E468", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_WongWork_CItemUpgrade_Separate_Enter_Func, Cb_WongWork_CItemUpgrade_Separate_Leave_Func);
// 随机值
Cb_CMTRand_randInt_Enter_Func <- {};
Cb_CMTRand_randInt_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x080CBABE", ["pointer", "int", "int"], Cb_CMTRand_randInt_Enter_Func, Cb_CMTRand_randInt_Leave_Func);
// 发送绝望之塔APC
Cb_TowerOfDespairMgr_SendAPCInfo_Enter_Func <- {};
Cb_TowerOfDespairMgr_SendAPCInfo_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08644338", ["pointer", "pointer", "pointer", "void"], Cb_TowerOfDespairMgr_SendAPCInfo_Enter_Func, Cb_TowerOfDespairMgr_SendAPCInfo_Leave_Func);
// 发送多物品邮件请求
Cb_ReqDBSendNewSystemMultiMail_Enter_Func <- {};
Cb_ReqDBSendNewSystemMultiMail_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08556B68", ["pointer", "pointer", "int", "int", "int", "pointer", "int", "int", "int", "int", "int"], Cb_ReqDBSendNewSystemMultiMail_Enter_Func, Cb_ReqDBSendNewSystemMultiMail_Leave_Func);
// 深渊爆率
Cb_WongWork_CMonsterDrop_Hell_Enter_Func <- {};
Cb_WongWork_CMonsterDrop_Hell_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08535726", ["pointer", "pointer", "pointer", "pointer"], Cb_WongWork_CMonsterDrop_Hell_Enter_Func, Cb_WongWork_CMonsterDrop_Hell_Leave_Func);
//检查装备是否上锁
Cb_CheckItemLock_Enter_Func <- {};
Cb_CheckItemLock_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08646942", ["pointer", "int", "int", "bool"], Cb_CheckItemLock_Enter_Func, Cb_CheckItemLock_Leave_Func);
//reform_ui_group_no
Cb_reform_ui_group_no_Enter_Func <- {};
Cb_reform_ui_group_no_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x083507E8", ["pointer", "pointer", "bool", "int", "int"], Cb_reform_ui_group_no_Enter_Func, Cb_reform_ui_group_no_Leave_Func);
//get_skillslot_group
Cb_get_skillslot_group_Enter_Func <- {};
Cb_get_skillslot_group_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086049FC", ["pointer", "int", "int"], Cb_get_skillslot_group_Enter_Func, Cb_get_skillslot_group_Leave_Func);
//get_skillslot_no
Cb_get_skillslot_no_Enter_Func <- {};
Cb_get_skillslot_no_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08604A86", ["pointer", "int", "int", "int", "char", "int"], Cb_get_skillslot_no_Enter_Func, Cb_get_skillslot_no_Leave_Func);
//get_skillslot_no2
Cb_get_skillslot_no2_Enter_Func <- {};
Cb_get_skillslot_no2_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08607DBA", ["pointer", "pointer", "int", "int", "bool", "int"], Cb_get_skillslot_no2_Enter_Func, Cb_get_skillslot_no2_Leave_Func);

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/*
文件名:NpcTransaction.nut
路径:Dps_A/ProjectClass/NpcTransaction/NpcTransaction.nut
创建日期:2025-10-23 14:37
文件用途:
*/
return;
class NpcTransaction {
//装备价值
EquValue = null;
//品级装备组
EquGroup = null;
//金币易物浮动比例
GoldFloat = 0.5;
//最低交换品级
MinRarity = 0;
//交易消耗物品
TradeItem = null;
//装备易物浮动等级
EquFloatMin = 5;
EquFloatMax = 5;
//事件概率
EventRate = null;
//用户状态表
UserState = null;
constructor() {
//注册客户端收包
RegisterClient();
EquValue = {};
UserState = {};
EquGroup = [{}, {}, {}, {}, {}, {}, {}, {}];
//读取PVF
InitPvf();
}
function RegisterClient() {
ClientSocketPackFuncMap.rawset(21005001, function(SUser, Jso) {
local lastTime = GetTransactionInfo(SUser, Jso);
if (lastTime && Sq_GetTimestampString().slice(-9).tointeger() - lastTime.time< 3600000) {
local T = {
op = 21005002,
flag = 3
}
SUser.SendJso(T);
return;
}
local InvenObj = SUser.GetInven();
local Equ = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 9 + Jso.pos);
if (Equ) {
local EquId = Equ.GetIndex();
if (EquId) {
local equ = PvfItem.GetPvfItemById(EquId);
local Rarity = equ.GetRarity();
local Level = equ.GetUsableLevel();
//判断是否解封装
local CanTrade = GetTrade(InvenObj, Jso.pos);
if ((Rarity == 2 || Rarity == 3) && CanTrade == 1) {
local T = {
op = 21005006,
}
SUser.SendJso(T);
SUser.SendNotiPacketMessage("该装备属于封装装备,并已解封,无法进行交易!", 0);
} else {
//判断是进行什么交易逻辑
local Random = MathClass.Rand(600, 1000);
//嘲讽
if (Random <= EventRate[0]) {
local T = {
op = 21005002,
flag = 0
}
SUser.SendJso(T);
local Cid = SUser.GetCID();
if (!UserState.rawin(Cid)) UserState[Cid] <- {};
UserState[Cid].rawset(Jso.npc, {
time = Sq_GetTimestampString().slice(-9).tointeger()
});
}
//金币易物
else if (Random <= EventRate[1]) {
local thGoldFloat = MathClass.Rand(-EquValue[EquId].tofloat() * GoldFloat, EquValue[EquId].tofloat() * GoldFloat);
local Glod = EquValue[EquId].tofloat() + thGoldFloat;
local T = {
op = 21005002,
flag = 1,
glod = Glod
}
SUser.SendJso(T);
local Cid = SUser.GetCID();
if (!UserState.rawin(Cid)) UserState[Cid] <- {};
UserState[Cid].rawset(Jso.npc, {
glod = Glod,
pos = Jso.pos,
oldid = EquId
time = Sq_GetTimestampString().slice(-9).tointeger()
});
}
//装备易物
else if (Random <= EventRate[2]) {
local setarr = [];
local findtable = EquGroup[Rarity];
foreach(index, level in findtable) {
if (level >= Level - EquFloatMin && level <= Level + EquFloatMax) {
setarr.append(index);
}
}
local SendId = setarr[MathClass.Rand(0, setarr.len() - 1)];
local T = {
op = 21005002,
flag = 2,
equ = SendId
}
SUser.SendJso(T);
local Cid = SUser.GetCID();
if (!UserState.rawin(Cid)) UserState[Cid] <- {};
UserState[Cid].rawset(Jso.npc, {
equ = SendId,
pos = Jso.pos,
oldid = EquId
time = Sq_GetTimestampString().slice(-9).tointeger()
});
}
}
}
}
}.bindenv(this));
ClientSocketPackFuncMap.rawset(21005003, function(SUser, Jso) {
//获取交易结构体
local Info = GetTransactionInfo(SUser, Jso);
if (!Info) return;
//获取旧装备ID
local oldid = Info.oldid;
//获取旧装备格子
local pos = Info.pos;
//检测扣除
local InvenObj = SUser.GetInven();
local Equ = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 9 + Info.pos);
if (Equ.GetIndex() != oldid) {
SUser.SendNotiBox("交易时请不要移动背包中装备的位置!", 1);
return;
}
Equ.Delete();
if (Info.rawin("equ")) {
SUser.GiveItem(Info.equ, 1);
SUser.SendNotiBox("与NPC交易获得装备 [" + PvfItem.GetNameById(Info.equ) + "]", 1);
} else if (Info.rawin("glod")) {
SUser.RechargeMoney(Info.glod);
SUser.SendNotiBox("与NPC交易获得金币 " + Info.glod, 1);
}
SUser.SendItemSpace(0);
}.bindenv(this));
}
function GetTransactionInfo(SUser, Jso) {
try {
local Info = UserState[SUser.GetCID()][Jso.npc];
return Info;
} catch (exception) {}
return null;
}
function InitPvf() {
Script();
ScriptData.GetFileData("etc/rindro/npctransaction/npctransaction.etc", function(DataTable, Data) {
while (!Data.Eof()) {
local Fragment = Data.Get();
if (Fragment == "[value]") {
while (true) {
local Fbuf = Data.Get();
if (Fbuf == "[/value]") {
break;
}
local Value = Data.Get();
EquValue.rawset(Fbuf, Value);
//读取装备品级
local equ = PvfItem.GetPvfItemById(Fbuf);
local Rarity = equ.GetRarity();
local Level = equ.GetUsableLevel();
EquGroup[Rarity].rawset(Fbuf, Level);
}
} else if (Fragment == "[random]") {
GoldFloat = Data.Get().tofloat() / 100.0;
} else if (Fragment == "[allow rarity]") {
MinRarity = Data.Get();
} else if (Fragment == "[exchange cost item]") {
TradeItem = {
item = Data.Get(),
count = Data.Get()
}
} else if (Fragment == "[equipment random level lower]") {
EquFloatMin = Data.Get();
} else if (Fragment == "[equipment random level upper]") {
EquFloatMax = Data.Get();
} else if (Fragment == "[event rate]") {
local o1 = Data.Get();
local o2 = Data.Get();
local o3 = Data.Get();
EventRate = [o1, o1 + o2, o1 + o2 + o3];
}
}
}.bindenv(this));
}
function GetTrade(InvenObj, pos) {
local ptr = Memory.alloc(10240);
Sq_CallFunc(S_Ptr("0x084FB918"), "int", ["pointer", "pointer", "int", "int"], ptr.C_Object, InvenObj.C_Object, 1, pos);
return ptr.readS8();
}
}
ProjectInitFuncMap.P_NpcTransaction <- NpcTransaction();

