refactor(游戏逻辑): 调整剑士基础攻击滑动参数并移除测试场景的默认缩放
修改剑士基础攻击的滑动配置参数使其更平衡 移除GameMapTestScene中的默认缩放设置
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@@ -16,9 +16,9 @@ struct AttackSlideConfig {
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constexpr AttackSlideConfig kAttackSlideConfigs[] = {
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constexpr AttackSlideConfig kAttackSlideConfigs[] = {
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{0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 0.0f},
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{16.0f, 28.0f, 0.08f},
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{10.0f, 15.0f, 0.15f},
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{20.0f, 34.0f, 0.09f},
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{10.0f, 15.0f, 0.15f},
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{24.0f, 40.0f, 0.10f},
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{10.0f, 15.0f, 0.15f},
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};
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};
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} // namespace
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} // namespace
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@@ -40,7 +40,7 @@ void GameMapTestScene::onEnter() {
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}
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}
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cameraController_.SetMap(map_.Get());
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cameraController_.SetMap(map_.Get());
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cameraController_.SetZoom(1.2f);
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// cameraController_.SetZoom(1.2f);
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cameraController_.SetTarget(character_.Get());
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cameraController_.SetTarget(character_.Get());
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cameraController_.SetDebugEnabled(false);
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cameraController_.SetDebugEnabled(false);
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if (character_) {
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if (character_) {
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