Files
Frostbite2D/Game/include/audio/MapAudioController.h
Lenheart 35c80247b3 feat: 添加游戏数学工具类并重构相关代码
refactor: 将数学工具函数移至GameMath类
feat(音频): 实现地图音频控制器
feat(调试): 添加游戏调试UI组件
feat(地图): 增加移动区域边界获取方法
fix(角色): 修复角色移动区域抑制逻辑
refactor(世界): 重构游戏世界场景初始化
docs(音频): 完善音频数据库注释
2026-04-06 22:22:40 +08:00

49 lines
1.1 KiB
C++

#pragma once
#include <frostbite2D/audio/music.h>
#include <frostbite2D/audio/sound.h>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
namespace frostbite2D {
struct MapAudioTrack {
std::string id;
std::string path;
};
struct MapAudioState {
std::optional<MapAudioTrack> bgmTrack;
std::vector<MapAudioTrack> ambientLoops;
};
class MapAudioController {
public:
static MapAudioController& get();
void ApplyMapAudio(const MapAudioState& state);
void ClearMapAudio();
private:
struct ActiveAmbientLoop {
MapAudioTrack track;
RefPtr<Sound> sound;
int channel = -1;
};
MapAudioController() = default;
void ApplyBgmTrack(const std::optional<MapAudioTrack>& bgmTrack);
void ApplyAmbientLoops(const std::vector<MapAudioTrack>& ambientLoops);
void StopAmbientLoop(ActiveAmbientLoop& loop);
static std::string NormalizeTrackKey(const MapAudioTrack& track);
std::optional<MapAudioTrack> currentBgmTrack_;
RefPtr<Music> currentBgmMusic_;
std::unordered_map<std::string, ActiveAmbientLoop> activeAmbientLoops_;
};
} // namespace frostbite2D