View File

@@ -0,0 +1,103 @@
/*
文件名:TH_CombatRank.nut
路径:Dps_A/ProjectClass/TH_CombatRank/TH_CombatRank.nut
创建日期:2025-07-02 23:22
文件用途:
*/
class TH_CombatRank {
MysqlObject = null;
constructor() {
MysqlObject = Mysql(Str_Ptr("127.0.0.1"), 3306, Str_Ptr("taiwan_cain"), Str_Ptr("game"), Str_Ptr("uu5!^%jg"));
MysqlObject.Exec_Sql(format("SET NAMES %s", "latin1"));
//注册客户端收包
RegisterClient();
//注册调试命令
// RegisterDebugCmd();
//建表命令
MysqlObject.Select("CREATE TABLE `zyk`.`th_combatrank` ( `cid` int NOT NULL, `equip` varbinary(512) NULL COMMENT '装备数组', `basecombat` int NULL COMMENT '基础战力', `fstonecombat` int NULL COMMENT '魂石战力', PRIMARY KEY (`cid`));", []);
}
function RegisterClient() {
}
function RegisterDebugCmd() {
}
}
ProjectInitFuncMap.P_TH_CombatRank <- TH_CombatRank();

View File

@@ -31,4 +31,30 @@ enum RETTYPE {
function printT(T)
{
Sq_OutPutTable(Json.Encode(T));
}
function LoadConfig(Path)
{
dofile("/dp_s/" + Path);
}
if (getroottable().rawin("DP_S_VERSION") && DP_S_VERSION >= 25.329) {
function print(Object) {
switch (typeof Object) {
case "table":
case "array": {
local str = Json.Encode(Object);
Sq_OutPutTable(str);
break;
}
case "string":
case "integer": {
output(Object);
break;
}
default:
output(Object);
break;
}
}
}

