Files
Frostbite2D/platform/mingw.lua
Lenheart bcc285eed6 feat(场景管理): 添加UIScene支持并重构场景管理器
refactor(渲染器): 优化相机切换时的渲染批处理

feat(调试工具): 新增游戏调试UI场景和九宫格面板组件

fix(动画系统): 跳过缺失的动画资源加载并记录日志

perf(资源加载): 使用BinaryFileStreamReader优化NPK文件解析

feat(地图系统): 支持多边形可行走区域调试显示

style(代码格式): 清理多余空格和统一文件编码

docs(注释): 补充关键类和方法的文档说明

test(启动跟踪): 添加启动过程性能跟踪工具

chore(依赖): 添加SDL2_ttf库支持
2026-04-06 01:18:21 +08:00

91 lines
3.7 KiB
Lua

-- MinGW 编译配置
set_toolchains("mingw")
add_requires("libsdl2", {configs = {shared = true}})
add_requires("libsdl2_image", {configs = {shared = true}})
add_requires("libsdl2_mixer", {configs = {shared = true}})
add_requires("libsdl2_ttf", {configs = {shared = true}})
add_requires("glm")
add_requires("zlib")
add_requires("squirrel")
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
add_includedirs(path.join(os.projectdir(), "Game/include"))
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("libsdl2_mixer")
add_packages("libsdl2_ttf")
add_packages("glm")
add_packages("zlib")
add_packages("squirrel")
-- 复制 assets 目录到输出目录
after_build(function (target)
local assetHelper = import("build_helpers.assets")
-- 复制 assets 目录
local assets_dir = path.join(os.projectdir(), "Game/assets")
local output_dir = target:targetdir()
local target_assets_dir = path.join(output_dir, "assets")
assetHelper.syncAssets(assets_dir, target_assets_dir)
-- 复制所有依赖的 DLL (Windows 平台)
if is_plat("mingw") or is_plat("windows") then
-- 复制所有包的 DLL 文件
local all_pkgs = {"libsdl2", "libsdl2_image", "libsdl2_mixer", "libsdl2_ttf"}
for _, pkg_name in ipairs(all_pkgs) do
local pkg = target:pkg(pkg_name)
if pkg then
local libfiles = pkg:get("libfiles")
if libfiles then
for _, libfile in ipairs(libfiles) do
if libfile:endswith(".dll") then
local target_dll = path.join(output_dir, path.filename(libfile))
os.cp(libfile, target_dll)
print("Copy DLL: " .. path.filename(libfile))
end
end
end
end
end
-- 从 xmake 包目录复制所有可能的依赖 DLL
local user_profile = os.getenv("USERPROFILE") or ""
local packages_dir = path.join(user_profile, ".xmake/packages/l")
local common_dll_patterns = {
path.join(packages_dir, "libogg/**/*.dll"),
path.join(packages_dir, "libvorbis/**/*.dll"),
path.join(packages_dir, "libvorbisfile/**/*.dll"),
path.join(packages_dir, "libmpg123/**/*.dll"),
path.join(packages_dir, "libflac/**/*.dll"),
path.join(packages_dir, "libsndfile/**/*.dll"),
path.join(packages_dir, "libmodplug/**/*.dll"),
path.join(packages_dir, "opus/**/*.dll"),
path.join(packages_dir, "opusfile/**/*.dll"),
path.join(packages_dir, "**/*.dll")
}
for _, dll_pattern in ipairs(common_dll_patterns) do
local dll_files = os.files(dll_pattern)
for _, dll_file in ipairs(dll_files) do
local dll_name = path.filename(dll_file)
local target_dll = path.join(output_dir, dll_name)
if not os.isfile(target_dll) then
os.cp(dll_file, target_dll)
print("Copy dependency DLL: " .. dll_name)
end
end
end
end
end)
target_end()