Files
Frostbite2D/Game/include/ui/NineSliceActor.h
Lenheart bcc285eed6 feat(场景管理): 添加UIScene支持并重构场景管理器
refactor(渲染器): 优化相机切换时的渲染批处理

feat(调试工具): 新增游戏调试UI场景和九宫格面板组件

fix(动画系统): 跳过缺失的动画资源加载并记录日志

perf(资源加载): 使用BinaryFileStreamReader优化NPK文件解析

feat(地图系统): 支持多边形可行走区域调试显示

style(代码格式): 清理多余空格和统一文件编码

docs(注释): 补充关键类和方法的文档说明

test(启动跟踪): 添加启动过程性能跟踪工具

chore(依赖): 添加SDL2_ttf库支持
2026-04-06 01:18:21 +08:00

55 lines
1.3 KiB
C++

#pragma once
#include <array>
#include <string>
#include <frostbite2D/2d/actor.h>
#include <frostbite2D/2d/sprite.h>
namespace frostbite2D {
/**
* @brief Composes 9 consecutive NPK frames into a resizable nine-slice panel.
*/
class NineSliceActor : public Actor {
public:
NineSliceActor();
~NineSliceActor() override = default;
static Ptr<NineSliceActor> createFromNpk(const std::string& imgPath,
size_t startIndex = 0);
bool SetSlices(const std::string& imgPath, size_t startIndex);
void SetSize(const Vec2& size);
void SetSize(float width, float height);
const std::string& GetImgPath() const { return imgPath_; }
size_t GetStartIndex() const { return startIndex_; }
private:
enum SliceIndex : size_t {
TopLeft = 0,
Top = 1,
TopRight = 2,
Left = 3,
Center = 4,
Right = 5,
BottomLeft = 6,
Bottom = 7,
BottomRight = 8,
SliceCount = 9
};
void updateLayout();
void applySliceLayout(Ptr<Sprite> sprite, const Vec2& position,
const Vec2& size);
Vec2 getNaturalSize() const;
std::string imgPath_;
size_t startIndex_ = 0;
std::array<Ptr<Sprite>, SliceCount> sliceSprites_;
std::array<Vec2, SliceCount> sliceNaturalSizes_ = {};
};
} // namespace frostbite2D