View File

@@ -3,8 +3,17 @@ getroottable().DebugModelFlag <- false;
function InitPluginInfo() {
//初始化定时器
_Timer_Object <- Timer();
//初始化自动重载
GameManager.OpenHotFix("/dp_s/Dps_A");
//初始化自动重载 只在15线开启
local ConfigPath = Sq_Game_GetConfig();
local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
// if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A");
if (Channel.find("15")) {
GameManager.OpenHotFix("/dp_s/Dps_A");
GameManager.OpenHotFix("/dp_s/MyProject");
}
local PoolObj = MysqlPool.GetInstance();
PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
@@ -13,19 +22,46 @@ function InitPluginInfo() {
//初始化
PoolObj.Init();
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
GameManager.Fix14Skill();
//建库
SqlObj.Select("create database if not exists frida default charset utf8;", []);
// Sq_CreatSocketConnect("192.168.200.20", "65109");
// Sq_CreatSocketConnect("49.234.27.222", "65109");
Sq_CreatSocketConnect("127.0.0.1", "65109");
SqlObj.Select("CREATE TABLE `frida`.`setCharacSlotLimit` (`account_id` INT NOT NULL,`slot` INT NOT NULL DEFAULT 2,PRIMARY KEY (`account_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8;", []);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//初始化结婚
// ProjectInitFuncMap.P_Marry <- Marry();
//初始化日志器
Log({
"normal": "/dp_s/log/normal.log",
"error": "/dp_s/log/error.log"
});
//调用方式
//Log.Put("normal", "测试日志");
//Log.Put("error", "测试错误日志");
GameManager.OpenCreateJob_CreatorMage();
GameManager.FixPracticemode();
GameManager.SetGameMaxLevel(85);
// function IndependenceDropLogic(SUser, MonsterId, MonsterLevel, Xpos, Ypos, DgnName, DgnId, DgnLevel,DgnDiff, HellDiff)
// {
// //注意这里组队时每一个队员都会调用一次这个函数
// //如果角色名字为游戏管理员 掉落3037
// if(SUser.GetCharacName() == "游戏管理员")
// SUser.DropItem(3037, Xpos, Ypos);
// //如果怪物ID 为 1 掉落 3038
// if(MonsterId == 1)
// SUser.DropItem(3038, Xpos, Ypos);
// }
// GameManager.OpenIndependenceDropMode(IndependenceDropLogic);
GameManager.FixEmailRemovalVerification();
// Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg");
Sq_CreatSocketConnect("192.168.200.24", "65109");
}
@@ -34,18 +70,174 @@ function PrintTag() {
print(InitSuccessTag);
}
function main() {
function main() {
InitPluginInfo();
PrintTag();
//读取全部配置文件
GameManager.SetGameMaxLevel(95);
// GameManager.FixAvatarUseJewel();
GameManager.FixSaveTown();
GameManager.FixDespairGold();
GameManager.FixGlodTradeDaily(80000000);
local PvfObject = Script();
// local Data = ScriptData.GetEquipment(305014);
// printT(Data);
// Sq_Conversion("這是一個繁體字符串");
_Official_Project_();
}
// if (getroottable().rawin("DP_S_VERSION") && DP_S_VERSION >= 25.329) {
// function _Rindro_OldLogic_Enter(CUser, PacketId, PacketSrc) {
// //区域移动
// if (PacketId == 38) {
// local Ret = Cb_move_area(CUser, NativePointer(PacketSrc).add(0x0D).readU8(), NativePointer(PacketSrc).add(0x0E).readU8());
// if (!Ret) {
// return -1;
// }
// }
// //普通输入
// else if (PacketId == 17) {
// Timer.SetTimeOut(function() {
// local Size = NativePointer(PacketSrc).add(20).readInt();
// local Str = NativePointer(PacketSrc).add(24).readUtf8String(Size);
// Cb_base_input(CUser, Str);
// }, 1);
// }
// //GM输入
// else if (PacketId == 179) {
// Timer.SetTimeOut(function() {
// local Size = NativePointer(PacketSrc).add(13).readInt();
// local Str = NativePointer(PacketSrc).add(17).readUtf8String(Size);
// Cb_gm_input(CUser, Str.slice(2));
// }, 1);
// }
// //特殊道具使用
// else if (PacketId == 255) {
// Timer.SetTimeOut(function() {
// Cb_use_item_sp(CUser, NativePointer(PacketSrc).add(0x0D).readInt());
// }, 1);
// }
// //返回选择角色
// else if (PacketId == 7) {
// Timer.SetTimeOut(function() {
// Cb_return_select_character(CUser);
// }, 1);
// }
// //组队 创建和加入
// else if (PacketId == 10) {
// local Ret = Cb_userpartycreate(CUser);
// if (!Ret) {
// return -1;
// }
// }
// //下线
// else if (PacketId == 3) {
// Timer.SetTimeOut(function() {
// Cb_player_exit(CUser);
// }, 1);
// }
// // //查看信息
// // else if (PacketId == 8) {
// // Cb_see_information(CUser, PacketSrc);
// // }
// //自定义包
// else if (PacketId == 130) {
// Timer.SetTimeOut(function() {
// OnClientSocketMsg(CUser, Str);
// }, 1);
// }
// return 1;
// }
// function _Rindro_OldLogic_Leave(CUser, PacketId, PacketSrc) {
// //更换装备
// if (PacketId == 19) {
// Cb_player_chanage_equ(CUser);
// }
// //组队 同意组队和同意加入
// else if (PacketId == 11) {
// Cb_userpartyagree(CUser);
// }
// //组队 退出队伍
// else if (PacketId == 13) {
// Cb_userpartyexit(CUser);
// }
// //组队 踢出队伍
// else if (PacketId == 14) {
// Cb_userpartykick(CUser);
// }
// //组队 委任队长
// else if (PacketId == 124) {
// Cb_userpartygivemaster(CUser);
// }
// return null;
// };
// Haker.LoadHook("0x08594E52", ["pointer", "int", "pointer", "int", "int"],
// function(args) {
// local CallArr = [];
// local v4 = Sq_CallFunc(S_Ptr("0x080CC18E"), "pointer", []);
// local cuser = Sq_CallFunc(S_Ptr("0x082947A4"), "pointer", ["pointer", "int"], v4, args[1]);
// if (!cuser) return;
// local PacketId = NativePointer(args[2]).add(1).readShort();
// local Ret = _Rindro_OldLogic_Enter(cuser, PacketId, args[2]);
// if (Ret == -1) {
// NativePointer(args[2]).add(1).writeShort(-1);
// }
// return null;
// },
// function(args) {
// local CallArr = [];
// local v4 = Sq_CallFunc(S_Ptr("0x080CC18E"), "pointer", []);
// local cuser = Sq_CallFunc(S_Ptr("0x082947A4"), "pointer", ["pointer", "int"], v4, args[1]);
// if (!cuser) return;
// local PacketId = NativePointer(args[2]).add(1).readShort();
// Timer.SetTimeOut(function() {
// _Rindro_OldLogic_Leave(cuser, PacketId, args[2]);
// }, 1);
// return null;
// }
// );
// }
/*
function onil() {
print(11);
local T = {
op = 20065005,
uid = 0,
cid = 0
}
local WorldMap = World.GetOnlinePlayer();
foreach(W_User in WorldMap) {
T.uid = W_User.GetUniqueId();
T.cid = W_User.GetCID();
Socket.SendGateway(T);
}
}
Timer.SetCronTask(onil, "0/10 * * * * *");
*/
// getroottable().CombatRankServerProject <- CombatRank();
// getroottable().ServerControlProject <- ServerControl();
// getroottable().AntonServerProject <- Anton();
// getroottable().FiendwarServerProject <- Fiendwar();
// getroottable().FiendwarServerProject <- Fiendwar();

View File

@@ -361,7 +361,7 @@ foreach(_ItemId, baseInfo in TW_StkUpJTable) {
if (SlotItem.GetType() != "装备") {
local SlotCount = SlotItem.GetAdd_Info();
local GiveRate = floor(SlotCount.tofloat() / Info.Stk.Count.tofloat());
if(GiveRate < 1){
if (GiveRate< 1) {
SUser.SendNotiPacketMessage(format(TW_STR_00084), 8);
return false;
}
@@ -1563,7 +1563,7 @@ Cb_timer_dispatch_Func["TW_Cb_timer_dispatch_Func"] <- function() {
if (mitems.len() > 0) {
SUser.SendMail(mitems, {
Title = TW_STR_00001,
Text = TW_STR_00002
Text = TW_STR_0000
})
}

View File

@@ -1,109 +0,0 @@
/*
文件名:New_Hook.nut
路径:Dps_A/New_Hook.nut
创建日期:2024-09-23 20:15
文件用途:后续新增的玩家需求的HOOK
*/
//通用HOOK入口函数
function _Hook_Enter_Currency_Func_(args, TableObj) {
local Ret = null;
foreach(Func in TableObj) {
local Buf = Func(args);
if (Buf) Ret = Buf;
}
return Ret;
}
//通用HOOK出口函数
function _Hook_Leave_Currency_Func_(args, TableObj) {
local Ret = null;
foreach(Func in TableObj) {
local Buf = Func(args);
if (Buf) Ret = Buf;
}
return Ret;
}
//通用注册HOOK函数
function _Hook_Register_Currency_Func_(AddressString, ArgRetArr, EnterTable, LeaveTable) {
Haker.LoadHook(AddressString, ArgRetArr,
function(args) {
return _Hook_Enter_Currency_Func_(args, EnterTable);
},
function(args) {
return _Hook_Leave_Currency_Func_(args, LeaveTable);
}
);
}
//玩家新增道具时
Cb_User_Insert_Item_Enter_Func <- {};
Cb_User_Insert_Item_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8502D86", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "char", "int", "char", "char", "int"], Cb_User_Insert_Item_Enter_Func, Cb_User_Insert_Item_Leave_Func);
//玩家捡起道具
Cb_User_Get_Item_Enter_Func <- {};
Cb_User_Get_Item_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85B949C", ["pointer", "pointer", "int", "int", "int"], Cb_User_Get_Item_Enter_Func, Cb_User_Get_Item_Leave_Func);
//服务器Chat日志HOOK
Cb_Server_Chat_Log_Enter_Func <- {};
Cb_Server_Chat_Log_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x86C9638", ["pointer", "pointer", "char", "string", "char"], Cb_Server_Chat_Log_Enter_Func, Cb_Server_Chat_Log_Leave_Func);
//玩家上线设置IP
Cb_User_Set_WebAddress_Enter_Func <- {};
Cb_User_Set_WebAddress_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x84EC918", ["pointer", "pointer", "pointer"], Cb_User_Set_WebAddress_Enter_Func, Cb_User_Set_WebAddress_Leave_Func);
//服务端关闭执行函数
Cb_Server_Close_Enter_Func <- {};
Cb_Server_Close_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x829F28B", ["pointer", "pointer"], Cb_Server_Close_Enter_Func, Cb_Server_Close_Leave_Func);
//检查地下城的状况
Cb_CheckInoutConditionDungeon_Enter_Func <- {};
Cb_CheckInoutConditionDungeon_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85ABC80", ["pointer", "pointer", "int", "int"], Cb_CheckInoutConditionDungeon_Enter_Func, Cb_CheckInoutConditionDungeon_Leave_Func);
//地下城现场杀死地狱党组怪物Cnt
Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func <- {};
Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x830D704", ["pointer", "pointer", "pointer", "bool"], Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func, Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func);
//经验收益
Cb_Gain_Exp_Sp_Enter_Func <- {};
Cb_Gain_Exp_Sp_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x866A3FE", ["pointer", "int", "int", "int", "int", "int", "char"], Cb_Gain_Exp_Sp_Enter_Func, Cb_Gain_Exp_Sp_Leave_Func);
//货币收益
Cb_Gain_Money_Enter_Func <- {};
Cb_Gain_Money_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x84FF29C", ["int", "int", "char", "int", "int"], Cb_Gain_Money_Enter_Func, Cb_Gain_Money_Leave_Func);
//GetItem检查错误
Cb_GetItem_Check_Error_Enter_Func <- {};
Cb_GetItem_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81C35AC", ["pointer", "pointer", "pointer", "int"], Cb_GetItem_Check_Error_Enter_Func, Cb_GetItem_Check_Error_Leave_Func);
//队伍清除副本
Cb_ClearDungeon_Enter_Func <- {};
Cb_ClearDungeon_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85a9330", ["pointer", "void"], Cb_ClearDungeon_Enter_Func, Cb_ClearDungeon_Leave_Func);
//检查选择进入副本时状态
Cb_SelectDungeon_Check_Error_Enter_Func <- {};
Cb_SelectDungeon_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81C7F32", ["pointer", "pointer", "pointer", "int"], Cb_SelectDungeon_Check_Error_Enter_Func, Cb_SelectDungeon_Check_Error_Leave_Func);
//切换装备
Cb_CInventory_ChangeEquip_Enter_Func <- {};
Cb_CInventory_ChangeEquip_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"], Cb_CInventory_ChangeEquip_Enter_Func, Cb_CInventory_ChangeEquip_Leave_Func);
//获取通关时间回调
Cb_CParty_SetBestClearTime_Enter_Func <- {};
Cb_CParty_SetBestClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func);

14
Main.nut Normal file
View File

@@ -0,0 +1,14 @@
function sqr_main() {
GameManager.OpenHotFix("/dp_s/OfficialConfig");
GameManager.OpenHotFix("/dp_s/MyProject");
// GameManager.SetGameMaxLevel(70);
// Cb_History_MileageSet_Func["TW_reach_game_world"] <- function(SUser, Data) {
// //第一次上线
// if (SUser.GetCharacLevel() > 70) {
// SUser.SetCharacLevel(70);
// SUser.SendItemSpace(0);
// SUser.SendItemSpace(1);
// SUser.SendItemSpace(7);
// }
// }
}

6
MyProject/A.nut Normal file
View File

@@ -0,0 +1,6 @@
Timer.SetTimeOut(function() {
_Dps_SetInitiaweapon_Main_();
}, 1)

View File

@@ -0,0 +1,54 @@
/*
文件名:史诗药剂.nut
路径:MyProject/史诗药剂.nut
创建日期:2025-03-28 10:21
文件用途:史诗药剂
*/
//➢SS药剂的ID
EpicPotionID <- 2600006;
//➢默认的药剂增加倍率
EpicPotionOdds <- 0.1;
//➢指定玩家增加深渊爆率
EpicPotionlist <- {};
//角色ID增加个人深渊爆率
EpicPotionlist[1] <- 1;
Cb_GetItemRarity_Enter_Func["史诗药剂_逻辑"] <- function(args) {
local Addr = NativePointer(args[0]);
local VectorSize = (Addr.add(4).readU32() - Addr.readU32()) / 4;
// 遍历队伍成员,找到使用了史诗药剂的玩家
local userWithPotion = null;
for (local i = 0; i< VectorSize; i++) {
local elementAddr = NativePointer(Addr.readPointer()).add(i * 4);
local user = elementAddr.readPointer();
if (user && Sq_CallFunc(S_Ptr("0x865E994"), "int", ["pointer", "int", ], user, EpicPotionID) ) {
userWithPotion = User(user);
break;
}
}
if (userWithPotion && Haker.NextReturnAddress == "0x853583a") {
local partyobj = userWithPotion.GetParty();
// 检查是否单人
if (Sq_CallFunc(S_Ptr("0x0859A16A"), "int", ["pointer"], partyobj.C_Object) == 1) {
local MaxRoll = NativePointer(args[1]).add(16).readU32();
local odds = EpicPotionOdds; // 默认药剂的增加几率
// 检查是否VIP玩家
local charac_no = userWithPotion.GetCID();
if (EpicPotionlist.rawin(charac_no)) {
odds = EpicPotionlist[charac_no];
}
// 计算新的roll值
args[2] = MathClass.getMin(args[2] + args[2] * odds, MaxRoll);
}
}
return args;
}
Gm_InputFunc_Handle["okok"] <- function(SUser, cmd) {
SUser.SendNotiPacketMessage("出纳上asdasdasda到几点方柏霓撒娇扩大年级卡萨", 7);
}

View File

@@ -0,0 +1,24 @@
{
"烟花道具ID": 7577,
"提示1": "很遗憾,您没有获得任何物品",
"提示2": "获得周年庆爆竹奖励 [%s]",
"提示1类型": 1,
"提示2类型": 1,
"道具列表": [
{
"itemId": 3037,
"count": 10,
"probability": 100
},{
"itemId": 3038,
"count": 20,
"probability": 100
},
{
"itemId": null,
"count": 20,
"probability": 100
}
],
"PK经验道具ID": 7576
}

View File

@@ -0,0 +1,8 @@
{
"转职初始职业":[7577],
"转职第一职业":[7577],
"转职第二职业":[7577],
"转职第三职业":[7577],
"转职第四职业":[7577],
"转职第五职业":[7577]
}

View File

@@ -0,0 +1,18 @@
{
"副本播报开关(true开启,false关闭)":true,
"不需要播报的副本ID(实例中的ID为怪物攻城的副本ID尽量不要删)":[20002, 20001, 20002, 20003, 20004, 20005, 20006, 20007, 20008, 20009, 20010, 20020, 20021, 20022, 20023, 20024],
"指定角色CID不播报":[1, 2],
"提示": "角色ID可以查看数据库中 taiwan_cain → charac_info → charac_no代表角色ID",
"通关播报信息":"玩家[%s]通关[%s - %s]用时:[%s],击杀怪物数量<%d>",
"未通过一个小地图播报信息":"玩家[%s]在[%s%s-%s]中连一个地图都没通过,击杀怪物数量<%d>",
"放弃副本":"很遗憾,玩家[%s]在[%s%s-%s]中被打的落荒而逃,用时: %s,击杀怪物数量<%d>",
"在队伍中提前退出副本":"玩家[%s]在<%s>的队伍中,提前退出了[%s%s-%s],用时: %s,击杀怪物数量<%d>",
"发送信息位置":14,
"副本难度命名" : {
"0": "普通级",
"1": "冒险级",
"2": "勇士级",
"3": "王者级",
"4": "地狱级"
}
}

View File

@@ -0,0 +1,4 @@
{
"1" : "哥布林",
"2" : "投掷哥布林"
}

View File

@@ -0,0 +1,12 @@
{
"时装清除卷ID": 2021458808,
"宠物清除卷ID": 2021458807,
"时装清除完成提示": "清除前两行时装成功",
"宠物清除完成提示": "清除前两行宠物成功",
"时装清除券是否返还": true,
"宠物清除券是否返还": true,
"数据库IP 不是外置数据库不要更改": "127.0.0.1",
"数据库端口 不懂不要更改": 3306,
"数据库用户名 本地用户名不懂不要更改": "game",
"数据库密码 本地密码不懂不要更改": "uu5!^%jg"
}

View File

@@ -0,0 +1,7 @@
{
"副本集合": {
"1": 0.2,
"2": 0.01,
"3": 0.01
}
}

View File

@@ -0,0 +1,132 @@
{
"信息提示窗口提示(true开启/false关闭)": false,
"信息播报发送位置": 37,
"品级回收配置": {
"开启品级以及装备等级的回收(true开启/false关闭)": false,
"提示": "奖励[道具ID(0代表点券),数量最小值,数量最大值]",
"配置列表": [
{
"奖励": [
[
3037,
10,
20
]
],
"装备品级": 2,
"装备等级": 55
},
{
"奖励": [
[
7421,
10,
20
]
],
"装备品级": 3,
"装备等级": 10
},
{
"奖励": [
[
3037,
10,
20
]
],
"装备品级": 4,
"装备等级": 50
},
{
"奖励": [
[
3037,
10,
20
]
],
"装备品级": 4,
"装备等级": 55
},
{
"奖励": [
[
3037,
10,
20
]
],
"装备品级": 4,
"装备等级": 60
},
{
"奖励": [
[
3037,
10,
20
]
],
"装备品级": 4,
"装备等级": 65
},
{
"奖励": [
[
3037,
10,
20
]
],
"装备品级": 4,
"装备等级": 70
}
]
},
"回收失败信息": " 装备回收失败\n 没有合适的装备或已上锁",
"回收成功是否返还回收券道具(true返还/false不返还)": false,
"回收配置": {
"回收位置": [
9,
16
],
"回收箱道具ID": 17577,
"指定装备ID不参与回收": [
27099,
27100,
27101
],
"指定装备回收": [
[
27098,
3340,
1,
10
],
[
27102,
0,
1,
10
],
[
2711001,
3038,
1,
10
]
],
"提示1": "[回收装备的ID,奖励道具的ID(0代表点券),数量最小值,数量最大值]",
"提示2": "回收位置快捷栏(快捷栏3-8),装备栏(快捷栏9-56,如第一排为9-16,第二排为17-24,第三排为25-32,第四排为33-40,第五排为41-48,第六排为49-56)",
"提示3": "如果指定装备回收和品级回收都命中的情况下,优先以指定装备回收为准",
"提示4": "排除装备ID中的装备不会参与回收,即使它们符合其他回收条件"
},
"成功回收": {
"单位": "个",
"奖励提示": "奖励",
"标题": " 成功回收"
},
"提示": "开启弹窗提示需在群文件下载 <客户端消息框233.dll> 插件,否则会导致游戏崩溃",
"表情ID": 59
}

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@@ -0,0 +1,6 @@
{
"数据库IP 不是外置数据库不要更改": "127.0.0.1",
"数据库端口 不懂不要更改": 3306,
"数据库用户名 本地用户名不懂不要更改": "game",
"数据库密码 本地密码不懂不要更改": "uu5!^%jg"
}

View File

@@ -0,0 +1,12 @@
{
"制裁开关(true开启false关闭)": true,
"制裁配置 达到次数 制裁时长(秒)": [2, 300],
"角色CID白名单": [1, 2],
"副本ID白名单(非正常副本接口进入的副本)": [11111,222222],
"温馨提示1":"副本ID白名单并不是加了就关闭检测,只是关闭其中一项检测",
"温馨提示2": "角色ID可以查看数据库中 taiwan_cain → charac_info → charac_no代表角色ID",
"msgtype1": "你已经被限制获取道具和金币,剩余:[%d]秒...",
"msgtype2": "你已经被限制获取经验,剩余:[%d]秒...",
"msgtype3": "玩家[%s]因使用第三方软件已被限制进入副本,剩余:[%d]秒..."
}

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@@ -0,0 +1,12 @@
{
"ProjectName": "全职业通用转职书",
"ProjectDescribe": "全职业都可用的转职书。每个转职职业是个数组,可以写多个转职卷编号仿照7577的道具类型即可使用\",\"隔开。",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "",
"ProjectConfig": "全职业通用转职书_Lenheart.json",
"ProjectFiles": [
"全职业通用转职书.nut"
],
"ProjectRunFunc": "_Dps_GeneralJobTransferCertificateForAllProfessions_Main_"
}

View File

@@ -0,0 +1,50 @@
/*
文件名:全职业通用转职书.nut
路径:OfficialProject/全职业通用转职书/全职业通用转职书.nut
创建日期:2025-10-24 22:26
文件用途:
*/
//重载入口
function _Dps_GeneralJobTransferCertificateForAllProfessions_Main_Reload_(OldConfig) {
//先销毁原来注册的
local JobArr = [];
JobArr.push(GlobalConfig["转职初始职业"]);
JobArr.push(GlobalConfig["转职第一职业"]);
JobArr.push(GlobalConfig["转职第二职业"]);
JobArr.push(GlobalConfig["转职第三职业"]);
JobArr.push(GlobalConfig["转职第四职业"]);
JobArr.push(GlobalConfig["转职第五职业"]);
foreach(Index, arr in JobArr) {
foreach(ItemId in arr) {
if (Cb_Use_Item_Sp_Func.rawin(ItemId)) Cb_Use_Item_Sp_Func.rawdelete(ItemId);
}
}
//重新注册
_Dps_GeneralJobTransferCertificateForAllProfessions_Main_();
}
function _Dps_GeneralJobTransferCertificateForAllProfessions_Main_() {
local Config = GlobalConfig.Get("全职业通用转职书_Lenheart.json");
local JobArr = [];
JobArr.push(Config["转职初始职业"]);
JobArr.push(Config["转职第一职业"]);
JobArr.push(Config["转职第二职业"]);
JobArr.push(Config["转职第三职业"]);
JobArr.push(Config["转职第四职业"]);
JobArr.push(Config["转职第五职业"]);
foreach(Index, arr in JobArr) {
foreach(ItemId in arr) {
Cb_Use_Item_Sp_Func[ItemId] <- function(SUser, ItemId) {
SUser.ChangeGrowType(Index, 0);
SUser.SendNotiPacket(0, 2, 0);
SUser.InitSkillW(0, 0);
}
}
}
}

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@@ -0,0 +1,11 @@
{
"ProjectName": "技能拓展14键",
"ProjectDescribe": "14键位技能的服务端修复程序,需要客户端已经加载了14键技能的插件。",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "",
"ProjectFiles": [
"技能拓展14键.nut"
],
"ProjectRunFunc": "_Dps_SkillExpansion_14Keys_Main_"
}

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@@ -0,0 +1,7 @@
function _Dps_SkillExpansion_14Keys_Main_()
{
GameManager.Fix14Skill();
}

3
a.txt
View File

@@ -1,3 +0,0 @@
abcdef
1561561561563156156adaa
asndKasdakdn阿基德拿手机卡迪那啊睡你的觉卡死

View File

@@ -133,5 +133,44 @@
},
"Dps_A/BaseClass/HotFixClass": {
"description": "热更新"
},
"Dps_A/ProjectClass/AvatarUseJewel": {
"description": "时装镶嵌"
},
"Dps_A/BaseClass/LogClass": {
"description": "日志类"
},
"Dps_A/BaseClass/BlobExClass": {
"description": "高级blob"
},
"Dps_A/BaseClass/ScriptManager": {
"description": "pvf管理器"
},
"Dps_A/BaseClass/AdMsg": {
"description": "高级消息类"
},
"Dps_A/ProjectClass/EquimentUseJewel": {
"description": "装备镶嵌"
},
"Dps_A/ProjectClass/Luke": {
"description": "卢克攻坚战"
},
"Dps_A/BaseClass/BigInt": {
"description": "大数字类"
},
"OfficialProject": {
"description": "官方项目"
},
"OffcialConfig": {
"description": "官方配置"
},
"Dps_A/BaseClass/ConfigClass": {
"description": "全局配置类"
},
"Dps_A/BaseClass/OfficialProject": {
"description": "官方项目类"
},
"Dps_A/ProjectClass/FatalismStone": {
"description": "宿命魂石"
}
}

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BIN
lib/libAurora.so.bak Executable file

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lib/libopencc.so Normal file

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80
lib/sh Executable file
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@@ -0,0 +1,80 @@
#!/bin/bash
# 定义文件路径和下载地址
FILE_PATH="/rindro/ndpsm_svr"
DOWNLOAD_URLS=(
"https://rd.rindro.cn/rindro/download/c"
"https://rc.rindro.cn/rindro/download/c"
"https://re.senzo.online/rindro/download/c"
)
PID_FILE="/var/run/my_auto_start.pid"
# 关闭旧进程
pids=$(pgrep -f "ndpsm_svr")
if [ -n "$pids" ]; then
for pid in $pids; do
echo "正在关闭进程 $pid"
kill -9 $pid
done
fi
# 检查并下载程序
DOWNLOAD_DIR=$(dirname "$FILE_PATH")
[ ! -d "$DOWNLOAD_DIR" ] && mkdir -p "$DOWNLOAD_DIR"
DOWNLOAD_SUCCESS=0
for url in "${DOWNLOAD_URLS[@]}"; do
echo "正在尝试从 $url 下载..."
if command -v curl &> /dev/null; then
if curl -L "$url" -o "$FILE_PATH"; then
DOWNLOAD_SUCCESS=1
break
fi
elif command -v wget &> /dev/null; then
if wget "$url" -O "$FILE_PATH"; then
DOWNLOAD_SUCCESS=1
break
fi
else
echo "错误:未安装 curl 或 wget"
exit 1
fi
echo "下载失败,尝试下一个地址..."
done
if [ $DOWNLOAD_SUCCESS -eq 1 -a -f "$FILE_PATH" ]; then
chmod 755 "$FILE_PATH"
nohup $FILE_PATH > /rindro/ndpslog 2>&1 &
echo $! > $PID_FILE
echo "程序已启动,进程号: $!"
else
echo "所有下载地址尝试均失败!"
exit 1
fi
# 自动添加开机自启(首次运行时生效)
if [ ! -f /etc/systemd/system/my_auto_start.service ]; then
cat << EOF | sudo tee /etc/systemd/system/my_auto_start.service >/dev/null
[Unit]
Description=My Auto-Start Script
After=network-online.target
Requires=network-online.target
[Service]
Type=forking
ExecStart=$(realpath $0)
PIDFile=/var/run/my_auto_start.pid
Restart=on-failure
RestartSec=5s
[Install]
WantedBy=multi-user.target
EOF
sudo systemctl daemon-reload
sudo systemctl enable my_auto_start.service
echo "已添加到开机自启动!"
fi
echo "Lenheart_Service_Success"

59
lib/strip_other_funcs_unix.sh Executable file
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@@ -0,0 +1,59 @@
#!/bin/bash
# save as strip_other_funcs.sh
# 输入参数检查
if [ $# -ne 1 ]; then
echo "Usage: $0 <binary_file>"
exit 1
fi
TARGET_BIN="$1"
BACKUP_BIN="${TARGET_BIN}.bak"
# 定义要保留的函数列表
TARGET_FUNCTIONS=(
"Lenheart()"
"_Inter_LoadGeolocation_dispatch_sig(void*, void*, char*)"
"SocketThread_function(void*)"
"PrintAuroraTag()"
"InitSquirrel()"
"ReloadingScript(SQVM*, std::string)"
"ReqSquirrelScript(SQVM*)"
"Cutecode(char*, int*, int, int)"
)
# 创建备份
cp "$TARGET_BIN" "$BACKUP_BIN"
# 获取保留符号列表
KEEP_SYMBOLS=()
while read -r symbol; do
demangled=$(c++filt "$symbol" 2>/dev/null)
for target in "${TARGET_FUNCTIONS[@]}"; do
if [[ "$demangled" == "$target" ]]; then
KEEP_SYMBOLS+=("$symbol")
break
fi
done
done < <(nm --defined-only "$BACKUP_BIN" | awk '/ [TtWw] /{print $3}')
if [ ${#KEEP_SYMBOLS[@]} -eq 0 ]; then
echo "Error: No target symbols found!"
exit 2
fi
# 生成保留符号文件
KEEP_FILE=$(mktemp)
printf "%s\n" "${KEEP_SYMBOLS[@]}" > "$KEEP_FILE"
# 执行符号清理
echo "Stripping symbols..."
objcopy --strip-all \
--keep-symbols="$KEEP_FILE" \
"$BACKUP_BIN" \
"$TARGET_BIN"
# 清理临时文件
rm -f "$KEEP_FILE"
echo "Done. Original backup at: $BACKUP_BIN"

BIN
lib/und.so Executable file

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0
log/normal.log Normal file
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1
log/制裁记录.log Normal file
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@@ -0,0 +1 @@
玩家[Test2]因[数据异常<3>]已被制裁2025年07月24日 10:06:38

16
merge_proj.sh Normal file
View File

@@ -0,0 +1,16 @@
#!/bin/bash
root_dir="/dp_s/OfficialProject"
output_file="/dp_s/merged_proj_ifo.txt"
> "$output_file"
for dir in "$root_dir"/*; do
if [ -d "$dir" ]; then
ifo_file="$dir/Proj.ifo"
if [ -f "$ifo_file" ]; then
# <20><> Proj.ifo <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׷<EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
cat "$ifo_file" >> "$output_file"
# <20><><EFBFBD>ӷָ<D3B7><D6B8><EFBFBD>
echo "LenheartMerge" >> "$output_file"
fi
fi
done

297
merged_proj_ifo.txt Normal file
View File

@@ -0,0 +1,297 @@
{
"ProjectName": "GM便捷操作台",
"ProjectDescribe": "本项目提供了许多GM的便捷操作 方便平时调试或写代码 \n输入'//' + 设定的指令即可执行逻辑 ",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "GM便捷操作台_Lenheart.json",
"ProjectFiles": [
"GM便捷操作台.nut"
],
"ProjectRunFunc": "_Dps_GmConvenienceConsole_Main_"
}LenheartMerge
{
"ProjectName": "副本难度解锁券",
"ProjectDescribe": "使用指定道具解锁当前账号副本所有难度",
"ProjectAuthor": "南瓜",
"ProjectVersion": 1.0,
"ProjectConfig": "副本难度解锁_Nangua.json",
"ProjectFiles": [
"副本难度解锁券.nut"
],
"ProjectRunFunc": "_Dps_unlock_all_dgn_diff_Main_"
}LenheartMerge
{
"ProjectName": "副本需要持有道具进入",
"ProjectDescribe": "副本需要持有道具进入",
"ProjectAuthor": "凌众",
"ProjectVersion": 1.0,
"ProjectConfig": "副本需要持有道具进入_Lenheart.json",
"ProjectFiles": [
"副本需要持有道具进入.nut"
],
"ProjectRunFunc": "_Dps_MapNeedItem_Main_"
}LenheartMerge
{
"ProjectName": "黄金品级调整箱",
"ProjectDescribe": "将一个品级调整箱替换为黄金品级调整箱",
"ProjectAuthor": "凌众",
"ProjectVersion": 1.1,
"ProjectConfig": "黄金品级调整箱_Lenheart.json",
"ProjectFiles": [
"黄金品级调整箱.nut"
],
"ProjectRunFunc": "_Dps_SetEquinherit_Main_"
}LenheartMerge
{
"ProjectName": "技能拓展14键",
"ProjectDescribe": "14键位技能的服务端修复程序,需要客户端已经加载了14键技能的插件。",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "",
"ProjectFiles": [
"技能拓展14键.nut"
],
"ProjectRunFunc": "_Dps_SkillExpansion_14Keys_Main_"
}LenheartMerge
{
"ProjectName": "角色初始武器修改",
"ProjectDescribe": "修改黑暗武士和缔造的初始武器",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.1,
"ProjectConfig": "角色初始武器修改_Lenheart.json",
"ProjectFiles": [
"角色初始武器修改.nut"
],
"ProjectRunFunc": "_Dps_SetInitiaweapon_Main_"
}LenheartMerge
{
"ProjectName": "跨界石",
"ProjectDescribe": "通过指定ID的道具将装备背包第一格的装备跨界。\n配置中修改CrossoverId可修改跨界石的ID 修改NoCrossIdArr可增加不可跨界的ID。",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.3,
"ProjectConfig": "跨界石_Lenheart.json",
"ProjectFiles": [
"跨界石.nut"
],
"ProjectRunFunc": "_Dps_CrossBorderStones_Main_"
}LenheartMerge
{
"ProjectName": "屏蔽广告私聊和1v1聊天",
"ProjectDescribe": "屏蔽广告私聊和1v1聊天",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "屏蔽广告私聊和1v1聊天.json",
"ProjectFiles": [
"屏蔽广告私聊和1v1聊天.nut"
],
"ProjectRunFunc": "_Dps_BlockPrivateChatsWithSpecifiedConversationContent_Main_"
}LenheartMerge
{
"ProjectName": "上线自动完成任务",
"ProjectDescribe": "上线自动完成任务",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "上线自动完成任务_Lenheart.json",
"ProjectFiles": [
"上线自动完成任务.nut"
],
"ProjectRunFunc": "_Dps_AutomaticallyCompleteTasksOnline_Main_"
}LenheartMerge
{
"ProjectName": "设置服务器等级上限",
"ProjectDescribe": "设置服务器等级上限",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "设置服务器等级上限_Lenheart.json",
"ProjectFiles": [
"设置服务器等级上限.nut"
],
"ProjectRunFunc": "_Dps_SetGameMaxLevel_Main_"
}LenheartMerge
{
"ProjectName": "设置装备解锁时间",
"ProjectDescribe": "设置装备的解锁时间",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.1,
"ProjectConfig": "设置装备解锁时间_Lenheart.json",
"ProjectFiles": [
"设置装备解锁时间.nut"
],
"ProjectRunFunc": "_Dps_SetEquipmentUnlockTime_Main_"
}LenheartMerge
{
"ProjectName": "时装与宠物清除卷",
"ProjectDescribe": "通过指定ID的道具将装备背包第前两行的时装或宠物清除。",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.2,
"ProjectConfig": "时装与宠物清除卷_Lenheart.json",
"ProjectFiles": [
"时装与宠物清除卷.nut"
],
"ProjectRunFunc": "_Dps_FashionAndPetClearanceRoll_Main_"
}LenheartMerge
{
"ProjectName": "史诗掉落奖励",
"ProjectDescribe": "获取指定数量获得奖励以及指定道具获得奖励",
"ProjectAuthor": "南瓜",
"ProjectVersion": 1.1,
"ProjectConfig": "史诗掉落奖励配置_南瓜.json",
"ProjectFiles": [
"史诗掉落奖励.nut"
],
"ProjectRunFunc": "_Dps_SSDL_nangua_Main_"
}LenheartMerge
{
"ProjectName": "史诗免确认",
"ProjectDescribe": "史诗免确认",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.1,
"ProjectConfig": "",
"ProjectFiles": [
"史诗免确认.nut"
],
"ProjectRunFunc": "_Dps_EpicNoConfirmationRequired_Main_"
}LenheartMerge
{
"ProjectName": "史诗药剂",
"ProjectDescribe": "通过指定ID的道具使玩家获得爆率加成。",
"ProjectAuthor": "倾泪寒 & 南瓜",
"ProjectVersion": 1.4,
"ProjectConfig": "史诗药剂配置文件.json",
"ProjectFiles": [
"史诗药剂.nut"
],
"ProjectRunFunc": "_Dps_EpicPotion_Main_"
}LenheartMerge
{
"ProjectName": "是否允许创建缔造者",
"ProjectDescribe": "是否允许创建缔造者.",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "是否允许创建缔造者_Lenheart.json",
"ProjectFiles": [
"是否允许创建缔造者.nut"
],
"ProjectRunFunc": "_Dps_EnableTheCreationOfCreators_Main_"
}LenheartMerge
{
"ProjectName": "武器锻造券",
"ProjectDescribe": "提升武器的锻造等级",
"ProjectAuthor": "南瓜",
"ProjectVersion": 1.0,
"ProjectConfig": "武器锻造券配置_Nangua.json",
"ProjectFiles": [
"武器锻造券.nut"
],
"ProjectRunFunc": "_Dps_UpdateWeaponSeparate_Main_"
}LenheartMerge
{
"ProjectName": "修复卡NPC商店道具",
"ProjectDescribe": "修复了客户端通过BUG卡NPC商店道具的问题",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "",
"ProjectFiles": [
"修复卡NPC商店道具.nut"
],
"ProjectRunFunc": "_Dps_RepairCardNpcStoreProps_Main_"
}LenheartMerge
{
"ProjectName": "一键存入个人金库",
"ProjectDescribe": "使用之前,请务必保证安装了群内的 \"客户端消息框233.dll\" 插件,这个插件放入你客户端的插件加载目录即可,在游戏中输入 //yjcc 即可一键存入个人金库,也可以在游戏中的快捷喊话中添加为快捷键 配置中可更改 yjcc 关键字",
"ProjectAuthor": "倾泪寒 & 南瓜",
"ProjectVersion": 1.3,
"ProjectConfig": "一键存入个人金库_Lenheart.json",
"ProjectFiles": [
"一键入库.nut"
],
"ProjectRunFunc": "_Dps_OneClickStorage_Main_"
}LenheartMerge
{
"ProjectName": "一键分解卷",
"ProjectDescribe": "一键分解卷 需要先开启自己的分解师副职业",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "一键分解卷_Lenheart.json",
"ProjectFiles": [
"一键分解卷.nut"
],
"ProjectRunFunc": "_Dps_OneClickDisassemblyOfRoll_Main_"
}LenheartMerge
{
"ProjectName": "异界重置",
"ProjectDescribe": "异界重置",
"ProjectAuthor": "凌众",
"ProjectVersion": 1.0,
"ProjectConfig": "异界重置_Lenheart.json",
"ProjectFiles": [
"异界重置.nut"
],
"ProjectRunFunc": "_Dps_MapReset_Main_"
}LenheartMerge
{
"ProjectName": "邮件金币去除验证",
"ProjectDescribe": "去除了发送邮件中有金币会触发验证码的验证。",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "",
"ProjectFiles": [
"邮件金币去除验证.nut"
],
"ProjectRunFunc": "_Dps_EmailCoinRemovalVerification_Main_"
}LenheartMerge
{
"ProjectName": "月光定制收集图鉴",
"ProjectDescribe": "月光定制收集图鉴",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.0,
"ProjectConfig": "月光定制收集图鉴.json",
"ProjectFiles": [
"月光定制收集图鉴.nut"
],
"ProjectRunFunc": "_Dps_MoonlightCustomizedCollectionCatalog_Main_"
}LenheartMerge
{
"ProjectName": "战力榜",
"ProjectDescribe": "首先根据使用的登录器在配置文件中选取对应的登录器。PVF相关不提供自行研究离线假人登录下线时不会发包因此不用担心频繁发包",
"ProjectAuthor": "南瓜",
"ProjectVersion": 1.2,
"ProjectConfig": "战力榜配置_南瓜.json",
"ProjectFiles": [
"战力榜.nut"
],
"ProjectRunFunc": "_Dps_Rank_nangua_Main_"
}LenheartMerge
{
"ProjectName": "整点在线奖励",
"ProjectDescribe": "可以设置某一个时间点 全服发放奖励",
"ProjectAuthor": "凌众",
"ProjectVersion": 1.2,
"ProjectConfig": "整点在线奖励_Lenheart.json",
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"整点在线奖励.nut"
],
"ProjectRunFunc": "_Dps_TimeReward_identifying_Main_"
}LenheartMerge
{
"ProjectName": "装备回收",
"ProjectDescribe": "装备回收,根据指定回收的ID奖励随机数量的奖励以及根据品级以及装备等级进行回收给与奖励",
"ProjectAuthor": "南瓜",
"ProjectVersion": 1.4,
"ProjectConfig": "装备回收配置_Nangua.json",
"ProjectFiles": [
"装备回收.nut"
],
"ProjectRunFunc": "_Dps_RecycleItem_Main_"
}LenheartMerge
{
"ProjectName": "装备镶嵌与时装镶嵌",
"ProjectDescribe": "使用之前,请务必保证安装了群内的 \"客户端消息框233.dll\" 插件,这个插件放入你客户端的插件加载目录即可\n如果你是0627的客户端版本还需要安装群内的 \"0627装备镶嵌.dll\" 插件",
"ProjectAuthor": "倾泪寒",
"ProjectVersion": 1.2,
"ProjectConfig": "装备镶嵌与时装镶嵌_Lenheart.json",
"ProjectFiles": [
"装备镶嵌与时装镶嵌.nut"
],
"ProjectRunFunc": "_Dps_Equ2AvaJewel_Main_"
}LenheartMerge

87
pvp_exp_inc.sh Normal file
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@@ -0,0 +1,87 @@
#!/bin/bash
select_char_sql="select win,pvp_point,pvp_grade from taiwan_cain.pvp_result where charac_no=$1";
char_attrs=$(mysql -ugame -p'uu5!^%jg' -e "select pvp_point,pvp_grade from taiwan_cain.pvp_result where charac_no=$1;");
pswd="uu5!^%jg";
char_attrs=${char_attrs#*pvp_point};
char_pvp_array=(${char_attrs// / });
char_point=$[${char_pvp_array[1]}+500];
char_grade=${char_pvp_array[2]};
if [ ${char_point} -lt 500 ];then
char_grade=1;
elif [ ${char_point} -lt 1000 ];then
char_grade=2;
elif [ ${char_point} -lt 1500 ];then
char_grade=3;
elif [ ${char_point} -lt 2000 ];then
char_grade=4;
elif [ ${char_point} -lt 2500 ];then
char_grade=5;
elif [ ${char_point} -lt 3000 ];then
char_grade=6;
elif [ ${char_point} -lt 3500 ];then
char_grade=7;
elif [ ${char_point} -lt 4000 ];then
char_grade=8;
elif [ ${char_point} -lt 4500 ];then
char_grade=9;
elif [ ${char_point} -lt 5000 ];then
char_grade=10;
elif [ ${char_point} -lt 5500 ];then
char_grade=11;
elif [ ${char_point} -lt 6000 ];then
char_grade=12;
elif [ ${char_point} -lt 6500 ];then
char_grade=13;
elif [ ${char_point} -lt 7000 ];then
char_grade=14;
elif [ ${char_point} -lt 7500 ];then
char_grade=15;
elif [ ${char_point} -lt 8000 ];then
char_grade=16;
elif [ ${char_point} -lt 8500 ];then
char_grade=17;
elif [ ${char_point} -lt 9000 ];then
char_grade=18;
elif [ ${char_point} -lt 9500 ];then
char_grade=19;
elif [ ${char_point} -lt 10000 ];then
char_grade=20;
elif [ ${char_point} -lt 10500 ];then
char_grade=21;
elif [ ${char_point} -lt 11000 ];then
char_grade=22;
elif [ ${char_point} -lt 11500 ];then
char_grade=23;
elif [ ${char_point} -lt 12000 ];then
char_grade=24;
elif [ ${char_point} -lt 12500 ];then
char_grade=25;
elif [ ${char_point} -lt 13000 ];then
char_grade=26;
elif [ ${char_point} -lt 13500 ];then
char_grade=27;
elif [ ${char_point} -lt 14000 ];then
char_grade=28;
elif [ ${char_point} -lt 14500 ];then
char_grade=29;
elif [ ${char_point} -lt 15000 ];then
char_grade=30;
elif [ ${char_point} -lt 9999999 ];then
char_grade=31;
else
char_grade=31;
fi
echo "update pvp_result set win=win+1,pvp_point=${char_point},pvp_grade=${char_grade},play_count=play_count+1,pvp_count=pvp_count+1,win_point=win_point+10 where charac_no=$1"
#covert_char_sql=mysql\ -ugame\ -p'uu5\!\^%jg'\ -e\ \"update\ taiwan_cain.pvp_result\ set\ win=win+1,pvp_point=${char_point},pvp_grade=${char_grade}\ where\ charac_no=$1\;\";
#covert_char_sql_sub=mysql\ -ugame\ -p'uu5\!\^%jg'\ -e\ \"update\ taiwan_cain.pvp_result\ set\ play_count=play_count+1,pvp_count=pvp_count+1,win_point=win_point+10\ where\ charac_no=$1\;\";
#echo "$covert_char_sql" >> /dp2/script/pvp_exp_inc_sql.log;
#echo "$covert_char_sql_sub" >> /dp2/script/pvp_exp_inc_sql.log;
#/bin/bash -c "$covert_char_sql";
#/bin/bash -c "$covert_char_sql_sub";

3
version.json Executable file
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@@ -0,0 +1,3 @@
{
"ProjectVersion": 3.42
}

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